Fix some outdated stuff about falling node docs

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Wuzzy 2022-10-23 21:59:24 +02:00 committed by GitHub
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@ -16,9 +16,11 @@ Default behavior:
* Collides with `walkable` node * Collides with `walkable` node
* Collides with all physical objects except players * Collides with all physical objects except players
* If the node group `float=1` is set, it also collides with liquid nodes * If the node group `float=1` is set, it also collides with liquid nodes
(nodes with `liquidtype ~= "none"`)
* When it hits a solid (=`walkable`) node, it will try to place itself as a * When it hits a solid (=`walkable`) node, it will try to place itself as a
node, replacing the node above. node, replacing the node above.
* If the falling node cannot replace the destination node, it is dropped. * If the falling node cannot replace the destination node, it is dropped
as an item.
* If the destination node is a leveled node (`paramtype2="leveled"`) of the * If the destination node is a leveled node (`paramtype2="leveled"`) of the
same node name, the levels of both are summed. same node name, the levels of both are summed.
@ -57,13 +59,18 @@ Supported drawtypes:
* `airlike` (not pointable) * `airlike` (not pointable)
Other drawtypes still kinda work, but they might look weird. Other drawtypes still kinda work, but they might look weird.
If the node uses a world-aligned texture with a `scale` greater
than 1, the falling node will display the top-most, left-most
portion of that texture.
Supported `paramtype2` values: Supported `paramtype2` values:
* `wallmounted` * `wallmounted`
* `facedir` * `facedir`
* `4dir`
* `colorwallmounted` * `colorwallmounted`
* `colorfacedir` * `colorfacedir`
* `color4dir`
* `color` * `color`
## Dropped item stack (`__builtin:item`) ## Dropped item stack (`__builtin:item`)