VoxelArea: add_{x,y,z,p} must be static

Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
This commit is contained in:
Loic Blot 2018-03-09 08:49:00 +01:00 committed by Loïc Blot
parent 3b27cf30d9
commit 12d1e4ff04
11 changed files with 72 additions and 61 deletions

@ -100,7 +100,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
// This 'roof' is removed when the mapchunk above is generated. // This 'roof' is removed when the mapchunk above is generated.
for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
index3d -= m_ystride, index3d -= m_ystride,
vm->m_area.add_y(em, vi, -1)) { VoxelArea::add_y(em, vi, -1)) {
content_t c = vm->m_data[vi].getContent(); content_t c = vm->m_data[vi].getContent();
if (c == CONTENT_AIR || c == biome->c_water_top || if (c == CONTENT_AIR || c == biome->c_water_top ||
@ -245,7 +245,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
// This 'roof' is excavated when the mapchunk above is generated. // This 'roof' is excavated when the mapchunk above is generated.
for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
index3d -= m_ystride, index3d -= m_ystride,
vm->m_area.add_y(em, vi, -1), VoxelArea::add_y(em, vi, -1),
cavern_amp_index++) { cavern_amp_index++) {
content_t c = vm->m_data[vi].getContent(); content_t c = vm->m_data[vi].getContent();
float n_absamp_cavern = fabs(noise_cavern->result[index3d]) * float n_absamp_cavern = fabs(noise_cavern->result[index3d]) *

@ -238,7 +238,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d)
if (ndef->get(n).walkable) if (ndef->get(n).walkable)
break; break;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
} }
return (y >= y_nodes_min) ? y : y_nodes_min - 1; return (y >= y_nodes_min) ? y : y_nodes_min - 1;
} }
@ -256,7 +256,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
if (ndef->get(n).walkable) if (ndef->get(n).walkable)
break; break;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
} }
return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT; return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
} }
@ -277,7 +277,7 @@ s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
if (ndef->get(n).isLiquid()) if (ndef->get(n).isLiquid())
break; break;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
} }
return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT; return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
} }
@ -309,7 +309,7 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y); u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y);
MapNode mn_max = vm->m_data[vi]; MapNode mn_max = vm->m_data[vi];
bool walkable_above = ndef->get(mn_max).walkable; bool walkable_above = ndef->get(mn_max).walkable;
vm->m_area.add_y(em, vi, -1); VoxelArea::add_y(em, vi, -1);
for (s16 y = ymax - 1; y >= ymin; y--) { for (s16 y = ymax - 1; y >= ymin; y--) {
MapNode mn = vm->m_data[vi]; MapNode mn = vm->m_data[vi];
@ -321,7 +321,7 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
ceilings.push_back(y + 1); ceilings.push_back(y + 1);
} }
vm->m_area.add_y(em, vi, -1); VoxelArea::add_y(em, vi, -1);
walkable_above = is_walkable; walkable_above = is_walkable;
} }
} }
@ -330,28 +330,28 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em) inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
{ {
u32 vi_neg_x = vi; u32 vi_neg_x = vi;
vm->m_area.add_x(em, vi_neg_x, -1); VoxelArea::add_x(em, vi_neg_x, -1);
if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) { if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]); const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
if (c_nx.floodable && !c_nx.isLiquid()) if (c_nx.floodable && !c_nx.isLiquid())
return true; return true;
} }
u32 vi_pos_x = vi; u32 vi_pos_x = vi;
vm->m_area.add_x(em, vi_pos_x, +1); VoxelArea::add_x(em, vi_pos_x, +1);
if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) { if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]); const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
if (c_px.floodable && !c_px.isLiquid()) if (c_px.floodable && !c_px.isLiquid())
return true; return true;
} }
u32 vi_neg_z = vi; u32 vi_neg_z = vi;
vm->m_area.add_z(em, vi_neg_z, -1); VoxelArea::add_z(em, vi_neg_z, -1);
if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) { if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]); const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
if (c_nz.floodable && !c_nz.isLiquid()) if (c_nz.floodable && !c_nz.isLiquid())
return true; return true;
} }
u32 vi_pos_z = vi; u32 vi_pos_z = vi;
vm->m_area.add_z(em, vi_pos_z, +1); VoxelArea::add_z(em, vi_pos_z, +1);
if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) { if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]); const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
if (c_pz.floodable && !c_pz.isLiquid()) if (c_pz.floodable && !c_pz.isLiquid())
@ -395,7 +395,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
} else { } else {
// This is the topmost node below a liquid column // This is the topmost node below a liquid column
u32 vi_above = vi; u32 vi_above = vi;
vm->m_area.add_y(em, vi_above, 1); VoxelArea::add_y(em, vi_above, 1);
if (!waspushed && (ndef->get(vm->m_data[vi]).floodable || if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
(!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) { (!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
// Push back the lowest node in the column which is one // Push back the lowest node in the column which is one
@ -406,7 +406,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
wasliquid = isliquid; wasliquid = isliquid;
wasignored = isignored; wasignored = isignored;
vm->m_area.add_y(em, vi, -1); VoxelArea::add_y(em, vi, -1);
} }
} }
} }
@ -502,14 +502,14 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
propagate_shadow) { propagate_shadow) {
continue; continue;
} }
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) { for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
MapNode &n = vm->m_data[i]; MapNode &n = vm->m_data[i];
if (!ndef->get(n).sunlight_propagates) if (!ndef->get(n).sunlight_propagates)
break; break;
n.param1 = LIGHT_SUN; n.param1 = LIGHT_SUN;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
} }
} }
} }
@ -773,7 +773,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
water_above = false; water_above = false;
} }
vm->m_area.add_y(em, vi, -1); VoxelArea::add_y(em, vi, -1);
} }
} }
@ -820,7 +820,7 @@ void MapgenBasic::dustTopNodes()
if (vm->m_data[vi].getContent() != CONTENT_AIR) if (vm->m_data[vi].getContent() != CONTENT_AIR)
break; break;
vm->m_area.add_y(em, vi, -1); VoxelArea::add_y(em, vi, -1);
} }
content_t c = vm->m_data[vi].getContent(); content_t c = vm->m_data[vi].getContent();
@ -834,7 +834,7 @@ void MapgenBasic::dustTopNodes()
dtype == NDT_GLASSLIKE_FRAMED || dtype == NDT_GLASSLIKE_FRAMED ||
dtype == NDT_ALLFACES) && dtype == NDT_ALLFACES) &&
ndef->get(c).walkable && c != biome->c_dust) { ndef->get(c).walkable && c != biome->c_dust) {
vm->m_area.add_y(em, vi, 1); VoxelArea::add_y(em, vi, 1);
vm->m_data[vi] = MapNode(biome->c_dust); vm->m_data[vi] = MapNode(biome->c_dust);
} }
} }

@ -273,7 +273,7 @@ s16 MapgenFlat::generateTerrain()
vm->m_data[vi] = n_air; vm->m_data[vi] = n_air;
} }
} }
vm->m_area.add_y(em, vi, 1); VoxelArea::add_y(em, vi, 1);
} }
} }

@ -223,7 +223,7 @@ s16 MapgenV6::find_stone_level(v2s16 p2d)
if (c != CONTENT_IGNORE && (c == c_stone || c == c_desert_stone)) if (c != CONTENT_IGNORE && (c == c_stone || c == c_desert_stone))
break; break;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
} }
return (y >= y_nodes_min) ? y : y_nodes_min - 1; return (y >= y_nodes_min) ? y : y_nodes_min - 1;
} }
@ -696,7 +696,7 @@ int MapgenV6::generateGround()
vm->m_data[i] = n_air; vm->m_data[i] = n_air;
} }
} }
vm->m_area.add_y(em, i, 1); VoxelArea::add_y(em, i, 1);
} }
} }
@ -759,7 +759,7 @@ void MapgenV6::addMud()
vm->m_data[i] = addnode; vm->m_data[i] = addnode;
mudcount++; mudcount++;
vm->m_area.add_y(em, i, 1); VoxelArea::add_y(em, i, 1);
} }
} }
} }
@ -799,7 +799,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
n->getContent() == c_gravel) n->getContent() == c_gravel)
break; break;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
} }
// Stop if out of area // Stop if out of area
@ -815,7 +815,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Don't flow it if the stuff under it is not mud // Don't flow it if the stuff under it is not mud
{ {
u32 i2 = i; u32 i2 = i;
vm->m_area.add_y(em, i2, -1); VoxelArea::add_y(em, i2, -1);
// Cancel if out of area // Cancel if out of area
if (!vm->m_area.contains(i2)) if (!vm->m_area.contains(i2))
continue; continue;
@ -826,7 +826,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
} }
} }
v3s16 dirs4[4] = { static const v3s16 dirs4[4] = {
v3s16(0, 0, 1), // back v3s16(0, 0, 1), // back
v3s16(1, 0, 0), // right v3s16(1, 0, 0), // right
v3s16(0, 0, -1), // front v3s16(0, 0, -1), // front
@ -836,7 +836,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Check that upper is walkable. Cancel // Check that upper is walkable. Cancel
// dropping if upper keeps it in place. // dropping if upper keeps it in place.
u32 i3 = i; u32 i3 = i;
vm->m_area.add_y(em, i3, 1); VoxelArea::add_y(em, i3, 1);
MapNode *n3 = NULL; MapNode *n3 = NULL;
if (vm->m_area.contains(i3)) { if (vm->m_area.contains(i3)) {
@ -849,7 +849,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
for (const v3s16 &dirp : dirs4) { for (const v3s16 &dirp : dirs4) {
u32 i2 = i; u32 i2 = i;
// Move to side // Move to side
vm->m_area.add_p(em, i2, dirp); VoxelArea::add_p(em, i2, dirp);
// Fail if out of area // Fail if out of area
if (!vm->m_area.contains(i2)) if (!vm->m_area.contains(i2))
continue; continue;
@ -858,7 +858,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
if (ndef->get(*n2).walkable) if (ndef->get(*n2).walkable)
continue; continue;
// Check that under side is air // Check that under side is air
vm->m_area.add_y(em, i2, -1); VoxelArea::add_y(em, i2, -1);
if (!vm->m_area.contains(i2)) if (!vm->m_area.contains(i2))
continue; continue;
n2 = &vm->m_data[i2]; n2 = &vm->m_data[i2];
@ -867,7 +867,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Loop further down until not air // Loop further down until not air
bool dropped_to_unknown = false; bool dropped_to_unknown = false;
do { do {
vm->m_area.add_y(em, i2, -1); VoxelArea::add_y(em, i2, -1);
n2 = &vm->m_data[i2]; n2 = &vm->m_data[i2];
// if out of known area // if out of known area
if (!vm->m_area.contains(i2) || if (!vm->m_area.contains(i2) ||
@ -877,7 +877,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
} }
} while (!ndef->get(*n2).walkable); } while (!ndef->get(*n2).walkable);
// Loop one up so that we're in air // Loop one up so that we're in air
vm->m_area.add_y(em, i2, 1); VoxelArea::add_y(em, i2, 1);
// Move mud to new place. Outside mapchunk remove // Move mud to new place. Outside mapchunk remove
// any decorations above removed or placed mud. // any decorations above removed or placed mud.
@ -917,17 +917,17 @@ void MapgenV6::moveMud(u32 remove_index, u32 place_index,
vm->m_data[above_remove_index].getContent() != c_water_source && vm->m_data[above_remove_index].getContent() != c_water_source &&
vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) { vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) {
vm->m_data[above_remove_index] = n_air; vm->m_data[above_remove_index] = n_air;
vm->m_area.add_y(em, above_remove_index, 1); VoxelArea::add_y(em, above_remove_index, 1);
} }
// Mud placed may have partially-buried a stacked decoration, search // Mud placed may have partially-buried a stacked decoration, search
// above and remove. // above and remove.
vm->m_area.add_y(em, place_index, 1); VoxelArea::add_y(em, place_index, 1);
while (vm->m_area.contains(place_index) && while (vm->m_area.contains(place_index) &&
vm->m_data[place_index].getContent() != CONTENT_AIR && vm->m_data[place_index].getContent() != CONTENT_AIR &&
vm->m_data[place_index].getContent() != c_water_source && vm->m_data[place_index].getContent() != c_water_source &&
vm->m_data[place_index].getContent() != CONTENT_IGNORE) { vm->m_data[place_index].getContent() != CONTENT_IGNORE) {
vm->m_data[place_index] = n_air; vm->m_data[place_index] = n_air;
vm->m_area.add_y(em, place_index, 1); VoxelArea::add_y(em, place_index, 1);
} }
} }
} }
@ -1001,7 +1001,7 @@ void MapgenV6::placeTreesAndJungleGrass()
u32 vi = vm->m_area.index(x, y, z); u32 vi = vm->m_area.index(x, y, z);
// place on dirt_with_grass, since we know it is exposed to sunlight // place on dirt_with_grass, since we know it is exposed to sunlight
if (vm->m_data[vi].getContent() == c_dirt_with_grass) { if (vm->m_data[vi].getContent() == c_dirt_with_grass) {
vm->m_area.add_y(em, vi, 1); VoxelArea::add_y(em, vi, 1);
vm->m_data[vi] = n_junglegrass; vm->m_data[vi] = n_junglegrass;
} }
} }
@ -1071,7 +1071,7 @@ void MapgenV6::growGrass() // Add surface nodes
ndef->get(n).liquid_type != LIQUID_NONE || ndef->get(n).liquid_type != LIQUID_NONE ||
n.getContent() == c_ice) n.getContent() == c_ice)
break; break;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
} }
surface_y = (y >= full_node_min.Y) ? y : full_node_min.Y; surface_y = (y >= full_node_min.Y) ? y : full_node_min.Y;
} }
@ -1085,10 +1085,10 @@ void MapgenV6::growGrass() // Add surface nodes
} else if (bt == BT_TUNDRA) { } else if (bt == BT_TUNDRA) {
if (c == c_dirt) { if (c == c_dirt) {
vm->m_data[i] = n_snowblock; vm->m_data[i] = n_snowblock;
vm->m_area.add_y(em, i, -1); VoxelArea::add_y(em, i, -1);
vm->m_data[i] = n_dirt_with_snow; vm->m_data[i] = n_dirt_with_snow;
} else if (c == c_stone && surface_y < node_max.Y) { } else if (c == c_stone && surface_y < node_max.Y) {
vm->m_area.add_y(em, i, 1); VoxelArea::add_y(em, i, 1);
vm->m_data[i] = n_snowblock; vm->m_data[i] = n_snowblock;
} }
} else if (c == c_dirt) { } else if (c == c_dirt) {

@ -539,7 +539,7 @@ int MapgenV7::generateTerrain()
vm->m_data[vi] = n_air; vm->m_data[vi] = n_air;
} }
} }
vm->m_area.add_y(em, vi, 1); VoxelArea::add_y(em, vi, 1);
index3d += ystride; index3d += ystride;
} }
} }

@ -540,7 +540,7 @@ int MapgenValleys::generateTerrain()
} }
} }
vm->m_area.add_y(em, index_data, 1); VoxelArea::add_y(em, index_data, 1);
index_3d += ystride; index_3d += ystride;
} }
@ -668,7 +668,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
// This 'roof' is removed when the mapchunk above is generated. // This 'roof' is removed when the mapchunk above is generated.
for (s16 y = node_max.Y; y >= node_min.Y - 1; y--, for (s16 y = node_max.Y; y >= node_min.Y - 1; y--,
index_3d -= ystride, index_3d -= ystride,
vm->m_area.add_y(em, index_data, -1)) { VoxelArea::add_y(em, index_data, -1)) {
float terrain = noise_terrain_height->result[index_2d]; float terrain = noise_terrain_height->result[index_2d];
@ -705,7 +705,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
// at the tunnel floor // at the tunnel floor
s16 sr = ps.range(0, 39); s16 sr = ps.range(0, 39);
u32 j = index_data; u32 j = index_data;
vm->m_area.add_y(em, j, 1); VoxelArea::add_y(em, j, 1);
if (sr > terrain - y) { if (sr > terrain - y) {
// Put biome nodes in tunnels near the surface // Put biome nodes in tunnels near the surface

@ -301,10 +301,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling)
if (ceiling) { if (ceiling) {
// Ceiling decorations // Ceiling decorations
// 'place offset y' is inverted // 'place offset y' is inverted
vm->m_area.add_y(em, vi, -place_offset_y); VoxelArea::add_y(em, vi, -place_offset_y);
for (int i = 0; i < height; i++) { for (int i = 0; i < height; i++) {
vm->m_area.add_y(em, vi, -1); VoxelArea::add_y(em, vi, -1);
content_t c = vm->m_data[vi].getContent(); content_t c = vm->m_data[vi].getContent();
if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement) if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement)
break; break;
@ -312,10 +312,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling)
vm->m_data[vi] = MapNode(c_place, 0, param2); vm->m_data[vi] = MapNode(c_place, 0, param2);
} }
} else { // Heightmap and floor decorations } else { // Heightmap and floor decorations
vm->m_area.add_y(em, vi, place_offset_y); VoxelArea::add_y(em, vi, place_offset_y);
for (int i = 0; i < height; i++) { for (int i = 0; i < height; i++) {
vm->m_area.add_y(em, vi, 1); VoxelArea::add_y(em, vi, 1);
content_t c = vm->m_data[vi].getContent(); content_t c = vm->m_data[vi].getContent();
if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement) if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement)
break; break;

@ -1430,8 +1430,8 @@ bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const
} }
/** /**
* Retrieve the next free activeobject ID * Retrieve the first free ActiveObject ID
* @return free activeobject ID or zero if not free ID found * @return free activeobject ID or 0 if none was found
*/ */
u16 ServerEnvironment::getFreeServerActiveObjectId() u16 ServerEnvironment::getFreeServerActiveObjectId()
{ {

@ -265,8 +265,8 @@ public:
bool isFreeServerActiveObjectId(u16 id) const; bool isFreeServerActiveObjectId(u16 id) const;
/** /**
* Retrieve the next free activeobject ID * Retrieve the first free ActiveObject ID
* @return free activeobject ID or zero if not free ID found * @return free activeobject ID or 0 if none was found
*/ */
u16 getFreeServerActiveObjectId(); u16 getFreeServerActiveObjectId();

@ -277,25 +277,36 @@ public:
return index(p.X, p.Y, p.Z); return index(p.X, p.Y, p.Z);
} }
// Translate index in the X coordinate /**
void add_x(const v3s16 &extent, u32 &i, s16 a) * Translate index in the X coordinate
*/
static void add_x(const v3s16 &extent, u32 &i, s16 a)
{ {
i += a; i += a;
} }
// Translate index in the Y coordinate
void add_y(const v3s16 &extent, u32 &i, s16 a) /**
* Translate index in the Y coordinate
*/
static void add_y(const v3s16 &extent, u32 &i, s16 a)
{ {
i += a * extent.X; i += a * extent.X;
} }
// Translate index in the Z coordinate
void add_z(const v3s16 &extent, u32 &i, s16 a) /**
* Translate index in the Z coordinate
*/
static void add_z(const v3s16 &extent, u32 &i, s16 a)
{ {
i += a * extent.X*extent.Y; i += a * extent.X * extent.Y;
} }
// Translate index in space
void add_p(const v3s16 &extent, u32 &i, v3s16 a) /**
* Translate index in space
*/
static void add_p(const v3s16 &extent, u32 &i, v3s16 a)
{ {
i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X; i += a.Z * extent.X * extent.Y + a.Y * extent.X + a.X;
} }
/* /*

@ -1111,7 +1111,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm,
for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) { for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {
// Get old and new node // Get old and new node
MapNode oldnode = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid); MapNode oldnode = block->getNodeNoCheck(relpos, &is_valid);
const ContentFeatures &oldf = ndef->get(oldnode); const ContentFeatures &oldf = ndef->get(oldnode);
MapNode newnode = vm->getNodeNoExNoEmerge(relpos + offset); MapNode newnode = vm->getNodeNoExNoEmerge(relpos + offset);
const ContentFeatures &newf = oldnode == newnode ? oldf : const ContentFeatures &newf = oldnode == newnode ? oldf :
@ -1240,7 +1240,7 @@ void repair_block_light(ServerMap *map, MapBlock *block,
for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) { for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {
// Get node // Get node
MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid); MapNode node = block->getNodeNoCheck(relpos, &is_valid);
const ContentFeatures &f = ndef->get(node); const ContentFeatures &f = ndef->get(node);
// For each light bank // For each light bank
for (size_t b = 0; b < 2; b++) { for (size_t b = 0; b < 2; b++) {