Add an option to colorize to respect the destination alpha

Also, rework the colorizing code to be more efficient.
This commit is contained in:
Samuel Sieb 2016-04-02 23:35:42 -07:00 committed by kwolekr
parent 66af984e0e
commit 01ae43c480
2 changed files with 56 additions and 16 deletions

@ -357,8 +357,13 @@ The mask is applied using binary AND.
#### `[colorize:<color>:<ratio>` #### `[colorize:<color>:<ratio>`
Colorize the textures with the given color. Colorize the textures with the given color.
`<color>` is specified as a `ColorString`. `<color>` is specified as a `ColorString`.
`<ratio>` is an int ranging from 0 to 255, and specifies how much of the `<ratio>` is an int ranging from 0 to 255 or the word "`alpha`". If
color to apply. If ommitted, the alpha will be used. it is an int, then it specifies how far to interpolate between the
colors where 0 is only the texture color and 255 is only `<color>`. If
omitted, the alpha of `<color>` will be used as the ratio. If it is
the word "`alpha`", then the alpha of the color will be multiplied with
the alpha of the texture with the RGB of the color replacing the RGB of
the texture.
Sounds Sounds
------ ------

@ -558,6 +558,13 @@ static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst, static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,
v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio); v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio);
// Apply a color to an image. Uses an int (0-255) to calculate the ratio.
// If the ratio is 255 or -1 and keep_alpha is true, then it multiples the
// color alpha with the destination alpha.
// Otherwise, any pixels that are not fully transparent get the color alpha.
static void apply_colorize(video::IImage *dst, v2s32 dst_pos, v2u32 size,
video::SColor color, int ratio, bool keep_alpha);
// Apply a mask to an image // Apply a mask to an image
static void apply_mask(video::IImage *mask, video::IImage *dst, static void apply_mask(video::IImage *mask, video::IImage *dst,
v2s32 mask_pos, v2s32 dst_pos, v2u32 size); v2s32 mask_pos, v2s32 dst_pos, v2u32 size);
@ -1639,27 +1646,17 @@ bool TextureSource::generateImagePart(std::string part_of_name,
video::SColor color; video::SColor color;
int ratio = -1; int ratio = -1;
bool keep_alpha = false;
if (!parseColorString(color_str, color, false)) if (!parseColorString(color_str, color, false))
return false; return false;
if (is_number(ratio_str)) if (is_number(ratio_str))
ratio = mystoi(ratio_str, 0, 255); ratio = mystoi(ratio_str, 0, 255);
else if (ratio_str == "alpha")
keep_alpha = true;
core::dimension2d<u32> dim = baseimg->getDimension(); apply_colorize(baseimg, v2s32(0, 0), baseimg->getDimension(), color, ratio, keep_alpha);
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
if (!img) {
errorstream << "generateImagePart(): Could not create image "
<< "for part_of_name=\"" << part_of_name
<< "\", cancelling." << std::endl;
return false;
}
img->fill(video::SColor(color));
// Overlay the colored image
blit_with_interpolate_overlay(img, baseimg, v2s32(0,0), v2s32(0,0), dim, ratio);
img->drop();
} }
else if (str_starts_with(part_of_name, "[applyfiltersformesh")) else if (str_starts_with(part_of_name, "[applyfiltersformesh"))
{ {
@ -1783,6 +1780,44 @@ static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst
} }
} }
/*
Apply color to destination
*/
static void apply_colorize(video::IImage *dst, v2s32 dst_pos, v2u32 size,
video::SColor color, int ratio, bool keep_alpha)
{
u32 alpha = color.getAlpha();
video::SColor dst_c;
if ((ratio == -1 && alpha == 255) || ratio == 255) { // full replacement of color
if (keep_alpha) { // replace the color with alpha = dest alpha * color alpha
dst_c = color;
for (s32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
for (s32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
u32 dst_alpha = dst->getPixel(x, y).getAlpha();
if (dst_alpha > 0) {
dst_c.setAlpha(dst_alpha * alpha / 255);
dst->setPixel(x, y, dst_c);
}
}
} else { // replace the color including the alpha
for (s32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
for (s32 x = dst_pos.X; x < dst_pos.X + size.X; x++)
if (dst->getPixel(x, y).getAlpha() > 0)
dst->setPixel(x, y, color);
}
} else { // interpolate between the color and destination
float interp = (ratio == -1 ? color.getAlpha() / 255.0f : ratio / 255.0f);
for (s32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
for (s32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
dst_c = dst->getPixel(x, y);
if (dst_c.getAlpha() > 0) {
dst_c = color.getInterpolated(dst_c, interp);
dst->setPixel(x, y, dst_c);
}
}
}
}
/* /*
Apply mask to destination Apply mask to destination
*/ */