diff --git a/minetest.conf.example b/minetest.conf.example index 8e95d7e60..1f2a764f2 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -105,7 +105,7 @@ #smooth_lighting = true # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. -#enable_texture_atlas = true +#enable_texture_atlas = false # Path to texture directory. All textures are first searched from here. #texture_path = # Video back-end. @@ -267,8 +267,25 @@ # (obviously, remote_media should end with a slash) # Files that are not present would be fetched the usual way #remote_media = +# Level of logging to be written to debug.txt. +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose +#debug_log_level = 2 +# Maximum number of blocks that can be queued for loading. +#emergequeue_limit_total = 256 +# Maximum number of blocks to be queued that are to be loaded from file. +# Leave blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = +# Maximum number of blocks to be queued that are to be generated. +# Leave blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = +# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. +# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. +#num_emerge_threads = 1 +# # Physics stuff +# + #movement_acceleration_default = 3 #movement_acceleration_air = 2 #movement_acceleration_fast = 10 @@ -283,13 +300,23 @@ #movement_liquid_sink = 10 #movement_gravity = 9.81 +# # Mapgen stuff +# + +# Name of map generator to be used. Currently only v6 is supported. #mg_name = v6 +# Water level of map. #water_level = 1 +# Size of chunks to be generated. #chunksize = 5 -#mg_flags = 19 +# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend +#mg_flags = trees, caves, v6_biome_blend +# How large deserts and beaches are #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 +# Perlin noise attributes for different map generation parameters +# Offset, scale, spread factor, seed offset, number of octaves, persistence #mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 @@ -303,4 +330,3 @@ #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 - diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 7afe8df05..a8954be72 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -94,7 +94,7 @@ void set_default_settings(Settings *settings) settings->setDefault("new_style_water", "false"); settings->setDefault("new_style_leaves", "true"); settings->setDefault("smooth_lighting", "true"); - settings->setDefault("enable_texture_atlas", "true"); + settings->setDefault("enable_texture_atlas", "false"); settings->setDefault("texture_path", ""); settings->setDefault("shader_path", ""); settings->setDefault("video_driver", "opengl"); @@ -183,7 +183,7 @@ void set_default_settings(Settings *settings) settings->setDefault("congestion_control_max_rate", "400"); settings->setDefault("congestion_control_min_rate", "10"); settings->setDefault("remote_media", ""); - settings->setDefault("debug_log_level", "0"); + settings->setDefault("debug_log_level", "2"); settings->setDefault("emergequeue_limit_total", "256"); settings->setDefault("emergequeue_limit_diskonly", ""); settings->setDefault("emergequeue_limit_generate", ""); @@ -203,14 +203,15 @@ void set_default_settings(Settings *settings) settings->setDefault("movement_liquid_sink", "10"); settings->setDefault("movement_gravity", "9.81"); - //mapgen related things - settings->setDefault("mg_name", "v6"); - settings->setDefault("water_level", "1"); + //liquid stuff settings->setDefault("liquid_finite", "false"); settings->setDefault("liquid_update", "1.0"); settings->setDefault("liquid_relax", "1"); settings->setDefault("liquid_fast_flood", "1"); - + + //mapgen stuff + settings->setDefault("mg_name", "v6"); + settings->setDefault("water_level", "1"); settings->setDefault("chunksize", "5"); settings->setDefault("mg_flags", "trees, caves, v6_biome_blend"); settings->setDefault("mgv6_freq_desert", "0.45"); diff --git a/src/itemdef.cpp b/src/itemdef.cpp index c1ecf762f..5fd27fca3 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -100,7 +100,6 @@ void ItemDefinition::reset() wield_scale = v3f(1.0, 1.0, 1.0); stack_max = 99; usable = false; - rightclickable = false; liquids_pointable = false; if(tool_capabilities) { diff --git a/src/itemdef.h b/src/itemdef.h index 4a9e16966..dd20ba353 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -62,8 +62,6 @@ struct ItemDefinition */ s16 stack_max; bool usable; - // If true, don't use node placement prediction - bool rightclickable; bool liquids_pointable; // May be NULL. If non-NULL, deleted by destructor ToolCapabilities *tool_capabilities; diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 7fddcfc68..7aa148fd6 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -1063,10 +1063,6 @@ static ItemDefinition read_item_definition(lua_State *L, int index, def.usable = lua_isfunction(L, -1); lua_pop(L, 1); - lua_getfield(L, index, "on_rightclick"); - def.rightclickable = lua_isfunction(L, -1); - lua_pop(L, 1); - getboolfield(L, index, "liquids_pointable", def.liquids_pointable); warn_if_field_exists(L, index, "tool_digging_properties", @@ -1164,6 +1160,10 @@ static ContentFeatures read_content_features(lua_State *L, int index) if(!lua_isnil(L, -1)) f.has_after_destruct = true; lua_pop(L, 1); + lua_getfield(L, index, "on_rightclick"); + f.rightclickable = lua_isfunction(L, -1); + lua_pop(L, 1); + /* Name */ getstringfield(L, index, "name", f.name); @@ -4751,7 +4751,7 @@ static int l_register_item_raw(lua_State *L) // Default to having client-side placement prediction for nodes // ("" in item definition sets it off) if(def.node_placement_prediction == "__default"){ - if(def.type == ITEM_NODE && !def.rightclickable) + if(def.type == ITEM_NODE) def.node_placement_prediction = name; else def.node_placement_prediction = "";