forked from Mirrorlandia_minetest/minetest
Clean up nodedef.cpp
This commit is contained in:
parent
5baf379f40
commit
01ce57ade5
398
src/nodedef.cpp
398
src/nodedef.cpp
@ -370,10 +370,67 @@ void ContentFeatures::deSerialize(std::istream &is)
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CNodeDefManager
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*/
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class CNodeDefManager: public IWritableNodeDefManager
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{
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class CNodeDefManager: public IWritableNodeDefManager {
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public:
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void clear()
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CNodeDefManager();
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virtual ~CNodeDefManager();
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void clear();
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virtual IWritableNodeDefManager *clone();
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virtual const ContentFeatures& get(content_t c) const;
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virtual const ContentFeatures& get(const MapNode &n) const;
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virtual bool getId(const std::string &name, content_t &result) const;
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virtual content_t getId(const std::string &name) const;
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virtual void getIds(const std::string &name, std::set<content_t> &result) const;
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virtual const ContentFeatures& get(const std::string &name) const;
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content_t allocateId();
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virtual content_t set(const std::string &name, const ContentFeatures &def);
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virtual content_t allocateDummy(const std::string &name);
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virtual void updateAliases(IItemDefManager *idef);
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virtual void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc);
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void serialize(std::ostream &os, u16 protocol_version);
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void deSerialize(std::istream &is);
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private:
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void addNameIdMapping(content_t i, std::string name);
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#ifndef SERVER
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void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
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u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type);
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#endif
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// Features indexed by id
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std::vector<ContentFeatures> m_content_features;
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// A mapping for fast converting back and forth between names and ids
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NameIdMapping m_name_id_mapping;
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// Like m_name_id_mapping, but only from names to ids, and includes
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// item aliases too. Updated by updateAliases()
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// Note: Not serialized.
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std::map<std::string, content_t> m_name_id_mapping_with_aliases;
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// A mapping from groups to a list of content_ts (and their levels)
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// that belong to it. Necessary for a direct lookup in getIds().
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// Note: Not serialized.
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std::map<std::string, GroupItems> m_group_to_items;
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// Next possibly free id
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content_t m_next_id;
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};
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CNodeDefManager::CNodeDefManager()
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{
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clear();
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}
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CNodeDefManager::~CNodeDefManager()
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{
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}
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void CNodeDefManager::clear()
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{
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m_content_features.clear();
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m_name_id_mapping.clear();
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@ -435,31 +492,32 @@ public:
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addNameIdMapping(c, f.name);
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}
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}
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CNodeDefManager()
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{
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clear();
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}
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virtual ~CNodeDefManager()
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{
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}
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virtual IWritableNodeDefManager* clone()
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IWritableNodeDefManager *CNodeDefManager::clone()
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{
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CNodeDefManager *mgr = new CNodeDefManager();
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*mgr = *this;
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return mgr;
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}
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virtual const ContentFeatures& get(content_t c) const
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const ContentFeatures& CNodeDefManager::get(content_t c) const
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{
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if (c < m_content_features.size())
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return m_content_features[c];
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else
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return m_content_features[CONTENT_UNKNOWN];
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}
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virtual const ContentFeatures& get(const MapNode &n) const
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const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
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{
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return get(n.getContent());
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}
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virtual bool getId(const std::string &name, content_t &result) const
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bool CNodeDefManager::getId(const std::string &name, content_t &result) const
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{
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std::map<std::string, content_t>::const_iterator
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i = m_name_id_mapping_with_aliases.find(name);
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@ -468,13 +526,17 @@ public:
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result = i->second;
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return true;
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}
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virtual content_t getId(const std::string &name) const
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content_t CNodeDefManager::getId(const std::string &name) const
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{
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content_t id = CONTENT_IGNORE;
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getId(name, id);
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return id;
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}
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virtual void getIds(const std::string &name, std::set<content_t> &result)
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void CNodeDefManager::getIds(const std::string &name, std::set<content_t> &result)
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const
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{
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//TimeTaker t("getIds", NULL, PRECISION_MICRO);
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@ -499,14 +561,18 @@ public:
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}
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//printf("getIds: %dus\n", t.stop());
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}
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virtual const ContentFeatures& get(const std::string &name) const
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const ContentFeatures& CNodeDefManager::get(const std::string &name) const
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{
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content_t id = CONTENT_UNKNOWN;
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getId(name, id);
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return get(id);
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}
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// returns CONTENT_IGNORE if no free ID found
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content_t allocateId()
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content_t CNodeDefManager::allocateId()
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{
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for (content_t id = m_next_id;
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id >= m_next_id; // overflow?
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@ -524,9 +590,10 @@ public:
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// That means no ID was found
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return CONTENT_IGNORE;
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}
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// IWritableNodeDefManager
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virtual content_t set(const std::string &name,
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const ContentFeatures &def)
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content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
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{
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assert(name != "");
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assert(name == def.name);
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@ -534,18 +601,17 @@ public:
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// Don't allow redefining ignore (but allow air and unknown)
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if (name == "ignore") {
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infostream << "NodeDefManager: WARNING: Ignoring "
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<<"CONTENT_IGNORE redefinition"<<std::endl;
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"CONTENT_IGNORE redefinition"<<std::endl;
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return CONTENT_IGNORE;
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}
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content_t id = CONTENT_IGNORE;
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bool found = m_name_id_mapping.getId(name, id); // ignore aliases
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if(!found){
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if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
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// Get new id
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id = allocateId();
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if (id == CONTENT_IGNORE) {
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infostream << "NodeDefManager: WARNING: Absolute "
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<<"limit reached"<<std::endl;
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"limit reached" << std::endl;
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return CONTENT_IGNORE;
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}
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assert(id != CONTENT_IGNORE);
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@ -574,36 +640,39 @@ public:
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}
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return id;
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}
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virtual content_t allocateDummy(const std::string &name)
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content_t CNodeDefManager::allocateDummy(const std::string &name)
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{
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assert(name != "");
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ContentFeatures f;
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f.name = name;
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return set(name, f);
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}
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virtual void updateAliases(IItemDefManager *idef)
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void CNodeDefManager::updateAliases(IItemDefManager *idef)
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{
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std::set<std::string> all = idef->getAll();
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m_name_id_mapping_with_aliases.clear();
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for (std::set<std::string>::iterator
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i = all.begin(); i != all.end(); i++)
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{
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i = all.begin(); i != all.end(); i++) {
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std::string name = *i;
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std::string convert_to = idef->getAlias(name);
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content_t id;
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if(m_name_id_mapping.getId(convert_to, id))
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{
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if (m_name_id_mapping.getId(convert_to, id)) {
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m_name_id_mapping_with_aliases.insert(
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std::make_pair(name, id));
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}
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}
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}
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virtual void updateTextures(ITextureSource *tsrc,
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IShaderSource *shdsrc)
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void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc)
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{
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#ifndef SERVER
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infostream << "CNodeDefManager::updateTextures(): Updating "
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<<"textures in node definitions"<<std::endl;
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"textures in node definitions" << std::endl;
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bool new_style_water = g_settings->getBool("new_style_water");
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bool new_style_leaves = g_settings->getBool("new_style_leaves");
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@ -613,14 +682,15 @@ public:
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bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
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bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
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for(u32 i=0; i<m_content_features.size(); i++)
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{
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bool use_normal_texture = enable_shaders &&
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(enable_bumpmapping || enable_parallax_occlusion);
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for (u32 i = 0; i < m_content_features.size(); i++) {
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ContentFeatures *f = &m_content_features[i];
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// Figure out the actual tiles to use
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TileDef tiledef[6];
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for(u32 j = 0; j < 6; j++)
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{
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for (u32 j = 0; j < 6; j++) {
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tiledef[j] = f->tiledef[j];
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if (tiledef[j].name == "")
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tiledef[j].name = "unknown_node.png";
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@ -629,8 +699,8 @@ public:
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bool is_liquid = false;
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bool is_water_surface = false;
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u8 material_type;
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material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
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u8 material_type = (f->alpha == 255) ?
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TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
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switch (f->drawtype) {
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default:
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@ -670,11 +740,7 @@ public:
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case NDT_GLASSLIKE_FRAMED_OPTIONAL:
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f->solidness = 0;
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f->visual_solidness = 1;
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if (connected_glass) {
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f->drawtype = NDT_GLASSLIKE_FRAMED;
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} else {
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f->drawtype = NDT_GLASSLIKE;
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}
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f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
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break;
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case NDT_ALLFACES:
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f->solidness = 0;
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@ -688,10 +754,9 @@ public:
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} else {
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f->drawtype = NDT_NORMAL;
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f->solidness = 2;
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for(u32 i=0; i<6; i++){
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for (u32 i = 0; i < 6; i++)
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tiledef[i].name += std::string("^[noalpha");
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}
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}
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if (f->waving == 1)
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material_type = TILE_MATERIAL_WAVING_LEAVES;
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break;
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@ -713,129 +778,101 @@ public:
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}
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if (is_liquid) {
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material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
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material_type = (f->alpha == 255) ?
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TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
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if (f->name == "default:water_source")
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is_water_surface = true;
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}
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u32 tile_shader[6];
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for(u16 j=0; j<6; j++)
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tile_shader[j] = shdsrc->getShader("nodes_shader",material_type, f->drawtype);
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if (is_water_surface)
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tile_shader[0] = shdsrc->getShader("water_surface_shader",material_type, f->drawtype);
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u32 tile_shader[6];
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for (u16 j = 0; j < 6; j++) {
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tile_shader[j] = shdsrc->getShader("nodes_shader",
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material_type, f->drawtype);
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}
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if (is_water_surface) {
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tile_shader[0] = shdsrc->getShader("water_surface_shader",
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material_type, f->drawtype);
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}
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// Tiles (fill in f->tiles[])
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for (u16 j = 0; j < 6; j++) {
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// Shader
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f->tiles[j].shader_id = tile_shader[j];
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// Texture
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f->tiles[j].texture = tsrc->getTexture(
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tiledef[j].name,
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&f->tiles[j].texture_id);
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// Normal texture
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if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
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f->tiles[j].normal_texture = tsrc->getNormalTexture(tiledef[j].name);
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// Alpha
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f->tiles[j].alpha = f->alpha;
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// Material type
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f->tiles[j].material_type = material_type;
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// Material flags
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f->tiles[j].material_flags = 0;
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if(f->backface_culling)
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f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
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f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
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// Animation parameters
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int frame_count = 1;
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if(f->tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
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// Get texture size to determine frame count by
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// aspect ratio
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v2u32 size = f->tiles[j].texture->getOriginalSize();
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int frame_height = (float)size.X /
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(float)tiledef[j].animation.aspect_w *
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(float)tiledef[j].animation.aspect_h;
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frame_count = size.Y / frame_height;
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int frame_length_ms = 1000.0 *
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tiledef[j].animation.length / frame_count;
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f->tiles[j].animation_frame_count = frame_count;
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f->tiles[j].animation_frame_length_ms = frame_length_ms;
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}
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if(frame_count == 1) {
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f->tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
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} else {
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std::ostringstream os(std::ios::binary);
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for (int i = 0; i < frame_count; i++) {
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FrameSpec frame;
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os.str("");
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os<<tiledef[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
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frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
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if (f->tiles[j].normal_texture)
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frame.normal_texture = tsrc->getNormalTexture(os.str());
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f->tiles[j].frames[i]=frame;
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}
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}
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fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
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use_normal_texture, f->alpha, material_type);
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}
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// Special tiles (fill in f->special_tiles[])
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for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
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// Shader
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f->special_tiles[j].shader_id = tile_shader[j];
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// Texture
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f->special_tiles[j].texture = tsrc->getTexture(
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f->tiledef_special[j].name,
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&f->special_tiles[j].texture_id);
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// Normal texture
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if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
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f->special_tiles[j].normal_texture = tsrc->getNormalTexture(f->tiledef_special[j].name);
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// Alpha
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f->special_tiles[j].alpha = f->alpha;
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// Material type
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f->special_tiles[j].material_type = material_type;
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// Material flags
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f->special_tiles[j].material_flags = 0;
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if(f->tiledef_special[j].backface_culling)
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f->special_tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
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f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
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// Animation parameters
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int frame_count = 1;
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if(f->special_tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
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// Get texture size to determine frame count by
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// aspect ratio
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v2u32 size = f->special_tiles[j].texture->getOriginalSize();
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int frame_height = (float)size.X /
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(float)f->tiledef_special[j].animation.aspect_w *
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(float)f->tiledef_special[j].animation.aspect_h;
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frame_count = size.Y / frame_height;
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int frame_length_ms = 1000.0 *
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f->tiledef_special[j].animation.length / frame_count;
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f->special_tiles[j].animation_frame_count = frame_count;
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f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
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}
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if(frame_count == 1) {
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f->special_tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
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} else {
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std::ostringstream os(std::ios::binary);
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for (int i = 0; i < frame_count; i++) {
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FrameSpec frame;
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os.str("");
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os<<f->tiledef_special[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
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frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
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if (f->special_tiles[j].normal_texture)
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frame.normal_texture = tsrc->getNormalTexture(os.str());
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f->special_tiles[j].frames[i]=frame;
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}
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}
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fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
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tile_shader[j], use_normal_texture, f->alpha, material_type);
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}
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}
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#endif
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}
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void serialize(std::ostream &os, u16 protocol_version)
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#ifndef SERVER
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void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
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TileDef *tiledef, u32 shader_id, bool use_normal_texture,
|
||||
u8 alpha, u8 material_type)
|
||||
{
|
||||
tile->shader_id = shader_id;
|
||||
tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
|
||||
tile->alpha = alpha;
|
||||
tile->material_type = material_type;
|
||||
|
||||
// Normal texture
|
||||
if (use_normal_texture)
|
||||
tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
|
||||
|
||||
// Material flags
|
||||
tile->material_flags = 0;
|
||||
if (tiledef->backface_culling)
|
||||
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
|
||||
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
|
||||
// Animation parameters
|
||||
int frame_count = 1;
|
||||
if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
|
||||
// Get texture size to determine frame count by aspect ratio
|
||||
v2u32 size = tile->texture->getOriginalSize();
|
||||
int frame_height = (float)size.X /
|
||||
(float)tiledef->animation.aspect_w *
|
||||
(float)tiledef->animation.aspect_h;
|
||||
frame_count = size.Y / frame_height;
|
||||
int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
|
||||
tile->animation_frame_count = frame_count;
|
||||
tile->animation_frame_length_ms = frame_length_ms;
|
||||
}
|
||||
|
||||
if (frame_count == 1) {
|
||||
tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
} else {
|
||||
std::ostringstream os(std::ios::binary);
|
||||
for (int i = 0; i < frame_count; i++) {
|
||||
FrameSpec frame;
|
||||
|
||||
os.str("");
|
||||
os << tiledef->name << "^[verticalframe:"
|
||||
<< frame_count << ":" << i;
|
||||
|
||||
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
|
||||
if (tile->normal_texture)
|
||||
frame.normal_texture = tsrc->getNormalTexture(os.str());
|
||||
tile->frames[i] = frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
|
||||
{
|
||||
writeU8(os, 1); // version
|
||||
u16 count = 0;
|
||||
std::ostringstream os2(std::ios::binary);
|
||||
for(u32 i = 0; i < m_content_features.size(); i++)
|
||||
{
|
||||
for (u32 i = 0; i < m_content_features.size(); i++) {
|
||||
if (i == CONTENT_IGNORE || i == CONTENT_AIR
|
||||
|| i == CONTENT_UNKNOWN)
|
||||
continue;
|
||||
@ -855,7 +892,9 @@ public:
|
||||
writeU16(os, count);
|
||||
os << serializeLongString(os2.str());
|
||||
}
|
||||
void deSerialize(std::istream &is)
|
||||
|
||||
|
||||
void CNodeDefManager::deSerialize(std::istream &is)
|
||||
{
|
||||
clear();
|
||||
int version = readU8(is);
|
||||
@ -873,24 +912,22 @@ public:
|
||||
f.deSerialize(wrapper_is);
|
||||
|
||||
// Check error conditions
|
||||
if(i == CONTENT_IGNORE || i == CONTENT_AIR
|
||||
|| i == CONTENT_UNKNOWN){
|
||||
if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
|
||||
infostream << "NodeDefManager::deSerialize(): WARNING: "
|
||||
<<"not changing builtin node "<<i
|
||||
<<std::endl;
|
||||
"not changing builtin node " << i << std::endl;
|
||||
continue;
|
||||
}
|
||||
if (f.name == "") {
|
||||
infostream << "NodeDefManager::deSerialize(): WARNING: "
|
||||
<<"received empty name"<<std::endl;
|
||||
"received empty name" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Ignore aliases
|
||||
u16 existing_id;
|
||||
bool found = m_name_id_mapping.getId(f.name, existing_id); // ignore aliases
|
||||
if(found && i != existing_id){
|
||||
if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
|
||||
infostream << "NodeDefManager::deSerialize(): WARNING: "
|
||||
<<"already defined with different ID: "
|
||||
<<f.name<<std::endl;
|
||||
"already defined with different ID: " << f.name << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -902,38 +939,22 @@ public:
|
||||
verbosestream << "deserialized " << f.name << std::endl;
|
||||
}
|
||||
}
|
||||
private:
|
||||
void addNameIdMapping(content_t i, std::string name)
|
||||
|
||||
|
||||
void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
|
||||
{
|
||||
m_name_id_mapping.set(i, name);
|
||||
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
|
||||
}
|
||||
private:
|
||||
// Features indexed by id
|
||||
std::vector<ContentFeatures> m_content_features;
|
||||
// A mapping for fast converting back and forth between names and ids
|
||||
NameIdMapping m_name_id_mapping;
|
||||
// Like m_name_id_mapping, but only from names to ids, and includes
|
||||
// item aliases too. Updated by updateAliases()
|
||||
// Note: Not serialized.
|
||||
std::map<std::string, content_t> m_name_id_mapping_with_aliases;
|
||||
// A mapping from groups to a list of content_ts (and their levels)
|
||||
// that belong to it. Necessary for a direct lookup in getIds().
|
||||
// Note: Not serialized.
|
||||
std::map<std::string, GroupItems> m_group_to_items;
|
||||
// Next possibly free id
|
||||
content_t m_next_id;
|
||||
};
|
||||
|
||||
|
||||
IWritableNodeDefManager *createNodeDefManager()
|
||||
{
|
||||
return new CNodeDefManager();
|
||||
}
|
||||
|
||||
/*
|
||||
Serialization of old ContentFeatures formats
|
||||
*/
|
||||
|
||||
//// Serialization of old ContentFeatures formats
|
||||
void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
|
||||
{
|
||||
if (protocol_version == 13)
|
||||
@ -953,9 +974,8 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
|
||||
tiledef[i].serialize(os, protocol_version);
|
||||
//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
|
||||
writeU8(os, 2);
|
||||
for(u32 i = 0; i < 2; i++){
|
||||
for (u32 i = 0; i < 2; i++)
|
||||
tiledef_special[i].serialize(os, protocol_version);
|
||||
}
|
||||
writeU8(os, alpha);
|
||||
writeU8(os, post_effect_color.getAlpha());
|
||||
writeU8(os, post_effect_color.getRed());
|
||||
@ -1002,9 +1022,8 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
|
||||
tiledef[i].serialize(os, protocol_version);
|
||||
//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
|
||||
writeU8(os, 2);
|
||||
for(u32 i = 0; i < 2; i++){
|
||||
for (u32 i = 0; i < 2; i++)
|
||||
tiledef_special[i].serialize(os, protocol_version);
|
||||
}
|
||||
writeU8(os, alpha);
|
||||
writeU8(os, post_effect_color.getAlpha());
|
||||
writeU8(os, post_effect_color.getRed());
|
||||
@ -1040,9 +1059,11 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
|
||||
writeU8(os, leveled);
|
||||
writeU8(os, liquid_range);
|
||||
} else
|
||||
throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");
|
||||
throw SerializationError("ContentFeatures::serialize(): "
|
||||
"Unsupported version requested");
|
||||
}
|
||||
|
||||
|
||||
void ContentFeatures::deSerializeOld(std::istream &is, int version)
|
||||
{
|
||||
if (version == 5) // In PROTOCOL_VERSION 13
|
||||
@ -1148,6 +1169,7 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
|
||||
drowning = readU8(is);
|
||||
leveled = readU8(is);
|
||||
liquid_range = readU8(is);
|
||||
} else
|
||||
} else {
|
||||
throw SerializationError("unsupported ContentFeatures version");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user