Add and tidy up some Server log output for declined connections

This commit is contained in:
Perttu Ahola 2012-03-10 16:47:37 +02:00
parent f3dba05143
commit 030b63c3d2

@ -1938,6 +1938,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(deployed == SER_FMT_VER_INVALID) if(deployed == SER_FMT_VER_INVALID)
{ {
actionstream<<"Server: A mismatched client tried to connect."
<<std::endl;
infostream<<"Server: Cannot negotiate " infostream<<"Server: Cannot negotiate "
"serialization version with peer " "serialization version with peer "
<<peer_id<<std::endl; <<peer_id<<std::endl;
@ -1963,6 +1965,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(net_proto_version == 0) if(net_proto_version == 0)
{ {
actionstream<<"Server: An old tried to connect."
<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring( SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n" L"Your client's version is not supported.\n"
L"Server version is ") L"Server version is ")
@ -1975,6 +1979,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{ {
if(net_proto_version != PROTOCOL_VERSION) if(net_proto_version != PROTOCOL_VERSION)
{ {
actionstream<<"Server: A mismatched client tried to connect."
<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring( SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n" L"Your client's version is not supported.\n"
L"Server version is ") L"Server version is ")
@ -2002,7 +2008,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(playername[0]=='\0') if(playername[0]=='\0')
{ {
infostream<<"Server: Player has empty name"<<std::endl; actionstream<<"Server: Player with an empty name "
<<"tried to connect."<<std::endl;
SendAccessDenied(m_con, peer_id, SendAccessDenied(m_con, peer_id,
L"Empty name"); L"Empty name");
return; return;
@ -2010,7 +2017,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false) if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
{ {
infostream<<"Server: Player has invalid name"<<std::endl; actionstream<<"Server: Player with an invalid name "
<<"tried to connect."<<std::endl;
SendAccessDenied(m_con, peer_id, SendAccessDenied(m_con, peer_id,
L"Name contains unallowed characters"); L"Name contains unallowed characters");
return; return;
@ -2074,6 +2082,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 && & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 &&
playername != g_settings->get("name")) playername != g_settings->get("name"))
{ {
actionstream<<"Server: "<<playername<<" tried to join, but there"
<<" are already max_users="
<<g_settings->getU16("max_users")<<" players."<<std::endl;
SendAccessDenied(m_con, peer_id, L"Too many users."); SendAccessDenied(m_con, peer_id, L"Too many users.");
return; return;
} }
@ -2084,7 +2095,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// If failed, cancel // If failed, cancel
if(player == NULL) if(player == NULL)
{ {
infostream<<"Server: peer_id="<<peer_id errorstream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl; <<": failed to emerge player"<<std::endl;
return; return;
} }
@ -4514,11 +4525,8 @@ void dedicated_server_loop(Server &server, bool &kill)
{ {
DSTACK(__FUNCTION_NAME); DSTACK(__FUNCTION_NAME);
infostream<<DTIME<<std::endl;
infostream<<"========================"<<std::endl;
infostream<<"Running dedicated server"<<std::endl; infostream<<"Running dedicated server"<<std::endl;
infostream<<"========================"<<std::endl; infostream<<"========================"<<std::endl;
infostream<<std::endl;
IntervalLimiter m_profiler_interval; IntervalLimiter m_profiler_interval;