Fix light issue in 6d facedir.

This commit is contained in:
RealBadAngel 2013-07-21 13:53:03 +02:00
parent 46d1d70e4c
commit 0850d3fcf8

@ -460,7 +460,9 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f vertex_pos[4];
v3s16 vertex_dirs[4];
getNodeVertexDirs(dir, vertex_dirs);
v3s16 t;
u16 t1;
switch (tile.rotation)
{
case 0:
@ -471,6 +473,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[3] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[1];
vertex_dirs[1] = t;
t1=li0;
li0=li3;
li3=li2;
li2=li1;
li1=t1;
break;
case 2: //R180
t = vertex_dirs[0];
@ -479,6 +486,12 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
t = vertex_dirs[1];
vertex_dirs[1] = vertex_dirs[3];
vertex_dirs[3] = t;
t1 = li0;
li0 = li2;
li2 = t1;
t1 = li1;
li1 = li3;
li3 = t1;
break;
case 3: //R270
t = vertex_dirs[0];
@ -486,6 +499,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[1] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[3];
vertex_dirs[3] = t;
t1 = li0;
li0 = li1;
li1 = li2;
li2 = li3;
li3 = t1;
break;
case 4: //FXR90
t = vertex_dirs[0];
@ -493,6 +511,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[3] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[1];
vertex_dirs[1] = t;
t1 = li0;
li0 = li3;
li3 = li2;
li2 = li1;
li1 = t1;
y0 += h;
h *= -1;
break;
@ -502,6 +525,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[1] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[3];
vertex_dirs[3] = t;
t1 = li0;
li0 = li1;
li1 = li2;
li2 = li3;
li3 = t1;
y0 += h;
h *= -1;
break;
@ -511,6 +539,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[3] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[1];
vertex_dirs[1] = t;
t1 = li0;
li0 = li3;
li3 = li2;
li2 = li1;
li1 = t1;
x0 += w;
w *= -1;
break;
@ -520,6 +553,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[1] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[3];
vertex_dirs[3] = t;
t1 = li0;
li0 = li1;
li1 = li2;
li2 = li3;
li3 = t1;
x0 += w;
w *= -1;
break;
@ -534,6 +572,7 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
default:
break;
}
for(u16 i=0; i<4; i++)
{
vertex_pos[i] = v3f(
@ -551,7 +590,7 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_pos[i] += pos;
}
f32 abs_scale = 1.;
f32 abs_scale = 1.0;
if (scale.X < 0.999 || scale.X > 1.001) abs_scale = scale.X;
else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y;
else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z;
@ -574,7 +613,6 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
core::vector2d<f32>(x0+w*abs_scale, y0));
face.tile = tile;
dest.push_back(face);
}