forked from Mirrorlandia_minetest/minetest
Lua_api.txt: Split long lines part 4
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doc/lua_api.txt
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doc/lua_api.txt
@ -3448,86 +3448,103 @@ These functions return the leftover itemstack.
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### Schematics
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* `minetest.create_schematic(p1, p2, probability_list, filename, slice_prob_list)`
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* Create a schematic from the volume of map specified by the box formed by p1 and p2.
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* Apply the specified probability and per-node force-place to the specified nodes
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according to the `probability_list`.
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* `probability_list` is an array of tables containing two fields, `pos` and `prob`.
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* Create a schematic from the volume of map specified by the box formed by
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p1 and p2.
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* Apply the specified probability and per-node force-place to the specified
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nodes according to the `probability_list`.
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* `probability_list` is an array of tables containing two fields, `pos`
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and `prob`.
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* `pos` is the 3D vector specifying the absolute coordinates of the
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node being modified,
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* `prob` is an integer value from `0` to `255` that encodes probability and
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per-node force-place. Probability has levels 0-127, then 128 is added to
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encode per-node force-place.
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For probability stated as 0-255, divide by 2 and round down to get values
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0-127, then add 128 to apply per-node force-place.
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* `prob` is an integer value from `0` to `255` that encodes
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probability and per-node force-place. Probability has levels
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0-127, then 128 may be added to encode per-node force-place.
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For probability stated as 0-255, divide by 2 and round down to
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get values 0-127, then add 128 to apply per-node force-place.
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* If there are two or more entries with the same pos value, the
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last entry is used.
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* If `pos` is not inside the box formed by `p1` and `p2`, it is ignored.
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* If `pos` is not inside the box formed by `p1` and `p2`, it is
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ignored.
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* If `probability_list` equals `nil`, no probabilities are applied.
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* Apply the specified probability to the specified horizontal slices according to the
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`slice_prob_list`.
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* `slice_prob_list` is an array of tables containing two fields, `ypos` and `prob`.
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* `ypos` indicates the y position of the slice with a probability applied,
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the lowest slice being `ypos = 0`.
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* If slice probability list equals `nil`, no slice probabilities are applied.
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* Apply the specified probability to the specified horizontal slices
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according to the `slice_prob_list`.
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* `slice_prob_list` is an array of tables containing two fields, `ypos`
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and `prob`.
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* `ypos` indicates the y position of the slice with a probability
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applied, the lowest slice being `ypos = 0`.
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* If slice probability list equals `nil`, no slice probabilities
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are applied.
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* Saves schematic in the Minetest Schematic format to filename.
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* `minetest.place_schematic(pos, schematic, rotation, replacements, force_placement, flags)`
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* Place the schematic specified by schematic (see: Schematic specifier) at `pos`.
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* Place the schematic specified by schematic (see: Schematic specifier) at
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`pos`.
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* `rotation` can equal `"0"`, `"90"`, `"180"`, `"270"`, or `"random"`.
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* If the `rotation` parameter is omitted, the schematic is not rotated.
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* `replacements` = `{["old_name"] = "convert_to", ...}`
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* `force_placement` is a boolean indicating whether nodes other than `air` and
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`ignore` are replaced by the schematic
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* `force_placement` is a boolean indicating whether nodes other than `air`
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and `ignore` are replaced by the schematic.
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* Returns nil if the schematic could not be loaded.
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* **Warning**: Once you have loaded a schematic from a file, it will be cached. Future calls
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will always use the cached version and the replacement list defined for it,
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regardless of whether the file or the replacement list parameter have changed.
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The only way to load the file anew is to restart the server.
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* **Warning**: Once you have loaded a schematic from a file, it will be
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cached. Future calls will always use the cached version and the
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replacement list defined for it, regardless of whether the file or the
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replacement list parameter have changed. The only way to load the file
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anew is to restart the server.
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* `flags` is a flag field with the available flags:
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* place_center_x
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* place_center_y
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* place_center_z
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* `minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement, flags)`:
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* This function is analogous to minetest.place_schematic, but places a schematic onto the
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specified VoxelManip object `vmanip` instead of the whole map.
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* Returns false if any part of the schematic was cut-off due to the VoxelManip not
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containing the full area required, and true if the whole schematic was able to fit.
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* This function is analogous to minetest.place_schematic, but places a
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schematic onto the specified VoxelManip object `vmanip` instead of the
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map.
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* Returns false if any part of the schematic was cut-off due to the
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VoxelManip not containing the full area required, and true if the whole
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schematic was able to fit.
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* Returns nil if the schematic could not be loaded.
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* After execution, any external copies of the VoxelManip contents are invalidated.
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* After execution, any external copies of the VoxelManip contents are
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invalidated.
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* `flags` is a flag field with the available flags:
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* place_center_x
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* place_center_y
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* place_center_z
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* `minetest.serialize_schematic(schematic, format, options)`
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* Return the serialized schematic specified by schematic (see: Schematic specifier)
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* Return the serialized schematic specified by schematic
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(see: Schematic specifier)
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* in the `format` of either "mts" or "lua".
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* "mts" - a string containing the binary MTS data used in the MTS file format
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* "lua" - a string containing Lua code representing the schematic in table format
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* "mts" - a string containing the binary MTS data used in the MTS file
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format.
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* "lua" - a string containing Lua code representing the schematic in table
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format.
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* `options` is a table containing the following optional parameters:
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* If `lua_use_comments` is true and `format` is "lua", the Lua code generated will have (X, Z)
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* position comments for every X row generated in the schematic data for easier reading.
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* If `lua_num_indent_spaces` is a nonzero number and `format` is "lua", the Lua code generated
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* will use that number of spaces as indentation instead of a tab character.
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* If `lua_use_comments` is true and `format` is "lua", the Lua code
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generated will have (X, Z) position comments for every X row
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generated in the schematic data for easier reading.
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* If `lua_num_indent_spaces` is a nonzero number and `format` is "lua",
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the Lua code generated will use that number of spaces as indentation
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instead of a tab character.
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### HTTP Requests:
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* `minetest.request_http_api()`:
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* returns `HTTPApiTable` containing http functions if the calling mod has been granted
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access by being listed in the `secure.http_mods` or `secure.trusted_mods` setting,
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otherwise returns `nil`.
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* The returned table contains the functions `fetch`, `fetch_async` and `fetch_async_get`
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described below.
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* Only works at init time and must be called from the mod's main scope (not from a function).
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* returns `HTTPApiTable` containing http functions if the calling mod has
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been granted access by being listed in the `secure.http_mods` or
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`secure.trusted_mods` setting, otherwise returns `nil`.
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* The returned table contains the functions `fetch`, `fetch_async` and
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`fetch_async_get` described below.
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* Only works at init time and must be called from the mod's main scope
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(not from a function).
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* Function only exists if minetest server was built with cURL support.
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* **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED TABLE, STORE IT IN
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A LOCAL VARIABLE!**
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* `HTTPApiTable.fetch(HTTPRequest req, callback)`
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* Performs given request asynchronously and calls callback upon completion
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* callback: `function(HTTPRequestResult res)`
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* Use this HTTP function if you are unsure, the others are for advanced use.
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* Use this HTTP function if you are unsure, the others are for advanced use
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* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
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* Performs given request asynchronously and returns handle for `HTTPApiTable.fetch_async_get`
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* Performs given request asynchronously and returns handle for
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`HTTPApiTable.fetch_async_get`
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* `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
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* Return response data for given asynchronous HTTP request
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@ -3539,7 +3556,8 @@ These functions return the leftover itemstack.
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### Misc.
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* `minetest.get_connected_players()`: returns list of `ObjectRefs`
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* `minetest.is_player(o)`: boolean, whether `o` is a player
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* `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status)
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* `minetest.player_exists(name)`: boolean, whether player exists
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(regardless of online status)
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* `minetest.hud_replace_builtin(name, hud_definition)`
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* Replaces definition of a builtin hud element
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* `name`: `"breath"` or `"health"`
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@ -3559,8 +3577,8 @@ These functions return the leftover itemstack.
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* Deprecated: An alias for the former.
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* `minetest.raillike_group(name)`: returns a rating
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* Returns rating of the connect_to_raillike group corresponding to name
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* If name is not yet the name of a connect_to_raillike group, a new group id
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* is created, with that name
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* If name is not yet the name of a connect_to_raillike group, a new group
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id is created, with that name.
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* `minetest.get_content_id(name)`: returns an integer
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* Gets the internal content ID of `name`
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* `minetest.get_name_from_content_id(content_id)`: returns a string
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@ -3571,15 +3589,20 @@ These functions return the leftover itemstack.
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* On success returns a table, a string, a number, a boolean or `nullvalue`
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* On failure outputs an error message and returns `nil`
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* Example: `parse_json("[10, {\"a\":false}]")`, returns `{10, {a = false}}`
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* `minetest.write_json(data[, styled])`: returns a string or `nil` and an error message
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* `minetest.write_json(data[, styled])`: returns a string or `nil` and an error
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message.
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* Convert a Lua table into a JSON string
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* styled: Outputs in a human-readable format if this is set, defaults to false
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* styled: Outputs in a human-readable format if this is set, defaults to
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false.
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* Unserializable things like functions and userdata will cause an error.
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* **Warning**: JSON is more strict than the Lua table format.
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1. You can only use strings and positive integers of at least one as keys.
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1. You can only use strings and positive integers of at least one as
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keys.
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2. You can not mix string and integer keys.
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This is due to the fact that JSON has two distinct array and object values.
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* Example: `write_json({10, {a = false}})`, returns `"[10, {\"a\": false}]"`
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This is due to the fact that JSON has two distinct array and object
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values.
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* Example: `write_json({10, {a = false}})`,
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returns `"[10, {\"a\": false}]"`
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* `minetest.serialize(table)`: returns a string
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* Convert a table containing tables, strings, numbers, booleans and `nil`s
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into string form readable by `minetest.deserialize`
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@ -3588,21 +3611,24 @@ These functions return the leftover itemstack.
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* Convert a string returned by `minetest.deserialize` into a table
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* `string` is loaded in an empty sandbox environment.
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* Will load functions, but they cannot access the global environment.
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* Example: `deserialize('return { ["foo"] = "bar" }')`, returns `{foo='bar'}`
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* Example: `deserialize('print("foo")')`, returns `nil` (function call fails)
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* `error:[string "print("foo")"]:1: attempt to call global 'print' (a nil value)`
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* Example: `deserialize('return { ["foo"] = "bar" }')`,
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returns `{foo='bar'}`
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* Example: `deserialize('print("foo")')`, returns `nil`
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(function call fails), returns
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`error:[string "print("foo")"]:1: attempt to call global 'print' (a nil value)`
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* `minetest.compress(data, method, ...)`: returns `compressed_data`
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* Compress a string of data.
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* `method` is a string identifying the compression method to be used.
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* Supported compression methods:
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* Deflate (zlib): `"deflate"`
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* `...` indicates method-specific arguments. Currently defined arguments are:
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* `...` indicates method-specific arguments. Currently defined arguments
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are:
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* Deflate: `level` - Compression level, `0`-`9` or `nil`.
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* `minetest.decompress(compressed_data, method, ...)`: returns data
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* Decompress a string of data (using ZLib).
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* See documentation on `minetest.compress()` for supported compression methods.
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* currently supported.
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* `...` indicates method-specific arguments. Currently, no methods use this.
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* See documentation on `minetest.compress()` for supported compression
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methods.
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* `...` indicates method-specific arguments. Currently, no methods use this
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* `minetest.rgba(red, green, blue[, alpha])`: returns a string
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* Each argument is a 8 Bit unsigned integer
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* Returns the ColorString from rgb or rgba values
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@ -3612,14 +3638,15 @@ These functions return the leftover itemstack.
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* `minetest.decode_base64(string)`: returns string
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* Decodes a string encoded in base64.
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* `minetest.is_protected(pos, name)`: returns boolean
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* Returns true, if player `name` shouldn't be able to dig at `pos` or do other
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actions, definable by mods, due to some mod-defined ownership-like concept.
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Returns false or nil, if the player is allowed to do such actions.
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* Returns true, if player `name` shouldn't be able to dig at `pos` or do
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other actions, definable by mods, due to some mod-defined ownership-like
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concept.
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* Returns false or nil, if the player is allowed to do such actions.
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* `name` will be "" for non-players or unknown players.
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* This function should be overridden by protection mods and should be used to
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check if a player can interact at a position.
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* This function should call the old version of itself if the position is not
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protected by the mod.
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* This function should be overridden by protection mods and should be used
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to check if a player can interact at a position.
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* This function should call the old version of itself if the position is
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not protected by the mod.
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* Example:
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local old_is_protected = minetest.is_protected
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@ -3633,8 +3660,8 @@ These functions return the leftover itemstack.
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* This function calls functions registered with
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`minetest.register_on_protection_violation`.
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* `minetest.is_area_protected(pos1, pos2, player_name, interval)
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* Returns the position of the first node that `player_name` may not modify in
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the specified cuboid between `pos1` and `pos2`.
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* Returns the position of the first node that `player_name` may not modify
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in the specified cuboid between `pos1` and `pos2`.
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* Returns `false` if no protections were found.
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* Applies `is_protected()` to a 3D lattice of points in the defined volume.
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The points are spaced evenly throughout the volume and have a spacing
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@ -3643,27 +3670,29 @@ These functions return the leftover itemstack.
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* `interval` defaults to 4.
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* `interval` should be carefully chosen and maximised to avoid an excessive
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number of points being checked.
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* Like `minetest.is_protected`, this function may be extended or overwritten by
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mods to provide a faster implementation to check the cuboid for intersections.
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* Like `minetest.is_protected`, this function may be extended or
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overwritten by mods to provide a faster implementation to check the
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cuboid for intersections.
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* `minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)`
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* Attempt to predict the desired orientation of the facedir-capable node
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defined by `itemstack`, and place it accordingly (on-wall, on the floor, or
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hanging from the ceiling). Stacks are handled normally if the `infinitestacks`
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field is false or omitted (else, the itemstack is not changed). `orient_flags`
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is an optional table containing extra tweaks to the placement code:
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* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
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orientation on the wall.
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defined by `itemstack`, and place it accordingly (on-wall, on the floor,
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or hanging from the ceiling). Stacks are handled normally if the
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`infinitestacks` field is false or omitted (else, the itemstack is not
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changed). `orient_flags` is an optional table containing extra tweaks to
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the placement code:
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* `invert_wall`: if `true`, place wall-orientation on the ground and
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ground-orientation on the wall.
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* `force_wall` : if `true`, always place the node in wall orientation.
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* `force_ceiling`: if `true`, always place on the ceiling.
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* `force_floor`: if `true`, always place the node on the floor.
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* `force_facedir`: if `true`, forcefully reset the facedir to north when placing on
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the floor or ceiling
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* The first four options are mutually-exclusive; the last in the list takes
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precedence over the first.
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* `force_facedir`: if `true`, forcefully reset the facedir to north
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when placing on the floor or ceiling.
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* The first four options are mutually-exclusive; the last in the list
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takes precedence over the first.
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* `minetest.rotate_node(itemstack, placer, pointed_thing)`
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* calls `rotate_and_place()` with infinitestacks set according to the state of
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the creative mode setting, and checks for "sneak" to set the `invert_wall`
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parameter.
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* calls `rotate_and_place()` with infinitestacks set according to the state
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of the creative mode setting, and checks for "sneak" to set the
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`invert_wall` parameter.
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* `minetest.forceload_block(pos[, transient])`
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* forceloads the position `pos`.
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@ -3679,10 +3708,12 @@ These functions return the leftover itemstack.
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* `minetest.request_insecure_environment()`: returns an environment containing
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insecure functions if the calling mod has been listed as trusted in the
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`secure.trusted_mods` setting or security is disabled, otherwise returns `nil`.
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* Only works at init time and must be called from the mod's main scope (not from a function).
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* **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED ENVIRONMENT, STORE IT IN
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A LOCAL VARIABLE!**
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`secure.trusted_mods` setting or security is disabled, otherwise returns
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`nil`.
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* Only works at init time and must be called from the mod's main scope (not
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from a function).
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* **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED ENVIRONMENT, STORE
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IT IN A LOCAL VARIABLE!**
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* `minetest.global_exists(name)`
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* Checks if a global variable has been set, without triggering a warning.
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@ -3728,10 +3759,12 @@ An interface to use mod channels on client and server
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#### Methods
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* `leave()`: leave the mod channel.
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* Server leaves channel `channel_name`.
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* No more incoming or outgoing messages can be sent to this channel from server mods.
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* This invalidate all future object usage
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* Ensure your set mod_channel to nil after that to free Lua resources
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* `is_writeable()`: returns true if channel is writeable and mod can send over it.
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* No more incoming or outgoing messages can be sent to this channel from
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server mods.
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* This invalidate all future object usage.
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* Ensure your set mod_channel to nil after that to free Lua resources.
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* `is_writeable()`: returns true if channel is writeable and mod can send over
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it.
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* `send_all(message)`: Send `message` though the mod channel.
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* If mod channel is not writeable or invalid, message will be dropped.
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* Message size is limited to 65535 characters by protocol.
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@ -3765,8 +3798,9 @@ Can be obtained via `minetest.get_meta(pos)`.
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* `get_inventory()`: returns `InvRef`
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* `mark_as_private(name or {name1, name2, ...})`: Mark specific vars as private
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This will prevent them from being sent to the client. Note that the "private"
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status will only be remembered if an associated key-value pair exists, meaning
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it's best to call this when initializing all other meta (e.g. `on_construct`).
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status will only be remembered if an associated key-value pair exists,
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meaning it's best to call this when initializing all other meta (e.g.
|
||||
`on_construct`).
|
||||
|
||||
### `ItemStackMetaRef`
|
||||
ItemStack metadata: reference extra data and functionality stored in a stack.
|
||||
@ -3775,8 +3809,9 @@ Can be obtained via `item:get_meta()`.
|
||||
#### Methods
|
||||
* All methods in MetaDataRef
|
||||
* `set_tool_capabilities([tool_capabilities])`
|
||||
* overrides the item's tool capabilities
|
||||
* a nil value will clear the override data and restore the original behavior
|
||||
* Overrides the item's tool capabilities
|
||||
* A nil value will clear the override data and restore the original
|
||||
behavior.
|
||||
|
||||
### `StorageRef`
|
||||
Mod metadata: per mod metadata, saved automatically.
|
||||
@ -3794,7 +3829,8 @@ Can be gotten via `minetest.get_node_timer(pos)`.
|
||||
* set a timer's state
|
||||
* `timeout` is in seconds, and supports fractional values (0.1 etc)
|
||||
* `elapsed` is in seconds, and supports fractional values (0.1 etc)
|
||||
* will trigger the node's `on_timer` function after `(timeout - elapsed)` seconds
|
||||
* will trigger the node's `on_timer` function after `(timeout - elapsed)`
|
||||
seconds.
|
||||
* `start(timeout)`
|
||||
* start a timer
|
||||
* equivalent to `set(timeout,0)`
|
||||
@ -3803,7 +3839,8 @@ Can be gotten via `minetest.get_node_timer(pos)`.
|
||||
* `get_timeout()`: returns current timeout in seconds
|
||||
* if `timeout` equals `0`, timer is inactive
|
||||
* `get_elapsed()`: returns current elapsed time in seconds
|
||||
* the node's `on_timer` function will be called after `(timeout - elapsed)` seconds
|
||||
* the node's `on_timer` function will be called after `(timeout - elapsed)`
|
||||
seconds.
|
||||
* `is_started()`: returns boolean state of timer
|
||||
* returns `true` if timer is started, otherwise `false`
|
||||
|
||||
@ -3826,10 +3863,12 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `get_hp()`: returns number of hitpoints (2 * number of hearts)
|
||||
* `set_hp(hp)`: set number of hitpoints (2 * number of hearts)
|
||||
* `get_inventory()`: returns an `InvRef`
|
||||
* `get_wield_list()`: returns the name of the inventory list the wielded item is in
|
||||
* `get_wield_list()`: returns the name of the inventory list the wielded item
|
||||
is in.
|
||||
* `get_wield_index()`: returns the index of the wielded item
|
||||
* `get_wielded_item()`: returns an `ItemStack`
|
||||
* `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful
|
||||
* `set_wielded_item(item)`: replaces the wielded item, returns `true` if
|
||||
successful.
|
||||
* `set_armor_groups({group1=rating, group2=rating, ...})`
|
||||
* `get_armor_groups()`: returns a table with the armor group ratings
|
||||
* `set_animation(frame_range, frame_speed, frame_blend, frame_loop)`
|
||||
@ -3837,14 +3876,16 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `frame_speed`: number, default: `15.0`
|
||||
* `frame_blend`: number, default: `0.0`
|
||||
* `frame_loop`: boolean, default: `true`
|
||||
* `get_animation()`: returns `range`, `frame_speed`, `frame_blend` and `frame_loop`
|
||||
* `get_animation()`: returns `range`, `frame_speed`, `frame_blend` and
|
||||
`frame_loop`.
|
||||
* `set_animation_frame_speed(frame_speed)`
|
||||
* `frame_speed`: number, default: `15.0`
|
||||
* `set_attach(parent, bone, position, rotation)`
|
||||
* `bone`: string
|
||||
* `position`: `{x=num, y=num, z=num}` (relative)
|
||||
* `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees
|
||||
* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't attached
|
||||
* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't
|
||||
attached.
|
||||
* `set_detach()`
|
||||
* `set_bone_position(bone, position, rotation)`
|
||||
* `bone`: string
|
||||
@ -3897,19 +3938,26 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
table {x, y, z} representing the player's instantaneous velocity in nodes/s
|
||||
* `get_look_dir()`: get camera direction as a unit vector
|
||||
* `get_look_vertical()`: pitch in radians
|
||||
* Angle ranges between -pi/2 and pi/2, which are straight up and down respectively.
|
||||
* Angle ranges between -pi/2 and pi/2, which are straight up and down
|
||||
respectively.
|
||||
* `get_look_horizontal()`: yaw in radians
|
||||
* Angle is counter-clockwise from the +z direction.
|
||||
* `set_look_vertical(radians)`: sets look pitch
|
||||
* radians - Angle from looking forward, where positive is downwards.
|
||||
* `set_look_horizontal(radians)`: sets look yaw
|
||||
* radians - Angle from the +z direction, where positive is counter-clockwise.
|
||||
* `get_look_pitch()`: pitch in radians - Deprecated as broken. Use `get_look_vertical`.
|
||||
* Angle ranges between -pi/2 and pi/2, which are straight down and up respectively.
|
||||
* `get_look_yaw()`: yaw in radians - Deprecated as broken. Use `get_look_horizontal`.
|
||||
* radians - Angle from the +z direction, where positive is
|
||||
counter-clockwise.
|
||||
* `get_look_pitch()`: pitch in radians - Deprecated as broken. Use
|
||||
`get_look_vertical`.
|
||||
* Angle ranges between -pi/2 and pi/2, which are straight down and up
|
||||
respectively.
|
||||
* `get_look_yaw()`: yaw in radians - Deprecated as broken. Use
|
||||
`get_look_horizontal`.
|
||||
* Angle is counter-clockwise from the +x direction.
|
||||
* `set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`.
|
||||
* `set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`.
|
||||
* `set_look_pitch(radians)`: sets look pitch - Deprecated. Use
|
||||
`set_look_vertical`.
|
||||
* `set_look_yaw(radians)`: sets look yaw - Deprecated. Use
|
||||
`set_look_horizontal`.
|
||||
* `get_breath()`: returns players breath
|
||||
* `set_breath(value)`: sets players breath
|
||||
* values:
|
||||
@ -3918,7 +3966,8 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* See Object Properties for more information
|
||||
* `set_attribute(attribute, value)`:
|
||||
* Sets an extra attribute with value on player.
|
||||
* `value` must be a string, or a number which will be converted to a string.
|
||||
* `value` must be a string, or a number which will be converted to a
|
||||
string.
|
||||
* If `value` is `nil`, remove attribute from player.
|
||||
* `get_attribute(attribute)`:
|
||||
* Returns value (a string) for extra attribute.
|
||||
@ -3929,10 +3978,11 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `get_inventory_formspec()`: returns a formspec string
|
||||
* `get_player_control()`: returns table with player pressed keys
|
||||
* The table consists of fields with boolean value representing the pressed
|
||||
keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down and up
|
||||
keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up.
|
||||
* example: `{jump=false, right=true, left=false, LMB=false, RMB=false,
|
||||
sneak=true, aux1=false, down=false, up=false}`
|
||||
* `get_player_control_bits()`: returns integer with bit packed player pressed keys
|
||||
* `get_player_control_bits()`: returns integer with bit packed player pressed
|
||||
keys.
|
||||
* bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak,
|
||||
7/LMB, 8/RMB
|
||||
* `set_physics_override(override_table)`
|
||||
@ -3950,16 +4000,19 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID
|
||||
number on success
|
||||
* `hud_remove(id)`: remove the HUD element of the specified id
|
||||
* `hud_change(id, stat, value)`: change a value of a previously added HUD element
|
||||
* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
|
||||
* `hud_change(id, stat, value)`: change a value of a previously added HUD
|
||||
element.
|
||||
* element `stat` values:
|
||||
`position`, `name`, `scale`, `text`, `number`, `item`, `dir`
|
||||
* `hud_get(id)`: gets the HUD element definition structure of the specified ID
|
||||
* `hud_set_flags(flags)`: sets specified HUD flags to `true`/`false`
|
||||
* `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem`, `breathbar`,
|
||||
`minimap`, `minimap_radar`
|
||||
* pass a table containing a `true`/`false` value of each flag to be set or unset
|
||||
* `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem`,
|
||||
`breathbar`, `minimap`, `minimap_radar`
|
||||
* pass a table containing a `true`/`false` value of each flag to be set or
|
||||
unset.
|
||||
* if a flag equals `nil`, the flag is not modified
|
||||
* note that setting `minimap` modifies the client's permission to view the minimap -
|
||||
* the client may locally elect to not view the minimap
|
||||
* note that setting `minimap` modifies the client's permission to view the
|
||||
minimap - the client may locally elect to not view the minimap.
|
||||
* minimap `radar` is only usable when `minimap` is true
|
||||
* `hud_get_flags()`: returns a table containing status of hud flags
|
||||
* returns `{hotbar=true, healthbar=true, crosshair=true, wielditem=true,
|
||||
@ -3985,15 +4038,20 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `set_clouds(parameters)`: set cloud parameters
|
||||
* `parameters` is a table with the following optional fields:
|
||||
* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
|
||||
* `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`)
|
||||
* `color`: basic cloud color with alpha channel, ColorSpec
|
||||
(default `#fff0f0e5`).
|
||||
* `ambient`: cloud color lower bound, use for a "glow at night" effect.
|
||||
ColorSpec (alpha ignored, default `#000000`)
|
||||
* `height`: cloud height, i.e. y of cloud base (default per conf, usually `120`)
|
||||
* `height`: cloud height, i.e. y of cloud base (default per conf,
|
||||
usually `120`)
|
||||
* `thickness`: cloud thickness in nodes (default `16`)
|
||||
* `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, z=-2}`)
|
||||
* `get_clouds()`: returns a table with the current cloud parameters as in `set_clouds`
|
||||
* `speed`: 2D cloud speed + direction in nodes per second
|
||||
(default `{x=0, z=-2}`).
|
||||
* `get_clouds()`: returns a table with the current cloud parameters as in
|
||||
`set_clouds`.
|
||||
* `override_day_night_ratio(ratio or nil)`
|
||||
* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount
|
||||
* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific
|
||||
amount.
|
||||
* `nil`: Disables override, defaulting to sunlight based on day-night cycle
|
||||
* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
|
||||
* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`:
|
||||
@ -4004,8 +4062,10 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
{x=189, y=198}, -- < dig animation key frames
|
||||
{x=200, y=219}, -- < walk+dig animation key frames
|
||||
frame_speed=30): -- < animation frame speed
|
||||
* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and `frame_speed`
|
||||
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
|
||||
* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and
|
||||
`frame_speed`.
|
||||
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for
|
||||
camera per player.
|
||||
* in first person view
|
||||
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
|
||||
* `get_eye_offset()`: returns `offset_first` and `offset_third`
|
||||
@ -4026,60 +4086,81 @@ An `InvRef` is a reference to an inventory.
|
||||
* `set_list(listname, list)`: set full list (size will not change)
|
||||
* `get_lists()`: returns list of inventory lists
|
||||
* `set_lists(lists)`: sets inventory lists (size will not change)
|
||||
* `add_item(listname, stack)`: add item somewhere in list, returns leftover `ItemStack`
|
||||
* `add_item(listname, stack)`: add item somewhere in list, returns leftover
|
||||
`ItemStack`.
|
||||
* `room_for_item(listname, stack):` returns `true` if the stack of items
|
||||
can be fully added to the list
|
||||
* `contains_item(listname, stack, [match_meta])`: returns `true` if
|
||||
the stack of items can be fully taken from the list.
|
||||
If `match_meta` is false, only the items' names are compared (default: `false`).
|
||||
* `remove_item(listname, stack)`: take as many items as specified from the list,
|
||||
returns the items that were actually removed (as an `ItemStack`) -- note that
|
||||
any item metadata is ignored, so attempting to remove a specific unique
|
||||
item this way will likely remove the wrong one -- to do that use `set_stack`
|
||||
with an empty `ItemStack`
|
||||
* `get_location()`: returns a location compatible to `minetest.get_inventory(location)`
|
||||
If `match_meta` is false, only the items' names are compared
|
||||
(default: `false`).
|
||||
* `remove_item(listname, stack)`: take as many items as specified from the
|
||||
list, returns the items that were actually removed (as an `ItemStack`)
|
||||
-- note that any item metadata is ignored, so attempting to remove a specific
|
||||
unique item this way will likely remove the wrong one -- to do that use
|
||||
`set_stack` with an empty `ItemStack`.
|
||||
* `get_location()`: returns a location compatible to
|
||||
`minetest.get_inventory(location)`.
|
||||
* returns `{type="undefined"}` in case location is not known
|
||||
|
||||
### `AreaStore`
|
||||
A fast access data structure to store areas, and find areas near a given position or area.
|
||||
A fast access data structure to store areas, and find areas near a given
|
||||
position or area.
|
||||
Every area has a `data` string attribute to store additional information.
|
||||
You can create an empty `AreaStore` by calling `AreaStore()`, or `AreaStore(type_name)`.
|
||||
If you chose the parameter-less constructor, a fast implementation will be automatically
|
||||
chosen for you.
|
||||
You can create an empty `AreaStore` by calling `AreaStore()`, or
|
||||
`AreaStore(type_name)`.
|
||||
If you chose the parameter-less constructor, a fast implementation will be
|
||||
automatically chosen for you.
|
||||
|
||||
#### Methods
|
||||
* `get_area(id, include_borders, include_data)`: returns the area with the id `id`.
|
||||
(optional) Boolean values `include_borders` and `include_data` control what's copied.
|
||||
* `get_area(id, include_borders, include_data)`: returns the area with the id
|
||||
`id`.
|
||||
(optional) Boolean values `include_borders` and `include_data` control what's
|
||||
copied.
|
||||
Returns nil if specified area id does not exist.
|
||||
* `get_areas_for_pos(pos, include_borders, include_data)`: returns all areas that contain
|
||||
the position `pos`. (optional) Boolean values `include_borders` and `include_data` control
|
||||
what's copied.
|
||||
* `get_areas_for_pos(pos, include_borders, include_data)`: returns all areas
|
||||
that contain the position `pos`.
|
||||
(optional) Boolean values `include_borders` and `include_data` control what's
|
||||
copied.
|
||||
* `get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)`:
|
||||
returns all areas that contain all nodes inside the area specified by `edge1` and `edge2` (inclusive).
|
||||
If `accept_overlap` is true, also areas are returned that have nodes in common with the specified area.
|
||||
(optional) Boolean values `include_borders` and `include_data` control what's copied.
|
||||
* `insert_area(edge1, edge2, data, [id])`: inserts an area into the store. Returns the new area's ID,
|
||||
or nil if the insertion failed. The (inclusive) positions `edge1` and `edge2` describe the area.
|
||||
`data` is a string stored with the area. If passed, `id` will be used as the internal area ID,
|
||||
it must be a unique number between 0 and 2^32-2. If you use the `id` parameter you must always use it,
|
||||
or insertions are likely to fail due to conflicts.
|
||||
* `reserve(count)`: reserves resources for at most `count` many contained areas.
|
||||
returns all areas that contain all nodes inside the area specified by `edge1`
|
||||
and `edge2` (inclusive).
|
||||
If `accept_overlap` is true, also areas are returned that have nodes in
|
||||
common with the specified area.
|
||||
(optional) Boolean values `include_borders` and `include_data` control what's
|
||||
copied.
|
||||
* `insert_area(edge1, edge2, data, [id])`: inserts an area into the store.
|
||||
Returns the new area's ID, or nil if the insertion failed.
|
||||
The (inclusive) positions `edge1` and `edge2` describe the area.
|
||||
`data` is a string stored with the area. If passed, `id` will be used as the
|
||||
internal area ID, it must be a unique number between 0 and 2^32-2. If you use
|
||||
the `id` parameter you must always use it, or insertions are likely to fail
|
||||
due to conflicts.
|
||||
* `reserve(count)`: reserves resources for at most `count` many contained
|
||||
areas.
|
||||
Only needed for efficiency, and only some implementations profit.
|
||||
* `remove_area(id)`: removes the area with the given id from the store, returns success.
|
||||
* `remove_area(id)`: removes the area with the given id from the store, returns
|
||||
success.
|
||||
* `set_cache_params(params)`: sets params for the included prefiltering cache.
|
||||
Calling invalidates the cache, so that its elements have to be newly generated.
|
||||
Calling invalidates the cache, so that its elements have to be newly
|
||||
generated.
|
||||
* `params`:
|
||||
{
|
||||
enabled = boolean, -- whether to enable, default true
|
||||
block_radius = number, -- the radius (in nodes) of the areas the cache generates
|
||||
prefiltered lists for, minimum 16, default 64
|
||||
limit = number, -- the cache's size, minimum 20, default 1000
|
||||
enabled = boolean, -- whether to enable, default true
|
||||
block_radius = number, -- the radius (in nodes) of the areas the cache
|
||||
generates prefiltered lists for, minimum 16,
|
||||
default 64.
|
||||
limit = number, -- the cache's size, minimum 20, default 1000
|
||||
}
|
||||
* `to_string()`: Experimental. Returns area store serialized as a (binary) string.
|
||||
* `to_file(filename)`: Experimental. Like `to_string()`, but writes the data to a file.
|
||||
* `from_string(str)`: Experimental. Deserializes string and loads it into the AreaStore.
|
||||
* `to_string()`: Experimental. Returns area store serialized as a (binary)
|
||||
string.
|
||||
* `to_file(filename)`: Experimental. Like `to_string()`, but writes the data to
|
||||
a file.
|
||||
* `from_string(str)`: Experimental. Deserializes string and loads it into the
|
||||
AreaStore.
|
||||
Returns success and, optionally, an error message.
|
||||
* `from_file(filename)`: Experimental. Like `from_string()`, but reads the data from a file.
|
||||
* `from_file(filename)`: Experimental. Like `from_string()`, but reads the data
|
||||
from a file.
|
||||
|
||||
### `ItemStack`
|
||||
An `ItemStack` is a stack of items.
|
||||
@ -4090,7 +4171,8 @@ an itemstring, a table or `nil`.
|
||||
#### Methods
|
||||
* `is_empty()`: returns `true` if stack is empty.
|
||||
* `get_name()`: returns item name (e.g. `"default:stone"`).
|
||||
* `set_name(item_name)`: returns a boolean indicating whether the item was cleared
|
||||
* `set_name(item_name)`: returns a boolean indicating whether the item was
|
||||
cleared.
|
||||
* `get_count()`: Returns number of items on the stack.
|
||||
* `set_count(count)`: returns a boolean indicating whether the item was cleared
|
||||
* `count`: number, unsigned 16 bit integer
|
||||
@ -4098,14 +4180,16 @@ an itemstring, a table or `nil`.
|
||||
* `set_wear(wear)`: returns boolean indicating whether item was cleared
|
||||
* `wear`: number, unsigned 16 bit integer
|
||||
* `get_meta()`: returns ItemStackMetaRef. See section for more details
|
||||
* `get_metadata()`: (DEPRECATED) Returns metadata (a string attached to an item stack).
|
||||
* `get_metadata()`: (DEPRECATED) Returns metadata (a string attached to an item
|
||||
stack).
|
||||
* `set_metadata(metadata)`: (DEPRECATED) Returns true.
|
||||
* `clear()`: removes all items from the stack, making it empty.
|
||||
* `replace(item)`: replace the contents of this stack.
|
||||
* `item` can also be an itemstring or table.
|
||||
* `to_string()`: returns the stack in itemstring form.
|
||||
* `to_table()`: returns the stack in Lua table form.
|
||||
* `get_stack_max()`: returns the maximum size of the stack (depends on the item).
|
||||
* `get_stack_max()`: returns the maximum size of the stack (depends on the
|
||||
item).
|
||||
* `get_free_space()`: returns `get_stack_max() - get_count()`.
|
||||
* `is_known()`: returns `true` if the item name refers to a defined item type.
|
||||
* `get_definition()`: returns the item definition table.
|
||||
@ -4139,14 +4223,16 @@ It can be created via `PseudoRandom(seed)`.
|
||||
|
||||
### `PcgRandom`
|
||||
A 32-bit pseudorandom number generator.
|
||||
Uses PCG32, an algorithm of the permuted congruential generator family, offering very strong randomness.
|
||||
Uses PCG32, an algorithm of the permuted congruential generator family,
|
||||
offering very strong randomness.
|
||||
|
||||
It can be created via `PcgRandom(seed)` or `PcgRandom(seed, sequence)`.
|
||||
|
||||
#### Methods
|
||||
* `next()`: return next integer random number [`-2147483648`...`2147483647`]
|
||||
* `next(min, max)`: return next integer random number [`min`...`max`]
|
||||
* `rand_normal_dist(min, max, num_trials=6)`: return normally distributed random number [`min`...`max`]
|
||||
* `rand_normal_dist(min, max, num_trials=6)`: return normally distributed
|
||||
random number [`min`...`max`].
|
||||
* This is only a rough approximation of a normal distribution with:
|
||||
* `mean = (max - min) / 2`, and
|
||||
* `variance = (((max - min + 1) ^ 2) - 1) / (12 * num_trials)`
|
||||
@ -4155,11 +4241,12 @@ It can be created via `PcgRandom(seed)` or `PcgRandom(seed, sequence)`.
|
||||
### `SecureRandom`
|
||||
Interface for the operating system's crypto-secure PRNG.
|
||||
|
||||
It can be created via `SecureRandom()`. The constructor returns nil if a secure random device cannot be
|
||||
be found on the system.
|
||||
It can be created via `SecureRandom()`. The constructor returns nil if a
|
||||
secure random device cannot be found on the system.
|
||||
|
||||
#### Methods
|
||||
* `next_bytes([count])`: return next `count` (default 1, capped at 2048) many random bytes, as a string.
|
||||
* `next_bytes([count])`: return next `count` (default 1, capped at 2048) many
|
||||
random bytes, as a string.
|
||||
|
||||
### `PerlinNoise`
|
||||
A perlin noise generator.
|
||||
@ -4178,32 +4265,37 @@ A fast, bulk perlin noise generator.
|
||||
It can be created via `PerlinNoiseMap(noiseparams, size)` or
|
||||
`minetest.get_perlin_map(noiseparams, size)`.
|
||||
|
||||
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
|
||||
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
|
||||
for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
|
||||
`nil` is returned).
|
||||
|
||||
For each of the functions with an optional `buffer` parameter: If `buffer` is not
|
||||
nil, this table will be used to store the result instead of creating a new table.
|
||||
|
||||
For each of the functions with an optional `buffer` parameter: If `buffer` is
|
||||
not nil, this table will be used to store the result instead of creating a new
|
||||
table.
|
||||
|
||||
#### Methods
|
||||
* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
|
||||
with values starting at `pos={x=,y=}`
|
||||
* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
|
||||
of 3D noise with values starting at `pos={x=,y=,z=}`
|
||||
* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
|
||||
with values starting at `pos={x=,y=}`
|
||||
* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>`
|
||||
3D array of 3D noise with values starting at `pos={x=,y=,z=}`.
|
||||
* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element
|
||||
array of 2D noise with values starting at `pos={x=,y=}`
|
||||
* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
|
||||
* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
|
||||
* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
|
||||
* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
|
||||
most recently computed noise results. The result slice begins at coordinates `slice_offset` and
|
||||
takes a chunk of `slice_size`.
|
||||
E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20:
|
||||
* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result
|
||||
is stored internally.
|
||||
* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result
|
||||
is stored internally.
|
||||
* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array,
|
||||
returns a slice of the most recently computed noise results. The result slice
|
||||
begins at coordinates `slice_offset` and takes a chunk of `slice_size`.
|
||||
E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer
|
||||
offset y = 20:
|
||||
`noisevals = noise:get_map_slice({y=20}, {y=2})`
|
||||
It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to
|
||||
the starting position of the most recently calculated noise.
|
||||
To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000:
|
||||
It is important to note that `slice_offset` offset coordinates begin at 1,
|
||||
and are relative to the starting position of the most recently calculated
|
||||
noise.
|
||||
To grab a single vertical column of noise starting at map coordinates
|
||||
x = 1023, y=1000, z = 1000:
|
||||
`noise:calc_3d_map({x=1000, y=1000, z=1000})`
|
||||
`noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user