Removed a redundant step which degraded performance

This commit is contained in:
sweetbomber 2013-06-15 17:44:59 +01:00 committed by Ilya Zhuravlev
parent 93dfc3ec70
commit 0413f8ad9d

@ -717,8 +717,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
u16 tile_index=facedir*16 + dir_i; u16 tile_index=facedir*16 + dir_i;
TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data); TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
spec.rotation=dir_to_tile[tile_index + 1]; spec.rotation=dir_to_tile[tile_index + 1];
std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id); spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture.id);
spec.texture = data->m_gamedef->tsrc()->getTexture(name);
return spec; return spec;
} }