forked from Mirrorlandia_minetest/minetest
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
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a1e9732407
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@ -687,6 +687,7 @@ void Server::AsyncRunStep(bool initial_step)
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m_env->getGameTime(),
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m_env->getGameTime(),
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m_lag,
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m_lag,
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m_gamespec.id,
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m_gamespec.id,
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m_emerge->params.mg_name,
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m_mods);
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m_mods);
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counter = 0.01;
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counter = 0.01;
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}
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}
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@ -194,6 +194,7 @@ void sendAnnounce(const std::string &action,
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const u32 game_time,
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const u32 game_time,
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const float lag,
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const float lag,
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const std::string &gameid,
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const std::string &gameid,
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const std::string &mg_name,
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const std::vector<ModSpec> &mods)
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const std::vector<ModSpec> &mods)
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{
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{
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Json::Value server;
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Json::Value server;
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@ -227,7 +228,7 @@ void sendAnnounce(const std::string &action,
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if (action == "start") {
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if (action == "start") {
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server["dedicated"] = g_settings->getBool("server_dedicated");
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server["dedicated"] = g_settings->getBool("server_dedicated");
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = g_settings->get("mg_name");
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server["mapgen"] = mg_name;
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server["privs"] = g_settings->get("default_privs");
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
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server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
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server["mods"] = Json::Value(Json::arrayValue);
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server["mods"] = Json::Value(Json::arrayValue);
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@ -42,6 +42,7 @@ namespace ServerList
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const double uptime = 0, const u32 game_time = 0,
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const double uptime = 0, const u32 game_time = 0,
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const float lag = 0, const std::string &gameid = "",
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const float lag = 0, const std::string &gameid = "",
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const std::string &mg_name = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>());
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const std::vector<ModSpec> &mods = std::vector<ModSpec>());
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#endif
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#endif
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} // ServerList namespace
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} // ServerList namespace
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