forked from Mirrorlandia_minetest/minetest
CSM: Document forgotten functions
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@ -308,7 +308,7 @@ function core.formspec_escape(text)
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end
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function core.splittext(text,charlimit)
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function core.wrap_text(text, charlimit)
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local retval = {}
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local current_idx = 1
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@ -250,7 +250,7 @@ end
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--------------------------------------------------------------------------------
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function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
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local textlines = core.splittext(text, textlen)
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local textlines = core.wrap_text(text, textlen)
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local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
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"," .. height .. ";" .. tl_name .. ";"
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@ -75,7 +75,7 @@ local function get_formspec(tabview, name, tabdata)
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if error == nil then
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local descriptiontext = descriptionfile:read("*all")
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descriptionlines = core.splittext(descriptiontext,42)
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descriptionlines = core.wrap_text(descriptiontext, 42)
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descriptionfile:close()
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else
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descriptionlines = {}
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@ -590,17 +590,24 @@ Helper functions
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* `math.sign(x, tolerance)`
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* Get the sign of a number.
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Optional: Also returns `0` when the absolute value is within the tolerance (default: `0`)
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* `string.split(str, separator=",", include_empty=false, max_splits=-1,
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* sep_is_pattern=false)`
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* `string.split(str, separator=",", include_empty=false, max_splits=-1, sep_is_pattern=false)`
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* If `max_splits` is negative, do not limit splits.
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* `sep_is_pattern` specifies if separator is a plain string or a pattern (regex).
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* e.g. `string:split("a,b", ",") == {"a","b"}`
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* `string:trim()`
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* e.g. `string.trim("\n \t\tfoo bar\t ") == "foo bar"`
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* `minetest.wrap_text(str, limit)`: returns a string
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* Adds new lines to the string to keep it within the specified character limit
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* limit: Maximal amount of characters in one line
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* `minetest.pos_to_string({x=X,y=Y,z=Z}, decimal_places))`: returns string `"(X,Y,Z)"`
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* Convert position to a printable string
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Optional: 'decimal_places' will round the x, y and z of the pos to the given decimal place.
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* `minetest.string_to_pos(string)`: returns a position
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* Same but in reverse. Returns `nil` if the string can't be parsed to a position.
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* `minetest.string_to_area("(X1, Y1, Z1) (X2, Y2, Z2)")`: returns two positions
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* Converts a string representing an area box into two positions
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* `minetest.is_yes(arg)`
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* returns whether `arg` can be interpreted as yes
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* `minetest.get_us_time()`
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* returns time with microsecond precision. May not return wall time.
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* `table.copy(table)`: returns a table
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* returns a deep copy of `table`
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@ -649,6 +656,8 @@ Call these functions only at load time!
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* Return `true` to mark the message as handled, which means that it will not be sent to server
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* `minetest.register_chatcommand(cmd, chatcommand definition)`
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* Adds definition to minetest.registered_chatcommands
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* `minetest.unregister_chatcommand(name)`
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* Unregisters a chatcommands registered with register_chatcommand.
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* `minetest.register_on_death(func())`
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* Called when the local player dies
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* `minetest.register_on_hp_modification(func(hp))`
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@ -683,6 +692,12 @@ Call these functions only at load time!
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* `minetest.after(time, func, ...)`
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* Call the function `func` after `time` seconds, may be fractional
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* Optional: Variable number of arguments that are passed to `func`
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* `minetest.get_us_time()`
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* Returns time with microsecond precision. May not return wall time.
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* `minetest.get_day_count()`
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* Returns number days elapsed since world was created, accounting for time changes.
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* `minetest.get_timeofday()`
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* Returns the time of day: `0` for midnight, `0.5` for midday
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### Map
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* `minetest.get_node(pos)`
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@ -691,8 +706,17 @@ Call these functions only at load time!
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for unloaded areas.
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* `minetest.get_node_or_nil(pos)`
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* Same as `get_node` but returns `nil` for unloaded areas.
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* `search_center` is an optional boolean (default: `false`)
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If true `pos` is also checked for the nodes
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* `minetest.get_meta(pos)`
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* Get a `NodeMetaRef` at that position
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* `minetest.get_node_level(pos)`
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* get level of leveled node (water, snow)
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* `minetest.get_node_max_level(pos)`
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* get max available level for leveled node
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### Player
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* `minetest.get_wielded_item()`
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@ -710,6 +734,13 @@ Call these functions only at load time!
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* Take a screenshot.
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* `minetest.get_server_info()`
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* Returns [server info](#server-info).
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* `minetest.send_respawn()`
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* Sends a respawn request to the server.
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### Storage API
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* `minetest.get_mod_storage()`:
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* returns reference to mod private `StorageRef`
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* must be called during mod load time
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### Misc.
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* `minetest.parse_json(string[, nullvalue])`: returns something
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@ -763,6 +794,8 @@ Call these functions only at load time!
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* same as fgettext_ne(), but calls minetest.formspec_escape before returning result
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* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a position
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* returns the exact position on the surface of a pointed node
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* `minetest.global_exists(name)`
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* Checks if a global variable has been set, without triggering a warning.
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### UI
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* `minetest.ui.minimap`
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@ -1931,7 +1931,10 @@ Helper functions
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* e.g. `string:split("a,b", ",") == {"a","b"}`
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* `string:trim()`
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* e.g. `string.trim("\n \t\tfoo bar\t ") == "foo bar"`
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* `minetest.pos_to_string({x=X,y=Y,z=Z}, decimal_places))`: returns `"(X,Y,Z)"`
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* `minetest.wrap_text(str, limit)`: returns a string
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* Adds new lines to the string to keep it within the specified character limit
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* limit: Maximal amount of characters in one line
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* `minetest.pos_to_string({x=X,y=Y,z=Z}, decimal_places))`: returns string `"(X,Y,Z)"`
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* Convert position to a printable string
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Optional: 'decimal_places' will round the x, y and z of the pos to the given decimal place.
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* `minetest.string_to_pos(string)`: returns a position
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