diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index dc07d2445..87190cb39 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -17,19 +17,16 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "script/common/c_converter.h" #include "l_localplayer.h" #include "l_internal.h" +#include "script/common/c_converter.h" -LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) -{ - m_localplayer = m; -} +LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) { m_localplayer = m; } void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m) { LuaLocalPlayer *o = new LuaLocalPlayer(m); - *(void **) (lua_newuserdata(L, sizeof(void *))) = o; + *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); @@ -332,13 +329,10 @@ LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg) if (!ud) luaL_typerror(L, narg, className); - return *(LuaLocalPlayer **) ud; + return *(LuaLocalPlayer **)ud; } -LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref) -{ - return ref->m_localplayer; -} +LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref) { return ref->m_localplayer; } LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg) { @@ -351,7 +345,7 @@ LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg) int LuaLocalPlayer::gc_object(lua_State *L) { - LuaLocalPlayer *o = *(LuaLocalPlayer **) (lua_touserdata(L, 1)); + LuaLocalPlayer *o = *(LuaLocalPlayer **)(lua_touserdata(L, 1)); delete o; return 0; } @@ -378,14 +372,12 @@ void LuaLocalPlayer::Register(lua_State *L) lua_pop(L, 1); // Drop metatable luaL_openlib(L, 0, methods, 0); // fill methodtable - lua_pop(L, 1); // Drop methodtable + lua_pop(L, 1); // Drop methodtable } const char LuaLocalPlayer::className[] = "LocalPlayer"; -const luaL_reg LuaLocalPlayer::methods[] = { - luamethod(LuaLocalPlayer, get_velocity), - luamethod(LuaLocalPlayer, get_hp), - luamethod(LuaLocalPlayer, get_name), +const luaL_reg LuaLocalPlayer::methods[] = {luamethod(LuaLocalPlayer, get_velocity), + luamethod(LuaLocalPlayer, get_hp), luamethod(LuaLocalPlayer, get_name), luamethod(LuaLocalPlayer, is_teleported), luamethod(LuaLocalPlayer, is_attached), luamethod(LuaLocalPlayer, is_touching_ground), @@ -412,5 +404,4 @@ const luaL_reg LuaLocalPlayer::methods[] = { luamethod(LuaLocalPlayer, get_movement_speed), luamethod(LuaLocalPlayer, get_movement), - {0, 0} -}; + {0, 0}}; diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h index 19012f01f..1070857c5 100644 --- a/src/script/lua_api/l_localplayer.h +++ b/src/script/lua_api/l_localplayer.h @@ -22,12 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "l_base.h" - class LocalPlayer; -class LuaLocalPlayer : public ModApiBase { +class LuaLocalPlayer : public ModApiBase +{ private: - static const char className[]; static const luaL_Reg methods[]; @@ -91,5 +90,4 @@ public: static void Register(lua_State *L); }; - -#endif //MINETEST_L_LOCALPLAYER_H +#endif // MINETEST_L_LOCALPLAYER_H diff --git a/src/wieldmesh.h b/src/wieldmesh.h index 94edb1de6..dee18ca23 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -30,18 +30,15 @@ struct TileSpec; struct ItemMesh { - scene::IMesh* mesh; + scene::IMesh *mesh; /*! * Stores the color of each mesh buffer. * If the boolean is true, the color is fixed, else * palettes can modify it. */ - std::vector > buffer_colors; + std::vector> buffer_colors; - ItemMesh(): - mesh(NULL), - buffer_colors() - {} + ItemMesh() : mesh(NULL), buffer_colors() {} }; /*