forked from Mirrorlandia_minetest/minetest
Fix naming conventions of noise userdata
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@ -3893,8 +3893,8 @@ Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, scale)`
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or `minetest.get_perlin(noiseparams)`.
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or `minetest.get_perlin(noiseparams)`.
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#### Methods
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#### Methods
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* `get2d(pos)`: returns 2D noise value at `pos={x=,y=}`
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* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
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* `get3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
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* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
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### `PerlinNoiseMap`
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### `PerlinNoiseMap`
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A fast, bulk perlin noise generator.
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A fast, bulk perlin noise generator.
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@ -3911,25 +3911,25 @@ nil, this table will be used to store the result instead of creating a new table
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#### Methods
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#### Methods
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* `get2dMap(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
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* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
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with values starting at `pos={x=,y=}`
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with values starting at `pos={x=,y=}`
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* `get3dMap(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
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* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
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of 3D noise with values starting at `pos={x=,y=,z=}`
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of 3D noise with values starting at `pos={x=,y=,z=}`
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* `get2dMap_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
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* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
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with values starting at `pos={x=,y=}`
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with values starting at `pos={x=,y=}`
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* `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
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* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
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* `calc2dMap(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
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* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
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* `calc3dMap(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
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* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
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* `getMapSlice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
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* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
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most recently computed noise results. The result slice begins at coordinates `slice_offset` and
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most recently computed noise results. The result slice begins at coordinates `slice_offset` and
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takes a chunk of `slice_size`.
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takes a chunk of `slice_size`.
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E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20:
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E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20:
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`noisevals = noise:getMapSlice({y=20}, {y=2})`
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`noisevals = noise:get_map_slice({y=20}, {y=2})`
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It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to
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It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to
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the starting position of the most recently calculated noise.
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the starting position of the most recently calculated noise.
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To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000:
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To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000:
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`noise:calc3dMap({x=1000, y=1000, z=1000})`
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`noise:calc_3d_map({x=1000, y=1000, z=1000})`
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`noisevals = noise:getMapSlice({x=24, z=1}, {x=1, z=1})`
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`noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
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### `VoxelManip`
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### `VoxelManip`
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@ -36,7 +36,7 @@ LuaPerlinNoise::LuaPerlinNoise(NoiseParams *params) :
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}
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}
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int LuaPerlinNoise::l_get2d(lua_State *L)
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int LuaPerlinNoise::l_get_2d(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkobject(L, 1);
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LuaPerlinNoise *o = checkobject(L, 1);
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@ -47,7 +47,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
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}
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}
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int LuaPerlinNoise::l_get3d(lua_State *L)
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int LuaPerlinNoise::l_get_3d(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkobject(L, 1);
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LuaPerlinNoise *o = checkobject(L, 1);
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@ -131,8 +131,8 @@ void LuaPerlinNoise::Register(lua_State *L)
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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const luaL_Reg LuaPerlinNoise::methods[] = {
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const luaL_Reg LuaPerlinNoise::methods[] = {
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luamethod(LuaPerlinNoise, get2d),
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luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
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luamethod(LuaPerlinNoise, get3d),
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luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
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{0,0}
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{0,0}
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};
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};
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@ -159,7 +159,7 @@ LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
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}
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}
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int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
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int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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size_t i = 0;
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size_t i = 0;
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@ -183,7 +183,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
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}
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}
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int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
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int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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@ -209,7 +209,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
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}
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}
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int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
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int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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size_t i = 0;
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size_t i = 0;
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@ -240,7 +240,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
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}
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}
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int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
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int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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@ -269,7 +269,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
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}
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}
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int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L)
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int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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@ -282,7 +282,7 @@ int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L)
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return 0;
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return 0;
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}
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}
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int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L)
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int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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@ -299,7 +299,7 @@ int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L)
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}
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}
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int LuaPerlinNoiseMap::l_getMapSlice(lua_State *L)
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int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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@ -389,13 +389,13 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
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const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
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const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
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const luaL_Reg LuaPerlinNoiseMap::methods[] = {
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const luaL_Reg LuaPerlinNoiseMap::methods[] = {
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luamethod(LuaPerlinNoiseMap, get2dMap),
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luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
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luamethod(LuaPerlinNoiseMap, get2dMap_flat),
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luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
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luamethod(LuaPerlinNoiseMap, calc2dMap),
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luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
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luamethod(LuaPerlinNoiseMap, get3dMap),
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luamethod_aliased(LuaPerlinNoiseMap, get_3d_map, get3dMap),
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luamethod(LuaPerlinNoiseMap, get3dMap_flat),
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luamethod_aliased(LuaPerlinNoiseMap, get_3d_map_flat, get3dMap_flat),
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luamethod(LuaPerlinNoiseMap, calc3dMap),
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luamethod_aliased(LuaPerlinNoiseMap, calc_3d_map, calc3dMap),
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luamethod(LuaPerlinNoiseMap, getMapSlice),
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luamethod_aliased(LuaPerlinNoiseMap, get_map_slice, getMapSlice),
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{0,0}
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{0,0}
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};
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};
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@ -38,8 +38,8 @@ private:
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// garbage collector
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// garbage collector
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static int gc_object(lua_State *L);
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static int gc_object(lua_State *L);
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static int l_get2d(lua_State *L);
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static int l_get_2d(lua_State *L);
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static int l_get3d(lua_State *L);
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static int l_get_3d(lua_State *L);
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public:
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public:
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LuaPerlinNoise(NoiseParams *params);
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LuaPerlinNoise(NoiseParams *params);
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@ -70,14 +70,14 @@ class LuaPerlinNoiseMap : public ModApiBase
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// garbage collector
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// garbage collector
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static int gc_object(lua_State *L);
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static int gc_object(lua_State *L);
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static int l_get2dMap(lua_State *L);
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static int l_get_2d_map(lua_State *L);
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static int l_get2dMap_flat(lua_State *L);
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static int l_get_2d_map_flat(lua_State *L);
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static int l_get3dMap(lua_State *L);
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static int l_get_3d_map(lua_State *L);
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static int l_get3dMap_flat(lua_State *L);
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static int l_get_3d_map_flat(lua_State *L);
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static int l_calc2dMap(lua_State *L);
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static int l_calc_2d_map(lua_State *L);
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static int l_calc3dMap(lua_State *L);
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static int l_calc_3d_map(lua_State *L);
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static int l_getMapSlice(lua_State *L);
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static int l_get_map_slice(lua_State *L);
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public:
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public:
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LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);
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LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);
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