[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)

* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
This commit is contained in:
Loïc Blot 2017-03-17 07:48:29 +01:00 committed by GitHub
parent b52f3005c3
commit 0891975ad6
13 changed files with 67 additions and 25 deletions

@ -64,6 +64,15 @@ core.after(2, function()
preview_minimap() preview_minimap()
modstorage:set_string("current_mod", modname) modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod")) print(modstorage:get_string("current_mod"))
print("[PREVIEW] Day count: " .. core.get_day_count() ..
" time of day " .. core.get_timeofday())
print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
{"group:tree", "default:dirt", "default:stone"})))
end) end)
core.register_on_dignode(function(pos, node) core.register_on_dignode(function(pos, node)

@ -268,6 +268,7 @@ Client::Client(
m_modding_enabled = g_settings->getBool("enable_client_modding"); m_modding_enabled = g_settings->getBool("enable_client_modding");
m_script = new ClientScripting(this); m_script = new ClientScripting(this);
m_env.setScript(m_script); m_env.setScript(m_script);
m_script->setEnv(&m_env);
} }
void Client::initMods() void Client::initMods()

@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
ITextureSource *texturesource, Client *client, ITextureSource *texturesource, Client *client,
IrrlichtDevice *irr): IrrlichtDevice *irr):
Environment(client),
m_map(map), m_map(map),
m_local_player(NULL), m_local_player(NULL),
m_smgr(smgr), m_smgr(smgr),

@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "daynightratio.h" #include "daynightratio.h"
#include "emerge.h" #include "emerge.h"
Environment::Environment(): Environment::Environment(IGameDef *gamedef):
m_time_of_day_speed(0), m_time_of_day_speed(0),
m_time_of_day(9000), m_time_of_day(9000),
m_time_of_day_f(9000./24000), m_time_of_day_f(9000./24000),
m_time_conversion_skew(0.0f), m_time_conversion_skew(0.0f),
m_enable_day_night_ratio_override(false), m_enable_day_night_ratio_override(false),
m_day_night_ratio_override(0.0f) m_day_night_ratio_override(0.0f),
m_gamedef(gamedef)
{ {
m_cache_enable_shaders = g_settings->getBool("enable_shaders"); m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval"); m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");

@ -40,13 +40,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "threading/atomic.h" #include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode #include "network/networkprotocol.h" // for AccessDeniedCode
class IGameDef;
class Map; class Map;
class Environment class Environment
{ {
public: public:
// Environment will delete the map passed to the constructor // Environment will delete the map passed to the constructor
Environment(); Environment(IGameDef *gamedef);
virtual ~Environment(); virtual ~Environment();
/* /*
@ -77,6 +78,7 @@ public:
// counter used internally when triggering ABMs // counter used internally when triggering ABMs
u32 m_added_objects; u32 m_added_objects;
IGameDef* getGameDef() { return m_gamedef; }
protected: protected:
GenericAtomic<float> m_time_of_day_speed; GenericAtomic<float> m_time_of_day_speed;
@ -114,6 +116,7 @@ protected:
float m_cache_abm_interval; float m_cache_abm_interval;
float m_cache_nodetimer_interval; float m_cache_nodetimer_interval;
IGameDef *m_gamedef;
private: private:
Mutex m_time_lock; Mutex m_time_lock;

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h" #include "client.h"
#include "cpp_api/s_internal.h" #include "cpp_api/s_internal.h"
#include "lua_api/l_client.h" #include "lua_api/l_client.h"
#include "lua_api/l_env.h"
#include "lua_api/l_minimap.h" #include "lua_api/l_minimap.h"
#include "lua_api/l_storage.h" #include "lua_api/l_storage.h"
#include "lua_api/l_sound.h" #include "lua_api/l_sound.h"
@ -62,6 +63,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
ModApiClient::Initialize(L, top); ModApiClient::Initialize(L, top);
ModApiSound::Initialize(L, top); ModApiSound::Initialize(L, top);
ModApiStorage::Initialize(L, top); ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
LuaItemStack::Register(L); LuaItemStack::Register(L);
StorageRef::Register(L); StorageRef::Register(L);

@ -177,3 +177,8 @@ bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
bool blocked = lua_toboolean(L, -1); bool blocked = lua_toboolean(L, -1);
return blocked; return blocked;
} }
void ScriptApiClient::setEnv(ClientEnvironment *env)
{
ScriptApiBase::setEnv(env);
}

@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cstdint> #include <cstdint>
#endif #endif
class ClientEnvironment;
class ScriptApiClient: virtual public ScriptApiBase class ScriptApiClient: virtual public ScriptApiBase
{ {
public: public:
@ -47,5 +49,7 @@ public:
bool on_dignode(v3s16 p, MapNode node); bool on_dignode(v3s16 p, MapNode node);
bool on_punchnode(v3s16 p, MapNode node); bool on_punchnode(v3s16 p, MapNode node);
void setEnv(ClientEnvironment *env);
}; };
#endif #endif

@ -347,7 +347,10 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L) int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{ {
GET_ENV_PTR; Environment *env = getEnv(L);
if (!env) {
return 0;
}
v3s16 pos = read_v3s16(L, 1); v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos); MapNode n = env->getMap().getNodeNoEx(pos);
@ -359,7 +362,10 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L) int ModApiEnvMod::l_get_node_level(lua_State *L)
{ {
GET_ENV_PTR; Environment *env = getEnv(L);
if (!env) {
return 0;
}
v3s16 pos = read_v3s16(L, 1); v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNodeNoEx(pos); MapNode n = env->getMap().getNodeNoEx(pos);
@ -558,11 +564,14 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
// get_timeofday() -> 0...1 // get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L) int ModApiEnvMod::l_get_timeofday(lua_State *L)
{ {
GET_ENV_PTR; Environment *env = getEnv(L);
if (!env) {
return 0;
}
// Do it // Do it
int timeofday_mh = env->getTimeOfDay(); int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0; float timeofday_f = (float)timeofday_mh / 24000.0f;
lua_pushnumber(L, timeofday_f); lua_pushnumber(L, timeofday_f);
return 1; return 1;
} }
@ -570,7 +579,10 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
// get_day_count() -> int // get_day_count() -> int
int ModApiEnvMod::l_get_day_count(lua_State *L) int ModApiEnvMod::l_get_day_count(lua_State *L)
{ {
GET_ENV_PTR; Environment *env = getEnv(L);
if (!env) {
return 0;
}
lua_pushnumber(L, env->getDayCount()); lua_pushnumber(L, env->getDayCount());
return 1; return 1;
@ -591,9 +603,12 @@ int ModApiEnvMod::l_get_gametime(lua_State *L)
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L) int ModApiEnvMod::l_find_node_near(lua_State *L)
{ {
GET_ENV_PTR; Environment *env = getEnv(L);
if (!env) {
return 0;
}
INodeDefManager *ndef = getServer(L)->ndef(); INodeDefManager *ndef = getGameDef(L)->ndef();
v3s16 pos = read_v3s16(L, 1); v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2); int radius = luaL_checkinteger(L, 2);
std::set<content_t> filter; std::set<content_t> filter;
@ -1087,3 +1102,12 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
API_FCT(forceload_block); API_FCT(forceload_block);
API_FCT(forceload_free_block); API_FCT(forceload_free_block);
} }
void ModApiEnvMod::InitializeClient(lua_State *L, int top)
{
API_FCT(get_timeofday);
API_FCT(get_day_count);
API_FCT(get_node_max_level);
API_FCT(get_node_level);
API_FCT(find_node_near);
}

@ -173,6 +173,7 @@ private:
public: public:
static void Initialize(lua_State *L, int top); static void Initialize(lua_State *L, int top);
static void InitializeClient(lua_State *L, int top);
static struct EnumString es_ClearObjectsMode[]; static struct EnumString es_ClearObjectsMode[];
}; };

@ -37,16 +37,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MAP_LOCK_REQUIRED #define MAP_LOCK_REQUIRED
#define NO_MAP_LOCK_REQUIRED #define NO_MAP_LOCK_REQUIRED
/*
#if (defined(WIN32) || defined(_WIN32_WCE))
#define NO_MAP_LOCK_REQUIRED
#else
#include "profiler.h"
#define NO_MAP_LOCK_REQUIRED \
ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
#endif
*/
#define GET_ENV_PTR_NO_MAP_LOCK \ #define GET_ENV_PTR_NO_MAP_LOCK \
ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \ ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \
if (env == NULL) \ if (env == NULL) \

@ -354,6 +354,7 @@ void ActiveBlockList::update(std::vector<v3s16> &active_positions,
ServerEnvironment::ServerEnvironment(ServerMap *map, ServerEnvironment::ServerEnvironment(ServerMap *map,
ServerScripting *scriptIface, Server *server, ServerScripting *scriptIface, Server *server,
const std::string &path_world): const std::string &path_world):
Environment(server),
m_map(map), m_map(map),
m_script(scriptIface), m_script(scriptIface),
m_server(server), m_server(server),

@ -320,7 +320,7 @@ public:
//check if there's a line of sight between two positions //check if there's a line of sight between two positions
bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL); bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
u32 getGameTime() { return m_game_time; } u32 getGameTime() const { return m_game_time; }
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
float getMaxLagEstimate() { return m_max_lag_estimate; } float getMaxLagEstimate() { return m_max_lag_estimate; }