Add check to pause game on lost window focus

This commit is contained in:
rubenwardy 2017-09-10 03:17:47 +01:00 committed by paramat
parent 2153965cf9
commit 0bcc2f33eb
4 changed files with 15 additions and 0 deletions

@ -536,6 +536,9 @@ fps_max (Maximum FPS) int 60
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000

@ -994,6 +994,10 @@
# type: int
# max_out_chat_queue_size = 20
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
# type: bool
# pause_on_lost_focus = false
## Advanced
# Timeout for client to remove unused map data from memory.

@ -58,6 +58,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_remote_media_server", "true");
settings->setDefault("enable_client_modding", "false");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
// Keymap
settings->setDefault("remote_port", "30000");

@ -1487,6 +1487,8 @@ private:
bool m_first_loop_after_window_activation = false;
bool m_camera_offset_changed = false;
bool m_does_lost_focus_pause_game = false;
#ifdef __ANDROID__
bool m_cache_hold_aux1;
bool m_android_chat_open;
@ -1741,6 +1743,10 @@ void Game::run()
// Update if minimap has been disabled by the server
flags.show_minimap &= client->shouldShowMinimap();
if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
showPauseMenu();
}
}
}
@ -4638,6 +4644,7 @@ void Game::readSettings()
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
/****************************************************************************/