forked from Mirrorlandia_minetest/minetest
scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM. Functions should retrieve a plain env when they do not need any server-specific functions.
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f105bc8dc2
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054c5dfaa3
@ -83,6 +83,24 @@ float Environment::getTimeOfDayF()
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return m_time_of_day_f;
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}
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bool Environment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
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{
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// Iterate trough nodes on the line
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voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
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do {
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MapNode n = getMap().getNode(iterator.m_current_node_pos);
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// Return non-air
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if (n.param0 != CONTENT_AIR) {
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if (p)
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*p = iterator.m_current_node_pos;
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return false;
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}
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iterator.next();
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} while (iterator.m_current_index <= iterator.m_last_index);
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return true;
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}
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/*
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Check if a node is pointable
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*/
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@ -76,6 +76,16 @@ public:
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u32 getDayCount();
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/*!
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* Returns false if the given line intersects with a
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* non-air node, true otherwise.
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* \param pos1 start of the line
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* \param pos2 end of the line
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* \param p output, position of the first non-air node
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* the line intersects
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*/
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bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = nullptr);
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/*!
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* Gets the objects pointed by the shootline as
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* pointed things.
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@ -139,8 +139,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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int LuaRaycast::l_next(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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GET_PLAIN_ENV_PTR;
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bool csm = false;
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#ifndef SERVER
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@ -384,7 +383,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
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// timeofday: nil = current time, 0 = night, 0.5 = day
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int ModApiEnvMod::l_get_node_light(lua_State *L)
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{
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GET_ENV_PTR;
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GET_PLAIN_ENV_PTR;
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// Do it
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v3s16 pos = read_v3s16(L, 1);
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@ -488,10 +487,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_max_level(lua_State *L)
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{
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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GET_PLAIN_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNode(pos);
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@ -503,10 +499,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_level(lua_State *L)
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{
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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GET_PLAIN_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNode(pos);
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@ -551,7 +544,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
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// find_nodes_with_meta(pos1, pos2)
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int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
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{
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GET_ENV_PTR;
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GET_PLAIN_ENV_PTR;
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std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
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check_v3s16(L, 1), check_v3s16(L, 2));
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@ -728,10 +721,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
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// get_timeofday() -> 0...1
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int ModApiEnvMod::l_get_timeofday(lua_State *L)
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{
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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GET_PLAIN_ENV_PTR;
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// Do it
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int timeofday_mh = env->getTimeOfDay();
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@ -743,10 +733,7 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
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// get_day_count() -> int
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int ModApiEnvMod::l_get_day_count(lua_State *L)
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{
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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GET_PLAIN_ENV_PTR;
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lua_pushnumber(L, env->getDayCount());
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return 1;
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@ -767,12 +754,9 @@ int ModApiEnvMod::l_get_gametime(lua_State *L)
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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int ModApiEnvMod::l_find_node_near(lua_State *L)
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{
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Environment *env = getEnv(L);
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if (!env) {
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return 0;
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}
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GET_PLAIN_ENV_PTR;
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const NodeDefManager *ndef = getGameDef(L)->ndef();
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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v3s16 pos = read_v3s16(L, 1);
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int radius = luaL_checkinteger(L, 2);
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std::vector<content_t> filter;
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@ -815,20 +799,19 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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{
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GET_ENV_PTR;
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GET_PLAIN_ENV_PTR;
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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#ifndef SERVER
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const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
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if (getClient(L)) {
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minp = getClient(L)->CSMClampPos(minp);
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maxp = getClient(L)->CSMClampPos(maxp);
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}
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#else
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const NodeDefManager *ndef = getServer(L)->ndef();
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#endif
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v3s16 cube = maxp - minp + 1;
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@ -892,20 +875,19 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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* TODO
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*/
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GET_ENV_PTR;
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GET_PLAIN_ENV_PTR;
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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#ifndef SERVER
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const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
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if (getClient(L)) {
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minp = getClient(L)->CSMClampPos(minp);
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maxp = getClient(L)->CSMClampPos(maxp);
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}
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#else
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const NodeDefManager *ndef = getServer(L)->ndef();
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#endif
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v3s16 cube = maxp - minp + 1;
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@ -1034,7 +1016,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L)
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// line_of_sight(pos1, pos2) -> true/false, pos
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int ModApiEnvMod::l_line_of_sight(lua_State *L)
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{
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GET_ENV_PTR;
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GET_PLAIN_ENV_PTR;
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// read position 1 from lua
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v3f pos1 = checkFloatPos(L, 1);
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@ -32,14 +32,39 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define luamethod_aliased(class, name, alias) {#name, class::l_##name}, {#alias, class::l_##name}
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#define API_FCT(name) registerFunction(L, #name, l_##name, top)
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#define MAP_LOCK_REQUIRED
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#define NO_MAP_LOCK_REQUIRED
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// For future use
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#define MAP_LOCK_REQUIRED ((void)0)
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#define NO_MAP_LOCK_REQUIRED ((void)0)
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/* In debug mode ensure no code tries to retrieve the server env when it isn't
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* actually available (in CSM) */
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#if !defined(SERVER) && !defined(NDEBUG)
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#define DEBUG_ASSERT_NO_CLIENTAPI \
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FATAL_ERROR_IF(getClient(L) != nullptr, "Tried " \
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"to retrieve ServerEnvironment on client")
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#else
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#define DEBUG_ASSERT_NO_CLIENTAPI ((void)0)
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#endif
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// Retrieve ServerEnvironment pointer as `env` (no map lock)
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#define GET_ENV_PTR_NO_MAP_LOCK \
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DEBUG_ASSERT_NO_CLIENTAPI; \
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ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \
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if (env == NULL) \
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return 0
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// Retrieve ServerEnvironment pointer as `env`
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#define GET_ENV_PTR \
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MAP_LOCK_REQUIRED; \
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GET_ENV_PTR_NO_MAP_LOCK
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// Retrieve Environment pointer as `env` (no map lock)
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#define GET_PLAIN_ENV_PTR_NO_MAP_LOCK \
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Environment *env = (Environment *)getEnv(L); \
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if (env == NULL) \
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return 0
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// Retrieve Environment pointer as `env`
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#define GET_PLAIN_ENV_PTR \
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MAP_LOCK_REQUIRED; \
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GET_PLAIN_ENV_PTR_NO_MAP_LOCK
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@ -533,7 +533,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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// get_local_animation(self)
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int ObjectRef::l_get_local_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == NULL)
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@ -545,24 +545,6 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
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return m_player_database->removePlayer(name);
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}
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bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
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{
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// Iterate trough nodes on the line
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voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
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do {
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MapNode n = getMap().getNode(iterator.m_current_node_pos);
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// Return non-air
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if (n.param0 != CONTENT_AIR) {
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if (p)
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*p = iterator.m_current_node_pos;
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return false;
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}
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iterator.next();
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} while (iterator.m_current_index <= iterator.m_last_index);
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return true;
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}
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void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect)
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{
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@ -334,16 +334,6 @@ public:
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// This makes stuff happen
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void step(f32 dtime);
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/*!
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* Returns false if the given line intersects with a
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* non-air node, true otherwise.
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* \param pos1 start of the line
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* \param pos2 end of the line
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* \param p output, position of the first non-air node
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* the line intersects
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*/
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bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = NULL);
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u32 getGameTime() const { return m_game_time; }
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void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
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