Remove minetestmapper from this repository (#5901)

It's now located at https://github.com/minetest/minetestmapper

Remove colors.txt and sectors2sqlite too
This commit is contained in:
Loïc Blot 2017-06-11 12:49:30 +02:00 committed by GitHub
parent 26e2eb019a
commit 03ff53e16b
3 changed files with 0 additions and 962 deletions

@ -1,78 +0,0 @@
0 128 128 128 # CONTENT_STONE
2 39 66 106 # CONTENT_WATER
3 255 255 0 # CONTENT_TORCH
9 39 66 106 # CONTENT_WATERSOURCE
e 117 86 41 # CONTENT_SIGN_WALL
f 128 79 0 # CONTENT_CHEST
10 118 118 118 # CONTENT_FURNACE
15 103 78 42 # CONTENT_FENCE
1e 162 119 53 # CONTENT_RAIL
1f 154 110 40 # CONTENT_LADDER
20 255 100 0 # CONTENT_LAVA
21 255 100 0 # CONTENT_LAVASOURCE
800 107 134 51 # CONTENT_GRASS
801 86 58 31 # CONTENT_TREE
802 48 95 8 # CONTENT_LEAVES
803 102 129 38 # CONTENT_GRASS_FOOTSTEPS
804 178 178 0 # CONTENT_MESE
805 101 84 36 # CONTENT_MUD
808 104 78 42 # CONTENT_WOOD
809 210 194 156 # CONTENT_SAND
80a 123 123 123 # CONTENT_COBBLE
80b 199 199 199 # CONTENT_STEEL
80c 183 183 222 # CONTENT_GLASS
80d 219 202 178 # CONTENT_MOSSYCOBBLE
80e 70 70 70 # CONTENT_GRAVEL
80f 204 0 0 # CONTENT_SANDSTONE
810 0 215 0 # CONTENT_CACTUS
811 170 50 25 # CONTENT_BRICK
812 104 78 42 # CONTENT_CLAY
813 58 105 18 # CONTENT_PAPYRUS
814 196 160 0 # CONTENT_BOOKSHELF
815 205 190 121 # CONTENT_JUNGLETREE
816 62 101 25 # CONTENT_JUNGLEGRASS
817 255 153 255 # CONTENT_NC
818 102 50 255 # CONTENT_NC_RB
819 200 0 0 # CONTENT_APPLE
default:stone 128 128 128
default:stone_with_coal 50 50 50
default:water_flowing 39 66 106
default:torch 255 255 0
default:water_source 39 66 106
default:sign_wall 117 86 41
default:chest 128 79 0
default:furnace 118 118 118
default:fence_wood 103 78 42
default:rail 162 119 53
default:ladder 154 110 40
default:lava_flowing 255 100 0
default:lava_source 255 100 0
default:dirt_with_grass 107 134 51
default:tree 86 58 31
default:leaves 48 95 8
default:dirt_with_grass_and_footsteps 102 129 38
default:mese 178 178 0
default:dirt 101 84 36
default:wood 104 78 42
default:sand 210 194 156
default:cobble 123 123 123
default:steelblock 199 199 199
default:glass 183 183 222
default:mossycobble 219 202 178
default:gravel 70 70 70
default:sandstone 204 0 0
default:cactus 0 215 0
default:brick 170 50 25
default:clay 104 78 42
default:papyrus 58 105 18
default:bookshelf 196 160 0
default:jungletree 205 190 121
default:junglegrass 62 101 25
default:nyancat 255 153 255
default:nyancat_rainbow 102 50 255
default:apple 200 0 0
default:desert_sand 210 180 50
default:desert_stone 150 100 30
default:dry_shrub 100 80 40

@ -1,752 +0,0 @@
#!/usr/bin/env python2
# -*- coding: utf-8 -*-
# This program is free software. It comes without any warranty, to
# the extent permitted by applicable law. You can redistribute it
# and/or modify it under the terms of the Do What The Fuck You Want
# To Public License, Version 2, as published by Sam Hocevar. See
# COPYING for more details.
# Made by Jogge, modified by celeron55
# 2011-05-29: j0gge: initial release
# 2011-05-30: celeron55: simultaneous support for sectors/sectors2, removed
# 2011-06-02: j0gge: command line parameters, coordinates, players, ...
# 2011-06-04: celeron55: added #!/usr/bin/python2 and converted \r\n to \n
# to make it easily executable on Linux
# 2011-07-30: WF: Support for content types extension, refactoring
# 2011-07-30: erlehmann: PEP 8 compliance.
# Requires Python Imaging Library: http://www.pythonware.com/products/pil/
# Some speed-up: ...lol, actually it slows it down.
#import psyco ; psyco.full()
#from psyco.classes import *
import zlib
import os
import string
import time
import getopt
import sys
import array
import cStringIO
import traceback
from PIL import Image, ImageDraw, ImageFont, ImageColor
TRANSLATION_TABLE = {
1: 0x800, # CONTENT_GRASS
4: 0x801, # CONTENT_TREE
5: 0x802, # CONTENT_LEAVES
6: 0x803, # CONTENT_GRASS_FOOTSTEPS
7: 0x804, # CONTENT_MESE
8: 0x805, # CONTENT_MUD
10: 0x806, # CONTENT_CLOUD
11: 0x807, # CONTENT_COALSTONE
12: 0x808, # CONTENT_WOOD
13: 0x809, # CONTENT_SAND
18: 0x80a, # CONTENT_COBBLE
19: 0x80b, # CONTENT_STEEL
20: 0x80c, # CONTENT_GLASS
22: 0x80d, # CONTENT_MOSSYCOBBLE
23: 0x80e, # CONTENT_GRAVEL
24: 0x80f, # CONTENT_SANDSTONE
25: 0x810, # CONTENT_CACTUS
26: 0x811, # CONTENT_BRICK
27: 0x812, # CONTENT_CLAY
28: 0x813, # CONTENT_PAPYRUS
29: 0x814} # CONTENT_BOOKSHELF
def hex_to_int(h):
i = int(h, 16)
if(i > 2047):
i -= 4096
return i
def hex4_to_int(h):
i = int(h, 16)
if(i > 32767):
i -= 65536
return i
def int_to_hex3(i):
if(i < 0):
return "%03X" % (i + 4096)
else:
return "%03X" % i
def int_to_hex4(i):
if(i < 0):
return "%04X" % (i + 65536)
else:
return "%04X" % i
def getBlockAsInteger(p):
return p[2]*16777216 + p[1]*4096 + p[0]
def unsignedToSigned(i, max_positive):
if i < max_positive:
return i
else:
return i - 2*max_positive
def getIntegerAsBlock(i):
x = unsignedToSigned(i % 4096, 2048)
i = int((i - x) / 4096)
y = unsignedToSigned(i % 4096, 2048)
i = int((i - y) / 4096)
z = unsignedToSigned(i % 4096, 2048)
return x,y,z
def limit(i, l, h):
if(i > h):
i = h
if(i < l):
i = l
return i
def readU8(f):
return ord(f.read(1))
def readU16(f):
return ord(f.read(1))*256 + ord(f.read(1))
def readU32(f):
return ord(f.read(1))*256*256*256 + ord(f.read(1))*256*256 + ord(f.read(1))*256 + ord(f.read(1))
def readS32(f):
return unsignedToSigned(ord(f.read(1))*256*256*256 + ord(f.read(1))*256*256 + ord(f.read(1))*256 + ord(f.read(1)), 2**31)
usagetext = """minetestmapper.py [options]
-i/--input <world_path>
-o/--output <output_image.png>
--bgcolor <color>
--scalecolor <color>
--playercolor <color>
--origincolor <color>
--drawscale
--drawplayers
--draworigin
--drawunderground
Color format: '#000000'"""
def usage():
print(usagetext)
try:
opts, args = getopt.getopt(sys.argv[1:], "hi:o:", ["help", "input=",
"output=", "bgcolor=", "scalecolor=", "origincolor=",
"playercolor=", "draworigin", "drawplayers", "drawscale",
"drawunderground"])
except getopt.GetoptError as err:
# print help information and exit:
print(str(err)) # will print something like "option -a not recognized"
usage()
sys.exit(2)
path = None
output = "map.png"
border = 0
scalecolor = "black"
bgcolor = "white"
origincolor = "red"
playercolor = "red"
drawscale = False
drawplayers = False
draworigin = False
drawunderground = False
sector_xmin = -1500 / 16
sector_xmax = 1500 / 16
sector_zmin = -1500 / 16
sector_zmax = 1500 / 16
for o, a in opts:
if o in ("-h", "--help"):
usage()
sys.exit()
elif o in ("-i", "--input"):
path = a
elif o in ("-o", "--output"):
output = a
elif o == "--bgcolor":
bgcolor = ImageColor.getrgb(a)
elif o == "--scalecolor":
scalecolor = ImageColor.getrgb(a)
elif o == "--playercolor":
playercolor = ImageColor.getrgb(a)
elif o == "--origincolor":
origincolor = ImageColor.getrgb(a)
elif o == "--drawscale":
drawscale = True
border = 40
elif o == "--drawplayers":
drawplayers = True
elif o == "--draworigin":
draworigin = True
elif o == "--drawunderground":
drawunderground = True
else:
assert False, "unhandled option"
if path is None:
print("Please select world path (eg. -i ../worlds/yourworld) (or use --help)")
sys.exit(1)
if path[-1:] != "/" and path[-1:] != "\\":
path = path + "/"
# Load color information for the blocks.
colors = {}
try:
f = file("colors.txt")
except IOError:
f = file(os.path.join(os.path.dirname(__file__), "colors.txt"))
for line in f:
values = string.split(line)
if len(values) < 4:
continue
identifier = values[0]
is_hex = True
for c in identifier:
if c not in "0123456789abcdefABCDEF":
is_hex = False
break
if is_hex:
colors[int(values[0], 16)] = (
int(values[1]),
int(values[2]),
int(values[3]))
else:
colors[values[0]] = (
int(values[1]),
int(values[2]),
int(values[3]))
f.close()
#print("colors: "+repr(colors))
#sys.exit(1)
xlist = []
zlist = []
# List all sectors to memory and calculate the width and heigth of the
# resulting picture.
conn = None
cur = None
if os.path.exists(path + "map.sqlite"):
import sqlite3
conn = sqlite3.connect(path + "map.sqlite")
cur = conn.cursor()
cur.execute("SELECT `pos` FROM `blocks`")
while True:
r = cur.fetchone()
if not r:
break
x, y, z = getIntegerAsBlock(r[0])
if x < sector_xmin or x > sector_xmax:
continue
if z < sector_zmin or z > sector_zmax:
continue
xlist.append(x)
zlist.append(z)
if os.path.exists(path + "sectors2"):
for filename in os.listdir(path + "sectors2"):
for filename2 in os.listdir(path + "sectors2/" + filename):
x = hex_to_int(filename)
z = hex_to_int(filename2)
if x < sector_xmin or x > sector_xmax:
continue
if z < sector_zmin or z > sector_zmax:
continue
xlist.append(x)
zlist.append(z)
if os.path.exists(path + "sectors"):
for filename in os.listdir(path + "sectors"):
x = hex4_to_int(filename[:4])
z = hex4_to_int(filename[-4:])
if x < sector_xmin or x > sector_xmax:
continue
if z < sector_zmin or z > sector_zmax:
continue
xlist.append(x)
zlist.append(z)
if len(xlist) == 0 or len(zlist) == 0:
print("World does not exist.")
sys.exit(1)
# Get rid of doubles
xlist, zlist = zip(*sorted(set(zip(xlist, zlist))))
minx = min(xlist)
minz = min(zlist)
maxx = max(xlist)
maxz = max(zlist)
w = (maxx - minx) * 16 + 16
h = (maxz - minz) * 16 + 16
print("Result image (w=" + str(w) + " h=" + str(h) + ") will be written to "
+ output)
im = Image.new("RGB", (w + border, h + border), bgcolor)
draw = ImageDraw.Draw(im)
impix = im.load()
stuff = {}
unknown_node_names = []
unknown_node_ids = []
starttime = time.time()
CONTENT_WATER = 2
def content_is_ignore(d):
return d in [0, "ignore"]
def content_is_water(d):
return d in [2, 9]
def content_is_air(d):
return d in [126, 127, 254, "air"]
def read_content(mapdata, version, datapos):
if version >= 24:
return (mapdata[datapos*2] << 8) | (mapdata[datapos*2 + 1])
elif version >= 20:
if mapdata[datapos] < 0x80:
return mapdata[datapos]
else:
return (mapdata[datapos] << 4) | (mapdata[datapos + 0x2000] >> 4)
elif 16 <= version < 20:
return TRANSLATION_TABLE.get(mapdata[datapos], mapdata[datapos])
else:
raise Exception("Unsupported map format: " + str(version))
def read_mapdata(mapdata, version, pixellist, water, day_night_differs, id_to_name):
global stuff # oh my :-)
global unknown_node_names
global unknown_node_ids
if(len(mapdata) < 4096):
print("bad: " + xhex + "/" + zhex + "/" + yhex + " " + \
str(len(mapdata)))
else:
chunkxpos = xpos * 16
chunkypos = ypos * 16
chunkzpos = zpos * 16
content = 0
datapos = 0
for (x, z) in reversed(pixellist):
for y in reversed(range(16)):
datapos = x + y * 16 + z * 256
content = read_content(mapdata, version, datapos)
# Try to convert id to name
try:
content = id_to_name[content]
except KeyError:
pass
if content_is_ignore(content):
pass
elif content_is_air(content):
pass
elif content_is_water(content):
water[(x, z)] += 1
# Add dummy stuff for drawing sea without seabed
stuff[(chunkxpos + x, chunkzpos + z)] = (
chunkypos + y, content, water[(x, z)], day_night_differs)
elif content in colors:
# Memorize information on the type and height of
# the block and for drawing the picture.
stuff[(chunkxpos + x, chunkzpos + z)] = (
chunkypos + y, content, water[(x, z)], day_night_differs)
pixellist.remove((x, z))
break
else:
if type(content) == str:
if content not in unknown_node_names:
unknown_node_names.append(content)
#print("unknown node: %s/%s/%s x: %d y: %d z: %d block name: %s"
# % (xhex, zhex, yhex, x, y, z, content))
else:
if content not in unknown_node_ids:
unknown_node_ids.append(content)
#print("unknown node: %s/%s/%s x: %d y: %d z: %d block id: %x"
# % (xhex, zhex, yhex, x, y, z, content))
# Go through all sectors.
for n in range(len(xlist)):
#if n > 500:
# break
if n % 200 == 0:
nowtime = time.time()
dtime = nowtime - starttime
try:
n_per_second = 1.0 * n / dtime
except ZeroDivisionError:
n_per_second = 0
if n_per_second != 0:
seconds_per_n = 1.0 / n_per_second
time_guess = seconds_per_n * len(xlist)
remaining_s = time_guess - dtime
remaining_minutes = int(remaining_s / 60)
remaining_s -= remaining_minutes * 60
print("Processing sector " + str(n) + " of " + str(len(xlist))
+ " (" + str(round(100.0 * n / len(xlist), 1)) + "%)"
+ " (ETA: " + str(remaining_minutes) + "m "
+ str(int(remaining_s)) + "s)")
xpos = xlist[n]
zpos = zlist[n]
xhex = int_to_hex3(xpos)
zhex = int_to_hex3(zpos)
xhex4 = int_to_hex4(xpos)
zhex4 = int_to_hex4(zpos)
sector1 = xhex4.lower() + zhex4.lower()
sector2 = xhex.lower() + "/" + zhex.lower()
ylist = []
sectortype = ""
if cur:
psmin = getBlockAsInteger((xpos, -2048, zpos))
psmax = getBlockAsInteger((xpos, 2047, zpos))
cur.execute("SELECT `pos` FROM `blocks` WHERE `pos`>=? AND `pos`<=? AND (`pos` - ?) % 4096 = 0", (psmin, psmax, psmin))
while True:
r = cur.fetchone()
if not r:
break
pos = getIntegerAsBlock(r[0])[1]
ylist.append(pos)
sectortype = "sqlite"
try:
for filename in os.listdir(path + "sectors/" + sector1):
if(filename != "meta"):
pos = int(filename, 16)
if(pos > 32767):
pos -= 65536
ylist.append(pos)
sectortype = "old"
except OSError:
pass
if sectortype == "":
try:
for filename in os.listdir(path + "sectors2/" + sector2):
if(filename != "meta"):
pos = int(filename, 16)
if(pos > 32767):
pos -= 65536
ylist.append(pos)
sectortype = "new"
except OSError:
pass
if sectortype == "":
continue
ylist.sort()
# Make a list of pixels of the sector that are to be looked for.
pixellist = []
water = {}
for x in range(16):
for z in range(16):
pixellist.append((x, z))
water[(x, z)] = 0
# Go through the Y axis from top to bottom.
for ypos in reversed(ylist):
try:
#print("("+str(xpos)+","+str(ypos)+","+str(zpos)+")")
yhex = int_to_hex4(ypos)
if sectortype == "sqlite":
ps = getBlockAsInteger((xpos, ypos, zpos))
cur.execute("SELECT `data` FROM `blocks` WHERE `pos`==? LIMIT 1", (ps,))
r = cur.fetchone()
if not r:
continue
f = cStringIO.StringIO(r[0])
else:
if sectortype == "old":
filename = path + "sectors/" + sector1 + "/" + yhex.lower()
else:
filename = path + "sectors2/" + sector2 + "/" + yhex.lower()
f = file(filename, "rb")
# Let's just memorize these even though it's not really necessary.
version = readU8(f)
flags = f.read(1)
#print("version="+str(version))
#print("flags="+str(version))
# Check flags
is_underground = ((ord(flags) & 1) != 0)
day_night_differs = ((ord(flags) & 2) != 0)
lighting_expired = ((ord(flags) & 4) != 0)
generated = ((ord(flags) & 8) != 0)
#print("is_underground="+str(is_underground))
#print("day_night_differs="+str(day_night_differs))
#print("lighting_expired="+str(lighting_expired))
#print("generated="+str(generated))
if version >= 22:
content_width = readU8(f)
params_width = readU8(f)
# Node data
dec_o = zlib.decompressobj()
try:
mapdata = array.array("B", dec_o.decompress(f.read()))
except:
mapdata = []
# Reuse the unused tail of the file
f.close();
f = cStringIO.StringIO(dec_o.unused_data)
#print("unused data: "+repr(dec_o.unused_data))
# zlib-compressed node metadata list
dec_o = zlib.decompressobj()
try:
metaliststr = array.array("B", dec_o.decompress(f.read()))
# And do nothing with it
except:
metaliststr = []
# Reuse the unused tail of the file
f.close();
f = cStringIO.StringIO(dec_o.unused_data)
#print("* dec_o.unused_data: "+repr(dec_o.unused_data))
data_after_node_metadata = dec_o.unused_data
if version <= 21:
# mapblockobject_count
readU16(f)
if version == 23:
readU8(f) # Unused node timer version (always 0)
if version == 24:
ver = readU8(f)
if ver == 1:
num = readU16(f)
for i in range(0,num):
readU16(f)
readS32(f)
readS32(f)
static_object_version = readU8(f)
static_object_count = readU16(f)
for i in range(0, static_object_count):
# u8 type (object type-id)
object_type = readU8(f)
# s32 pos_x_nodes * 10000
pos_x_nodes = readS32(f)/10000
# s32 pos_y_nodes * 10000
pos_y_nodes = readS32(f)/10000
# s32 pos_z_nodes * 10000
pos_z_nodes = readS32(f)/10000
# u16 data_size
data_size = readU16(f)
# u8[data_size] data
data = f.read(data_size)
timestamp = readU32(f)
#print("* timestamp="+str(timestamp))
id_to_name = {}
if version >= 22:
name_id_mapping_version = readU8(f)
num_name_id_mappings = readU16(f)
#print("* num_name_id_mappings: "+str(num_name_id_mappings))
for i in range(0, num_name_id_mappings):
node_id = readU16(f)
name_len = readU16(f)
name = f.read(name_len)
#print(str(node_id)+" = "+name)
id_to_name[node_id] = name
# Node timers
if version >= 25:
timer_size = readU8(f)
num = readU16(f)
for i in range(0,num):
readU16(f)
readS32(f)
readS32(f)
read_mapdata(mapdata, version, pixellist, water, day_night_differs, id_to_name)
# After finding all the pixels in the sector, we can move on to
# the next sector without having to continue the Y axis.
if(len(pixellist) == 0):
break
except Exception as e:
print("Error at ("+str(xpos)+","+str(ypos)+","+str(zpos)+"): "+str(e))
sys.stdout.write("Block data: ")
for c in r[0]:
sys.stdout.write("%2.2x "%ord(c))
sys.stdout.write(os.linesep)
sys.stdout.write("Data after node metadata: ")
for c in data_after_node_metadata:
sys.stdout.write("%2.2x "%ord(c))
sys.stdout.write(os.linesep)
traceback.print_exc()
print("Drawing image")
# Drawing the picture
starttime = time.time()
n = 0
for (x, z) in stuff.iterkeys():
if n % 500000 == 0:
nowtime = time.time()
dtime = nowtime - starttime
try:
n_per_second = 1.0 * n / dtime
except ZeroDivisionError:
n_per_second = 0
if n_per_second != 0:
listlen = len(stuff)
seconds_per_n = 1.0 / n_per_second
time_guess = seconds_per_n * listlen
remaining_s = time_guess - dtime
remaining_minutes = int(remaining_s / 60)
remaining_s -= remaining_minutes * 60
print("Drawing pixel " + str(n) + " of " + str(listlen)
+ " (" + str(round(100.0 * n / listlen, 1)) + "%)"
+ " (ETA: " + str(remaining_minutes) + "m "
+ str(int(remaining_s)) + "s)")
n += 1
(r, g, b) = colors[stuff[(x, z)][1]]
dnd = stuff[(x, z)][3] # day/night differs?
if not dnd and not drawunderground:
if stuff[(x, z)][2] > 0: # water
(r, g, b) = colors[CONTENT_WATER]
else:
continue
# Comparing heights of a couple of adjacent blocks and changing
# brightness accordingly.
try:
c = stuff[(x, z)][1]
c1 = stuff[(x - 1, z)][1]
c2 = stuff[(x, z + 1)][1]
dnd1 = stuff[(x - 1, z)][3]
dnd2 = stuff[(x, z + 1)][3]
if not dnd:
d = -69
elif not content_is_water(c1) and not content_is_water(c2) and \
not content_is_water(c):
y = stuff[(x, z)][0]
y1 = stuff[(x - 1, z)][0] if dnd1 else y
y2 = stuff[(x, z + 1)][0] if dnd2 else y
d = ((y - y1) + (y - y2)) * 12
else:
d = 0
if(d > 36):
d = 36
r = limit(r + d, 0, 255)
g = limit(g + d, 0, 255)
b = limit(b + d, 0, 255)
except:
pass
# Water
if(stuff[(x, z)][2] > 0):
r = int(r * .15 + colors[2][0] * .85)
g = int(g * .15 + colors[2][1] * .85)
b = int(b * .15 + colors[2][2] * .85)
impix[x - minx * 16 + border, h - 1 - (z - minz * 16) + border] = (r, g, b)
if draworigin:
draw.ellipse((minx * -16 - 5 + border, h - minz * -16 - 6 + border,
minx * -16 + 5 + border, h - minz * -16 + 4 + border),
outline=origincolor)
font = ImageFont.load_default()
if drawscale:
draw.text((24, 0), "X", font=font, fill=scalecolor)
draw.text((2, 24), "Z", font=font, fill=scalecolor)
for n in range(int(minx / -4) * -4, maxx, 4):
draw.text((minx * -16 + n * 16 + 2 + border, 0), str(n * 16),
font=font, fill=scalecolor)
draw.line((minx * -16 + n * 16 + border, 0,
minx * -16 + n * 16 + border, border - 1), fill=scalecolor)
for n in range(int(maxz / 4) * 4, minz, -4):
draw.text((2, h - 1 - (n * 16 - minz * 16) + border), str(n * 16),
font=font, fill=scalecolor)
draw.line((0, h - 1 - (n * 16 - minz * 16) + border, border - 1,
h - 1 - (n * 16 - minz * 16) + border), fill=scalecolor)
if drawplayers:
try:
for filename in os.listdir(path + "players"):
f = file(path + "players/" + filename)
lines = f.readlines()
name = ""
position = []
for line in lines:
p = string.split(line)
if p[0] == "name":
name = p[2]
print(filename + ": name = " + name)
if p[0] == "position":
position = string.split(p[2][1:-1], ",")
print(filename + ": position = " + p[2])
if len(name) > 0 and len(position) == 3:
x = (int(float(position[0]) / 10 - minx * 16))
z = int(h - (float(position[2]) / 10 - minz * 16))
draw.ellipse((x - 2 + border, z - 2 + border,
x + 2 + border, z + 2 + border), outline=playercolor)
draw.text((x + 2 + border, z + 2 + border), name,
font=font, fill=playercolor)
f.close()
except OSError:
pass
print("Saving")
im.save(output)
if unknown_node_names:
sys.stdout.write("Unknown node names:")
for name in unknown_node_names:
sys.stdout.write(" "+name)
sys.stdout.write(os.linesep)
if unknown_node_ids:
sys.stdout.write("Unknown node ids:")
for node_id in unknown_node_ids:
sys.stdout.write(" "+str(hex(node_id)))
sys.stdout.write(os.linesep)

@ -1,132 +0,0 @@
#!/usr/bin/python3
# Loads block files from sectors folders into map.sqlite database.
# The sectors folder should be safe to remove after this prints "Finished."
import time, os, sys
try:
import sqlite3
except:
exit('You need to have the Python sqlite3 module.')
path = "../world/"
paths = []
# sectors2 gets to try first
if os.path.isdir(path + 'sectors2/'):
paths.append('sectors2')
if os.path.isdir(path + 'sectors/'):
paths.append('sectors')
if not paths:
exit('Could not find sectors folder at ' + path + 'sectors2/ or ' + path + 'sectors/')
def parseSigned12bit(u):
u = int('0x'+u, 16)
return (u if u < 2**11 else u - 2**12)
def parseSigned16bit(u):
u = int('0x'+u, 16)
return (u if u < 2**15 else u - 2**16)
def int64(u):
while u >= 2**63:
u -= 2**64
while u <= -2**63:
u += 2**64
return u
# Convert sector folder(s) to integer
def getSectorPos(dirname):
if len(dirname) == 8:
# Old layout
x = parseSigned16bit(dirname[:4])
z = parseSigned16bit(dirname[4:])
elif len(dirname) == 7:
# New layout
x = parseSigned12bit(dirname[:3])
z = parseSigned12bit(dirname[4:])
else:
print('Terrible sector at ' + dirname)
return
return x, z
# Convert block file to integer position
def getBlockPos(sectordir, blockfile):
p2d = getSectorPos(sectordir)
if not p2d:
return
if len(blockfile) != 4:
print("Invalid block filename: " + blockfile)
y = parseSigned16bit(blockfile)
return p2d[0], y, p2d[1]
# Convert location to integer
def getBlockAsInteger(p):
return int64(p[2]*16777216 + p[1]*4096 + p[0])
# Init
create = False
if not os.path.isfile(path + 'map.sqlite'):
create = True
conn = sqlite3.connect(path + 'map.sqlite')
if not conn:
exit('Could not open database.')
cur = conn.cursor()
if create:
cur.execute("CREATE TABLE IF NOT EXISTS `blocks` (`pos` INT NOT NULL PRIMARY KEY, `data` BLOB);")
conn.commit()
print('Created database at ' + path + 'map.sqlite')
# Crawl the folders
count = 0
t = time.time()
for base in paths:
v = 0
if base == 'sectors':
v = 1
elif base == 'sectors2':
v= 2
else:
print('Ignoring base ' + base)
continue
for root, dirs, files in os.walk(path + base):
if files:
for block in files:
pos = getBlockAsInteger(getBlockPos(root[(-8 if v == 1 else -7 if v == 2 else 0):], block))
if pos is None:
print('Ignoring broken path ' + root + '/' + block)
continue
f = open(root+'/'+block, 'rb')
blob = f.read()
f.close()
if sys.version_info.major == 2:
blob = buffer(blob)
else:
blob = memoryview(blob)
cur.execute('INSERT OR IGNORE INTO `blocks` VALUES(?, ?)', (pos, blob))
count += 1
if(time.time() - t > 3):
t = time.time()
print(str(count)+' blocks processed...')
conn.commit()
print('Finished. (' + str(count) + ' blocks)')