forked from Mirrorlandia_minetest/minetest
Add a setting to enable always flying fast
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0b1d09ff4f
commit
0437abbffb
@ -53,6 +53,8 @@
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#aux1_descends = false
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#aux1_descends = false
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# Doubletaping the jump key toogles fly mode
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# Doubletaping the jump key toogles fly mode
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#doubletap_jump = false
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#doubletap_jump = false
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# If false aux1 is used to fly fast
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#always_fly_fast = true
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# Some (temporary) keys for debugging
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# Some (temporary) keys for debugging
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#keymap_print_debug_stacks = KEY_KEY_P
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#keymap_print_debug_stacks = KEY_KEY_P
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#keymap_quicktune_prev = KEY_HOME
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#keymap_quicktune_prev = KEY_HOME
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@ -57,6 +57,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("anaglyph_strength", "0.1");
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settings->setDefault("anaglyph_strength", "0.1");
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("doubletap_jump", "false");
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settings->setDefault("doubletap_jump", "false");
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settings->setDefault("always_fly_fast", "true");
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// Some (temporary) keys for debugging
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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@ -399,6 +399,9 @@ void LocalPlayer::applyControl(float dtime)
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// Whether superspeed mode is used or not
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// Whether superspeed mode is used or not
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bool superspeed = false;
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bool superspeed = false;
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if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
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superspeed = true;
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// Old descend control
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// Old descend control
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if(g_settings->getBool("aux1_descends"))
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if(g_settings->getBool("aux1_descends"))
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{
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{
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@ -454,7 +457,8 @@ void LocalPlayer::applyControl(float dtime)
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{
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{
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// In free movement mode, sneak descends
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// In free movement mode, sneak descends
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v3f speed = getSpeed();
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v3f speed = getSpeed();
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if(fast_move && control.aux1)
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if(fast_move && (control.aux1 ||
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g_settings->getBool("always_fly_fast")))
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speed.Y = -20*BS;
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speed.Y = -20*BS;
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else
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else
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speed.Y = -walkspeed_max;
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speed.Y = -walkspeed_max;
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@ -497,7 +501,8 @@ void LocalPlayer::applyControl(float dtime)
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{
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{
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v3f speed = getSpeed();
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v3f speed = getSpeed();
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if(g_settings->getBool("aux1_descends"))
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if(g_settings->getBool("aux1_descends") ||
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g_settings->getBool("always_fly_fast"))
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{
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{
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if(fast_move)
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if(fast_move)
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speed.Y = 20*BS;
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speed.Y = 20*BS;
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