forked from Mirrorlandia_minetest/minetest
Inventory: Protect Craft and Drop actions (#10353)
Change dangerous pointer to unique_ptr for automated deletion.
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6dcc9e6331
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0d128ab344
@ -600,7 +600,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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<< std::endl;
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std::istringstream is(datastring, std::ios_base::binary);
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// Create an action
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InventoryAction *a = InventoryAction::deSerialize(is);
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std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
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if (!a) {
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infostream << "TOSERVER_INVENTORY_ACTION: "
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<< "InventoryAction::deSerialize() returned NULL"
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@ -617,11 +617,30 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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where the client made a bad prediction.
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*/
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const bool player_has_interact = checkPriv(player->getName(), "interact");
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auto check_inv_access = [player, player_has_interact] (
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const InventoryLocation &loc) -> bool {
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if (loc.type == InventoryLocation::CURRENT_PLAYER)
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return false; // Only used internally on the client, never sent
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if (loc.type == InventoryLocation::PLAYER) {
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// Allow access to own inventory in all cases
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return loc.name == player->getName();
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}
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if (!player_has_interact) {
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infostream << "Cannot modify foreign inventory: "
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<< "No interact privilege" << std::endl;
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return false;
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}
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return true;
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};
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/*
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Handle restrictions and special cases of the move action
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*/
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if (a->getType() == IAction::Move) {
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IMoveAction *ma = (IMoveAction*)a;
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IMoveAction *ma = (IMoveAction*)a.get();
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ma->from_inv.applyCurrentPlayer(player->getName());
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ma->to_inv.applyCurrentPlayer(player->getName());
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@ -630,21 +649,11 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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if (ma->from_inv != ma->to_inv)
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m_inventory_mgr->setInventoryModified(ma->to_inv);
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bool from_inv_is_current_player = false;
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if (ma->from_inv.type == InventoryLocation::PLAYER) {
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if (ma->from_inv.name != player->getName())
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if (!check_inv_access(ma->from_inv) ||
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!check_inv_access(ma->to_inv))
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return;
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from_inv_is_current_player = true;
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}
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bool to_inv_is_current_player = false;
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if (ma->to_inv.type == InventoryLocation::PLAYER) {
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if (ma->to_inv.name != player->getName())
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return;
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to_inv_is_current_player = true;
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}
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InventoryLocation *remote = from_inv_is_current_player ?
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InventoryLocation *remote = ma->from_inv.type == InventoryLocation::PLAYER ?
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&ma->to_inv : &ma->from_inv;
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// Check for out-of-range interaction
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@ -664,7 +673,6 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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<< (ma->from_inv.dump()) << ":" << ma->from_list
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<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
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<< " because src is " << ma->from_list << std::endl;
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delete a;
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return;
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}
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@ -676,18 +684,6 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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<< (ma->from_inv.dump()) << ":" << ma->from_list
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<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
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<< " because dst is " << ma->to_list << std::endl;
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delete a;
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return;
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}
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// Disallow moving items in elsewhere than player's inventory
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// if not allowed to interact
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if (!checkPriv(player->getName(), "interact") &&
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(!from_inv_is_current_player ||
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!to_inv_is_current_player)) {
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infostream << "Cannot move outside of player's inventory: "
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<< "No interact privilege" << std::endl;
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delete a;
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return;
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}
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}
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@ -695,7 +691,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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Handle restrictions and special cases of the drop action
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*/
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else if (a->getType() == IAction::Drop) {
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IDropAction *da = (IDropAction*)a;
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IDropAction *da = (IDropAction*)a.get();
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da->from_inv.applyCurrentPlayer(player->getName());
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@ -708,22 +704,18 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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infostream << "Ignoring IDropAction from "
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<< (da->from_inv.dump()) << ":" << da->from_list
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<< " because src is " << da->from_list << std::endl;
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delete a;
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return;
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}
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// Disallow dropping items if not allowed to interact
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if (!checkPriv(player->getName(), "interact")) {
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delete a;
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if (!player_has_interact || !check_inv_access(da->from_inv))
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return;
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}
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// Disallow dropping items if dead
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if (playersao->isDead()) {
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infostream << "Ignoring IDropAction from "
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<< (da->from_inv.dump()) << ":" << da->from_list
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<< " because player is dead." << std::endl;
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delete a;
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return;
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}
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}
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@ -731,29 +723,28 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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Handle restrictions and special cases of the craft action
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*/
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else if (a->getType() == IAction::Craft) {
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ICraftAction *ca = (ICraftAction*)a;
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ICraftAction *ca = (ICraftAction*)a.get();
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ca->craft_inv.applyCurrentPlayer(player->getName());
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m_inventory_mgr->setInventoryModified(ca->craft_inv);
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//bool craft_inv_is_current_player =
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// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
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// (ca->craft_inv.name == player->getName());
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// Disallow crafting if not allowed to interact
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if (!checkPriv(player->getName(), "interact")) {
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if (!player_has_interact) {
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infostream << "Cannot craft: "
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<< "No interact privilege" << std::endl;
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delete a;
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return;
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}
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if (!check_inv_access(ca->craft_inv))
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return;
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} else {
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// Unknown action. Ignored.
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return;
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}
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// Do the action
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a->apply(m_inventory_mgr.get(), playersao, this);
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// Eat the action
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delete a;
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}
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void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
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