forked from Mirrorlandia_minetest/minetest
lua_api.txt: add missing backticks
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@ -1191,7 +1191,7 @@ Look for examples in `games/devtest` or `games/minetest_game`.
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used to compensate for how `glasslike` reduces visual thickness.
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* `torchlike`
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* A single vertical texture.
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* If `paramtype2="[color]wallmounted":
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* If `paramtype2="[color]wallmounted"`:
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* If placed on top of a node, uses the first texture specified in `tiles`.
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* If placed against the underside of a node, uses the second texture
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specified in `tiles`.
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@ -1203,7 +1203,7 @@ Look for examples in `games/devtest` or `games/minetest_game`.
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* `signlike`
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* A single texture parallel to, and mounted against, the top, underside or
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side of a node.
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* If `paramtype2="[color]wallmounted", it rotates according to `param2`
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* If `paramtype2="[color]wallmounted"`, it rotates according to `param2`
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* If `paramtype2="none"`, it will always be on the floor.
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* `plantlike`
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* Two vertical and diagonal textures at right-angles to each other.
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@ -4547,7 +4547,7 @@ Callbacks:
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* Called when the object is instantiated.
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* `dtime_s` is the time passed since the object was unloaded, which can be
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used for updating the entity state.
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* `on_deactivate(self, removal)
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* `on_deactivate(self, removal)`
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* Called when the object is about to get removed or unloaded.
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* `removal`: boolean indicating whether the object is about to get removed.
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Calling `object:remove()` on an active object will call this with `removal=true`.
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