forked from Mirrorlandia_minetest/minetest
Game: Fix double BS multiplication
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@ -2954,7 +2954,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
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const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
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f32 d = BS * getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
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f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
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core::line3d<f32> shootline;
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