forked from Mirrorlandia_minetest/minetest
HUD: Reject and warn on invalid stat types (#11548)
This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks
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a72d13064f
commit
0c1e9603db
@ -1119,17 +1119,29 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
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*pkt >> server_id >> stat;
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if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
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stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
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*pkt >> v2fdata;
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else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT || stat == HUD_STAT_TEXT2)
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*pkt >> sdata;
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else if (stat == HUD_STAT_WORLD_POS)
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*pkt >> v3fdata;
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else if (stat == HUD_STAT_SIZE)
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*pkt >> v2s32data;
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else
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*pkt >> intdata;
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// Keep in sync with:server.cpp -> SendHUDChange
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switch ((HudElementStat)stat) {
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case HUD_STAT_POS:
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case HUD_STAT_SCALE:
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case HUD_STAT_ALIGN:
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case HUD_STAT_OFFSET:
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*pkt >> v2fdata;
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break;
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case HUD_STAT_NAME:
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case HUD_STAT_TEXT:
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case HUD_STAT_TEXT2:
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*pkt >> sdata;
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break;
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case HUD_STAT_WORLD_POS:
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*pkt >> v3fdata;
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break;
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case HUD_STAT_SIZE:
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*pkt >> v2s32data;
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break;
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default:
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*pkt >> intdata;
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break;
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}
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ClientEvent *event = new ClientEvent();
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event->type = CE_HUDCHANGE;
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@ -1989,15 +1989,17 @@ void push_hud_element(lua_State *L, HudElement *elem)
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lua_setfield(L, -2, "style");
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}
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HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
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bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value)
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{
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HudElementStat stat = HUD_STAT_NUMBER;
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std::string statstr;
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if (lua_isstring(L, 3)) {
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std::string statstr = lua_tostring(L, 3);
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{
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int statint;
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statstr = lua_tostring(L, 3);
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stat = string_to_enum(es_HudElementStat, statint, statstr) ?
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(HudElementStat)statint : stat;
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if (!string_to_enum(es_HudElementStat, statint, statstr)) {
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script_log_unique(L, "Unknown HUD stat type: " + statstr, warningstream);
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return false;
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}
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stat = (HudElementStat)statint;
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}
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switch (stat) {
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@ -2060,7 +2062,8 @@ HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
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*value = &elem->style;
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break;
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}
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return stat;
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return true;
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}
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/******************************************************************************/
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@ -193,12 +193,12 @@ void read_json_value (lua_State *L, Json::Value &root,
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void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
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false, bool hitpoint = false);
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void push_objectRef (lua_State *L, const u16 id);
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void push_objectRef (lua_State *L, const u16 id);
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void read_hud_element (lua_State *L, HudElement *elem);
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void read_hud_element (lua_State *L, HudElement *elem);
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void push_hud_element (lua_State *L, HudElement *elem);
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void push_hud_element (lua_State *L, HudElement *elem);
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HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
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bool read_hud_change (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
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void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
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void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
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@ -18,10 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "common/c_internal.h"
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#include "util/numeric.h"
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#include "debug.h"
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#include "log.h"
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#include "porting.h"
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#include "settings.h"
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#include <algorithm> // std::find
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std::string script_get_backtrace(lua_State *L)
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{
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@ -135,24 +137,35 @@ void script_run_callbacks_f(lua_State *L, int nargs,
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lua_remove(L, error_handler);
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}
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static void script_log(lua_State *L, const std::string &message,
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std::ostream &log_to, bool do_error, int stack_depth)
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static void script_log_add_source(lua_State *L, std::string &message, int stack_depth)
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{
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lua_Debug ar;
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log_to << message << " ";
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if (lua_getstack(L, stack_depth, &ar)) {
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FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
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log_to << "(at " << ar.short_src << ":" << ar.currentline << ")";
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message.append(" (at " + std::string(ar.short_src) + ":"
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+ std::to_string(ar.currentline) + ")");
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} else {
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log_to << "(at ?:?)";
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message.append(" (at ?:?)");
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}
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log_to << std::endl;
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}
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if (do_error)
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script_error(L, LUA_ERRRUN, NULL, NULL);
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else
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infostream << script_get_backtrace(L) << std::endl;
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bool script_log_unique(lua_State *L, std::string message, std::ostream &log_to,
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int stack_depth)
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{
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thread_local std::vector<u64> logged_messages;
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script_log_add_source(L, message, stack_depth);
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u64 hash = murmur_hash_64_ua(message.data(), message.length(), 0xBADBABE);
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if (std::find(logged_messages.begin(), logged_messages.end(), hash)
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== logged_messages.end()) {
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logged_messages.emplace_back(hash);
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log_to << message << std::endl;
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return true;
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}
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return false;
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}
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DeprecatedHandlingMode get_deprecated_handling_mode()
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@ -174,9 +187,18 @@ DeprecatedHandlingMode get_deprecated_handling_mode()
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return ret;
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}
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void log_deprecated(lua_State *L, const std::string &message, int stack_depth)
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void log_deprecated(lua_State *L, std::string message, int stack_depth)
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{
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DeprecatedHandlingMode mode = get_deprecated_handling_mode();
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if (mode != DeprecatedHandlingMode::Ignore)
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script_log(L, message, warningstream, mode == DeprecatedHandlingMode::Error, stack_depth);
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if (mode == DeprecatedHandlingMode::Ignore)
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return;
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script_log_add_source(L, message, stack_depth);
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warningstream << message << std::endl;
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if (mode == DeprecatedHandlingMode::Error)
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script_error(L, LUA_ERRRUN, NULL, NULL);
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else
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infostream << script_get_backtrace(L) << std::endl;
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}
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@ -114,6 +114,9 @@ void script_error(lua_State *L, int pcall_result, const char *mod, const char *f
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void script_run_callbacks_f(lua_State *L, int nargs,
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RunCallbacksMode mode, const char *fxn);
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bool script_log_unique(lua_State *L, std::string message, std::ostream &log_to,
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int stack_depth = 1);
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enum class DeprecatedHandlingMode {
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Ignore,
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Log,
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@ -134,5 +137,4 @@ DeprecatedHandlingMode get_deprecated_handling_mode();
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* @param message The deprecation method
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* @param stack_depth How far on the stack to the first user function (ie: not builtin or core)
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*/
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void log_deprecated(lua_State *L, const std::string &message,
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int stack_depth=1);
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void log_deprecated(lua_State *L, std::string message, int stack_depth = 1);
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@ -369,10 +369,11 @@ int LuaLocalPlayer::l_hud_change(lua_State *L)
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if (!element)
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return 0;
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HudElementStat stat;
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void *unused;
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read_hud_change(L, element, &unused);
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bool ok = read_hud_change(L, stat, element, &unused);
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lua_pushboolean(L, true);
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lua_pushboolean(L, ok);
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return 1;
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}
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@ -1555,12 +1555,14 @@ int ObjectRef::l_hud_change(lua_State *L)
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if (elem == nullptr)
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return 0;
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HudElementStat stat;
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void *value = nullptr;
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HudElementStat stat = read_hud_change(L, elem, &value);
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bool ok = read_hud_change(L, stat, elem, &value);
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getServer(L)->hudChange(player, id, stat, value);
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if (ok)
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getServer(L)->hudChange(player, id, stat, value);
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lua_pushboolean(L, true);
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lua_pushboolean(L, ok);
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return 1;
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}
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