Remove mapblock cache for mesh generation. (#13124)

Reduces memory consumption and improves performance
This commit is contained in:
x2048 2023-01-09 21:40:08 +01:00 committed by GitHub
parent d69cb4fb5d
commit 139db66901
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 74 additions and 172 deletions

@ -339,8 +339,12 @@ Client::~Client()
m_mesh_update_manager.wait();
MeshUpdateResult r;
while (m_mesh_update_manager.getNextResult(r))
while (m_mesh_update_manager.getNextResult(r)) {
for (auto block : r.map_blocks)
if (block)
block->refDrop();
delete r.mesh;
}
delete m_inventory_from_server;
@ -595,6 +599,10 @@ void Client::step(float dtime)
blocks_to_ack.emplace_back(r.p);
}
for (auto block : r.map_blocks)
if (block)
block->refDrop();
}
if (blocks_to_ack.size() > 0) {
// Acknowledge block(s)

@ -25,17 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "util/directiontables.h"
/*
CachedMapBlockData
*/
CachedMapBlockData::~CachedMapBlockData()
{
assert(refcount_from_queue == 0);
delete[] data;
}
/*
QueuedMeshUpdate
*/
@ -50,8 +39,7 @@ QueuedMeshUpdate::~QueuedMeshUpdate()
*/
MeshUpdateQueue::MeshUpdateQueue(Client *client):
m_client(client),
m_next_cache_cleanup(0)
m_client(client)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
@ -62,39 +50,22 @@ MeshUpdateQueue::~MeshUpdateQueue()
{
MutexAutoLock lock(m_mutex);
for (auto &i : m_cache) {
delete i.second;
}
for (QueuedMeshUpdate *q : m_queue) {
for (auto block : q->map_blocks)
if (block)
block->refDrop();
delete q;
}
}
bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
{
MapBlock *main_block = map->getBlockNoCreateNoEx(p);
if (!main_block)
return false;
MutexAutoLock lock(m_mutex);
cleanupCache();
/*
Cache the block data (force-update the center block, don't update the
neighbors but get them if they aren't already cached)
*/
std::vector<CachedMapBlockData*> cached_blocks;
size_t cache_hit_counter = 0;
CachedMapBlockData *cached_block = cacheBlock(map, p, FORCE_UPDATE);
if (!cached_block->data)
return false; // nothing to update
cached_blocks.reserve(3*3*3);
cached_blocks.push_back(cached_block);
for (v3s16 dp : g_26dirs)
cached_blocks.push_back(cacheBlock(map, p + dp,
SKIP_UPDATE_IF_ALREADY_CACHED,
&cache_hit_counter));
g_profiler->avg("MeshUpdateQueue: MapBlocks from cache [%]",
100.0f * cache_hit_counter / cached_blocks.size());
/*
Mark the block as urgent if requested
*/
@ -114,10 +85,34 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
q->crack_level = m_client->getCrackLevel();
q->crack_pos = m_client->getCrackPos();
q->urgent |= urgent;
for (std::size_t i = 1; i < q->map_blocks.size(); i++) {
if (!q->map_blocks[i]) {
MapBlock *block = map->getBlockNoCreateNoEx(q->p + g_26dirs[i - 1]);
if (block) {
block->refGrab();
q->map_blocks[i] = block;
}
}
}
return true;
}
}
/*
Cache the block data (force-update the center block, don't update the
neighbors but get them if they aren't already cached)
*/
std::vector<MapBlock *> cached_blocks;
cached_blocks.reserve(3*3*3);
cached_blocks.push_back(main_block);
main_block->refGrab();
for (v3s16 dp : g_26dirs) {
MapBlock *block = map->getBlockNoCreateNoEx(p + dp);
cached_blocks.push_back(block);
if (block)
block->refGrab();
}
/*
Add the block
*/
@ -127,18 +122,17 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
q->crack_level = m_client->getCrackLevel();
q->crack_pos = m_client->getCrackPos();
q->urgent = urgent;
q->map_blocks = std::move(cached_blocks);
m_queue.push_back(q);
// This queue entry is a new reference to the cached blocks
for (CachedMapBlockData *cached_block : cached_blocks) {
cached_block->refcount_from_queue++;
}
return true;
}
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate *MeshUpdateQueue::pop()
{
QueuedMeshUpdate *result = NULL;
{
MutexAutoLock lock(m_mutex);
@ -154,10 +148,15 @@ QueuedMeshUpdate *MeshUpdateQueue::pop()
m_queue.erase(i);
m_urgents.erase(q->p);
m_inflight_blocks.insert(q->p);
fillDataFromMapBlockCache(q);
return q;
result = q;
break;
}
return NULL;
}
if (result)
fillDataFromMapBlocks(result);
return result;
}
void MeshUpdateQueue::done(v3s16 pos)
@ -166,113 +165,22 @@ void MeshUpdateQueue::done(v3s16 pos)
m_inflight_blocks.erase(pos);
}
CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode,
size_t *cache_hit_counter)
{
CachedMapBlockData *cached_block = nullptr;
auto it = m_cache.find(p);
if (it != m_cache.end()) {
cached_block = it->second;
if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) {
if (cache_hit_counter)
(*cache_hit_counter)++;
return cached_block;
}
}
if (!cached_block) {
// Not yet in cache
cached_block = new CachedMapBlockData();
m_cache[p] = cached_block;
}
MapBlock *b = map->getBlockNoCreateNoEx(p);
if (b) {
if (!cached_block->data)
cached_block->data =
new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
memcpy(cached_block->data, b->getData(),
MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
} else {
delete[] cached_block->data;
cached_block->data = nullptr;
}
return cached_block;
}
CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
{
auto it = m_cache.find(p);
if (it != m_cache.end()) {
return it->second;
}
return NULL;
}
void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
void MeshUpdateQueue::fillDataFromMapBlocks(QueuedMeshUpdate *q)
{
MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders);
q->data = data;
data->fillBlockDataBegin(q->p);
std::time_t t_now = std::time(0);
// Collect data for 3*3*3 blocks from cache
for (v3s16 dp : g_27dirs) {
v3s16 p = q->p + dp;
CachedMapBlockData *cached_block = getCachedBlock(p);
if (cached_block) {
cached_block->refcount_from_queue--;
cached_block->last_used_timestamp = t_now;
if (cached_block->data)
data->fillBlockData(dp, cached_block->data);
}
}
for (MapBlock *block : q->map_blocks)
if (block)
data->fillBlockData(block->getPos() - q->p, block->getData());
data->setCrack(q->crack_level, q->crack_pos);
data->setSmoothLighting(m_cache_smooth_lighting);
}
void MeshUpdateQueue::cleanupCache()
{
const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
sizeof(MapNode) / 1000;
g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
mapblock_kB * m_cache.size());
// Iterating the entire cache can get pretty expensive so don't do it too often
{
constexpr int cleanup_interval = 250;
const u64 now = porting::getTimeMs();
if (m_next_cache_cleanup > now)
return;
m_next_cache_cleanup = now + cleanup_interval;
}
// The cache size is kept roughly below cache_soft_max_size, not letting
// anything get older than cache_seconds_max or deleted before 2 seconds.
const int cache_seconds_max = 10;
const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
int cache_seconds = MYMAX(2, cache_seconds_max -
m_cache.size() / (cache_soft_max_size / cache_seconds_max));
int t_now = time(0);
for (auto it = m_cache.begin(); it != m_cache.end(); ) {
CachedMapBlockData *cached_block = it->second;
if (cached_block->refcount_from_queue == 0 &&
cached_block->last_used_timestamp < t_now - cache_seconds) {
it = m_cache.erase(it);
delete cached_block;
} else {
++it;
}
}
}
/*
MeshUpdateWorkerThread
*/
@ -302,6 +210,7 @@ void MeshUpdateWorkerThread::doUpdate()
r.solid_sides = get_solid_sides(q->data);
r.ack_block_to_server = q->ack_block_to_server;
r.urgent = q->urgent;
r.map_blocks = q->map_blocks;
m_manager->putResult(r);
m_queue_in->done(q->p);

@ -29,17 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include <memory>
struct CachedMapBlockData
{
v3s16 p = v3s16(-1337, -1337, -1337);
MapNode *data = nullptr; // A copy of the MapBlock's data member
int refcount_from_queue = 0;
std::time_t last_used_timestamp = std::time(0);
CachedMapBlockData() = default;
~CachedMapBlockData();
};
struct QueuedMeshUpdate
{
v3s16 p = v3s16(-1337, -1337, -1337);
@ -47,6 +36,7 @@ struct QueuedMeshUpdate
int crack_level = -1;
v3s16 crack_pos;
MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
std::vector<MapBlock *> map_blocks;
bool urgent = false;
QueuedMeshUpdate() = default;
@ -90,9 +80,7 @@ private:
Client *m_client;
std::vector<QueuedMeshUpdate *> m_queue;
std::unordered_set<v3s16> m_urgents;
std::unordered_map<v3s16, CachedMapBlockData *> m_cache;
std::unordered_set<v3s16> m_inflight_blocks;
u64 m_next_cache_cleanup; // milliseconds
std::mutex m_mutex;
// TODO: Add callback to update these when g_settings changes
@ -100,10 +88,7 @@ private:
bool m_cache_smooth_lighting;
int m_meshgen_block_cache_size;
CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode,
size_t *cache_hit_counter = NULL);
CachedMapBlockData *getCachedBlock(const v3s16 &p);
void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
void fillDataFromMapBlocks(QueuedMeshUpdate *q);
void cleanupCache();
};
@ -114,6 +99,7 @@ struct MeshUpdateResult
u8 solid_sides = 0;
bool ack_block_to_server = false;
bool urgent = false;
std::vector<MapBlock *> map_blocks;
MeshUpdateResult() = default;
};

@ -322,10 +322,9 @@ void Client::handleCommand_BlockData(NetworkPacket* pkt)
/*
Create a new block
*/
block = new MapBlock(&m_env.getMap(), p, this);
block = sector->createBlankBlock(p.Y);
block->deSerialize(istr, m_server_ser_ver, false);
block->deSerializeNetworkSpecific(istr);
sector->insertBlock(block);
}
if (m_localdb) {