forked from Mirrorlandia_minetest/minetest
Very simple occlusion culling
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parent
1726b82a16
commit
0ac5f6a7ca
98
src/map.cpp
98
src/map.cpp
@ -3613,6 +3613,34 @@ void ClientMap::OnRegisterSceneNode()
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ISceneNode::OnRegisterSceneNode();
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}
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static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step,
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float start_off, float end_off, u32 needed_count)
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{
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float d0 = (float)BS * p0.getDistanceFrom(p1);
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v3s16 u0 = p1 - p0;
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v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
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uf.normalize();
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v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
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u32 count = 0;
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for(float s=start_off; s<d0+end_off; s+=step){
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v3f pf = p0f + uf * s;
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v3s16 p = floatToInt(pf, BS);
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MapNode n = map->getNodeNoEx(p);
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bool is_transparent = false;
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ContentFeatures &f = content_features(n);
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if(f.solidness == 0)
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is_transparent = (f.visual_solidness != 2);
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else
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is_transparent = (f.solidness != 2);
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if(!is_transparent){
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count++;
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if(count >= needed_count)
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return true;
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}
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}
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return false;
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}
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void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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{
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//m_dout<<DTIME<<"Rendering map..."<<std::endl;
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@ -3654,11 +3682,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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Get all blocks and draw all visible ones
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*/
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v3s16 cam_pos_nodes(
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camera_position.X / BS,
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camera_position.Y / BS,
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camera_position.Z / BS);
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v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
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v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
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v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
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@ -3683,6 +3708,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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// Number of blocks in rendering range
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u32 blocks_in_range = 0;
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// Number of blocks occlusion culled
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u32 blocks_occlusion_culled = 0;
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// Number of blocks in rendering range but don't have a mesh
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u32 blocks_in_range_without_mesh = 0;
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// Blocks that had mesh that would have been drawn according to
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@ -3755,12 +3782,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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/*if(m_control.range_all == false &&
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d - 0.5*BS*MAP_BLOCKSIZE > range)
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continue;*/
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blocks_in_range++;
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// This block is in range. Reset usage timer.
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block->resetUsageTimer();
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blocks_in_range++;
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#if 1
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/*
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Update expired mesh (used for day/night change)
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@ -3812,6 +3839,46 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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}
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#endif
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/*
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Occlusion culling
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*/
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v3s16 cpn = v3s16(block->getPos() * MAP_BLOCKSIZE)
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+ v3s16(MAP_BLOCKSIZE)/2;
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float step = BS*2;
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float startoff = BS*3;
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float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
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v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
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s16 bs2 = MAP_BLOCKSIZE/2 + 1;
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u32 needed_count = 1;
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if(
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isOccluded(this, spn, cpn + v3s16(0,0,0),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
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step, startoff, endoff, needed_count) &&
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isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
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step, startoff, endoff, needed_count)
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)
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{
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blocks_occlusion_culled++;
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continue;
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}
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/*
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Ignore if mesh doesn't exist
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*/
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{
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JMutexAutoLock lock(block->mesh_mutex);
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@ -3821,14 +3888,16 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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blocks_in_range_without_mesh++;
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continue;
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}
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blocks_would_have_drawn++;
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if(blocks_drawn >= m_control.wanted_max_blocks
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&& m_control.range_all == false
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&& d > m_control.wanted_min_range * BS)
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continue;
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}
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// Limit block count in case of a sudden increase
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blocks_would_have_drawn++;
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if(blocks_drawn >= m_control.wanted_max_blocks
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&& m_control.range_all == false
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&& d > m_control.wanted_min_range * BS)
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continue;
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// Add to set
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drawset[block->getPos()] = block;
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sector_blocks_drawn++;
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@ -3918,6 +3987,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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// Log only on solid pass because values are the same
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if(pass == scene::ESNRP_SOLID){
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g_profiler->avg("CM: blocks in range", blocks_in_range);
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g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
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if(blocks_in_range != 0)
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g_profiler->avg("CM: blocks in range without mesh (frac)",
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(float)blocks_in_range_without_mesh/blocks_in_range);
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