Convert spaces to tabs (#13506)

* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
This commit is contained in:
Thresher 2023-05-26 09:13:57 -04:00 committed by GitHub
parent f4cb16cc2d
commit 00c647e4cc
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GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 118 additions and 118 deletions

@ -87,10 +87,10 @@ class UpscaleStep : public RenderStep
{
public:
virtual void setRenderSource(RenderSource *source) override { m_source = source; }
virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
virtual void reset(PipelineContext &context) override {};
virtual void run(PipelineContext &context) override;
virtual void setRenderSource(RenderSource *source) override { m_source = source; }
virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
virtual void reset(PipelineContext &context) override {};
virtual void run(PipelineContext &context) override;
private:
RenderSource *m_source;
RenderTarget *m_target;

@ -23,8 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "database-postgresql.h"
#ifdef _WIN32
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#include <winsock2.h>
#else
#include <netinet/in.h>
#endif

@ -127,7 +127,7 @@ bool PathStartsWith(const std::string &path, const std::string &prefix);
// removed: If non-NULL, receives the removed component(s).
// count: Number of components to remove
std::string RemoveLastPathComponent(const std::string &path,
std::string *removed = NULL, int count = 1);
std::string *removed = NULL, int count = 1);
// Remove "." and ".." path components and for every ".." removed, remove
// the last normal path component before it. Unlike AbsolutePath,

@ -36,7 +36,7 @@ struct InventoryLocation
CURRENT_PLAYER,
PLAYER,
NODEMETA,
DETACHED,
DETACHED,
} type;
std::string name; // PLAYER, DETACHED
@ -115,9 +115,9 @@ public:
// Get an inventory (server and client)
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
// Set modified (will be saved and sent over network; only on server)
// Set modified (will be saved and sent over network; only on server)
virtual void setInventoryModified(const InventoryLocation &loc) {}
// Send inventory action to server (only on client)
// Send inventory action to server (only on client)
virtual void inventoryAction(InventoryAction *a){}
};

@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lighting.h"
AutoExposure::AutoExposure()
: luminance_min(-3.f),
luminance_max(-3.f),
exposure_correction(0.0f),
speed_dark_bright(1000.f),
speed_bright_dark(1000.f),
center_weight_power(1.f)
: luminance_min(-3.f),
luminance_max(-3.f),
exposure_correction(0.0f),
speed_dark_bright(1000.f),
speed_bright_dark(1000.f),
center_weight_power(1.f)
{}

@ -30,27 +30,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
struct AutoExposure
{
/// @brief Minimum boundary for computed luminance
float luminance_min;
/// @brief Maximum boundary for computed luminance
float luminance_max;
/// @brief Luminance bias. Higher values make the scene darker, can be negative.
float exposure_correction;
/// @brief Speed of transition from dark to bright scenes
float speed_dark_bright;
/// @brief Speed of transition from bright to dark scenes
float speed_bright_dark;
/// @brief Power value for center-weighted metering. Value of 1.0 measures entire screen uniformly
float center_weight_power;
/// @brief Minimum boundary for computed luminance
float luminance_min;
/// @brief Maximum boundary for computed luminance
float luminance_max;
/// @brief Luminance bias. Higher values make the scene darker, can be negative.
float exposure_correction;
/// @brief Speed of transition from dark to bright scenes
float speed_dark_bright;
/// @brief Speed of transition from bright to dark scenes
float speed_bright_dark;
/// @brief Power value for center-weighted metering. Value of 1.0 measures entire screen uniformly
float center_weight_power;
AutoExposure();
AutoExposure();
};
/** Describes ambient light settings for a player
*/
struct Lighting
{
AutoExposure exposure;
float shadow_intensity {0.0f};
float saturation {1.0f};
AutoExposure exposure;
float shadow_intensity {0.0f};
float saturation {1.0f};
};

@ -708,9 +708,9 @@ static void uninit_common()
static void startup_message()
{
infostream << PROJECT_NAME << " " << _("with")
<< " SER_FMT_VER_HIGHEST_READ="
<< (int)SER_FMT_VER_HIGHEST_READ << ", "
<< g_build_info << std::endl;
<< " SER_FMT_VER_HIGHEST_READ="
<< (int)SER_FMT_VER_HIGHEST_READ << ", "
<< g_build_info << std::endl;
}
static bool read_config_file(const Settings &cmd_args)

@ -513,7 +513,7 @@ struct NodeNeighbor {
};
void ServerMap::transforming_liquid_add(v3s16 p) {
m_transforming_liquid.push_back(p);
m_transforming_liquid.push_back(p);
}
void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,

@ -33,9 +33,9 @@ enum ToClientConnectionState {
struct ToClientCommandHandler
{
const char* name;
ToClientConnectionState state;
void (Client::*handler)(NetworkPacket* pkt);
const char* name;
ToClientConnectionState state;
void (Client::*handler)(NetworkPacket* pkt);
};
struct ServerCommandFactory

@ -233,8 +233,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Constant that differentiates the protocol from random data and other protocols
#define PROTOCOL_ID 0x4f457403
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
// base64-encoded SHA-1 (27+\0).
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
// base64-encoded SHA-1 (27+\0).
// See also formspec [Version History] in doc/lua_api.md
#define FORMSPEC_API_VERSION 6

@ -33,9 +33,9 @@ enum ToServerConnectionState {
};
struct ToServerCommandHandler
{
const std::string name;
ToServerConnectionState state;
void (Server::*handler)(NetworkPacket* pkt);
const std::string name;
ToServerConnectionState state;
void (Server::*handler)(NetworkPacket* pkt);
};
struct ClientCommandFactory

@ -133,7 +133,7 @@ public:
* s = surface (walkable node)
* - = non-walkable node (e.g. air) above surface
* g = other non-walkable node
*/
*/
};
class Pathfinder;

@ -58,7 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif
#if defined(__HAIKU__)
#include <FindDirectory.h>
#include <FindDirectory.h>
#endif
#include "config.h"

@ -78,7 +78,7 @@ bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
}
void ScriptApiPlayer::on_rightclickplayer(ServerActiveObject *player,
ServerActiveObject *clicker)
ServerActiveObject *clicker)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_rightclickplayers

@ -27,29 +27,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/* report a zlib or i/o error */
static void zerr(int ret)
{
dstream<<"zerr: ";
switch (ret) {
case Z_ERRNO:
if (ferror(stdin))
dstream<<"error reading stdin"<<std::endl;
if (ferror(stdout))
dstream<<"error writing stdout"<<std::endl;
break;
case Z_STREAM_ERROR:
dstream<<"invalid compression level"<<std::endl;
break;
case Z_DATA_ERROR:
dstream<<"invalid or incomplete deflate data"<<std::endl;
break;
case Z_MEM_ERROR:
dstream<<"out of memory"<<std::endl;
break;
case Z_VERSION_ERROR:
dstream<<"zlib version mismatch!"<<std::endl;
dstream<<"zerr: ";
switch (ret) {
case Z_ERRNO:
if (ferror(stdin))
dstream<<"error reading stdin"<<std::endl;
if (ferror(stdout))
dstream<<"error writing stdout"<<std::endl;
break;
case Z_STREAM_ERROR:
dstream<<"invalid compression level"<<std::endl;
break;
case Z_DATA_ERROR:
dstream<<"invalid or incomplete deflate data"<<std::endl;
break;
case Z_MEM_ERROR:
dstream<<"out of memory"<<std::endl;
break;
case Z_VERSION_ERROR:
dstream<<"zlib version mismatch!"<<std::endl;
break;
default:
dstream<<"return value = "<<ret<<std::endl;
}
}
}
// Make sure that z is deleted in case of exception

@ -185,7 +185,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!isImmortal() && m_node_hurt_interval.step(dtime, 1.0f)) {
u32 damage_per_second = 0;
std::string nodename;
v3s16 node_pos;
v3s16 node_pos;
// Lowest and highest damage points are 0.1 within collisionbox
float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
@ -199,7 +199,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (c.damage_per_second > damage_per_second) {
damage_per_second = c.damage_per_second;
nodename = c.name;
node_pos = p;
node_pos = p;
}
}
@ -211,7 +211,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (c.damage_per_second > damage_per_second) {
damage_per_second = c.damage_per_second;
nodename = c.name;
node_pos = ptop;
node_pos = ptop;
}
if (damage_per_second != 0 && m_hp > 0) {

@ -246,7 +246,7 @@ struct PlayerHPChangeReason
ServerActiveObject *object = nullptr;
// For NODE_DAMAGE
std::string node;
v3s16 node_pos;
v3s16 node_pos;
inline bool hasLuaReference() const { return lua_reference >= 0; }

@ -127,7 +127,7 @@ void TestMapSettingsManager::testMapSettingsManager()
UASSERT(mgr.getMapSetting("water_level", &value));
UASSERT(value == "20");
// Pretend we have some mapgen settings configured from the scripting
// Pretend we have some mapgen settings configured from the scripting
UASSERT(mgr.setMapSetting("water_level", "15"));
UASSERT(mgr.setMapSetting("seed", "02468"));
UASSERT(mgr.setMapSetting("mg_flags", "nolight", true));

@ -117,62 +117,62 @@ inline float ref_WrapDegrees_0_360(float f)
void TestUtilities::testAngleWrapAround() {
UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
for (float f = -720; f <= -360; f += 0.25) {
UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
}
for (float f = -720; f <= -360; f += 0.25) {
UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
}
for (float f = -1440; f <= 1440; f += 0.25) {
UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
UASSERT(wrapDegrees_0_360(
std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
}
for (float f = -1440; f <= 1440; f += 0.25) {
UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
UASSERT(wrapDegrees_0_360(
std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
}
}
void TestUtilities::testWrapDegrees_0_360_v3f()
{
// only x test with little step
// only x test with little step
for (float x = -720.f; x <= 720; x += 0.05) {
v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
UASSERT(r.X >= 0.0f && r.X < 360.0f)
UASSERT(r.Y == 0.0f)
UASSERT(r.Z == 0.0f)
}
// only y test with little step
for (float y = -720.f; y <= 720; y += 0.05) {
v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
UASSERT(r.X == 0.0f)
UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
UASSERT(r.Z == 0.0f)
}
// only z test with little step
for (float z = -720.f; z <= 720; z += 0.05) {
v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
UASSERT(r.X == 0.0f)
UASSERT(r.Y == 0.0f)
UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
UASSERT(r.X >= 0.0f && r.X < 360.0f)
UASSERT(r.Y == 0.0f)
UASSERT(r.Z == 0.0f)
}
// test the whole coordinate translation
for (float x = -720.f; x <= 720; x += 2.5) {
for (float y = -720.f; y <= 720; y += 2.5) {
for (float z = -720.f; z <= 720; z += 2.5) {
v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
UASSERT(r.X >= 0.0f && r.X < 360.0f)
UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
}
}
}
// only y test with little step
for (float y = -720.f; y <= 720; y += 0.05) {
v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
UASSERT(r.X == 0.0f)
UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
UASSERT(r.Z == 0.0f)
}
// only z test with little step
for (float z = -720.f; z <= 720; z += 0.05) {
v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
UASSERT(r.X == 0.0f)
UASSERT(r.Y == 0.0f)
UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
}
// test the whole coordinate translation
for (float x = -720.f; x <= 720; x += 2.5) {
for (float y = -720.f; y <= 720; y += 2.5) {
for (float z = -720.f; z <= 720; z += 2.5) {
v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
UASSERT(r.X >= 0.0f && r.X < 360.0f)
UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
}
}
}
}