Mapblock mesh: Eliminate meshgen lags

This commit is contained in:
RealBadAngel 2016-02-16 03:51:57 +01:00 committed by paramat
parent 7ea40e45b1
commit 08517244f7

@ -1425,7 +1425,6 @@ void MeshCollector::append(const TileSpec &tile,
u32 vertex_count;
if (m_use_tangent_vertices) {
vertex_count = p->tangent_vertices.size();
p->tangent_vertices.reserve(vertex_count + numVertices);
for (u32 i = 0; i < numVertices; i++) {
video::S3DVertexTangents vert(vertices[i].Pos, vertices[i].Normal,
vertices[i].Color, vertices[i].TCoords);
@ -1433,7 +1432,6 @@ void MeshCollector::append(const TileSpec &tile,
}
} else {
vertex_count = p->vertices.size();
p->vertices.reserve(vertex_count + numVertices);
for (u32 i = 0; i < numVertices; i++) {
video::S3DVertex vert(vertices[i].Pos, vertices[i].Normal,
vertices[i].Color, vertices[i].TCoords);
@ -1441,7 +1439,6 @@ void MeshCollector::append(const TileSpec &tile,
}
}
p->indices.reserve(p->indices.size() + numIndices);
for (u32 i = 0; i < numIndices; i++) {
u32 j = indices[i] + vertex_count;
p->indices.push_back(j);
@ -1484,7 +1481,6 @@ void MeshCollector::append(const TileSpec &tile,
u32 vertex_count;
if (m_use_tangent_vertices) {
vertex_count = p->tangent_vertices.size();
p->tangent_vertices.reserve(vertex_count + numVertices);
for (u32 i = 0; i < numVertices; i++) {
video::S3DVertexTangents vert(vertices[i].Pos + pos,
vertices[i].Normal, c, vertices[i].TCoords);
@ -1492,7 +1488,6 @@ void MeshCollector::append(const TileSpec &tile,
}
} else {
vertex_count = p->vertices.size();
p->vertices.reserve(vertex_count + numVertices);
for (u32 i = 0; i < numVertices; i++) {
video::S3DVertex vert(vertices[i].Pos + pos,
vertices[i].Normal, c, vertices[i].TCoords);
@ -1500,7 +1495,6 @@ void MeshCollector::append(const TileSpec &tile,
}
}
p->indices.reserve(p->indices.size() + numIndices);
for (u32 i = 0; i < numIndices; i++) {
u32 j = indices[i] + vertex_count;
p->indices.push_back(j);