Fix visual_scale for plantlike nodes (again)

fixes 

move the plant to the bottom of its node properly, without affecting its scale.  See isue 
This commit is contained in:
Vanessa Ezekowitz
2014-12-19 12:24:31 +10:00
committed by Craig Robbins
parent 7dbb3916cb
commit 0d55f43977

@ -1188,8 +1188,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
vertices[i].Pos *= f.visual_scale; vertices[i].Pos *= f.visual_scale;
if (f.visual_scale < 1) vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1);
vertices[i].Pos.Y -= BS/2 * (1 - f.visual_scale);
vertices[i].Pos += intToFloat(p, BS); vertices[i].Pos += intToFloat(p, BS);
} }