forked from Mirrorlandia_minetest/minetest
old water removed, some fixes here and there
This commit is contained in:
parent
bd26be262d
commit
0fa0e0752a
12
src/client.h
12
src/client.h
@ -201,15 +201,19 @@ public:
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{
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JMutexAutoLock envlock(m_env_mutex);
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assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod);
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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bool changed = false;
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod, &changed);
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if(changed)
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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}
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void clearTempMod(v3s16 p)
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{
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JMutexAutoLock envlock(m_env_mutex);
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assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p);
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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bool changed = false;
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p, &changed);
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if(changed)
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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}
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float getAvgRtt()
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Cross-platform compatibility crap should go in porting.h.
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*/
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#define HAXMODE 0
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//#define HAXMODE 0
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#define APPNAME "minetest"
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@ -52,6 +52,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// The absolute working limit is (2^15 - viewing_range).
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#define MAP_GENERATION_LIMIT (31000)
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// Size of node in rendering units
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#define BS 10
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#define MAP_BLOCKSIZE 16
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/*
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This makes mesh updates too slow, as many meshes are updated during
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the main loop (related to TempMods and day/night)
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*/
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//#define MAP_BLOCKSIZE 32
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// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
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#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
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// Time after building, during which the following limit
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// is in use
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//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
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@ -61,15 +74,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// is very low
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#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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// Viewing range stuff
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// The fps limiter will leave this much free time
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//#define FREETIME_RATIO 0.15
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//#define FREETIME_RATIO 0.0
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#define FREETIME_RATIO 0.05
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// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
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#define SECTOR_HEIGHTMAP_SPLIT 2
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#define PLAYER_INVENTORY_SIZE (8*4)
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#define SIGN_TEXT_MAX_LENGTH 50
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@ -40,6 +40,7 @@ void set_default_settings()
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// Server stuff
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g_settings.setDefault("creative_mode", "false");
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g_settings.setDefault("haxmode", "false");
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/*g_settings.setDefault("heightmap_blocksize", "32");
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g_settings.setDefault("height_randmax", "constant 45.0");
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g_settings.setDefault("height_randfactor", "constant 0.6");
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@ -63,7 +64,7 @@ void set_default_settings()
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g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
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g_settings.setDefault("water_moves", "true");
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g_settings.setDefault("disable_water_climb", "true");
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g_settings.setDefault("endless_water", "true");
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//g_settings.setDefault("endless_water", "true");
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g_settings.setDefault("max_block_send_distance", "6");
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g_settings.setDefault("max_block_generate_distance", "6");
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g_settings.setDefault("time_send_interval", "20");
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@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "environment.h"
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#include "main.h" // g_device for timing debug
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Environment::Environment(Map *map, std::ostream &dout):
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m_dout(dout)
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@ -107,7 +106,8 @@ void Environment::step(float dtime)
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v3f playerpos = player->getPosition();
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// Apply physics to local player
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if(player->isLocal() && HAXMODE == false)
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bool haxmode = g_settings.getBool("haxmode");
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if(player->isLocal() && haxmode == false)
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{
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// Apply gravity to local player
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v3f speed = player->getSpeed();
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@ -207,6 +207,8 @@ TODO: Map generator version 2
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- Separate points for heightmap, caves, plants and minerals?
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- Flat land, mountains, forest, jungle
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- Cliffs, arcs
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- There could be a certain height (to which mountains only reach)
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where some minerals are found
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Doing now:
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======================================================================
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38
src/map.cpp
38
src/map.cpp
@ -35,8 +35,7 @@ Map::Map(std::ostream &dout):
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m_camera_position(0,0,0),
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m_camera_direction(0,0,1),
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m_sector_cache(NULL),
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m_hwrapper(this),
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drawoffset(0,0,0)
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m_hwrapper(this)
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{
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m_sector_mutex.Init();
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m_camera_mutex.Init();
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@ -1236,7 +1235,7 @@ void Map::deleteSectors(core::list<v2s16> &list, bool only_blocks)
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This disables the existence of caches while locked
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*/
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SharedPtr<JMutexAutoLock> cachelock(m_blockcachelock.waitCaches());
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//SharedPtr<JMutexAutoLock> cachelock(m_blockcachelock.waitCaches());
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core::list<v2s16>::Iterator j;
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for(j=list.begin(); j!=list.end(); j++)
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@ -1723,7 +1722,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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//hm->generateContinued(0.5, 0.2, corners);
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//hm->generateContinued(1.0, 0.2, corners);
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//hm->generateContinued(2.0, 0.2, corners);
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hm->generateContinued(2.0 * avgslope, 0.5, corners);
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//hm->generateContinued(2.0 * avgslope, 0.5, corners);
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hm->generateContinued(avgslope * MAP_BLOCKSIZE/8, 0.5, corners);
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//hm->print();
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}
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@ -1735,6 +1735,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
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sector->setObjects(objects);
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float area = MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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/*
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Plant some trees if there is not much slope
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*/
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@ -1742,7 +1744,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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// Avgslope is the derivative of a hill
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//float t = avgslope * avgslope;
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float t = avgslope;
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float a = MAP_BLOCKSIZE * m_params.plants_amount * local_plants_amount;
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float a = area/16 * m_params.plants_amount * local_plants_amount;
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u32 tree_max;
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//float something = 0.17*0.17;
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float something = 0.3;
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@ -1770,7 +1772,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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{
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// Pitness usually goes at around -0.5...0.5
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u32 bush_max = 0;
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u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount * local_plants_amount;
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u32 a = area/16 * 3.0 * m_params.plants_amount * local_plants_amount;
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if(pitness > 0)
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bush_max = (pitness*a*4);
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if(bush_max > a)
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@ -1910,9 +1912,10 @@ MapBlock * ServerMap::emergeBlock(
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block->unDummify();
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}
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u8 water_material = CONTENT_WATER;
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/*u8 water_material = CONTENT_WATER;
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if(g_settings.getBool("endless_water"))
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water_material = CONTENT_OCEAN;
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water_material = CONTENT_WATERSOURCE;*/
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u8 water_material = CONTENT_WATERSOURCE;
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s32 lowest_ground_y = 32767;
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s32 highest_ground_y = -32768;
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@ -2732,7 +2735,8 @@ continue_generating:
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/*
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Debug mode operation
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*/
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if(HAXMODE)
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bool haxmode = g_settings.getBool("haxmode");
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if(haxmode)
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{
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// Don't calculate lighting at all
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lighting_invalidated_blocks.clear();
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@ -3624,7 +3628,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
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}
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v3s16 ClientMap::setTempMod(v3s16 p, NodeMod mod)
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v3s16 ClientMap::setTempMod(v3s16 p, NodeMod mod, bool *changed)
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{
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/*
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Add it to all blocks touching it
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@ -3648,11 +3652,15 @@ v3s16 ClientMap::setTempMod(v3s16 p, NodeMod mod)
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continue;
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// Relative position of requested node
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->setTempMod(relpos, mod);
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if(blockref->setTempMod(relpos, mod))
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{
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if(changed != NULL)
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*changed = true;
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}
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}
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return getNodeBlockPos(p);
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}
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v3s16 ClientMap::clearTempMod(v3s16 p)
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v3s16 ClientMap::clearTempMod(v3s16 p, bool *changed)
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{
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v3s16 dirs[7] = {
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v3s16(0,0,0), // this
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@ -3673,7 +3681,11 @@ v3s16 ClientMap::clearTempMod(v3s16 p)
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continue;
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// Relative position of requested node
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->clearTempMod(relpos);
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if(blockref->clearTempMod(relpos))
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{
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if(changed != NULL)
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*changed = true;
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}
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}
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return getNodeBlockPos(p);
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}
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141
src/map.h
141
src/map.h
@ -41,110 +41,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "constants.h"
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#include "voxel.h"
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class CacheLock
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{
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public:
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CacheLock()
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{
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m_count = 0;
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m_count_mutex.Init();
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m_cache_mutex.Init();
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m_waitcache_mutex.Init();
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}
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void cacheCreated()
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{
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//dstream<<"cacheCreated() begin"<<std::endl;
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JMutexAutoLock waitcachelock(m_waitcache_mutex);
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JMutexAutoLock countlock(m_count_mutex);
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// If this is the first cache, grab the cache lock
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if(m_count == 0)
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m_cache_mutex.Lock();
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m_count++;
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//dstream<<"cacheCreated() end"<<std::endl;
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}
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void cacheRemoved()
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{
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//dstream<<"cacheRemoved() begin"<<std::endl;
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JMutexAutoLock countlock(m_count_mutex);
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assert(m_count > 0);
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m_count--;
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// If this is the last one, release the cache lock
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if(m_count == 0)
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m_cache_mutex.Unlock();
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//dstream<<"cacheRemoved() end"<<std::endl;
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}
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/*
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This lock should be taken when removing stuff that can be
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pointed by the cache.
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You'll want to grab this in a SharedPtr.
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*/
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JMutexAutoLock * waitCaches()
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{
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//dstream<<"waitCaches() begin"<<std::endl;
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JMutexAutoLock waitcachelock(m_waitcache_mutex);
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JMutexAutoLock *lock = new JMutexAutoLock(m_cache_mutex);
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//dstream<<"waitCaches() end"<<std::endl;
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return lock;
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}
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private:
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// Count of existing caches
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u32 m_count;
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JMutex m_count_mutex;
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// This is locked always when there are some caches
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JMutex m_cache_mutex;
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// Locked so that when waitCaches() is called, no more caches are created
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JMutex m_waitcache_mutex;
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};
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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class Map : public NodeContainer, public Heightmappish
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{
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protected:
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std::ostream &m_dout;
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core::map<v2s16, MapSector*> m_sectors;
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JMutex m_sector_mutex;
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v3f m_camera_position;
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v3f m_camera_direction;
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JMutex m_camera_mutex;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache;
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v2s16 m_sector_cache_p;
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WrapperHeightmap m_hwrapper;
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public:
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v3s16 drawoffset; // for drawbox()
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/*
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Used by MapBlockPointerCache.
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waitCaches() can be called to remove all caches before continuing
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TODO: Remove this, MapBlockPointerCache doesn't exist anymore,
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because it doesn't give any speed benefits
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*/
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CacheLock m_blockcachelock;
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Map(std::ostream &dout);
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virtual ~Map();
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@ -170,23 +74,6 @@ public:
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m_camera_direction = dir;
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}
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/*void StartUpdater()
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{
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updater.Start();
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}
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void StopUpdater()
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{
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updater.setRun(false);
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while(updater.IsRunning())
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sleep_s(1);
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}
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bool UpdaterIsRunning()
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{
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return updater.IsRunning();
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}*/
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static core::aabbox3d<f32> getNodeBox(v3s16 p)
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{
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return core::aabbox3d<f32>(
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@ -349,6 +236,30 @@ public:
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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/*
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Variables
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*/
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protected:
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std::ostream &m_dout;
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core::map<v2s16, MapSector*> m_sectors;
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JMutex m_sector_mutex;
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v3f m_camera_position;
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v3f m_camera_direction;
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JMutex m_camera_mutex;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache;
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v2s16 m_sector_cache_p;
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WrapperHeightmap m_hwrapper;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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};
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// Master heightmap parameters
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@ -572,8 +483,8 @@ public:
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drawing.
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Return value is position of changed block.
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*/
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v3s16 setTempMod(v3s16 p, NodeMod mod);
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v3s16 clearTempMod(v3s16 p);
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v3s16 setTempMod(v3s16 p, NodeMod mod, bool *changed=NULL);
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v3s16 clearTempMod(v3s16 p, bool *changed=NULL);
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// Efficient implementation needs a cache of TempMods
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//void clearTempMods();
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@ -570,8 +570,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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}
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#endif
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// 4-21ms
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//TimeTaker timer1("updateMesh()", g_device);
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// 4-21ms for MAP_BLOCKSIZE=16
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// 24-155ms for MAP_BLOCKSIZE=32
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//TimeTaker timer1("updateMesh()");
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core::array<FastFace> fastfaces_new;
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@ -691,7 +692,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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// This will lead to infinite memory usage because or irrlicht.
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//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
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/*std::cout<<"MapBlock has "<<fastfaces_new->getSize()<<" faces "
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/*std::cout<<"MapBlock has "<<fastfaces_new.size()<<" faces "
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<<"and uses "<<mesh_new->getMeshBufferCount()
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<<" materials (meshbuffers)"<<std::endl;*/
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}
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@ -906,12 +907,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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else
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{
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MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
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if(n.d == CONTENT_WATER || n.d == CONTENT_OCEAN)
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if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
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{
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no_sunlight = true;
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}
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}
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// NOTE: As of now, it just would make everything dark.
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// NOTE: As of now, this just would make everything dark.
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// No sunlight here
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//no_sunlight = true;
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}
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|
@ -32,8 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblockobject.h"
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#include "voxel.h"
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#define MAP_BLOCKSIZE 16
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// Named by looking towards z+
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enum{
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FACE_BACK=0,
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@ -64,6 +62,10 @@ struct NodeMod
|
||||
type = a_type;
|
||||
param = a_param;
|
||||
}
|
||||
bool operator==(const NodeMod &other)
|
||||
{
|
||||
return (type == other.type && param == other.param);
|
||||
}
|
||||
enum NodeModType type;
|
||||
u16 param;
|
||||
};
|
||||
@ -393,8 +395,10 @@ public:
|
||||
/*
|
||||
Methods for setting temporary modifications to nodes for
|
||||
drawing
|
||||
|
||||
returns true if the mod was different last time
|
||||
*/
|
||||
void setTempMod(v3s16 p, NodeMod mod)
|
||||
bool setTempMod(v3s16 p, NodeMod mod)
|
||||
{
|
||||
/*dstream<<"setTempMod called on block"
|
||||
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
@ -402,7 +406,18 @@ public:
|
||||
<<", mod.param="<<mod.param
|
||||
<<std::endl;*/
|
||||
JMutexAutoLock lock(m_temp_mods_mutex);
|
||||
|
||||
// See if old is different, cancel if it is not different.
|
||||
core::map<v3s16, NodeMod>::Node *n = m_temp_mods.find(p);
|
||||
if(n)
|
||||
{
|
||||
NodeMod old = n->getValue();
|
||||
if(old == mod)
|
||||
return false;
|
||||
}
|
||||
|
||||
m_temp_mods[p] = mod;
|
||||
return true;
|
||||
}
|
||||
// Returns true if there was one
|
||||
bool getTempMod(v3s16 p, struct NodeMod *mod)
|
||||
@ -416,16 +431,23 @@ public:
|
||||
*mod = n->getValue();
|
||||
return true;
|
||||
}
|
||||
void clearTempMod(v3s16 p)
|
||||
bool clearTempMod(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock lock(m_temp_mods_mutex);
|
||||
if(m_temp_mods.find(p))
|
||||
{
|
||||
m_temp_mods.remove(p);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void clearTempMods()
|
||||
bool clearTempMods()
|
||||
{
|
||||
JMutexAutoLock lock(m_temp_mods_mutex);
|
||||
if(m_temp_mods.size() == 0)
|
||||
return false;
|
||||
m_temp_mods.clear();
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -42,7 +42,7 @@ u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
|
||||
{TILE_GRASS_FOOTSTEPS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
|
||||
{TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE},
|
||||
{TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD},
|
||||
{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
|
||||
{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER}, // ocean
|
||||
{TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
|
||||
{TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
|
||||
{TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
|
||||
@ -63,7 +63,7 @@ const char * g_content_inventory_texture_paths_base[USEFUL_CONTENT_COUNT] =
|
||||
"grass_footsteps.png",
|
||||
"mese.png",
|
||||
"mud.png",
|
||||
"water.png",
|
||||
"water.png", //ocean
|
||||
"cloud.png",
|
||||
"coalstone.png",
|
||||
"wood.png",
|
||||
|
107
src/mapnode.h
107
src/mapnode.h
@ -28,9 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "serialization.h"
|
||||
#include "tile.h"
|
||||
|
||||
// Size of node in rendering units
|
||||
#define BS 10
|
||||
|
||||
#define MATERIALS_COUNT 256
|
||||
|
||||
/*
|
||||
@ -53,9 +50,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
/*
|
||||
Suggested materials:
|
||||
GRAVEL
|
||||
- Dynamics of gravel: if there is a drop of more than two
|
||||
blocks on any side, it will drop in there. Is this doable?
|
||||
- Gravel
|
||||
- Sand
|
||||
|
||||
New naming scheme:
|
||||
- Material = irrlicht's Material class
|
||||
@ -63,25 +59,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
- Tile = (u16) Material ID at some side of a node
|
||||
*/
|
||||
|
||||
enum Content
|
||||
{
|
||||
CONTENT_STONE,
|
||||
CONTENT_GRASS,
|
||||
CONTENT_WATER,
|
||||
CONTENT_TORCH,
|
||||
CONTENT_TREE,
|
||||
CONTENT_LEAVES,
|
||||
CONTENT_GRASS_FOOTSTEPS,
|
||||
CONTENT_MESE,
|
||||
CONTENT_MUD,
|
||||
CONTENT_OCEAN,
|
||||
CONTENT_CLOUD,
|
||||
CONTENT_COALSTONE,
|
||||
CONTENT_WOOD,
|
||||
#define CONTENT_STONE 0
|
||||
#define CONTENT_GRASS 1
|
||||
#define CONTENT_WATER 2
|
||||
#define CONTENT_TORCH 3
|
||||
#define CONTENT_TREE 4
|
||||
#define CONTENT_LEAVES 5
|
||||
#define CONTENT_GRASS_FOOTSTEPS 6
|
||||
#define CONTENT_MESE 7
|
||||
#define CONTENT_MUD 8
|
||||
#define CONTENT_WATERSOURCE 9
|
||||
#define CONTENT_CLOUD 10
|
||||
#define CONTENT_COALSTONE 11
|
||||
#define CONTENT_WOOD 12
|
||||
|
||||
// This is set to the number of the actual values in this enum
|
||||
USEFUL_CONTENT_COUNT
|
||||
};
|
||||
#define USEFUL_CONTENT_COUNT 13
|
||||
|
||||
extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
|
||||
extern const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT];
|
||||
@ -94,7 +86,7 @@ void init_content_inventory_texture_paths();
|
||||
*/
|
||||
inline bool light_propagates_content(u8 m)
|
||||
{
|
||||
return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_OCEAN);
|
||||
return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -118,7 +110,7 @@ inline u8 content_solidness(u8 m)
|
||||
// As of now, every pseudo node like torches are added to this
|
||||
if(m == CONTENT_AIR || m == CONTENT_TORCH)
|
||||
return 0;
|
||||
if(m == CONTENT_WATER || m == CONTENT_OCEAN)
|
||||
if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE)
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
@ -126,29 +118,29 @@ inline u8 content_solidness(u8 m)
|
||||
// Objects collide with walkable contents
|
||||
inline bool content_walkable(u8 m)
|
||||
{
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_TORCH);
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE && m != CONTENT_TORCH);
|
||||
}
|
||||
|
||||
// A liquid resists fast movement
|
||||
inline bool content_liquid(u8 m)
|
||||
{
|
||||
return (m == CONTENT_WATER || m == CONTENT_OCEAN);
|
||||
return (m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
// Pointable contents can be pointed to in the map
|
||||
inline bool content_pointable(u8 m)
|
||||
{
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN);
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
inline bool content_diggable(u8 m)
|
||||
{
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN);
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
inline bool content_buildable_to(u8 m)
|
||||
{
|
||||
return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_OCEAN);
|
||||
return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -164,7 +156,7 @@ inline bool is_ground_content(u8 m)
|
||||
&& m != CONTENT_TORCH
|
||||
&& m != CONTENT_TREE
|
||||
&& m != CONTENT_LEAVES
|
||||
&& m != CONTENT_OCEAN
|
||||
&& m != CONTENT_WATERSOURCE
|
||||
&& m != CONTENT_CLOUD
|
||||
);
|
||||
}
|
||||
@ -293,6 +285,54 @@ enum LightBank
|
||||
LIGHTBANK_NIGHT
|
||||
};
|
||||
|
||||
#if 0
|
||||
#define DIR_PX 1 //X+
|
||||
#define DIR_NX 2 //X-
|
||||
#define DIR_PZ 4 //Z+
|
||||
#define DIR_NZ 8 //Z-
|
||||
#define DIR_PY 16 //Y+
|
||||
#define DIR_NY 32 //Y-
|
||||
|
||||
inline void decode_dirs(u8 b, core::list<v3s16> &dirs)
|
||||
{
|
||||
if(b & DIR_PX)
|
||||
dirs.push_back(v3s16(1,0,0));
|
||||
if(b & DIR_NX)
|
||||
dirs.push_back(v3s16(-1,0,0));
|
||||
if(b & DIR_PZ)
|
||||
dirs.push_back(v3s16(0,0,1));
|
||||
if(b & DIR_NZ)
|
||||
dirs.push_back(v3s16(0,0,-1));
|
||||
if(b & DIR_PY)
|
||||
dirs.push_back(v3s16(0,1,0));
|
||||
if(b & DIR_NY)
|
||||
dirs.push_back(v3s16(0,-1,0));
|
||||
}
|
||||
|
||||
inline u8 encode_dirs(core::list<v3s16> &dirs)
|
||||
{
|
||||
u8 b = 0;
|
||||
for(core::list<v3s16>::Iterator
|
||||
i = dirs.begin();
|
||||
i != dirs.end(); i++)
|
||||
{
|
||||
if(*i == v3s16(1,0,0))
|
||||
b += DIR_PX;
|
||||
else if(*i == v3s16(-1,0,0))
|
||||
b += DIR_NX;
|
||||
else if(*i == v3s16(0,0,1))
|
||||
b += DIR_PZ;
|
||||
else if(*i == v3s16(0,0,-1))
|
||||
b += DIR_NZ;
|
||||
else if(*i == v3s16(0,1,0))
|
||||
b += DIR_PY;
|
||||
else if(*i == v3s16(0,-1,0))
|
||||
b += DIR_NY;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
#endif
|
||||
|
||||
struct MapNode
|
||||
{
|
||||
// Content
|
||||
@ -303,6 +343,7 @@ struct MapNode
|
||||
- For light_propagates() blocks, this is light intensity,
|
||||
stored logarithmically from 0 to LIGHT_MAX.
|
||||
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
|
||||
- Contains 2 values, day- and night lighting. Each takes 4 bits.
|
||||
*/
|
||||
s8 param;
|
||||
|
||||
@ -315,7 +356,7 @@ struct MapNode
|
||||
|
||||
/*
|
||||
Direction for torches and other stuff.
|
||||
If possible, packed with packDir.
|
||||
Format is freeform. e.g. packDir or encode_dirs can be used.
|
||||
*/
|
||||
u8 dir;
|
||||
};
|
||||
|
@ -39,7 +39,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define SECTOR_OBJECT_BUSH_1 2
|
||||
#define SECTOR_OBJECT_RAVINE 3
|
||||
|
||||
#define MAPSECTOR_FIXEDHEIGHTMAPS_MAXCOUNT 4
|
||||
//#define MAPSECTOR_FIXEDHEIGHTMAPS_MAXCOUNT 4
|
||||
#define MAPSECTOR_FIXEDHEIGHTMAPS_MAXCOUNT \
|
||||
(SECTOR_HEIGHTMAP_SPLIT * SECTOR_HEIGHTMAP_SPLIT)
|
||||
|
||||
#define MAPSECTOR_SERVER 0
|
||||
#define MAPSECTOR_CLIENT 1
|
||||
|
@ -223,8 +223,10 @@ void LocalPlayer::move(f32 dtime, Map &map)
|
||||
|
||||
position += m_speed * dtime;
|
||||
|
||||
bool haxmode = g_settings.getBool("haxmode");
|
||||
|
||||
// Skip collision detection if player is non-local
|
||||
if(isLocal() == false || HAXMODE)
|
||||
if(isLocal() == false || haxmode)
|
||||
{
|
||||
setPosition(position);
|
||||
return;
|
||||
@ -389,7 +391,9 @@ void LocalPlayer::applyControl(float dtime)
|
||||
|
||||
v3f speed = v3f(0,0,0);
|
||||
|
||||
if(HAXMODE)
|
||||
bool haxmode = g_settings.getBool("haxmode");
|
||||
|
||||
if(haxmode)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = 0;
|
||||
@ -400,7 +404,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
bool superspeed = false;
|
||||
if(control.superspeed)
|
||||
{
|
||||
if(HAXMODE)
|
||||
if(haxmode)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -20*BS;
|
||||
@ -413,7 +417,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
if(HAXMODE)
|
||||
if(haxmode)
|
||||
superspeed = true;
|
||||
|
||||
if(control.up)
|
||||
@ -434,7 +438,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
}
|
||||
if(control.jump)
|
||||
{
|
||||
if(HAXMODE)
|
||||
if(haxmode)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
/*speed.Y += 20.*BS * dtime * 2;
|
||||
@ -465,7 +469,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
|
||||
f32 inc = walk_acceleration * BS * dtime;
|
||||
|
||||
if(HAXMODE)
|
||||
if(haxmode)
|
||||
inc = walk_acceleration * BS * dtime * 10;
|
||||
|
||||
// Accelerate to target speed with maximum increment
|
||||
|
@ -163,7 +163,8 @@ void * EmergeThread::Thread()
|
||||
only_from_disk,
|
||||
changed_blocks,
|
||||
lighting_invalidated_blocks);
|
||||
|
||||
|
||||
#if 0
|
||||
/*
|
||||
EXPERIMENTAL: Create a few other blocks too
|
||||
*/
|
||||
@ -179,7 +180,7 @@ void * EmergeThread::Thread()
|
||||
only_from_disk,
|
||||
changed_blocks,
|
||||
lighting_invalidated_blocks);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
// If it is a dummy, block was not found on disk
|
||||
@ -211,6 +212,7 @@ void * EmergeThread::Thread()
|
||||
dout_server<<std::endl;
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Update water pressure
|
||||
*/
|
||||
@ -225,6 +227,7 @@ void * EmergeThread::Thread()
|
||||
//v3s16 p = i.getNode()->getKey();
|
||||
//m_server->UpdateBlockWaterPressure(p, modified_blocks);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
Collect a list of blocks that have been modified in
|
||||
@ -318,6 +321,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
}
|
||||
}
|
||||
|
||||
bool haxmode = g_settings.getBool("haxmode");
|
||||
|
||||
Player *player = server->m_env.getPlayer(peer_id);
|
||||
|
||||
assert(player != NULL);
|
||||
@ -491,7 +496,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
|
||||
bool generate = d <= d_max_gen;
|
||||
|
||||
if(HAXMODE)
|
||||
if(haxmode)
|
||||
{
|
||||
// Don't generate above player
|
||||
if(p.Y > center.Y)
|
||||
@ -523,7 +528,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
continue;
|
||||
}
|
||||
|
||||
if(HAXMODE)
|
||||
if(haxmode)
|
||||
{
|
||||
/*
|
||||
Ignore block if it is not at ground surface
|
||||
@ -868,12 +873,12 @@ void RemoteClient::GotBlock(v3s16 p)
|
||||
void RemoteClient::SentBlock(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock lock(m_blocks_sending_mutex);
|
||||
if(m_blocks_sending.size() > 15)
|
||||
/*if(m_blocks_sending.size() > 15)
|
||||
{
|
||||
dstream<<"RemoteClient::SentBlock(): "
|
||||
<<"m_blocks_sending.size()="
|
||||
<<m_blocks_sending.size()<<std::endl;
|
||||
}
|
||||
}*/
|
||||
if(m_blocks_sending.find(p) == NULL)
|
||||
m_blocks_sending.insert(p, 0.0);
|
||||
else
|
||||
@ -1136,8 +1141,13 @@ void Server::AsyncRunStep()
|
||||
Do background stuff
|
||||
*/
|
||||
|
||||
{
|
||||
//m_env.getMap().
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Flow water
|
||||
Update water
|
||||
*/
|
||||
if(g_settings.getBool("water_moves") == true)
|
||||
{
|
||||
@ -1209,6 +1219,7 @@ void Server::AsyncRunStep()
|
||||
|
||||
} // interval counter
|
||||
}
|
||||
#endif
|
||||
|
||||
// Periodically print some info
|
||||
{
|
||||
@ -1962,7 +1973,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
(this takes some time so it is done after the quick stuff)
|
||||
*/
|
||||
m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
|
||||
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Update water
|
||||
*/
|
||||
@ -1986,6 +1998,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
}
|
||||
|
||||
v.blitBack(modified_blocks);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2111,7 +2124,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Update water
|
||||
*/
|
||||
@ -2135,6 +2149,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
}
|
||||
|
||||
v.blitBack(modified_blocks);
|
||||
#endif
|
||||
}
|
||||
/*
|
||||
Handle other items
|
||||
@ -3160,7 +3175,7 @@ Player *Server::emergePlayer(const char *name, const char *password)
|
||||
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
||||
{
|
||||
// Skip some materials
|
||||
if(i == CONTENT_OCEAN || i == CONTENT_TORCH)
|
||||
if(i == CONTENT_WATER || i == CONTENT_TORCH)
|
||||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
@ -3230,6 +3245,7 @@ Player *Server::emergePlayer(const char *name, const char *password)
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void Server::UpdateBlockWaterPressure(MapBlock *block,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
@ -3251,6 +3267,7 @@ void Server::UpdateBlockWaterPressure(MapBlock *block,
|
||||
|
||||
v.blitBack(modified_blocks);
|
||||
}
|
||||
#endif
|
||||
|
||||
void Server::handlePeerChange(PeerChange &c)
|
||||
{
|
||||
|
@ -449,8 +449,8 @@ private:
|
||||
|
||||
environment has to be locked when calling.
|
||||
*/
|
||||
void UpdateBlockWaterPressure(MapBlock *block,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks);
|
||||
/*void UpdateBlockWaterPressure(MapBlock *block,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks);*/
|
||||
|
||||
// Locks environment and connection by its own
|
||||
struct PeerChange;
|
||||
@ -481,7 +481,7 @@ private:
|
||||
BlockEmergeQueue m_emerge_queue;
|
||||
|
||||
// Nodes that are destinations of flowing liquid at the moment
|
||||
core::map<v3s16, u8> m_flow_active_nodes;
|
||||
//core::map<v3s16, u8> m_flow_active_nodes;
|
||||
|
||||
// 0-23999
|
||||
MutexedVariable<u32> m_time_of_day;
|
||||
|
@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "utility.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
#include "gettime.h"
|
||||
#include "mapblock.h"
|
||||
|
||||
TimeTaker::TimeTaker(const char *name, u32 *result)
|
||||
{
|
||||
|
@ -1580,6 +1580,47 @@ private:
|
||||
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range);
|
||||
|
||||
/*
|
||||
Queue with unique values with fast checking of value existence
|
||||
*/
|
||||
|
||||
template<typename Value>
|
||||
class UniqueQueue
|
||||
{
|
||||
public:
|
||||
|
||||
/*
|
||||
Does nothing if value is already queued.
|
||||
Return value:
|
||||
true: value added
|
||||
false: value already exists
|
||||
*/
|
||||
bool push_back(Value value)
|
||||
{
|
||||
// Check if already exists
|
||||
if(m_map.find(value) != NULL)
|
||||
return false;
|
||||
|
||||
// Add
|
||||
m_map.insert(value, 0);
|
||||
m_list.push_back(value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void pop_front()
|
||||
{
|
||||
typename core::list<Value>::Iterator i = m_list.begin();
|
||||
Value value = *i;
|
||||
m_map.remove(value);
|
||||
m_list.erase(i);
|
||||
return value;
|
||||
}
|
||||
|
||||
private:
|
||||
core::map<Value, u8> m_map;
|
||||
core::list<Value> m_list;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -221,71 +221,6 @@ void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelManipulator::interpolate(VoxelArea area)
|
||||
{
|
||||
VoxelArea emerge_area = area;
|
||||
emerge_area.MinEdge -= v3s16(1,1,1);
|
||||
emerge_area.MaxEdge += v3s16(1,1,1);
|
||||
emerge(emerge_area);
|
||||
|
||||
SharedBuffer<u8> buf(area.getVolume());
|
||||
|
||||
for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
|
||||
for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
|
||||
for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
|
||||
v3s16 dirs[] = {
|
||||
v3s16(1,1,0),
|
||||
v3s16(1,0,1),
|
||||
v3s16(1,-1,0),
|
||||
v3s16(1,0,-1),
|
||||
v3s16(-1,1,0),
|
||||
v3s16(-1,0,1),
|
||||
v3s16(-1,-1,0),
|
||||
v3s16(-1,0,-1),
|
||||
};
|
||||
//const v3s16 *dirs = g_26dirs;
|
||||
|
||||
s16 total = 0;
|
||||
s16 airness = 0;
|
||||
u8 m = CONTENT_IGNORE;
|
||||
|
||||
for(s16 i=0; i<8; i++)
|
||||
//for(s16 i=0; i<26; i++)
|
||||
{
|
||||
v3s16 p2 = p + dirs[i];
|
||||
|
||||
u8 f = m_flags[m_area.index(p2)];
|
||||
assert(!(f & VOXELFLAG_NOT_LOADED));
|
||||
if(f & VOXELFLAG_INEXISTENT)
|
||||
continue;
|
||||
|
||||
MapNode &n = m_data[m_area.index(p2)];
|
||||
|
||||
airness += (n.d == CONTENT_AIR) ? 1 : -1;
|
||||
total++;
|
||||
|
||||
if(m == CONTENT_IGNORE && n.d != CONTENT_AIR)
|
||||
m = n.d;
|
||||
}
|
||||
|
||||
// 1 if air, 0 if not
|
||||
buf[area.index(p)] = airness > -total/2 ? CONTENT_AIR : m;
|
||||
//buf[area.index(p)] = airness > -total ? CONTENT_AIR : m;
|
||||
//buf[area.index(p)] = airness >= -7 ? CONTENT_AIR : m;
|
||||
}
|
||||
|
||||
for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
|
||||
for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
|
||||
for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
m_data[m_area.index(p)].d = buf[area.index(p)];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void VoxelManipulator::clearFlag(u8 flags)
|
||||
{
|
||||
@ -373,7 +308,7 @@ int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
|
||||
int pr;
|
||||
|
||||
// If at ocean surface
|
||||
if(n.pressure == 1 && n.d == CONTENT_OCEAN)
|
||||
if(n.pressure == 1 && n.d == CONTENT_WATERSOURCE)
|
||||
//if(n.pressure == 1) // Causes glitches but is fast
|
||||
{
|
||||
pr = 1;
|
||||
@ -718,7 +653,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
||||
u8 m = m_data[m_area.index(p)].d;
|
||||
u8 f = m_flags[m_area.index(p)];
|
||||
|
||||
if(m == CONTENT_OCEAN)
|
||||
if(m == CONTENT_WATERSOURCE)
|
||||
from_ocean = true;
|
||||
|
||||
// Move air bubble if not taking water from ocean
|
||||
@ -751,7 +686,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
||||
|
||||
/*
|
||||
NOTE: This does not work as-is
|
||||
if(m == CONTENT_OCEAN)
|
||||
if(m == CONTENT_WATERSOURCE)
|
||||
{
|
||||
// If block was raised to surface, increase pressure of
|
||||
// source node
|
||||
|
@ -395,8 +395,6 @@ public:
|
||||
Algorithms
|
||||
*/
|
||||
|
||||
void interpolate(VoxelArea area);
|
||||
|
||||
void clearFlag(u8 flag);
|
||||
|
||||
// VOXELFLAG_CHECKED2s must usually be cleared before calling
|
||||
|
Loading…
Reference in New Issue
Block a user