Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO

This commit is contained in:
sapier 2014-06-29 11:57:01 +02:00
parent 3c5df42a17
commit 1367895ae2

@ -751,6 +751,7 @@ void GenericCAO::removeFromScene(bool permanent)
if(m_meshnode) if(m_meshnode)
{ {
m_meshnode->remove(); m_meshnode->remove();
m_meshnode->drop();
m_meshnode = NULL; m_meshnode = NULL;
} }
if(m_animated_meshnode) if(m_animated_meshnode)
@ -762,8 +763,15 @@ void GenericCAO::removeFromScene(bool permanent)
if(m_spritenode) if(m_spritenode)
{ {
m_spritenode->remove(); m_spritenode->remove();
m_spritenode->drop();
m_spritenode = NULL; m_spritenode = NULL;
} }
if (m_textnode)
{
m_textnode->remove();
m_textnode->drop();
m_textnode = NULL;
}
} }
void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
@ -787,6 +795,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl; infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode( m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1); NULL, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
m_spritenode->setMaterialTexture(0, m_spritenode->setMaterialTexture(0,
tsrc->getTexture("unknown_node.png")); tsrc->getTexture("unknown_node.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
@ -852,6 +861,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
buf->drop(); buf->drop();
} }
m_meshnode = smgr->addMeshSceneNode(mesh, NULL); m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
mesh->drop(); mesh->drop();
// Set it to use the materials of the meshbuffers directly. // Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future // This is needed for changing the texture in the future
@ -861,6 +871,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
infostream<<"GenericCAO::addToScene(): cube"<<std::endl; infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = smgr->addMeshSceneNode(mesh, NULL); m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
mesh->drop(); mesh->drop();
m_meshnode->setScale(v3f(m_prop.visual_size.X, m_meshnode->setScale(v3f(m_prop.visual_size.X,
@ -912,6 +923,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
scene::IMesh *mesh = manip->createMeshUniquePrimitives(item_mesh); scene::IMesh *mesh = manip->createMeshUniquePrimitives(item_mesh);
m_meshnode = smgr->addMeshSceneNode(mesh, NULL); m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
mesh->drop(); mesh->drop();
m_meshnode->setScale(v3f(m_prop.visual_size.X/2, m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
@ -939,6 +951,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
std::wstring wname = narrow_to_wide(m_name); std::wstring wname = narrow_to_wide(m_name);
m_textnode = smgr->addTextSceneNode(gui->getBuiltInFont(), m_textnode = smgr->addTextSceneNode(gui->getBuiltInFont(),
wname.c_str(), video::SColor(255,255,255,255), node); wname.c_str(), video::SColor(255,255,255,255), node);
m_textnode->grab();
m_textnode->setPosition(v3f(0, BS*1.1, 0)); m_textnode->setPosition(v3f(0, BS*1.1, 0));
} }