Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)

This commit is contained in:
Perttu Ahola 2011-12-01 23:55:57 +02:00
parent af32240545
commit 08a10b8a6a
6 changed files with 7 additions and 480 deletions

@ -135,8 +135,6 @@
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# Player and object positions are sent at intervals specified by this
#objectdata_interval = 0.2
#active_object_send_range_blocks = 3
#active_block_range = 2
#max_simultaneous_block_sends_per_client = 2

@ -940,222 +940,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//infostream<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_PLAYERPOS)
{
infostream<<"Received deprecated TOCLIENT_PLAYERPOS"
<<std::endl;
/*u16 our_peer_id;
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
if(our_peer_id == PEER_ID_INEXISTENT){
infostream<<"TOCLIENT_PLAYERPOS cancelled: "
"we have no peer id"
<<std::endl;
return;
}*/
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 player_size = 2+12+12+4+4;
u32 player_count = (datasize-2) / player_size;
u32 start = 2;
for(u32 i=0; i<player_count; i++)
{
u16 peer_id = readU16(&data[start]);
Player *player = m_env.getPlayer(peer_id);
// Skip if player doesn't exist
if(player == NULL)
{
start += player_size;
continue;
}
// Skip if player is local player
if(player->isLocal())
{
start += player_size;
continue;
}
v3s32 ps = readV3S32(&data[start+2]);
v3s32 ss = readV3S32(&data[start+2+12]);
s32 pitch_i = readS32(&data[start+2+12+12]);
s32 yaw_i = readS32(&data[start+2+12+12+4]);
/*infostream<<"Client: got "
<<"pitch_i="<<pitch_i
<<" yaw_i="<<yaw_i<<std::endl;*/
f32 pitch = (f32)pitch_i / 100.0;
f32 yaw = (f32)yaw_i / 100.0;
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
/*infostream<<"Client: player "<<peer_id
<<" pitch="<<pitch
<<" yaw="<<yaw<<std::endl;*/
start += player_size;
}
} //envlock
}
else if(command == TOCLIENT_PLAYERINFO)
{
infostream<<"Client received DEPRECATED TOCLIENT_PLAYERINFO"<<std::endl;
#if 0
u16 our_peer_id;
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
if(our_peer_id == PEER_ID_INEXISTENT){
infostream<<"TOCLIENT_PLAYERINFO cancelled: "
"we have no peer id"
<<std::endl;
return;
}
//infostream<<"Client: Server reports players:"<<std::endl;
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 item_size = 2+PLAYERNAME_SIZE;
u32 player_count = (datasize-2) / item_size;
u32 start = 2;
// peer_ids
core::list<u16> players_alive;
for(u32 i=0; i<player_count; i++)
{
// Make sure the name ends in '\0'
data[start+2+20-1] = 0;
u16 peer_id = readU16(&data[start]);
players_alive.push_back(peer_id);
/*infostream<<"peer_id="<<peer_id
<<" name="<<((char*)&data[start+2])<<std::endl;*/
// Don't update the info of the local player
if(peer_id == our_peer_id)
{
start += item_size;
continue;
}
Player *player = m_env.getPlayer(peer_id);
// Create a player if it doesn't exist
if(player == NULL)
{
player = new RemotePlayer(this,
m_device->getSceneManager()->getRootSceneNode(),
m_device,
-1);
player->peer_id = peer_id;
m_env.addPlayer(player);
infostream<<"Client: Adding new player "
<<peer_id<<std::endl;
}
player->updateName((char*)&data[start+2]);
start += item_size;
}
/*
Remove those players from the environment that
weren't listed by the server.
*/
//infostream<<"Removing dead players"<<std::endl;
core::list<Player*> players = m_env.getPlayers();
core::list<Player*>::Iterator ip;
for(ip=players.begin(); ip!=players.end(); ip++)
{
// Ingore local player
if((*ip)->isLocal())
continue;
// Warn about a special case
if((*ip)->peer_id == 0)
{
infostream<<"Client: Removing "
"dead player with id=0"<<std::endl;
}
bool is_alive = false;
core::list<u16>::Iterator i;
for(i=players_alive.begin(); i!=players_alive.end(); i++)
{
if((*ip)->peer_id == *i)
{
is_alive = true;
break;
}
}
/*infostream<<"peer_id="<<((*ip)->peer_id)
<<" is_alive="<<is_alive<<std::endl;*/
if(is_alive)
continue;
infostream<<"Removing dead player "<<(*ip)->peer_id
<<std::endl;
m_env.removePlayer((*ip)->peer_id);
}
} //envlock
#endif
}
else if(command == TOCLIENT_SECTORMETA)
{
infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
#if 0
/*
[0] u16 command
[2] u8 sector count
[3...] v2s16 pos + sector metadata
*/
if(datasize < 3)
return;
//infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 buf[4];
is.read((char*)buf, 1);
u16 sector_count = readU8(buf);
//infostream<<"sector_count="<<sector_count<<std::endl;
for(u16 i=0; i<sector_count; i++)
{
// Read position
is.read((char*)buf, 4);
v2s16 pos = readV2S16(buf);
/*infostream<<"Client: deserializing sector at "
<<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
// Create sector
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
}
} //envlock
#endif
}
else if(command == TOCLIENT_INVENTORY)
{
if(datasize < 3)
@ -1190,73 +974,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//player->inventory.print(infostream);
}
}
//DEBUG
else if(command == TOCLIENT_OBJECTDATA)
{
// Strip command word and create a stringstream
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 buf[12];
/*
Read players
*/
is.read((char*)buf, 2);
u16 playercount = readU16(buf);
for(u16 i=0; i<playercount; i++)
{
is.read((char*)buf, 2);
u16 peer_id = readU16(buf);
is.read((char*)buf, 12);
v3s32 p_i = readV3S32(buf);
is.read((char*)buf, 12);
v3s32 s_i = readV3S32(buf);
is.read((char*)buf, 4);
s32 pitch_i = readS32(buf);
is.read((char*)buf, 4);
s32 yaw_i = readS32(buf);
Player *player = m_env.getPlayer(peer_id);
// Skip if player doesn't exist
if(player == NULL)
{
continue;
}
// Skip if player is local player
if(player->isLocal())
{
continue;
}
f32 pitch = (f32)pitch_i / 100.0;
f32 yaw = (f32)yaw_i / 100.0;
v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
}
/*
Read block objects
NOTE: Deprecated stuff
*/
// Read active block count
u16 blockcount = readU16(is);
if(blockcount != 0){
infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 "
"not supported"<<std::endl;
return;
}
}
else if(command == TOCLIENT_TIME_OF_DAY)
{
if(datasize < 4)

@ -35,9 +35,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Add TOSERVER_INTERACT
Obsolete TOSERVER_CLICK_ACTIVEOBJECT
Obsolete TOSERVER_GROUND_ACTION
PROTOCOL_VERSION 5:
Make players to be handled mostly as ActiveObjects
*/
#define PROTOCOL_VERSION 4
#define PROTOCOL_VERSION 5
#define PROTOCOL_ID 0x4f457403
@ -76,7 +78,7 @@ enum ToClientCommand
[N+2+12+12+4] s32 yaw*100
*/
TOCLIENT_PLAYERINFO = 0x24,
TOCLIENT_PLAYERINFO = 0x24, // Obsolete
/*
[0] u16 command
// Followed by an arbitary number of these:
@ -100,7 +102,7 @@ enum ToClientCommand
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA = 0x28,
TOCLIENT_OBJECTDATA = 0x28, // Obsolete
/*
Sent as unreliable.

@ -96,7 +96,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("objectdata_interval", "0.2");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");

@ -750,105 +750,6 @@ queue_full_break:
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
}
void RemoteClient::SendObjectData(
Server *server,
float dtime,
core::map<v3s16, bool> &stepped_blocks
)
{
DSTACK(__FUNCTION_NAME);
// Can't send anything without knowing version
if(serialization_version == SER_FMT_VER_INVALID)
{
infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
<<std::endl;
return;
}
/*
Send a TOCLIENT_OBJECTDATA packet.
Sent as unreliable.
u16 command
u16 number of player positions
for each player:
u16 peer_id
v3s32 position*100
v3s32 speed*100
s32 pitch*100
s32 yaw*100
u16 count of blocks
for each block:
block objects
*/
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_OBJECTDATA);
os.write((char*)buf, 2);
/*
Get and write player data
*/
// Get connected players
core::list<Player*> players = server->m_env->getPlayers(true);
// Write player count
u16 playercount = players.size();
writeU16(buf, playercount);
os.write((char*)buf, 2);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f pf = player->getPosition();
v3f sf = player->getSpeed();
v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch_i (player->getPitch() * 100);
s32 yaw_i (player->getYaw() * 100);
writeU16(buf, player->peer_id);
os.write((char*)buf, 2);
writeV3S32(buf, position_i);
os.write((char*)buf, 12);
writeV3S32(buf, speed_i);
os.write((char*)buf, 12);
writeS32(buf, pitch_i);
os.write((char*)buf, 4);
writeS32(buf, yaw_i);
os.write((char*)buf, 4);
}
/*
Get and write object data (dummy, for compatibility)
*/
// Write block count
writeU16(buf, 0);
os.write((char*)buf, 2);
/*
Send data
*/
//infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as unreliable
server->m_con.Send(peer_id, 0, data, false);
}
void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != NULL)
@ -1914,25 +1815,6 @@ void Server::AsyncRunStep()
}
/*
Send object positions
*/
{
float &counter = m_objectdata_timer;
counter += dtime;
if(counter >= g_settings->getFloat("objectdata_interval"))
{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
//ScopeProfiler sp(g_profiler, "Server: sending player positions");
SendObjectData(counter);
counter = 0.0;
}
}
/*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
@ -2286,7 +2168,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
SendTextures(peer_id);
// Send player info to all players
SendPlayerInfos();
//SendPlayerInfos();
// Send inventory to player
UpdateCrafting(peer_id);
@ -3953,64 +3835,6 @@ void Server::SendCraftItemDef(con::Connection &con, u16 peer_id,
Non-static send methods
*/
void Server::SendObjectData(float dtime)
{
DSTACK(__FUNCTION_NAME);
core::map<v3s16, bool> stepped_blocks;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == peer_id);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
client->SendObjectData(this, dtime, stepped_blocks);
}
}
void Server::SendPlayerInfos()
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock envlock(m_env_mutex);
// Get connected players
core::list<Player*> players = m_env->getPlayers(true);
u32 player_count = players.getSize();
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOCLIENT_PLAYERINFO);
u32 start = 2;
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
/*infostream<<"Server sending player info for player with "
"peer_id="<<player->peer_id<<std::endl;*/
writeU16(&data[start], player->peer_id);
memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
start += 2+PLAYERNAME_SIZE;
}
//JMutexAutoLock conlock(m_con_mutex);
// Send as reliable
m_con.SendToAll(0, data, true);
}
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
@ -5042,7 +4866,7 @@ void Server::handlePeerChange(PeerChange &c)
m_clients.remove(c.peer_id);
// Send player info to all remaining clients
SendPlayerInfos();
//SendPlayerInfos();
// Send leave chat message to all remaining clients
BroadcastChatMessage(message);

@ -273,17 +273,6 @@ public:
void GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest);
/*
Connection and environment should be locked when this is called.
steps() objects of blocks not found in active_blocks, then
adds those blocks to active_blocks
*/
void SendObjectData(
Server *server,
float dtime,
core::map<v3s16, bool> &stepped_blocks
);
void GotBlock(v3s16 p);
void SentBlock(v3s16 p);
@ -541,8 +530,6 @@ private:
*/
// Envlock and conlock should be locked when calling these
void SendObjectData(float dtime);
void SendPlayerInfos();
void SendInventory(u16 peer_id);
// send wielded item info about player to all
void SendWieldedItem(const Player *player);