Fix mirrored sign texture

This commit is contained in:
Perttu Ahola 2011-12-28 18:29:33 +02:00
parent e81989a0d8
commit 123529e5eb

@ -722,14 +722,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Wall at X+ of node // Wall at X+ of node
video::S3DVertex vertices[4] = video::S3DVertex vertices[4] =
{ {
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
ap.x0(), ap.y1()),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
ap.x1(), ap.y1()),
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
ap.x1(), ap.y0()),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
ap.x0(), ap.y0()), ap.x0(), ap.y0()),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
ap.x1(), ap.y0()),
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
ap.x1(), ap.y1()),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
ap.x0(), ap.y1()),
}; };
v3s16 dir = unpackDir(n.param2); v3s16 dir = unpackDir(n.param2);