Fix naming conventions of noise userdata

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rubenwardy 2018-01-07 01:06:18 +00:00 committed by GitHub
parent 9146c6a50f
commit 0a83c42dfd
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3 changed files with 39 additions and 39 deletions

@ -3893,8 +3893,8 @@ Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, scale)`
or `minetest.get_perlin(noiseparams)`. or `minetest.get_perlin(noiseparams)`.
#### Methods #### Methods
* `get2d(pos)`: returns 2D noise value at `pos={x=,y=}` * `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
* `get3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}` * `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
### `PerlinNoiseMap` ### `PerlinNoiseMap`
A fast, bulk perlin noise generator. A fast, bulk perlin noise generator.
@ -3911,25 +3911,25 @@ nil, this table will be used to store the result instead of creating a new table
#### Methods #### Methods
* `get2dMap(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise * `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
with values starting at `pos={x=,y=}` with values starting at `pos={x=,y=}`
* `get3dMap(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array * `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
of 3D noise with values starting at `pos={x=,y=,z=}` of 3D noise with values starting at `pos={x=,y=,z=}`
* `get2dMap_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise * `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
with values starting at `pos={x=,y=}` with values starting at `pos={x=,y=}`
* `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise * `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
* `calc2dMap(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally. * `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
* `calc3dMap(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally. * `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
* `getMapSlice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the * `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
most recently computed noise results. The result slice begins at coordinates `slice_offset` and most recently computed noise results. The result slice begins at coordinates `slice_offset` and
takes a chunk of `slice_size`. takes a chunk of `slice_size`.
E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20: E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20:
`noisevals = noise:getMapSlice({y=20}, {y=2})` `noisevals = noise:get_map_slice({y=20}, {y=2})`
It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to
the starting position of the most recently calculated noise. the starting position of the most recently calculated noise.
To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000: To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000:
`noise:calc3dMap({x=1000, y=1000, z=1000})` `noise:calc_3d_map({x=1000, y=1000, z=1000})`
`noisevals = noise:getMapSlice({x=24, z=1}, {x=1, z=1})` `noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
### `VoxelManip` ### `VoxelManip`

@ -36,7 +36,7 @@ LuaPerlinNoise::LuaPerlinNoise(NoiseParams *params) :
} }
int LuaPerlinNoise::l_get2d(lua_State *L) int LuaPerlinNoise::l_get_2d(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1); LuaPerlinNoise *o = checkobject(L, 1);
@ -47,7 +47,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
} }
int LuaPerlinNoise::l_get3d(lua_State *L) int LuaPerlinNoise::l_get_3d(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1); LuaPerlinNoise *o = checkobject(L, 1);
@ -131,8 +131,8 @@ void LuaPerlinNoise::Register(lua_State *L)
const char LuaPerlinNoise::className[] = "PerlinNoise"; const char LuaPerlinNoise::className[] = "PerlinNoise";
const luaL_Reg LuaPerlinNoise::methods[] = { const luaL_Reg LuaPerlinNoise::methods[] = {
luamethod(LuaPerlinNoise, get2d), luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
luamethod(LuaPerlinNoise, get3d), luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
{0,0} {0,0}
}; };
@ -159,7 +159,7 @@ LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
} }
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L) int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
size_t i = 0; size_t i = 0;
@ -183,7 +183,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
} }
int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L) int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -209,7 +209,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
} }
int LuaPerlinNoiseMap::l_get3dMap(lua_State *L) int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
size_t i = 0; size_t i = 0;
@ -240,7 +240,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
} }
int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L) int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -269,7 +269,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
} }
int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L) int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -282,7 +282,7 @@ int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L)
return 0; return 0;
} }
int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L) int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -299,7 +299,7 @@ int LuaPerlinNoiseMap::l_calc3dMap(lua_State *L)
} }
int LuaPerlinNoiseMap::l_getMapSlice(lua_State *L) int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -389,13 +389,13 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap"; const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
const luaL_Reg LuaPerlinNoiseMap::methods[] = { const luaL_Reg LuaPerlinNoiseMap::methods[] = {
luamethod(LuaPerlinNoiseMap, get2dMap), luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
luamethod(LuaPerlinNoiseMap, get2dMap_flat), luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
luamethod(LuaPerlinNoiseMap, calc2dMap), luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
luamethod(LuaPerlinNoiseMap, get3dMap), luamethod_aliased(LuaPerlinNoiseMap, get_3d_map, get3dMap),
luamethod(LuaPerlinNoiseMap, get3dMap_flat), luamethod_aliased(LuaPerlinNoiseMap, get_3d_map_flat, get3dMap_flat),
luamethod(LuaPerlinNoiseMap, calc3dMap), luamethod_aliased(LuaPerlinNoiseMap, calc_3d_map, calc3dMap),
luamethod(LuaPerlinNoiseMap, getMapSlice), luamethod_aliased(LuaPerlinNoiseMap, get_map_slice, getMapSlice),
{0,0} {0,0}
}; };

@ -38,8 +38,8 @@ private:
// garbage collector // garbage collector
static int gc_object(lua_State *L); static int gc_object(lua_State *L);
static int l_get2d(lua_State *L); static int l_get_2d(lua_State *L);
static int l_get3d(lua_State *L); static int l_get_3d(lua_State *L);
public: public:
LuaPerlinNoise(NoiseParams *params); LuaPerlinNoise(NoiseParams *params);
@ -70,14 +70,14 @@ class LuaPerlinNoiseMap : public ModApiBase
// garbage collector // garbage collector
static int gc_object(lua_State *L); static int gc_object(lua_State *L);
static int l_get2dMap(lua_State *L); static int l_get_2d_map(lua_State *L);
static int l_get2dMap_flat(lua_State *L); static int l_get_2d_map_flat(lua_State *L);
static int l_get3dMap(lua_State *L); static int l_get_3d_map(lua_State *L);
static int l_get3dMap_flat(lua_State *L); static int l_get_3d_map_flat(lua_State *L);
static int l_calc2dMap(lua_State *L); static int l_calc_2d_map(lua_State *L);
static int l_calc3dMap(lua_State *L); static int l_calc_3d_map(lua_State *L);
static int l_getMapSlice(lua_State *L); static int l_get_map_slice(lua_State *L);
public: public:
LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size); LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);