Conf.example: Update using auto-generation

This commit is contained in:
paramat 2017-09-05 00:14:32 +01:00 committed by paramat
parent 115f52af86
commit 04cf7a0d81

@ -13,11 +13,9 @@
# http://wiki.minetest.net/ # http://wiki.minetest.net/
# #
# Client # Controls
# #
## Controls
# If enabled, you can place blocks at the position (feet + eye level) where you stand. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas. # This is helpful when working with nodeboxes in small areas.
# type: bool # type: bool
@ -416,62 +414,13 @@
# type: key # type: key
# keymap_print_debug_stacks = KEY_KEY_P # keymap_print_debug_stacks = KEY_KEY_P
## Network #
# Graphics
#
# Address to connect to. ## In-Game
# Leave this blank to start a local server.
# Note that the address field in the main menu overrides this setting.
# type: string
# address =
# Port to connect to (UDP). ### Basic
# Note that the port field in the main menu overrides this setting.
# type: int min: 1 max: 65535
# remote_port = 30000
# Whether to support older servers before protocol version 25.
# Enable if you want to connect to 0.4.12 servers and before.
# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
# Disabling this option will protect your password better.
# type: bool
# send_pre_v25_init = false
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
# Show entity selection boxes
# type: bool
# show_entity_selectionbox = true
# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# when connecting to the server.
# type: bool
# enable_remote_media_server = true
# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
# enable_client_modding = false
# URL to the server list displayed in the Multiplayer Tab.
# type: string
# serverlist_url = servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
# type: string
# serverlist_file = favoriteservers.txt
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
# type: int
# max_out_chat_queue_size = 20
## Graphics
### In-Game
#### Basic
# Enable VBO # Enable VBO
# type: bool # type: bool
@ -513,7 +462,7 @@
# type: bool # type: bool
# enable_particles = true # enable_particles = true
#### Filtering ### Filtering
# Use mip mapping to scale textures. May slightly increase performance. # Use mip mapping to scale textures. May slightly increase performance.
# type: bool # type: bool
@ -559,7 +508,7 @@
# type: enum values: 0, 2, 3, 4 # type: enum values: 0, 2, 3, 4
# undersampling = 0 # undersampling = 0
#### Shaders ### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards. # Shaders allow advanced visual effects and may increase performance on some video cards.
# This only works with the OpenGL video backend. # This only works with the OpenGL video backend.
@ -570,13 +519,13 @@
# type: path # type: path
# shader_path = # shader_path =
##### Tone Mapping #### Tone Mapping
# Enables filmic tone mapping # Enables filmic tone mapping
# type: bool # type: bool
# tone_mapping = false # tone_mapping = false
##### Bumpmapping #### Bumpmapping
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated. # or need to be auto-generated.
@ -598,7 +547,7 @@
# type: int min: 0 max: 2 # type: int min: 0 max: 2
# normalmaps_smooth = 0 # normalmaps_smooth = 0
##### Parallax Occlusion #### Parallax Occlusion
# Enables parallax occlusion mapping. # Enables parallax occlusion mapping.
# Requires shaders to be enabled. # Requires shaders to be enabled.
@ -626,7 +575,7 @@
# type: float # type: float
# parallax_occlusion_bias = 0.04 # parallax_occlusion_bias = 0.04
##### Waving Nodes #### Waving Nodes
# Set to true enables waving water. # Set to true enables waving water.
# Requires shaders to be enabled. # Requires shaders to be enabled.
@ -652,7 +601,7 @@
# type: bool # type: bool
# enable_waving_plants = false # enable_waving_plants = false
#### Advanced ### Advanced
# Arm inertia, gives a more realistic movement of # Arm inertia, gives a more realistic movement of
# the arm when the camera moves. # the arm when the camera moves.
@ -707,13 +656,13 @@
# Adjust the gamma encoding for the light tables. Higher numbers are brighter. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server. # This setting is for the client only and is ignored by the server.
# type: float min: 0.5 max: 3.0 # type: float min: 0.5 max: 3
# display_gamma = 1.0 # display_gamma = 1.0
# type: float min: 0.0 max: 4.0 # type: float min: 0 max: 4
# lighting_alpha = 0.0 # lighting_alpha = 0.0
# type: float min: 0.0 max: 4.0 # type: float min: 0 max: 4
# lighting_beta = 0.0 # lighting_beta = 0.0
# Path to texture directory. All textures are first searched from here. # Path to texture directory. All textures are first searched from here.
@ -763,7 +712,7 @@
# console_alpha = 200 # console_alpha = 200
# Formspec full-screen background opacity (between 0 and 255). # Formspec full-screen background opacity (between 0 and 255).
# type: int # type: int min: 0 max: 255
# formspec_fullscreen_bg_opacity = 140 # formspec_fullscreen_bg_opacity = 140
# Formspec full-screen background color (R,G,B). # Formspec full-screen background color (R,G,B).
@ -771,7 +720,7 @@
# formspec_fullscreen_bg_color = (0,0,0) # formspec_fullscreen_bg_color = (0,0,0)
# Formspec default background opacity (between 0 and 255). # Formspec default background opacity (between 0 and 255).
# type: int # type: int min: 0 max: 255
# formspec_default_bg_opacity = 140 # formspec_default_bg_opacity = 140
# Formspec default background color (R,G,B). # Formspec default background color (R,G,B).
@ -864,7 +813,11 @@
# type: bool # type: bool
# opaque_water = false # opaque_water = false
### Menus # Show entity selection boxes
# type: bool
# show_entity_selectionbox = true
## Menus
# Use a cloud animation for the main menu background. # Use a cloud animation for the main menu background.
# type: bool # type: bool
@ -947,7 +900,7 @@
# type: int min: 0 max: 100 # type: int min: 0 max: 100
# screenshot_quality = 0 # screenshot_quality = 0
### Advanced ## Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: int # type: int
@ -958,7 +911,9 @@
# type: bool # type: bool
# enable_console = false # enable_console = false
## Sound #
# Sound
#
# type: bool # type: bool
# enable_sound = true # enable_sound = true
@ -966,6 +921,57 @@
# type: float min: 0 max: 1 # type: float min: 0 max: 1
# sound_volume = 0.7 # sound_volume = 0.7
#
# Client
#
## Network
# Address to connect to.
# Leave this blank to start a local server.
# Note that the address field in the main menu overrides this setting.
# type: string
# address =
# Port to connect to (UDP).
# Note that the port field in the main menu overrides this setting.
# type: int min: 1 max: 65535
# remote_port = 30000
# Whether to support older servers before protocol version 25.
# Enable if you want to connect to 0.4.12 servers and before.
# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
# Disabling this option will protect your password better.
# type: bool
# send_pre_v25_init = false
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# when connecting to the server.
# type: bool
# enable_remote_media_server = true
# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
# enable_client_modding = false
# URL to the server list displayed in the Multiplayer Tab.
# type: string
# serverlist_url = servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
# type: string
# serverlist_file = favoriteservers.txt
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
# type: int
# max_out_chat_queue_size = 20
## Advanced ## Advanced
# Timeout for client to remove unused map data from memory. # Timeout for client to remove unused map data from memory.
@ -1190,6 +1196,10 @@
# type: int # type: int
# time_speed = 72 # time_speed = 72
# Time of day when a new world is started, in millihours (0-23999).
# type: int min: 0 max: 23999
# world_start_time = 5250
# Interval of saving important changes in the world, stated in seconds. # Interval of saving important changes in the world, stated in seconds.
# type: float # type: float
# server_map_save_interval = 5.3 # server_map_save_interval = 5.3