Fix check that denies new clients from a singleplayer session

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savilli 2021-12-28 16:08:21 +03:00 committed by GitHub
parent cc64a0405a
commit 0fa54531d4
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@ -86,7 +86,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
infostream << "Server: Not allowing another client (" << addr_s <<
") to connect in simple singleplayer mode" << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);