From 0cecc1d1a91e7e3b3b5dd8708b7b416d4b907425 Mon Sep 17 00:00:00 2001 From: lhofhansl Date: Mon, 14 May 2018 03:03:39 -0700 Subject: [PATCH] Make sure color returns to normal after a damage flash (#7332) --- src/content_cao.cpp | 2 +- src/content_cao.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 9344b3370..1955559b5 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -990,7 +990,7 @@ void GenericCAO::updateTexturePos() } } -void GenericCAO::updateTextures(const std::string &mod) +void GenericCAO::updateTextures(std::string mod) { ITextureSource *tsrc = m_client->tsrc(); diff --git a/src/content_cao.h b/src/content_cao.h index a93df664a..d2c8d772e 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -198,8 +198,8 @@ public: void updateTexturePos(); // std::string copy is mandatory as mod can be a class member and there is a swap - // on those class members - void updateTextures(const std::string &mod); + // on those class members... do NOT pass by reference + void updateTextures(std::string mod); void updateAnimation();