forked from Mirrorlandia_minetest/minetest
Add progress bar and clouds to loading screen
This commit is contained in:
parent
7b41f54411
commit
0913287578
83
src/game.cpp
83
src/game.cpp
@ -395,11 +395,15 @@ PointedThing getPointedThing(Client *client, v3f player_position,
|
||||
/*
|
||||
Draws a screen with a single text on it.
|
||||
Text will be removed when the screen is drawn the next time.
|
||||
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
|
||||
With drawsmgr, you can for example draw clouds
|
||||
*/
|
||||
/*gui::IGUIStaticText **/
|
||||
void draw_load_screen(const std::wstring &text,
|
||||
video::IVideoDriver* driver, gui::IGUIFont* font)
|
||||
IrrlichtDevice* device, gui::IGUIFont* font,
|
||||
int percent=-1, bool drawsmgr=false)
|
||||
{
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
const wchar_t *loadingtext = text.c_str();
|
||||
core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
|
||||
@ -411,7 +415,28 @@ void draw_load_screen(const std::wstring &text,
|
||||
loadingtext, textrect, false, false);
|
||||
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
if (drawsmgr)
|
||||
{
|
||||
driver->beginScene(true, true, video::SColor(255,140,186,250));
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
smgr->drawAll();
|
||||
}
|
||||
else
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
if (percent >= 0 && percent <= 100) // draw progress bar
|
||||
{
|
||||
core::vector2d<s32> barsize(256,32);
|
||||
core::rect<s32> barrect(center-barsize/2, center+barsize/2);
|
||||
driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
|
||||
driver->draw2DRectangle(video::SColor(255,0,0,0), core::rect<s32> (
|
||||
barrect.UpperLeftCorner+1,
|
||||
barrect.LowerRightCorner-1), NULL); // black inside the bar
|
||||
driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
|
||||
barrect.UpperLeftCorner+1,
|
||||
core::vector2d<s32>(
|
||||
barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
|
||||
barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
|
||||
}
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
@ -882,7 +907,7 @@ void the_game(
|
||||
Draw "Loading" screen
|
||||
*/
|
||||
|
||||
draw_load_screen(L"Loading...", driver, font);
|
||||
draw_load_screen(L"Loading...", device, font);
|
||||
|
||||
// Create texture source
|
||||
IWritableTextureSource *tsrc = createTextureSource(device);
|
||||
@ -939,7 +964,7 @@ void the_game(
|
||||
*/
|
||||
|
||||
if(address == ""){
|
||||
draw_load_screen(L"Creating server...", driver, font);
|
||||
draw_load_screen(L"Creating server...", device, font);
|
||||
infostream<<"Creating server"<<std::endl;
|
||||
server = new Server(map_dir, configpath, gamespec,
|
||||
simple_singleplayer_mode);
|
||||
@ -952,7 +977,7 @@ void the_game(
|
||||
Create client
|
||||
*/
|
||||
|
||||
draw_load_screen(L"Creating client...", driver, font);
|
||||
draw_load_screen(L"Creating client...", device, font);
|
||||
infostream<<"Creating client"<<std::endl;
|
||||
|
||||
MapDrawControl draw_control;
|
||||
@ -963,7 +988,7 @@ void the_game(
|
||||
// Client acts as our GameDef
|
||||
IGameDef *gamedef = &client;
|
||||
|
||||
draw_load_screen(L"Resolving address...", driver, font);
|
||||
draw_load_screen(L"Resolving address...", device, font);
|
||||
Address connect_address(0,0,0,0, port);
|
||||
try{
|
||||
if(address == "")
|
||||
@ -1028,7 +1053,7 @@ void the_game(
|
||||
ss<<L"Connecting to server... (press Escape to cancel)\n";
|
||||
std::wstring animation = L"/-\\|";
|
||||
ss<<animation[(int)(time_counter/0.2)%4];
|
||||
draw_load_screen(ss.str(), driver, font);
|
||||
draw_load_screen(ss.str(), device, font);
|
||||
|
||||
// Delay a bit
|
||||
sleep_ms(1000*frametime);
|
||||
@ -1059,6 +1084,23 @@ void the_game(
|
||||
float frametime = 0.033;
|
||||
float time_counter = 0.0;
|
||||
input->clear();
|
||||
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
Clouds *clouds = 0;
|
||||
if (g_settings->getBool("menu_clouds"))
|
||||
{
|
||||
// add clouds
|
||||
clouds = new Clouds(smgr->getRootSceneNode(),
|
||||
smgr, -1, rand(), 100);
|
||||
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
|
||||
|
||||
// A camera to see the clouds
|
||||
scene::ICameraSceneNode* camera;
|
||||
camera = smgr->addCameraSceneNode(0,
|
||||
v3f(0,0,0), v3f(0, 60, 100));
|
||||
camera->setFarValue(10000);
|
||||
}
|
||||
|
||||
while(device->run())
|
||||
{
|
||||
// Update client and server
|
||||
@ -1087,21 +1129,30 @@ void the_game(
|
||||
|
||||
// Display status
|
||||
std::wostringstream ss;
|
||||
ss<<L"Waiting content... (press Escape to cancel)\n";
|
||||
if (!client.itemdefReceived())
|
||||
ss << L"Item definitions...";
|
||||
else if (!client.nodedefReceived())
|
||||
ss << L"Node definitions...";
|
||||
else
|
||||
ss << L"Media (" << (int)(client.mediaReceiveProgress()*100+0.5) << L"%)...";
|
||||
|
||||
ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
|
||||
ss<<L" Item definitions\n";
|
||||
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
|
||||
ss<<L" Node definitions\n";
|
||||
ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
|
||||
ss<<L" Media\n";
|
||||
if (clouds != 0)
|
||||
{
|
||||
clouds->step(frametime*3);
|
||||
clouds->render();
|
||||
}
|
||||
|
||||
draw_load_screen(ss.str(), driver, font);
|
||||
draw_load_screen(ss.str(), device, font, client.mediaReceiveProgress()*100+0.5, clouds!=0);
|
||||
|
||||
// Delay a bit
|
||||
sleep_ms(1000*frametime);
|
||||
time_counter += frametime;
|
||||
}
|
||||
if (clouds != 0)
|
||||
{
|
||||
smgr->addToDeletionQueue(clouds);
|
||||
clouds->drop();
|
||||
}
|
||||
}
|
||||
|
||||
if(!got_content){
|
||||
@ -3227,7 +3278,7 @@ void the_game(
|
||||
*/
|
||||
{
|
||||
/*gui::IGUIStaticText *gui_shuttingdowntext = */
|
||||
draw_load_screen(L"Shutting down stuff...", driver, font);
|
||||
draw_load_screen(L"Shutting down stuff...", device, font);
|
||||
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
Loading…
Reference in New Issue
Block a user