forked from Mirrorlandia_minetest/minetest
Make unittests less reliant on files in the source distribution
This commit is contained in:
parent
863c9b55b4
commit
133f706bf3
@ -47,12 +47,3 @@ set (UNITTEST_CLIENT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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PARENT_SCOPE)
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PARENT_SCOPE)
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set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
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set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/devtest)
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set (TEST_MOD_PATH ${CMAKE_CURRENT_SOURCE_DIR}/test_mod)
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set (HELPERS_PATH ${CMAKE_CURRENT_SOURCE_DIR}/helpers)
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
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"${PROJECT_BINARY_DIR}/test_config.h"
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)
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@ -1,15 +0,0 @@
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minetest.register_allow_player_inventory_action(function(player, action, inventory, info)
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if action == "move" then
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return info.count
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end
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if info.stack:get_name() == "default:water" then
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return 0
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end
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if info.stack:get_name() == "default:lava" then
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return 5
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end
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return info.stack:get_count()
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end)
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@ -22,8 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class MockServer : public Server
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class MockServer : public Server
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{
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{
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public:
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public:
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MockServer() : Server(TEST_WORLDDIR, SubgameSpec("fakespec", "fakespec"), true,
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/* Set path_world to a real existing folder if you plan to initialize scripting! */
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Address(), true, nullptr)
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MockServer(const std::string &path_world = "fakepath") :
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Server(path_world, SubgameSpec("fakespec", "fakespec"), true,
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Address(), true, nullptr
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)
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{}
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{}
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private:
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private:
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@ -1,8 +0,0 @@
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// Filled in by the build system
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#pragma once
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#define TEST_WORLDDIR "@TEST_WORLDDIR@"
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#define TEST_SUBGAME_PATH "@TEST_SUBGAME_PATH@"
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#define TEST_MOD_PATH "@TEST_MOD_PATH@"
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#define HELPERS_PATH "@HELPERS_PATH@"
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@ -269,7 +269,7 @@ void TestFileSys::testRemoveRelativePathComponent()
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void TestFileSys::testSafeWriteToFile()
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void TestFileSys::testSafeWriteToFile()
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{
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{
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const std::string dest_path = fs::TempPath() + DIR_DELIM + "testSafeWriteToFile.txt";
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const std::string dest_path = getTestTempFile();
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const std::string test_data("hello\0world", 11);
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const std::string test_data("hello\0world", 11);
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fs::safeWriteToFile(dest_path, test_data);
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fs::safeWriteToFile(dest_path, test_data);
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UASSERT(fs::PathExists(dest_path));
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UASSERT(fs::PathExists(dest_path));
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@ -1 +0,0 @@
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-- deliberately empty
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@ -1,2 +0,0 @@
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name = test_mod
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description = A mod doing nothing, to test if MINETEST_MOD_PATH is recognised
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@ -18,13 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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*/
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#include "test.h"
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#include "test.h"
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#include "test_config.h"
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#include "mock_inventorymanager.h"
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#include "mock_inventorymanager.h"
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#include "mock_server.h"
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#include "mock_server.h"
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#include "mock_serveractiveobject.h"
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#include "mock_serveractiveobject.h"
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#include <scripting_server.h>
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#include "scripting_server.h"
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class TestMoveAction : public TestBase
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class TestMoveAction : public TestBase
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@ -47,16 +46,36 @@ public:
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static TestMoveAction g_test_instance;
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static TestMoveAction g_test_instance;
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const static char *helper_lua_src = R"(
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core.register_allow_player_inventory_action(function(player, action, inventory, info)
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if action == "move" then
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return info.count
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end
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if info.stack:get_name() == "default:water" then
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return 0
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end
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if info.stack:get_name() == "default:lava" then
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return 5
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end
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return info.stack:get_count()
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end)
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)";
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void TestMoveAction::runTests(IGameDef *gamedef)
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void TestMoveAction::runTests(IGameDef *gamedef)
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{
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{
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MockServer server;
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MockServer server(getTestTempDirectory());
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const auto helper_lua = getTestTempFile();
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std::ofstream ofs(helper_lua, std::ios::out | std::ios::binary);
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ofs << helper_lua_src;
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ofs.close();
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ServerScripting server_scripting(&server);
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ServerScripting server_scripting(&server);
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try {
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try {
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server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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server_scripting.loadMod(
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server_scripting.loadMod(helper_lua, BUILTIN_MOD_NAME);
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std::string(HELPERS_PATH) + DIR_DELIM "helper_moveaction.lua", BUILTIN_MOD_NAME
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);
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} catch (ModError &e) {
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} catch (ModError &e) {
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// Print backtrace in case of syntax errors
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// Print backtrace in case of syntax errors
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rawstream << e.what() << std::endl;
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rawstream << e.what() << std::endl;
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@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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*/
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#include "test.h"
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#include "test.h"
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#include "test_config.h"
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#include "mock_server.h"
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#include "mock_server.h"
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@ -21,9 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <algorithm>
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#include <algorithm>
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#include "server/mods.h"
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#include "server/mods.h"
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#include "settings.h"
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#include "settings.h"
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#include "test_config.h"
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#include "util/string.h"
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#include "util/string.h"
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#define SUBGAME_ID "devtest"
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class TestServerModManager : public TestBase
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class TestServerModManager : public TestBase
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{
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{
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public:
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public:
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@ -32,6 +33,8 @@ public:
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void runTests(IGameDef *gamedef);
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void runTests(IGameDef *gamedef);
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std::string m_worlddir;
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void testCreation();
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void testCreation();
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void testIsConsistent();
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void testIsConsistent();
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void testUnsatisfiedMods();
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void testUnsatisfiedMods();
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@ -48,17 +51,35 @@ static TestServerModManager g_test_instance;
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void TestServerModManager::runTests(IGameDef *gamedef)
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void TestServerModManager::runTests(IGameDef *gamedef)
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{
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{
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const char *saved_env_mt_mod_path = getenv("MINETEST_MOD_PATH");
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if (!findSubgame(SUBGAME_ID).isValid()) {
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warningstream << "Can't find game " SUBGAME_ID ", skipping this module." << std::endl;
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return;
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}
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auto test_mods = getTestTempDirectory().append(DIR_DELIM "test_mods");
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{
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auto p = test_mods + (DIR_DELIM "test_mod" DIR_DELIM);
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fs::CreateAllDirs(p);
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std::ofstream ofs1(p + "mod.conf", std::ios::out | std::ios::binary);
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ofs1 << "name = test_mod\n"
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<< "description = Does nothing\n";
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std::ofstream ofs2(p + "init.lua", std::ios::out | std::ios::binary);
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ofs2 << "-- intentionally empty\n";
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}
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#ifdef WIN32
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#ifdef WIN32
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{
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{
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std::string mod_path("MINETEST_MOD_PATH=");
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std::string mod_path("MINETEST_MOD_PATH=");
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mod_path.append(TEST_MOD_PATH);
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mod_path.append(test_mods);
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_putenv(mod_path.c_str());
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_putenv(mod_path.c_str());
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}
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}
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#else
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#else
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setenv("MINETEST_MOD_PATH", TEST_MOD_PATH, 1);
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setenv("MINETEST_MOD_PATH", test_mods.c_str(), 1);
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#endif
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#endif
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m_worlddir = getTestTempDirectory().append(DIR_DELIM "world");
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fs::CreateDir(m_worlddir);
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TEST(testCreation);
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TEST(testCreation);
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TEST(testIsConsistent);
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TEST(testIsConsistent);
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TEST(testGetModsWrongDir);
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TEST(testGetModsWrongDir);
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@ -71,58 +92,42 @@ void TestServerModManager::runTests(IGameDef *gamedef)
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TEST(testGetModMediaPaths);
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TEST(testGetModMediaPaths);
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// TODO: test MINETEST_SUBGAME_PATH
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// TODO: test MINETEST_SUBGAME_PATH
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#ifdef WIN32
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{
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std::string subgame_path("MINETEST_SUBGAME_PATH=");
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if (saved_env_mt_subgame_path)
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subgame_path.append(saved_env_mt_subgame_path);
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_putenv(subgame_path.c_str());
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std::string mod_path("MINETEST_MOD_PATH=");
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if (saved_env_mt_mod_path)
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mod_path.append(saved_env_mt_mod_path);
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_putenv(mod_path.c_str());
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}
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#else
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if (saved_env_mt_mod_path)
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setenv("MINETEST_MOD_PATH", saved_env_mt_mod_path, 1);
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else
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unsetenv("MINETEST_MOD_PATH");
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unsetenv("MINETEST_MOD_PATH");
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#endif
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}
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}
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void TestServerModManager::testCreation()
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void TestServerModManager::testCreation()
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{
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{
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std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
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std::string path = m_worlddir + DIR_DELIM + "world.mt";
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Settings world_config;
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Settings world_config;
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world_config.set("gameid", "devtest");
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world_config.set("gameid", SUBGAME_ID);
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world_config.set("load_mod_test_mod", "true");
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world_config.set("load_mod_test_mod", "true");
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UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
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UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
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ServerModManager sm(TEST_WORLDDIR);
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ServerModManager sm(m_worlddir);
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}
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}
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void TestServerModManager::testGetModsWrongDir()
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void TestServerModManager::testGetModsWrongDir()
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{
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{
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// Test in non worlddir to ensure no mods are found
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// Test in non worlddir to ensure no mods are found
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
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ServerModManager sm(m_worlddir + DIR_DELIM + "..");
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UASSERTEQ(bool, sm.getMods().empty(), true);
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UASSERTEQ(bool, sm.getMods().empty(), true);
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}
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}
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void TestServerModManager::testUnsatisfiedMods()
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void TestServerModManager::testUnsatisfiedMods()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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ServerModManager sm(m_worlddir);
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UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
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UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
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}
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}
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void TestServerModManager::testIsConsistent()
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void TestServerModManager::testIsConsistent()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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ServerModManager sm(m_worlddir);
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UASSERTEQ(bool, sm.isConsistent(), true);
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UASSERTEQ(bool, sm.isConsistent(), true);
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}
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}
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void TestServerModManager::testGetMods()
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void TestServerModManager::testGetMods()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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ServerModManager sm(m_worlddir);
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const auto &mods = sm.getMods();
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const auto &mods = sm.getMods();
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UASSERTEQ(bool, mods.empty(), false);
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UASSERTEQ(bool, mods.empty(), false);
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@ -146,14 +151,14 @@ void TestServerModManager::testGetMods()
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void TestServerModManager::testGetModspec()
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void TestServerModManager::testGetModspec()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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ServerModManager sm(m_worlddir);
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UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
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UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
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UASSERT(sm.getModSpec("basenodes") != NULL);
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UASSERT(sm.getModSpec("basenodes") != NULL);
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}
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}
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void TestServerModManager::testGetModNamesWrongDir()
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void TestServerModManager::testGetModNamesWrongDir()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
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ServerModManager sm(m_worlddir + DIR_DELIM + "..");
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std::vector<std::string> result;
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std::vector<std::string> result;
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sm.getModNames(result);
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sm.getModNames(result);
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UASSERTEQ(bool, result.empty(), true);
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UASSERTEQ(bool, result.empty(), true);
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@ -161,7 +166,7 @@ void TestServerModManager::testGetModNamesWrongDir()
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void TestServerModManager::testGetModNames()
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void TestServerModManager::testGetModNames()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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ServerModManager sm(m_worlddir);
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std::vector<std::string> result;
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std::vector<std::string> result;
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sm.getModNames(result);
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sm.getModNames(result);
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UASSERTEQ(bool, result.empty(), false);
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UASSERTEQ(bool, result.empty(), false);
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@ -170,7 +175,7 @@ void TestServerModManager::testGetModNames()
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void TestServerModManager::testGetModMediaPathsWrongDir()
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void TestServerModManager::testGetModMediaPathsWrongDir()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
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ServerModManager sm(m_worlddir + DIR_DELIM + "..");
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std::vector<std::string> result;
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std::vector<std::string> result;
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sm.getModsMediaPaths(result);
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sm.getModsMediaPaths(result);
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UASSERTEQ(bool, result.empty(), true);
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UASSERTEQ(bool, result.empty(), true);
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@ -178,7 +183,7 @@ void TestServerModManager::testGetModMediaPathsWrongDir()
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void TestServerModManager::testGetModMediaPaths()
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void TestServerModManager::testGetModMediaPaths()
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{
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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ServerModManager sm(m_worlddir);
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std::vector<std::string> result;
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std::vector<std::string> result;
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sm.getModsMediaPaths(result);
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sm.getModsMediaPaths(result);
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UASSERTEQ(bool, result.empty(), false);
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UASSERTEQ(bool, result.empty(), false);
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