forked from Mirrorlandia_minetest/minetest
Refactor ModConfiguration
This commit is contained in:
parent
1d512ef7f4
commit
06de82fd86
@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "game.h"
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#include "chatmessage.h"
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#include "translation.h"
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#include "content/mod_configuration.h"
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extern gui::IGUIEnvironment* guienv;
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@ -196,7 +197,21 @@ void Client::loadMods()
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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ClientModConfiguration modconf(getClientModsLuaPath());
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ModConfiguration modconf;
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{
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std::unordered_map<std::string, std::string> paths;
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std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
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const auto modsPath = getClientModsLuaPath();
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if (modsPath != path_user) {
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paths["share"] = modsPath;
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}
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paths["mods"] = path_user;
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std::string settings_path = path_user + DIR_DELIM + "mods.conf";
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modconf.addModsFromConfig(settings_path, paths);
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modconf.checkConflictsAndDeps();
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}
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m_mods = modconf.getMods();
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// complain about mods with unsatisfied dependencies
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if (!modconf.isConsistent()) {
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@ -1,5 +1,6 @@
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set(content_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/content.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mod_configuration.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp
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PARENT_SCOPE
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255
src/content/mod_configuration.cpp
Normal file
255
src/content/mod_configuration.cpp
Normal file
@ -0,0 +1,255 @@
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/*
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Minetest
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Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mod_configuration.h"
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#include "log.h"
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#include "settings.h"
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#include "filesys.h"
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void ModConfiguration::printUnsatisfiedModsError() const
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{
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for (const ModSpec &mod : m_unsatisfied_mods) {
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errorstream << "mod \"" << mod.name
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<< "\" has unsatisfied dependencies: ";
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for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
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errorstream << " \"" << unsatisfied_depend << "\"";
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errorstream << std::endl;
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}
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}
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void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path)
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{
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addMods(flattenMods(getModsInPath(path, virtual_path)));
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}
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void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
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{
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// Maintain a map of all existing m_unsatisfied_mods.
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// Keys are mod names and values are indices into m_unsatisfied_mods.
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std::map<std::string, u32> existing_mods;
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for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) {
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existing_mods[m_unsatisfied_mods[i].name] = i;
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}
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// Add new mods
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for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) {
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// First iteration:
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// Add all the mods that come from modpacks
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// Second iteration:
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// Add all the mods that didn't come from modpacks
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std::set<std::string> seen_this_iteration;
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for (const ModSpec &mod : new_mods) {
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if (mod.part_of_modpack != (bool)want_from_modpack)
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continue;
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if (existing_mods.count(mod.name) == 0) {
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// GOOD CASE: completely new mod.
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m_unsatisfied_mods.push_back(mod);
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existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
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} else if (seen_this_iteration.count(mod.name) == 0) {
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// BAD CASE: name conflict in different levels.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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warningstream << "Mod name conflict detected: \""
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<< mod.name << "\"" << std::endl
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<< "Will not load: " << oldmod.path
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<< std::endl
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<< "Overridden by: " << mod.path
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<< std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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// If there was a "VERY BAD CASE" name conflict
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// in an earlier level, ignore it.
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m_name_conflicts.erase(mod.name);
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} else {
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// VERY BAD CASE: name conflict in the same level.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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warningstream << "Mod name conflict detected: \""
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<< mod.name << "\"" << std::endl
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<< "Will not load: " << oldmod.path
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<< std::endl
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<< "Will not load: " << mod.path
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<< std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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m_name_conflicts.insert(mod.name);
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}
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seen_this_iteration.insert(mod.name);
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}
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}
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}
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void ModConfiguration::addGameMods(const SubgameSpec &gamespec)
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{
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std::string game_virtual_path;
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game_virtual_path.append("games/").append(gamespec.id).append("/mods");
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addModsInPath(gamespec.gamemods_path, game_virtual_path);
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}
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void ModConfiguration::addModsFromConfig(
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const std::string &settings_path,
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const std::unordered_map<std::string, std::string> &modPaths)
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{
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Settings conf;
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std::unordered_map<std::string, std::string> load_mod_names;
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conf.readConfigFile(settings_path.c_str());
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std::vector<std::string> names = conf.getNames();
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for (const std::string &name : names) {
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const auto &value = conf.get(name);
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if (name.compare(0, 9, "load_mod_") == 0 && value != "false" &&
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value != "nil")
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load_mod_names[name.substr(9)] = value;
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}
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// List of enabled non-game non-world mods
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std::vector<ModSpec> addon_mods;
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// Map of modname to a list candidate mod paths. Used to list
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// alternatives if a particular mod cannot be found.
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std::unordered_map<std::string, std::vector<std::string>> candidates;
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/*
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* Iterate through all installed mods except game mods and world mods
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*
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* If the mod is enabled, add it to `addon_mods`. *
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*
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* Alternative candidates for a modname are stored in `candidates`,
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* and used in an error message later.
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*
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* If not enabled, add `load_mod_modname = false` to world.mt
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*/
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for (const auto &modPath : modPaths) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
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for (const auto &mod : addon_mods_in_path) {
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const auto &pair = load_mod_names.find(mod.name);
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if (pair != load_mod_names.end()) {
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if (is_yes(pair->second) || pair->second == mod.virtual_path) {
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addon_mods.push_back(mod);
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} else {
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candidates[pair->first].emplace_back(mod.virtual_path);
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}
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} else {
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conf.setBool("load_mod_" + mod.name, false);
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}
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}
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}
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conf.updateConfigFile(settings_path.c_str());
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addMods(addon_mods);
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// Remove all loaded mods from `load_mod_names`
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// NB: as deps have not yet been resolved, `m_unsatisfied_mods` will contain all mods.
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for (const ModSpec &mod : m_unsatisfied_mods)
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load_mod_names.erase(mod.name);
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// Complain about mods declared to be loaded, but not found
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if (!load_mod_names.empty()) {
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errorstream << "The following mods could not be found:";
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for (const auto &pair : load_mod_names)
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errorstream << " \"" << pair.first << "\"";
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errorstream << std::endl;
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for (const auto &pair : load_mod_names) {
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const auto &candidate = candidates.find(pair.first);
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if (candidate != candidates.end()) {
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errorstream << "Unable to load " << pair.first << " as the specified path "
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<< pair.second << " could not be found. "
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<< "However, it is available in the following locations:"
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<< std::endl;
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for (const auto &path : candidate->second) {
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errorstream << " - " << path << std::endl;
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}
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}
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}
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}
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}
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void ModConfiguration::checkConflictsAndDeps()
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{
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// report on name conflicts
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if (!m_name_conflicts.empty()) {
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std::string s = "Unresolved name conflicts for mods ";
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bool add_comma = false;
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for (const auto& it : m_name_conflicts) {
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if (add_comma)
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s.append(", ");
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s.append("\"").append(it).append("\"");
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add_comma = true;
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}
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s.append(".");
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throw ModError(s);
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}
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// get the mods in order
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resolveDependencies();
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}
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void ModConfiguration::resolveDependencies()
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{
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// Step 1: Compile a list of the mod names we're working with
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std::set<std::string> modnames;
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for (const ModSpec &mod : m_unsatisfied_mods) {
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modnames.insert(mod.name);
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}
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// Step 2: get dependencies (including optional dependencies)
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// of each mod, split mods into satisfied and unsatisfied
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std::list<ModSpec> satisfied;
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std::list<ModSpec> unsatisfied;
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for (ModSpec mod : m_unsatisfied_mods) {
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mod.unsatisfied_depends = mod.depends;
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// check which optional dependencies actually exist
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for (const std::string &optdep : mod.optdepends) {
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if (modnames.count(optdep) != 0)
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mod.unsatisfied_depends.insert(optdep);
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}
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// if a mod has no depends it is initially satisfied
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if (mod.unsatisfied_depends.empty())
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satisfied.push_back(mod);
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else
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unsatisfied.push_back(mod);
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}
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// Step 3: mods without unmet dependencies can be appended to
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// the sorted list.
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while (!satisfied.empty()) {
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ModSpec mod = satisfied.back();
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m_sorted_mods.push_back(mod);
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satisfied.pop_back();
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for (auto it = unsatisfied.begin(); it != unsatisfied.end();) {
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ModSpec &mod2 = *it;
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mod2.unsatisfied_depends.erase(mod.name);
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if (mod2.unsatisfied_depends.empty()) {
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satisfied.push_back(mod2);
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it = unsatisfied.erase(it);
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} else {
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++it;
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}
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}
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}
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// Step 4: write back list of unsatisfied mods
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m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
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}
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111
src/content/mod_configuration.h
Normal file
111
src/content/mod_configuration.h
Normal file
@ -0,0 +1,111 @@
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/*
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Minetest
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Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "mods.h"
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/**
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* ModConfiguration is a subset of installed mods. This class
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* is used to resolve dependencies and return a sorted list of mods.
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*
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* This class should not be extended from, but instead used as a
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* component in other classes.
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*/
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class ModConfiguration
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{
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public:
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/**
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* @returns true if all dependencies are fullfilled.
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*/
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inline bool isConsistent() const { return m_unsatisfied_mods.empty(); }
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inline const std::vector<ModSpec> &getUnsatisfiedMods() const
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{
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return m_unsatisfied_mods;
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}
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/**
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* List of mods sorted such that they can be loaded in the
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* given order with all dependencies being fulfilled.
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*
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* I.e: every mod in this list has only dependencies on mods which
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* appear earlier in the vector.
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*/
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const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
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void printUnsatisfiedModsError() const;
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/**
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* Adds all mods in the given path. used for games, modpacks
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* and world-specific mods (worldmods-folders)
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*
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* @param path To search, should be absolute
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* @param virtual_path Virtual path for this directory, see comment in ModSpec
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*/
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void addModsInPath(const std::string &path, const std::string &virtual_path);
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/**
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* Adds all mods in `new_mods`
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*/
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void addMods(const std::vector<ModSpec> &new_mods);
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/**
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* Adds game mods
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*/
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void addGameMods(const SubgameSpec &gamespec);
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/**
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* Adds mods specifed by a world.mt config
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*
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* @param settings_path Path to world.mt
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* @param modPaths Map from virtual name to mod path
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*/
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void addModsFromConfig(const std::string &settings_path,
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const std::unordered_map<std::string, std::string> &modPaths);
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/**
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* Call this function once all mods have been added
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*/
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void checkConflictsAndDeps();
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private:
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std::vector<ModSpec> m_sorted_mods;
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/**
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* move mods from m_unsatisfied_mods to m_sorted_mods
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* in an order that satisfies dependencies
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*/
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void resolveDependencies();
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// mods with unmet dependencies. Before dependencies are resolved,
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// this is where all mods are stored. Afterwards this contains
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// only the ones with really unsatisfied dependencies.
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std::vector<ModSpec> m_unsatisfied_mods;
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// set of mod names for which an unresolved name conflict
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// exists. A name conflict happens when two or more mods
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// at the same level have the same name but different paths.
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// Levels (mods in higher levels override mods in lower levels):
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// 1. game mod in modpack; 2. game mod;
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// 3. world mod in modpack; 4. world mod;
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// 5. addon mod in modpack; 6. addon mod.
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std::unordered_set<std::string> m_name_conflicts;
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};
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@ -69,7 +69,7 @@ bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols)
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return !dep.empty();
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}
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void parseModContents(ModSpec &spec)
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bool parseModContents(ModSpec &spec)
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{
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// NOTE: this function works in mutual recursion with getModsInPath
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@ -79,19 +79,16 @@ void parseModContents(ModSpec &spec)
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spec.modpack_content.clear();
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// Handle modpacks (defined by containing modpack.txt)
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std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
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std::ifstream modpack2_is((spec.path + DIR_DELIM + "modpack.conf").c_str());
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if (modpack_is.good() || modpack2_is.good()) {
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if (modpack_is.good())
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modpack_is.close();
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if (modpack2_is.good())
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modpack2_is.close();
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if (fs::IsFile(spec.path + DIR_DELIM + "modpack.txt") ||
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fs::IsFile(spec.path + DIR_DELIM + "modpack.conf")) {
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spec.is_modpack = true;
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spec.modpack_content = getModsInPath(spec.path, spec.virtual_path, true);
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return true;
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} else if (!fs::IsFile(spec.path + DIR_DELIM + "init.lua")) {
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return false;
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}
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} else {
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Settings info;
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info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str());
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@ -163,7 +160,8 @@ void parseModContents(ModSpec &spec)
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spec.desc = info.get("description");
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else if (fs::ReadFile(spec.path + DIR_DELIM + "description.txt", spec.desc))
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spec.deprecation_msgs.push_back("description.txt is deprecated, please use mod.conf instead.");
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}
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return true;
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}
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std::map<std::string, ModSpec> getModsInPath(
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@ -218,240 +216,6 @@ std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods)
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return result;
|
||||
}
|
||||
|
||||
ModConfiguration::ModConfiguration(const std::string &worldpath)
|
||||
{
|
||||
}
|
||||
|
||||
void ModConfiguration::printUnsatisfiedModsError() const
|
||||
{
|
||||
for (const ModSpec &mod : m_unsatisfied_mods) {
|
||||
errorstream << "mod \"" << mod.name
|
||||
<< "\" has unsatisfied dependencies: ";
|
||||
for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
|
||||
errorstream << " \"" << unsatisfied_depend << "\"";
|
||||
errorstream << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path)
|
||||
{
|
||||
addMods(flattenMods(getModsInPath(path, virtual_path)));
|
||||
}
|
||||
|
||||
void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
|
||||
{
|
||||
// Maintain a map of all existing m_unsatisfied_mods.
|
||||
// Keys are mod names and values are indices into m_unsatisfied_mods.
|
||||
std::map<std::string, u32> existing_mods;
|
||||
for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) {
|
||||
existing_mods[m_unsatisfied_mods[i].name] = i;
|
||||
}
|
||||
|
||||
// Add new mods
|
||||
for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) {
|
||||
// First iteration:
|
||||
// Add all the mods that come from modpacks
|
||||
// Second iteration:
|
||||
// Add all the mods that didn't come from modpacks
|
||||
|
||||
std::set<std::string> seen_this_iteration;
|
||||
|
||||
for (const ModSpec &mod : new_mods) {
|
||||
if (mod.part_of_modpack != (bool)want_from_modpack)
|
||||
continue;
|
||||
|
||||
if (existing_mods.count(mod.name) == 0) {
|
||||
// GOOD CASE: completely new mod.
|
||||
m_unsatisfied_mods.push_back(mod);
|
||||
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
|
||||
} else if (seen_this_iteration.count(mod.name) == 0) {
|
||||
// BAD CASE: name conflict in different levels.
|
||||
u32 oldindex = existing_mods[mod.name];
|
||||
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
|
||||
warningstream << "Mod name conflict detected: \""
|
||||
<< mod.name << "\"" << std::endl
|
||||
<< "Will not load: " << oldmod.path
|
||||
<< std::endl
|
||||
<< "Overridden by: " << mod.path
|
||||
<< std::endl;
|
||||
m_unsatisfied_mods[oldindex] = mod;
|
||||
|
||||
// If there was a "VERY BAD CASE" name conflict
|
||||
// in an earlier level, ignore it.
|
||||
m_name_conflicts.erase(mod.name);
|
||||
} else {
|
||||
// VERY BAD CASE: name conflict in the same level.
|
||||
u32 oldindex = existing_mods[mod.name];
|
||||
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
|
||||
warningstream << "Mod name conflict detected: \""
|
||||
<< mod.name << "\"" << std::endl
|
||||
<< "Will not load: " << oldmod.path
|
||||
<< std::endl
|
||||
<< "Will not load: " << mod.path
|
||||
<< std::endl;
|
||||
m_unsatisfied_mods[oldindex] = mod;
|
||||
m_name_conflicts.insert(mod.name);
|
||||
}
|
||||
|
||||
seen_this_iteration.insert(mod.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModConfiguration::addModsFromConfig(
|
||||
const std::string &settings_path,
|
||||
const std::unordered_map<std::string, std::string> &modPaths)
|
||||
{
|
||||
Settings conf;
|
||||
std::unordered_map<std::string, std::string> load_mod_names;
|
||||
|
||||
conf.readConfigFile(settings_path.c_str());
|
||||
std::vector<std::string> names = conf.getNames();
|
||||
for (const std::string &name : names) {
|
||||
const auto &value = conf.get(name);
|
||||
if (name.compare(0, 9, "load_mod_") == 0 && value != "false" &&
|
||||
value != "nil")
|
||||
load_mod_names[name.substr(9)] = value;
|
||||
}
|
||||
|
||||
std::vector<ModSpec> addon_mods;
|
||||
std::unordered_map<std::string, std::vector<std::string>> candidates;
|
||||
|
||||
for (const auto &modPath : modPaths) {
|
||||
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
|
||||
for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
|
||||
it != addon_mods_in_path.end(); ++it) {
|
||||
const ModSpec &mod = *it;
|
||||
const auto &pair = load_mod_names.find(mod.name);
|
||||
if (pair != load_mod_names.end()) {
|
||||
if (is_yes(pair->second) || pair->second == mod.virtual_path) {
|
||||
addon_mods.push_back(mod);
|
||||
} else {
|
||||
candidates[pair->first].emplace_back(mod.virtual_path);
|
||||
}
|
||||
} else {
|
||||
conf.setBool("load_mod_" + mod.name, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
conf.updateConfigFile(settings_path.c_str());
|
||||
|
||||
addMods(addon_mods);
|
||||
checkConflictsAndDeps();
|
||||
|
||||
// complain about mods declared to be loaded, but not found
|
||||
for (const ModSpec &addon_mod : addon_mods)
|
||||
load_mod_names.erase(addon_mod.name);
|
||||
|
||||
std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods();
|
||||
|
||||
for (const ModSpec &unsatisfiedMod : unsatisfiedMods)
|
||||
load_mod_names.erase(unsatisfiedMod.name);
|
||||
|
||||
if (!load_mod_names.empty()) {
|
||||
errorstream << "The following mods could not be found:";
|
||||
for (const auto &pair : load_mod_names)
|
||||
errorstream << " \"" << pair.first << "\"";
|
||||
errorstream << std::endl;
|
||||
|
||||
for (const auto &pair : load_mod_names) {
|
||||
const auto &candidate = candidates.find(pair.first);
|
||||
if (candidate != candidates.end()) {
|
||||
errorstream << "Unable to load " << pair.first << " as the specified path "
|
||||
<< pair.second << " could not be found. "
|
||||
<< "However, it is available in the following locations:"
|
||||
<< std::endl;
|
||||
for (const auto &path : candidate->second) {
|
||||
errorstream << " - " << path << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModConfiguration::checkConflictsAndDeps()
|
||||
{
|
||||
// report on name conflicts
|
||||
if (!m_name_conflicts.empty()) {
|
||||
std::string s = "Unresolved name conflicts for mods ";
|
||||
for (std::unordered_set<std::string>::const_iterator it =
|
||||
m_name_conflicts.begin();
|
||||
it != m_name_conflicts.end(); ++it) {
|
||||
if (it != m_name_conflicts.begin())
|
||||
s += ", ";
|
||||
s += std::string("\"") + (*it) + "\"";
|
||||
}
|
||||
s += ".";
|
||||
throw ModError(s);
|
||||
}
|
||||
|
||||
// get the mods in order
|
||||
resolveDependencies();
|
||||
}
|
||||
|
||||
void ModConfiguration::resolveDependencies()
|
||||
{
|
||||
// Step 1: Compile a list of the mod names we're working with
|
||||
std::set<std::string> modnames;
|
||||
for (const ModSpec &mod : m_unsatisfied_mods) {
|
||||
modnames.insert(mod.name);
|
||||
}
|
||||
|
||||
// Step 2: get dependencies (including optional dependencies)
|
||||
// of each mod, split mods into satisfied and unsatisfied
|
||||
std::list<ModSpec> satisfied;
|
||||
std::list<ModSpec> unsatisfied;
|
||||
for (ModSpec mod : m_unsatisfied_mods) {
|
||||
mod.unsatisfied_depends = mod.depends;
|
||||
// check which optional dependencies actually exist
|
||||
for (const std::string &optdep : mod.optdepends) {
|
||||
if (modnames.count(optdep) != 0)
|
||||
mod.unsatisfied_depends.insert(optdep);
|
||||
}
|
||||
// if a mod has no depends it is initially satisfied
|
||||
if (mod.unsatisfied_depends.empty())
|
||||
satisfied.push_back(mod);
|
||||
else
|
||||
unsatisfied.push_back(mod);
|
||||
}
|
||||
|
||||
// Step 3: mods without unmet dependencies can be appended to
|
||||
// the sorted list.
|
||||
while (!satisfied.empty()) {
|
||||
ModSpec mod = satisfied.back();
|
||||
m_sorted_mods.push_back(mod);
|
||||
satisfied.pop_back();
|
||||
for (auto it = unsatisfied.begin(); it != unsatisfied.end();) {
|
||||
ModSpec &mod2 = *it;
|
||||
mod2.unsatisfied_depends.erase(mod.name);
|
||||
if (mod2.unsatisfied_depends.empty()) {
|
||||
satisfied.push_back(mod2);
|
||||
it = unsatisfied.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 4: write back list of unsatisfied mods
|
||||
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
ClientModConfiguration::ClientModConfiguration(const std::string &path) :
|
||||
ModConfiguration(path)
|
||||
{
|
||||
std::unordered_map<std::string, std::string> paths;
|
||||
std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
|
||||
if (path != path_user) {
|
||||
paths["share"] = path;
|
||||
}
|
||||
paths["mods"] = path_user;
|
||||
|
||||
std::string settings_path = path_user + DIR_DELIM + "mods.conf";
|
||||
addModsFromConfig(settings_path, paths);
|
||||
}
|
||||
#endif
|
||||
|
||||
ModMetadata::ModMetadata(const std::string &mod_name, ModMetadataDatabase *database):
|
||||
m_mod_name(mod_name), m_database(database)
|
||||
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/basic_macros.h"
|
||||
#include "config.h"
|
||||
#include "metadata.h"
|
||||
#include "subgames.h"
|
||||
|
||||
class ModMetadataDatabase;
|
||||
|
||||
@ -87,8 +88,12 @@ struct ModSpec
|
||||
void checkAndLog() const;
|
||||
};
|
||||
|
||||
// Retrieves depends, optdepends, is_modpack and modpack_content
|
||||
void parseModContents(ModSpec &mod);
|
||||
/**
|
||||
* Retrieves depends, optdepends, is_modpack and modpack_content
|
||||
*
|
||||
* @returns false if not a mod
|
||||
*/
|
||||
bool parseModContents(ModSpec &mod);
|
||||
|
||||
/**
|
||||
* Gets a list of all mods and modpacks in path
|
||||
@ -104,85 +109,6 @@ std::map<std::string, ModSpec> getModsInPath(const std::string &path,
|
||||
// replaces modpack Modspecs with their content
|
||||
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
|
||||
|
||||
// a ModConfiguration is a subset of installed mods, expected to have
|
||||
// all dependencies fullfilled, so it can be used as a list of mods to
|
||||
// load when the game starts.
|
||||
class ModConfiguration
|
||||
{
|
||||
public:
|
||||
// checks if all dependencies are fullfilled.
|
||||
bool isConsistent() const { return m_unsatisfied_mods.empty(); }
|
||||
|
||||
const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
|
||||
|
||||
const std::vector<ModSpec> &getUnsatisfiedMods() const
|
||||
{
|
||||
return m_unsatisfied_mods;
|
||||
}
|
||||
|
||||
void printUnsatisfiedModsError() const;
|
||||
|
||||
protected:
|
||||
ModConfiguration(const std::string &worldpath);
|
||||
|
||||
/**
|
||||
* adds all mods in the given path. used for games, modpacks
|
||||
* and world-specific mods (worldmods-folders)
|
||||
*
|
||||
* @param path To search, should be absolute
|
||||
* @param virtual_path Virtual path for this directory, see comment in ModSpec
|
||||
*/
|
||||
void addModsInPath(const std::string &path, const std::string &virtual_path);
|
||||
|
||||
// adds all mods in the set.
|
||||
void addMods(const std::vector<ModSpec> &new_mods);
|
||||
|
||||
/**
|
||||
* @param settings_path Path to world.mt
|
||||
* @param modPaths Map from virtual name to mod path
|
||||
*/
|
||||
void addModsFromConfig(const std::string &settings_path,
|
||||
const std::unordered_map<std::string, std::string> &modPaths);
|
||||
|
||||
void checkConflictsAndDeps();
|
||||
|
||||
protected:
|
||||
// list of mods sorted such that they can be loaded in the
|
||||
// given order with all dependencies being fullfilled. I.e.,
|
||||
// every mod in this list has only dependencies on mods which
|
||||
// appear earlier in the vector.
|
||||
std::vector<ModSpec> m_sorted_mods;
|
||||
|
||||
private:
|
||||
// move mods from m_unsatisfied_mods to m_sorted_mods
|
||||
// in an order that satisfies dependencies
|
||||
void resolveDependencies();
|
||||
|
||||
// mods with unmet dependencies. Before dependencies are resolved,
|
||||
// this is where all mods are stored. Afterwards this contains
|
||||
// only the ones with really unsatisfied dependencies.
|
||||
std::vector<ModSpec> m_unsatisfied_mods;
|
||||
|
||||
// set of mod names for which an unresolved name conflict
|
||||
// exists. A name conflict happens when two or more mods
|
||||
// at the same level have the same name but different paths.
|
||||
// Levels (mods in higher levels override mods in lower levels):
|
||||
// 1. game mod in modpack; 2. game mod;
|
||||
// 3. world mod in modpack; 4. world mod;
|
||||
// 5. addon mod in modpack; 6. addon mod.
|
||||
std::unordered_set<std::string> m_name_conflicts;
|
||||
|
||||
// Deleted default constructor
|
||||
ModConfiguration() = default;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
class ClientModConfiguration : public ModConfiguration
|
||||
{
|
||||
public:
|
||||
ClientModConfiguration(const std::string &path);
|
||||
};
|
||||
#endif
|
||||
|
||||
class ModMetadata : public Metadata
|
||||
{
|
||||
|
@ -877,4 +877,3 @@ bool Rename(const std::string &from, const std::string &to)
|
||||
}
|
||||
|
||||
} // namespace fs
|
||||
|
||||
|
@ -60,6 +60,11 @@ bool IsPathAbsolute(const std::string &path);
|
||||
|
||||
bool IsDir(const std::string &path);
|
||||
|
||||
inline bool IsFile(const std::string &path)
|
||||
{
|
||||
return PathExists(path) && !IsDir(path);
|
||||
}
|
||||
|
||||
bool IsDirDelimiter(char c);
|
||||
|
||||
// Only pass full paths to this one. True on success.
|
||||
|
@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "scripting_server.h"
|
||||
#include "content/subgames.h"
|
||||
#include "porting.h"
|
||||
#include "util/metricsbackend.h"
|
||||
|
||||
/**
|
||||
* Manage server mods
|
||||
@ -35,20 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* Creates a ServerModManager which targets worldpath
|
||||
* @param worldpath
|
||||
*/
|
||||
ServerModManager::ServerModManager(const std::string &worldpath) :
|
||||
ModConfiguration(worldpath)
|
||||
ServerModManager::ServerModManager(const std::string &worldpath):
|
||||
configuration()
|
||||
{
|
||||
SubgameSpec gamespec = findWorldSubgame(worldpath);
|
||||
|
||||
// Add all game mods and all world mods
|
||||
std::string game_virtual_path;
|
||||
game_virtual_path.append("games/").append(gamespec.id).append("/mods");
|
||||
addModsInPath(gamespec.gamemods_path, game_virtual_path);
|
||||
addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
|
||||
configuration.addGameMods(gamespec);
|
||||
configuration.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
|
||||
|
||||
// Load normal mods
|
||||
std::string worldmt = worldpath + DIR_DELIM + "world.mt";
|
||||
addModsFromConfig(worldmt, gamespec.addon_mods_paths);
|
||||
configuration.addModsFromConfig(worldmt, gamespec.addon_mods_paths);
|
||||
configuration.checkConflictsAndDeps();
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
@ -57,12 +55,13 @@ void ServerModManager::loadMods(ServerScripting *script)
|
||||
{
|
||||
// Print mods
|
||||
infostream << "Server: Loading mods: ";
|
||||
for (const ModSpec &mod : m_sorted_mods) {
|
||||
for (const ModSpec &mod : configuration.getMods()) {
|
||||
infostream << mod.name << " ";
|
||||
}
|
||||
|
||||
infostream << std::endl;
|
||||
// Load and run "mod" scripts
|
||||
for (const ModSpec &mod : m_sorted_mods) {
|
||||
for (const ModSpec &mod : configuration.getMods()) {
|
||||
mod.checkAndLog();
|
||||
|
||||
std::string script_path = mod.path + DIR_DELIM + "init.lua";
|
||||
@ -79,25 +78,23 @@ void ServerModManager::loadMods(ServerScripting *script)
|
||||
// clang-format on
|
||||
const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
|
||||
{
|
||||
std::vector<ModSpec>::const_iterator it;
|
||||
for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) {
|
||||
const ModSpec &mod = *it;
|
||||
for (const auto &mod : configuration.getMods()) {
|
||||
if (mod.name == modname)
|
||||
return &mod;
|
||||
}
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ServerModManager::getModNames(std::vector<std::string> &modlist) const
|
||||
{
|
||||
for (const ModSpec &spec : m_sorted_mods)
|
||||
for (const ModSpec &spec : configuration.getMods())
|
||||
modlist.push_back(spec.name);
|
||||
}
|
||||
|
||||
void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
|
||||
{
|
||||
for (auto it = m_sorted_mods.crbegin(); it != m_sorted_mods.crend(); it++) {
|
||||
const ModSpec &spec = *it;
|
||||
for (const auto &spec : configuration.getMods()) {
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
|
||||
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
|
||||
|
@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "content/mods.h"
|
||||
#include "content/mod_configuration.h"
|
||||
#include <memory>
|
||||
|
||||
class MetricsBackend;
|
||||
@ -31,8 +31,10 @@ class ServerScripting;
|
||||
*
|
||||
* All new calls to this class must be tested in test_servermodmanager.cpp
|
||||
*/
|
||||
class ServerModManager : public ModConfiguration
|
||||
class ServerModManager
|
||||
{
|
||||
ModConfiguration configuration;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a ServerModManager which targets worldpath
|
||||
@ -42,6 +44,23 @@ public:
|
||||
void loadMods(ServerScripting *script);
|
||||
const ModSpec *getModSpec(const std::string &modname) const;
|
||||
void getModNames(std::vector<std::string> &modlist) const;
|
||||
|
||||
inline const std::vector<ModSpec> &getMods() const {
|
||||
return configuration.getMods();
|
||||
}
|
||||
|
||||
inline const std::vector<ModSpec> &getUnsatisfiedMods() const {
|
||||
return configuration.getUnsatisfiedMods();
|
||||
}
|
||||
|
||||
inline bool isConsistent() const {
|
||||
return configuration.isConsistent();
|
||||
}
|
||||
|
||||
inline void printUnsatisfiedModsError() const {
|
||||
return configuration.printUnsatisfiedModsError();
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively gets all paths of mod folders that can contain media files.
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user