forked from Mirrorlandia_minetest/minetest
Fix some outdated stuff about falling node docs
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@ -16,9 +16,11 @@ Default behavior:
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* Collides with `walkable` node
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* Collides with all physical objects except players
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* If the node group `float=1` is set, it also collides with liquid nodes
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(nodes with `liquidtype ~= "none"`)
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* When it hits a solid (=`walkable`) node, it will try to place itself as a
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node, replacing the node above.
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* If the falling node cannot replace the destination node, it is dropped.
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* If the falling node cannot replace the destination node, it is dropped
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as an item.
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* If the destination node is a leveled node (`paramtype2="leveled"`) of the
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same node name, the levels of both are summed.
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@ -57,13 +59,18 @@ Supported drawtypes:
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* `airlike` (not pointable)
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Other drawtypes still kinda work, but they might look weird.
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If the node uses a world-aligned texture with a `scale` greater
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than 1, the falling node will display the top-most, left-most
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portion of that texture.
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Supported `paramtype2` values:
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* `wallmounted`
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* `facedir`
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* `4dir`
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* `colorwallmounted`
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* `colorfacedir`
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* `color4dir`
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* `color`
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## Dropped item stack (`__builtin:item`)
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