forked from Mirrorlandia_minetest/minetest
Check hp_max > 0 for entities (#12667)
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@ -196,6 +196,9 @@ void read_object_properties(lua_State *L, int index,
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int hp_max = 0;
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if (getintfield(L, -1, "hp_max", hp_max)) {
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prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
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// hp_max = 0 is sometimes used as a hack to keep players dead, only validate for entities
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if (prop->hp_max == 0 && sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
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throw LuaError("The hp_max property may not be 0 for entities!");
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if (prop->hp_max < sao->getHP()) {
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PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP_MAX);
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