Renaming the function wasn't enough

This commit is contained in:
SmallJoker 2019-12-07 15:55:49 +01:00
parent aa8df112ff
commit 103d9c5c53

@ -588,7 +588,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
}; };
if (m_prop.visual == "sprite") { if (m_prop.visual == "sprite") {
getMatrixNode(); grabMatrixNode();
m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode( m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1); m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab(); m_spritenode->grab();
@ -609,7 +609,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
txs, tys, 0, 0); txs, tys, 0, 0);
} }
} else if (m_prop.visual == "upright_sprite") { } else if (m_prop.visual == "upright_sprite") {
getMatrixNode(); grabMatrixNode();
scene::SMesh *mesh = new scene::SMesh(); scene::SMesh *mesh = new scene::SMesh();
double dx = BS * m_prop.visual_size.X / 2; double dx = BS * m_prop.visual_size.X / 2;
double dy = BS * m_prop.visual_size.Y / 2; double dy = BS * m_prop.visual_size.Y / 2;
@ -672,7 +672,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
// This is needed for changing the texture in the future // This is needed for changing the texture in the future
m_meshnode->setReadOnlyMaterials(true); m_meshnode->setReadOnlyMaterials(true);
} else if (m_prop.visual == "cube") { } else if (m_prop.visual == "cube") {
getMatrixNode(); grabMatrixNode();
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = RenderingEngine::get_scene_manager()-> m_meshnode = RenderingEngine::get_scene_manager()->
addMeshSceneNode(mesh, m_matrixnode); addMeshSceneNode(mesh, m_matrixnode);
@ -688,7 +688,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
m_meshnode->setMaterialType(material_type); m_meshnode->setMaterialType(material_type);
m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
} else if (m_prop.visual == "mesh") { } else if (m_prop.visual == "mesh") {
getMatrixNode(); grabMatrixNode();
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
if (mesh) { if (mesh) {
m_animated_meshnode = RenderingEngine::get_scene_manager()-> m_animated_meshnode = RenderingEngine::get_scene_manager()->
@ -713,7 +713,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
} else } else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl; errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") { } else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
getMatrixNode(); grabMatrixNode();
ItemStack item; ItemStack item;
if (m_prop.wield_item.empty()) { if (m_prop.wield_item.empty()) {
// Old format, only textures are specified. // Old format, only textures are specified.