Add PseudoRandom in Lua API

This commit is contained in:
Perttu Ahola 2012-03-28 00:38:20 +03:00
parent 2c56a9f588
commit 04172e3dd0
3 changed files with 127 additions and 0 deletions

@ -599,6 +599,7 @@ methods:
returns the items that were actually removed (as an ItemStack)
ItemStack: A stack of items.
- Can be created via ItemStack(itemstack or itemstring or table or nil)
methods:
- is_empty(): return true if stack is empty
- get_name(): returns item name (e.g. "default:stone")
@ -627,6 +628,11 @@ methods:
^ returns copied ItemStack
^ if n is omitted, n=1 is used
PseudoRandom: A pseudorandom number generator
- Can be created via PseudoRandom(seed)
methods:
- next(): return next random number [0...32767]
Registered entities
--------------------
- Functions receive a "luaentity" as self:

@ -0,0 +1,11 @@
--
-- Minimal Development Test
-- Mod: test
--
-- Try out PseudoRandom
pseudo = PseudoRandom(13)
assert(pseudo:next() == 22290)
assert(pseudo:next() == 13854)

@ -47,6 +47,7 @@ extern "C" {
#include "utility.h"
#include "tool.h"
#include "daynightratio.h"
#include "noise.h" // PseudoRandom for LuaPseudoRandom
static void stackDump(lua_State *L, std::ostream &o)
{
@ -3134,6 +3135,114 @@ const luaL_reg EnvRef::methods[] = {
{0,0}
};
/*
LuaPseudoRandom
*/
class LuaPseudoRandom
{
private:
PseudoRandom m_pseudo;
static const char className[];
static const luaL_reg methods[];
// Exported functions
// garbage collector
static int gc_object(lua_State *L)
{
LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// next(self) -> get next value
static int l_next(lua_State *L)
{
LuaPseudoRandom *o = checkobject(L, 1);
PseudoRandom &pseudo = o->m_pseudo;
lua_pushinteger(L, pseudo.next());
return 1;
}
public:
LuaPseudoRandom(int seed):
m_pseudo(seed)
{
}
~LuaPseudoRandom()
{
}
const PseudoRandom& getItem() const
{
return m_pseudo;
}
PseudoRandom& getItem()
{
return m_pseudo;
}
// LuaPseudoRandom(seed)
// Creates an LuaPseudoRandom and leaves it on top of stack
static int create_object(lua_State *L)
{
int seed = luaL_checknumber(L, 1);
LuaPseudoRandom *o = new LuaPseudoRandom(seed);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
static LuaPseudoRandom* checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(LuaPseudoRandom**)ud; // unbox pointer
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Can be created from Lua (LuaPseudoRandom(seed))
lua_register(L, className, create_object);
}
};
const char LuaPseudoRandom::className[] = "PseudoRandom";
const luaL_reg LuaPseudoRandom::methods[] = {
method(LuaPseudoRandom, next),
{0,0}
};
/*
LuaABM
*/
class LuaABM : public ActiveBlockModifier
{
private:
@ -3789,6 +3898,7 @@ void scriptapi_export(lua_State *L, Server *server)
NodeMetaRef::Register(L);
ObjectRef::Register(L);
EnvRef::Register(L);
LuaPseudoRandom::Register(L);
}
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,