forked from Mirrorlandia_minetest/minetest
Mapblock mesh: Eliminate meshgen lags
This commit is contained in:
parent
7ea40e45b1
commit
08517244f7
@ -1425,7 +1425,6 @@ void MeshCollector::append(const TileSpec &tile,
|
||||
u32 vertex_count;
|
||||
if (m_use_tangent_vertices) {
|
||||
vertex_count = p->tangent_vertices.size();
|
||||
p->tangent_vertices.reserve(vertex_count + numVertices);
|
||||
for (u32 i = 0; i < numVertices; i++) {
|
||||
video::S3DVertexTangents vert(vertices[i].Pos, vertices[i].Normal,
|
||||
vertices[i].Color, vertices[i].TCoords);
|
||||
@ -1433,7 +1432,6 @@ void MeshCollector::append(const TileSpec &tile,
|
||||
}
|
||||
} else {
|
||||
vertex_count = p->vertices.size();
|
||||
p->vertices.reserve(vertex_count + numVertices);
|
||||
for (u32 i = 0; i < numVertices; i++) {
|
||||
video::S3DVertex vert(vertices[i].Pos, vertices[i].Normal,
|
||||
vertices[i].Color, vertices[i].TCoords);
|
||||
@ -1441,7 +1439,6 @@ void MeshCollector::append(const TileSpec &tile,
|
||||
}
|
||||
}
|
||||
|
||||
p->indices.reserve(p->indices.size() + numIndices);
|
||||
for (u32 i = 0; i < numIndices; i++) {
|
||||
u32 j = indices[i] + vertex_count;
|
||||
p->indices.push_back(j);
|
||||
@ -1484,7 +1481,6 @@ void MeshCollector::append(const TileSpec &tile,
|
||||
u32 vertex_count;
|
||||
if (m_use_tangent_vertices) {
|
||||
vertex_count = p->tangent_vertices.size();
|
||||
p->tangent_vertices.reserve(vertex_count + numVertices);
|
||||
for (u32 i = 0; i < numVertices; i++) {
|
||||
video::S3DVertexTangents vert(vertices[i].Pos + pos,
|
||||
vertices[i].Normal, c, vertices[i].TCoords);
|
||||
@ -1492,7 +1488,6 @@ void MeshCollector::append(const TileSpec &tile,
|
||||
}
|
||||
} else {
|
||||
vertex_count = p->vertices.size();
|
||||
p->vertices.reserve(vertex_count + numVertices);
|
||||
for (u32 i = 0; i < numVertices; i++) {
|
||||
video::S3DVertex vert(vertices[i].Pos + pos,
|
||||
vertices[i].Normal, c, vertices[i].TCoords);
|
||||
@ -1500,7 +1495,6 @@ void MeshCollector::append(const TileSpec &tile,
|
||||
}
|
||||
}
|
||||
|
||||
p->indices.reserve(p->indices.size() + numIndices);
|
||||
for (u32 i = 0; i < numIndices; i++) {
|
||||
u32 j = indices[i] + vertex_count;
|
||||
p->indices.push_back(j);
|
||||
|
Loading…
Reference in New Issue
Block a user