forked from Mirrorlandia_minetest/minetest
items now fall by gravity... also some other random updating
This commit is contained in:
parent
fd7a0735c9
commit
08bbf96877
@ -50,6 +50,7 @@ configure_file(
|
||||
)
|
||||
|
||||
set(common_SRCS
|
||||
collision.cpp
|
||||
nodemetadata.cpp
|
||||
serverobject.cpp
|
||||
noise.cpp
|
||||
|
@ -39,6 +39,7 @@ struct ActiveObjectMessage
|
||||
#define ACTIVEOBJECT_TYPE_INVALID 0
|
||||
#define ACTIVEOBJECT_TYPE_TEST 1
|
||||
#define ACTIVEOBJECT_TYPE_ITEM 2
|
||||
#define ACTIVEOBJECT_TYPE_RAT 3
|
||||
|
||||
/*
|
||||
Parent class for ServerActiveObject and ClientActiveObject
|
||||
|
@ -258,6 +258,27 @@ void ItemCAO::removeFromScene()
|
||||
|
||||
void ItemCAO::updateLight(u8 light_at_pos)
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
u8 li = decode_light(light_at_pos);
|
||||
video::SColor color(255,li,li,li);
|
||||
|
||||
scene::IMesh *mesh = m_node->getMesh();
|
||||
if(mesh == NULL)
|
||||
return;
|
||||
|
||||
u16 mc = mesh->getMeshBufferCount();
|
||||
for(u16 j=0; j<mc; j++)
|
||||
{
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
||||
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
||||
u16 vc = buf->getVertexCount();
|
||||
for(u16 i=0; i<vc; i++)
|
||||
{
|
||||
vertices[i].Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
v3s16 ItemCAO::getLightPosition()
|
||||
@ -290,35 +311,54 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
|
||||
|
||||
void ItemCAO::processMessage(const std::string &data)
|
||||
{
|
||||
dstream<<"ItemCAO: Got data: "<<data<<std::endl;
|
||||
dstream<<"ItemCAO: Got message"<<std::endl;
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
u16 cmd;
|
||||
is>>cmd;
|
||||
char buf[4];
|
||||
// command
|
||||
is.read(buf, 1);
|
||||
u8 cmd = buf[0];
|
||||
if(cmd == 0)
|
||||
{
|
||||
v3f newpos;
|
||||
is>>newpos.X;
|
||||
is>>newpos.Y;
|
||||
is>>newpos.Z;
|
||||
m_position = newpos;
|
||||
// pos
|
||||
is.read(buf, 4);
|
||||
m_position.X = (float)readS32((u8*)buf)/1000.0;
|
||||
is.read(buf, 4);
|
||||
m_position.Y = (float)readS32((u8*)buf)/1000.0;
|
||||
is.read(buf, 4);
|
||||
m_position.Z = (float)readS32((u8*)buf)/1000.0;
|
||||
updateNodePos();
|
||||
}
|
||||
}
|
||||
|
||||
void ItemCAO::initialize(const std::string &data)
|
||||
{
|
||||
dstream<<"ItemCAO: Got init data: "<<data<<std::endl;
|
||||
dstream<<"ItemCAO: Got init data"<<std::endl;
|
||||
|
||||
{
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
char buf[4];
|
||||
// version
|
||||
is.read(buf, 1);
|
||||
u8 version = buf[0];
|
||||
// check version
|
||||
if(version != 0)
|
||||
return;
|
||||
// pos
|
||||
is.read(buf, 4);
|
||||
m_position.X = (float)readS32((u8*)buf)/1000.0;
|
||||
is.read(buf, 4);
|
||||
m_position.Y = (float)readS32((u8*)buf)/1000.0;
|
||||
is.read(buf, 4);
|
||||
m_position.Z = (float)readS32((u8*)buf)/1000.0;
|
||||
// inventorystring
|
||||
m_inventorystring = deSerializeString(is);
|
||||
}
|
||||
|
||||
Strfnd fn(data);
|
||||
|
||||
v3f newpos;
|
||||
newpos.X = stoi(fn.next(","));
|
||||
newpos.Y = stoi(fn.next(","));
|
||||
newpos.Z = stoi(fn.next(":"));
|
||||
m_position = newpos;
|
||||
updateNodePos();
|
||||
|
||||
m_inventorystring = fn.next("");
|
||||
/*
|
||||
Update image of node
|
||||
*/
|
||||
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
@ -333,9 +373,7 @@ void ItemCAO::initialize(const std::string &data)
|
||||
if(buf == NULL)
|
||||
return;
|
||||
|
||||
/*
|
||||
Create an inventory item to see what is its image
|
||||
*/
|
||||
// Create an inventory item to see what is its image
|
||||
std::istringstream is(m_inventorystring, std::ios_base::binary);
|
||||
video::ITexture *texture = NULL;
|
||||
try{
|
||||
|
15
src/main.cpp
15
src/main.cpp
@ -72,10 +72,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk
|
||||
them to clients
|
||||
- Not applicable. MapBlockObjects will be removed in the future.
|
||||
|
||||
SUGG: MovingObject::move and Player::move are basically the same.
|
||||
combine them.
|
||||
- NOTE: Player::move is more up-to-date.
|
||||
|
||||
SUGG: Precalculate lighting translation table at runtime (at startup)
|
||||
- This is not doable because it is currently hand-made and not
|
||||
based on some mathematical function.
|
||||
@ -204,6 +200,10 @@ Objects:
|
||||
|
||||
TODO: Get rid of MapBlockObjects and use ActiveObjects
|
||||
|
||||
SUGG: MovingObject::move and Player::move are basically the same.
|
||||
combine them.
|
||||
- NOTE: Player::move is more up-to-date.
|
||||
|
||||
Map:
|
||||
----
|
||||
|
||||
@ -2602,7 +2602,8 @@ int main(int argc, char *argv[])
|
||||
|
||||
core::aabbox3d<f32> *selection_box
|
||||
= selected_active_object->getSelectionBox();
|
||||
// Box should exist because it was returned in the first place
|
||||
// Box should exist because object was returned in the
|
||||
// first place
|
||||
assert(selection_box);
|
||||
|
||||
v3f pos = selected_active_object->getPosition();
|
||||
@ -2614,8 +2615,8 @@ int main(int argc, char *argv[])
|
||||
|
||||
hilightboxes.push_back(box_on_map);
|
||||
|
||||
infotext = narrow_to_wide("A ClientActiveObject");
|
||||
//infotext = narrow_to_wide(selected_object->infoText());
|
||||
//infotext = narrow_to_wide("A ClientActiveObject");
|
||||
infotext = narrow_to_wide(selected_active_object->infoText());
|
||||
|
||||
if(g_input->getLeftClicked())
|
||||
{
|
||||
|
@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
// This file contains the DEPRECATED MapBlockObject system
|
||||
|
||||
#include "mapblockobject.h"
|
||||
#include "mapblock.h"
|
||||
// For object wrapping
|
||||
|
@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
// This file contains the DEPRECATED MapBlockObject system
|
||||
|
||||
#ifndef MAPBLOCKOBJECT_HEADER
|
||||
#define MAPBLOCKOBJECT_HEADER
|
||||
|
||||
|
@ -2436,12 +2436,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
return;
|
||||
}
|
||||
|
||||
v3f pos = intToFloat(p_over, BS);
|
||||
pos.Y -= BS*0.45;
|
||||
|
||||
dout_server<<"Placing a miscellaneous item on map"
|
||||
<<std::endl;
|
||||
|
||||
|
||||
// Calculate a position for it
|
||||
v3f pos = intToFloat(p_over, BS);
|
||||
//pos.Y -= BS*0.45;
|
||||
pos.Y -= BS*0.25; // let it drop a bit
|
||||
// Randomize a bit
|
||||
pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
|
||||
pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
|
||||
|
||||
/*
|
||||
Create an ItemSAO
|
||||
*/
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <fstream>
|
||||
#include "environment.h"
|
||||
#include "inventory.h"
|
||||
#include "collision.h"
|
||||
|
||||
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
|
||||
|
||||
@ -135,7 +136,8 @@ ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
|
||||
ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string inventorystring):
|
||||
ServerActiveObject(env, id, pos),
|
||||
m_inventorystring(inventorystring)
|
||||
m_inventorystring(inventorystring),
|
||||
m_speed_f(0,0,0)
|
||||
{
|
||||
dstream<<"Server: ItemSAO created with inventorystring=\""
|
||||
<<m_inventorystring<<"\""<<std::endl;
|
||||
@ -147,7 +149,12 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
{
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
char buf[1];
|
||||
is.read(buf, 1); // read version
|
||||
// read version
|
||||
is.read(buf, 1);
|
||||
u8 version = buf[0];
|
||||
// check if version is supported
|
||||
if(version != 0)
|
||||
return NULL;
|
||||
std::string inventorystring = deSerializeString(is);
|
||||
dstream<<"ItemSAO::create(): Creating item \""
|
||||
<<inventorystring<<"\""<<std::endl;
|
||||
@ -156,20 +163,59 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
|
||||
void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
|
||||
{
|
||||
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
|
||||
collisionMoveResult moveresult;
|
||||
// Apply gravity
|
||||
m_speed_f += v3f(0, -dtime*9.81*BS, 0);
|
||||
// Maximum movement without glitches
|
||||
f32 pos_max_d = BS*0.25;
|
||||
// Limit speed
|
||||
if(m_speed_f.getLength()*dtime > pos_max_d)
|
||||
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
|
||||
v3f pos_f = getBasePosition();
|
||||
v3f pos_f_old = pos_f;
|
||||
moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
|
||||
box, dtime, pos_f, m_speed_f);
|
||||
|
||||
if(pos_f.getDistanceFrom(pos_f_old) > 0.01*BS)
|
||||
{
|
||||
setBasePosition(pos_f);
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
char buf[6];
|
||||
// command (0 = update position)
|
||||
buf[0] = 0;
|
||||
os.write(buf, 1);
|
||||
// pos
|
||||
writeS32((u8*)buf, m_base_position.X*1000);
|
||||
os.write(buf, 4);
|
||||
writeS32((u8*)buf, m_base_position.Y*1000);
|
||||
os.write(buf, 4);
|
||||
writeS32((u8*)buf, m_base_position.Z*1000);
|
||||
os.write(buf, 4);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
messages.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
||||
std::string ItemSAO::getClientInitializationData()
|
||||
{
|
||||
dstream<<__FUNCTION_NAME<<std::endl;
|
||||
std::string data;
|
||||
data += itos(m_base_position.X);
|
||||
data += ",";
|
||||
data += itos(m_base_position.Y);
|
||||
data += ",";
|
||||
data += itos(m_base_position.Z);
|
||||
data += ":";
|
||||
data += m_inventorystring;
|
||||
return data;
|
||||
std::ostringstream os(std::ios::binary);
|
||||
char buf[6];
|
||||
// version
|
||||
buf[0] = 0;
|
||||
os.write(buf, 1);
|
||||
// pos
|
||||
writeS32((u8*)buf, m_base_position.X*1000);
|
||||
os.write(buf, 4);
|
||||
writeS32((u8*)buf, m_base_position.Y*1000);
|
||||
os.write(buf, 4);
|
||||
writeS32((u8*)buf, m_base_position.Z*1000);
|
||||
os.write(buf, 4);
|
||||
// inventorystring
|
||||
os<<serializeString(m_inventorystring);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string ItemSAO::getStaticData()
|
||||
@ -177,8 +223,10 @@ std::string ItemSAO::getStaticData()
|
||||
dstream<<__FUNCTION_NAME<<std::endl;
|
||||
std::ostringstream os(std::ios::binary);
|
||||
char buf[1];
|
||||
buf[0] = 0; //version
|
||||
// version
|
||||
buf[0] = 0;
|
||||
os.write(buf, 1);
|
||||
// inventorystring
|
||||
os<<serializeString(m_inventorystring);
|
||||
return os.str();
|
||||
}
|
||||
|
@ -32,9 +32,11 @@ Some planning
|
||||
* Server environment adds an active object, which gets the id 1
|
||||
* The active object list is scanned for each client once in a while,
|
||||
and it finds out what objects have been added that are not known
|
||||
by the client yet. This scan is initiated by the server and the
|
||||
result ends up directly to the server.
|
||||
by the client yet. This scan is initiated by the Server class and
|
||||
the result ends up directly to the server.
|
||||
* A network packet is created with the info and sent to the client.
|
||||
* Environment converts objects to static data and static data to
|
||||
objects, based on how close players are to them.
|
||||
|
||||
*/
|
||||
|
||||
@ -148,6 +150,7 @@ public:
|
||||
InventoryItem* createInventoryItem();
|
||||
private:
|
||||
std::string m_inventorystring;
|
||||
v3f m_speed_f;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user