forked from Mirrorlandia_minetest/minetest
Cross-reference the node level manipulation functions (#10633)
This can help developers find the correct functions to access and manipulate the fluid level.
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@ -1014,7 +1014,9 @@ The function of `param2` is determined by `paramtype2` in node definition.
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* `paramtype2 = "flowingliquid"`
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* `paramtype2 = "flowingliquid"`
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* Used by `drawtype = "flowingliquid"` and `liquidtype = "flowing"`
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* Used by `drawtype = "flowingliquid"` and `liquidtype = "flowing"`
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* The liquid level and a flag of the liquid are stored in `param2`
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* The liquid level and a flag of the liquid are stored in `param2`
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* Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node
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* Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node;
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see `minetest.get_node_level`, `minetest.set_node_level` and `minetest.add_node_level`
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to access/manipulate the content of this field
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* Bit 3: If set, liquid is flowing downwards (no graphical effect)
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* Bit 3: If set, liquid is flowing downwards (no graphical effect)
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* `paramtype2 = "wallmounted"`
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* `paramtype2 = "wallmounted"`
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* Supported drawtypes: "torchlike", "signlike", "normal", "nodebox", "mesh"
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* Supported drawtypes: "torchlike", "signlike", "normal", "nodebox", "mesh"
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