forked from Mirrorlandia_minetest/minetest
Remove mapblock cache for mesh generation. (#13124)
Reduces memory consumption and improves performance
This commit is contained in:
parent
d69cb4fb5d
commit
139db66901
@ -339,8 +339,12 @@ Client::~Client()
|
||||
m_mesh_update_manager.wait();
|
||||
|
||||
MeshUpdateResult r;
|
||||
while (m_mesh_update_manager.getNextResult(r))
|
||||
while (m_mesh_update_manager.getNextResult(r)) {
|
||||
for (auto block : r.map_blocks)
|
||||
if (block)
|
||||
block->refDrop();
|
||||
delete r.mesh;
|
||||
}
|
||||
|
||||
delete m_inventory_from_server;
|
||||
|
||||
@ -595,6 +599,10 @@ void Client::step(float dtime)
|
||||
|
||||
blocks_to_ack.emplace_back(r.p);
|
||||
}
|
||||
|
||||
for (auto block : r.map_blocks)
|
||||
if (block)
|
||||
block->refDrop();
|
||||
}
|
||||
if (blocks_to_ack.size() > 0) {
|
||||
// Acknowledge block(s)
|
||||
|
@ -25,17 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "map.h"
|
||||
#include "util/directiontables.h"
|
||||
|
||||
/*
|
||||
CachedMapBlockData
|
||||
*/
|
||||
|
||||
CachedMapBlockData::~CachedMapBlockData()
|
||||
{
|
||||
assert(refcount_from_queue == 0);
|
||||
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
/*
|
||||
QueuedMeshUpdate
|
||||
*/
|
||||
@ -50,8 +39,7 @@ QueuedMeshUpdate::~QueuedMeshUpdate()
|
||||
*/
|
||||
|
||||
MeshUpdateQueue::MeshUpdateQueue(Client *client):
|
||||
m_client(client),
|
||||
m_next_cache_cleanup(0)
|
||||
m_client(client)
|
||||
{
|
||||
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
|
||||
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||
@ -62,39 +50,22 @@ MeshUpdateQueue::~MeshUpdateQueue()
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
for (auto &i : m_cache) {
|
||||
delete i.second;
|
||||
}
|
||||
|
||||
for (QueuedMeshUpdate *q : m_queue) {
|
||||
for (auto block : q->map_blocks)
|
||||
if (block)
|
||||
block->refDrop();
|
||||
delete q;
|
||||
}
|
||||
}
|
||||
|
||||
bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
|
||||
{
|
||||
MapBlock *main_block = map->getBlockNoCreateNoEx(p);
|
||||
if (!main_block)
|
||||
return false;
|
||||
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
cleanupCache();
|
||||
|
||||
/*
|
||||
Cache the block data (force-update the center block, don't update the
|
||||
neighbors but get them if they aren't already cached)
|
||||
*/
|
||||
std::vector<CachedMapBlockData*> cached_blocks;
|
||||
size_t cache_hit_counter = 0;
|
||||
CachedMapBlockData *cached_block = cacheBlock(map, p, FORCE_UPDATE);
|
||||
if (!cached_block->data)
|
||||
return false; // nothing to update
|
||||
cached_blocks.reserve(3*3*3);
|
||||
cached_blocks.push_back(cached_block);
|
||||
for (v3s16 dp : g_26dirs)
|
||||
cached_blocks.push_back(cacheBlock(map, p + dp,
|
||||
SKIP_UPDATE_IF_ALREADY_CACHED,
|
||||
&cache_hit_counter));
|
||||
g_profiler->avg("MeshUpdateQueue: MapBlocks from cache [%]",
|
||||
100.0f * cache_hit_counter / cached_blocks.size());
|
||||
|
||||
/*
|
||||
Mark the block as urgent if requested
|
||||
*/
|
||||
@ -114,10 +85,34 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
|
||||
q->crack_level = m_client->getCrackLevel();
|
||||
q->crack_pos = m_client->getCrackPos();
|
||||
q->urgent |= urgent;
|
||||
for (std::size_t i = 1; i < q->map_blocks.size(); i++) {
|
||||
if (!q->map_blocks[i]) {
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(q->p + g_26dirs[i - 1]);
|
||||
if (block) {
|
||||
block->refGrab();
|
||||
q->map_blocks[i] = block;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Cache the block data (force-update the center block, don't update the
|
||||
neighbors but get them if they aren't already cached)
|
||||
*/
|
||||
std::vector<MapBlock *> cached_blocks;
|
||||
cached_blocks.reserve(3*3*3);
|
||||
cached_blocks.push_back(main_block);
|
||||
main_block->refGrab();
|
||||
for (v3s16 dp : g_26dirs) {
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(p + dp);
|
||||
cached_blocks.push_back(block);
|
||||
if (block)
|
||||
block->refGrab();
|
||||
}
|
||||
|
||||
/*
|
||||
Add the block
|
||||
*/
|
||||
@ -127,12 +122,9 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
|
||||
q->crack_level = m_client->getCrackLevel();
|
||||
q->crack_pos = m_client->getCrackPos();
|
||||
q->urgent = urgent;
|
||||
q->map_blocks = std::move(cached_blocks);
|
||||
m_queue.push_back(q);
|
||||
|
||||
// This queue entry is a new reference to the cached blocks
|
||||
for (CachedMapBlockData *cached_block : cached_blocks) {
|
||||
cached_block->refcount_from_queue++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -140,6 +132,8 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
|
||||
// Returns NULL if queue is empty
|
||||
QueuedMeshUpdate *MeshUpdateQueue::pop()
|
||||
{
|
||||
QueuedMeshUpdate *result = NULL;
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
bool must_be_urgent = !m_urgents.empty();
|
||||
@ -154,10 +148,15 @@ QueuedMeshUpdate *MeshUpdateQueue::pop()
|
||||
m_queue.erase(i);
|
||||
m_urgents.erase(q->p);
|
||||
m_inflight_blocks.insert(q->p);
|
||||
fillDataFromMapBlockCache(q);
|
||||
return q;
|
||||
result = q;
|
||||
break;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (result)
|
||||
fillDataFromMapBlocks(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void MeshUpdateQueue::done(v3s16 pos)
|
||||
@ -166,113 +165,22 @@ void MeshUpdateQueue::done(v3s16 pos)
|
||||
m_inflight_blocks.erase(pos);
|
||||
}
|
||||
|
||||
CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode,
|
||||
size_t *cache_hit_counter)
|
||||
{
|
||||
CachedMapBlockData *cached_block = nullptr;
|
||||
auto it = m_cache.find(p);
|
||||
|
||||
if (it != m_cache.end()) {
|
||||
cached_block = it->second;
|
||||
|
||||
if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) {
|
||||
if (cache_hit_counter)
|
||||
(*cache_hit_counter)++;
|
||||
return cached_block;
|
||||
}
|
||||
}
|
||||
|
||||
if (!cached_block) {
|
||||
// Not yet in cache
|
||||
cached_block = new CachedMapBlockData();
|
||||
m_cache[p] = cached_block;
|
||||
}
|
||||
|
||||
MapBlock *b = map->getBlockNoCreateNoEx(p);
|
||||
if (b) {
|
||||
if (!cached_block->data)
|
||||
cached_block->data =
|
||||
new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
|
||||
memcpy(cached_block->data, b->getData(),
|
||||
MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
|
||||
} else {
|
||||
delete[] cached_block->data;
|
||||
cached_block->data = nullptr;
|
||||
}
|
||||
return cached_block;
|
||||
}
|
||||
|
||||
CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
|
||||
{
|
||||
auto it = m_cache.find(p);
|
||||
if (it != m_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
|
||||
void MeshUpdateQueue::fillDataFromMapBlocks(QueuedMeshUpdate *q)
|
||||
{
|
||||
MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders);
|
||||
q->data = data;
|
||||
|
||||
data->fillBlockDataBegin(q->p);
|
||||
|
||||
std::time_t t_now = std::time(0);
|
||||
|
||||
// Collect data for 3*3*3 blocks from cache
|
||||
for (v3s16 dp : g_27dirs) {
|
||||
v3s16 p = q->p + dp;
|
||||
CachedMapBlockData *cached_block = getCachedBlock(p);
|
||||
if (cached_block) {
|
||||
cached_block->refcount_from_queue--;
|
||||
cached_block->last_used_timestamp = t_now;
|
||||
if (cached_block->data)
|
||||
data->fillBlockData(dp, cached_block->data);
|
||||
}
|
||||
}
|
||||
for (MapBlock *block : q->map_blocks)
|
||||
if (block)
|
||||
data->fillBlockData(block->getPos() - q->p, block->getData());
|
||||
|
||||
data->setCrack(q->crack_level, q->crack_pos);
|
||||
data->setSmoothLighting(m_cache_smooth_lighting);
|
||||
}
|
||||
|
||||
void MeshUpdateQueue::cleanupCache()
|
||||
{
|
||||
const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
|
||||
sizeof(MapNode) / 1000;
|
||||
g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
|
||||
mapblock_kB * m_cache.size());
|
||||
|
||||
// Iterating the entire cache can get pretty expensive so don't do it too often
|
||||
{
|
||||
constexpr int cleanup_interval = 250;
|
||||
const u64 now = porting::getTimeMs();
|
||||
if (m_next_cache_cleanup > now)
|
||||
return;
|
||||
m_next_cache_cleanup = now + cleanup_interval;
|
||||
}
|
||||
|
||||
// The cache size is kept roughly below cache_soft_max_size, not letting
|
||||
// anything get older than cache_seconds_max or deleted before 2 seconds.
|
||||
const int cache_seconds_max = 10;
|
||||
const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
|
||||
int cache_seconds = MYMAX(2, cache_seconds_max -
|
||||
m_cache.size() / (cache_soft_max_size / cache_seconds_max));
|
||||
|
||||
int t_now = time(0);
|
||||
|
||||
for (auto it = m_cache.begin(); it != m_cache.end(); ) {
|
||||
CachedMapBlockData *cached_block = it->second;
|
||||
if (cached_block->refcount_from_queue == 0 &&
|
||||
cached_block->last_used_timestamp < t_now - cache_seconds) {
|
||||
it = m_cache.erase(it);
|
||||
delete cached_block;
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
MeshUpdateWorkerThread
|
||||
*/
|
||||
@ -302,6 +210,7 @@ void MeshUpdateWorkerThread::doUpdate()
|
||||
r.solid_sides = get_solid_sides(q->data);
|
||||
r.ack_block_to_server = q->ack_block_to_server;
|
||||
r.urgent = q->urgent;
|
||||
r.map_blocks = q->map_blocks;
|
||||
|
||||
m_manager->putResult(r);
|
||||
m_queue_in->done(q->p);
|
||||
|
@ -29,17 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
struct CachedMapBlockData
|
||||
{
|
||||
v3s16 p = v3s16(-1337, -1337, -1337);
|
||||
MapNode *data = nullptr; // A copy of the MapBlock's data member
|
||||
int refcount_from_queue = 0;
|
||||
std::time_t last_used_timestamp = std::time(0);
|
||||
|
||||
CachedMapBlockData() = default;
|
||||
~CachedMapBlockData();
|
||||
};
|
||||
|
||||
struct QueuedMeshUpdate
|
||||
{
|
||||
v3s16 p = v3s16(-1337, -1337, -1337);
|
||||
@ -47,6 +36,7 @@ struct QueuedMeshUpdate
|
||||
int crack_level = -1;
|
||||
v3s16 crack_pos;
|
||||
MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
|
||||
std::vector<MapBlock *> map_blocks;
|
||||
bool urgent = false;
|
||||
|
||||
QueuedMeshUpdate() = default;
|
||||
@ -90,9 +80,7 @@ private:
|
||||
Client *m_client;
|
||||
std::vector<QueuedMeshUpdate *> m_queue;
|
||||
std::unordered_set<v3s16> m_urgents;
|
||||
std::unordered_map<v3s16, CachedMapBlockData *> m_cache;
|
||||
std::unordered_set<v3s16> m_inflight_blocks;
|
||||
u64 m_next_cache_cleanup; // milliseconds
|
||||
std::mutex m_mutex;
|
||||
|
||||
// TODO: Add callback to update these when g_settings changes
|
||||
@ -100,10 +88,7 @@ private:
|
||||
bool m_cache_smooth_lighting;
|
||||
int m_meshgen_block_cache_size;
|
||||
|
||||
CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode,
|
||||
size_t *cache_hit_counter = NULL);
|
||||
CachedMapBlockData *getCachedBlock(const v3s16 &p);
|
||||
void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
|
||||
void fillDataFromMapBlocks(QueuedMeshUpdate *q);
|
||||
void cleanupCache();
|
||||
};
|
||||
|
||||
@ -114,6 +99,7 @@ struct MeshUpdateResult
|
||||
u8 solid_sides = 0;
|
||||
bool ack_block_to_server = false;
|
||||
bool urgent = false;
|
||||
std::vector<MapBlock *> map_blocks;
|
||||
|
||||
MeshUpdateResult() = default;
|
||||
};
|
||||
|
@ -322,10 +322,9 @@ void Client::handleCommand_BlockData(NetworkPacket* pkt)
|
||||
/*
|
||||
Create a new block
|
||||
*/
|
||||
block = new MapBlock(&m_env.getMap(), p, this);
|
||||
block = sector->createBlankBlock(p.Y);
|
||||
block->deSerialize(istr, m_server_ser_ver, false);
|
||||
block->deSerializeNetworkSpecific(istr);
|
||||
sector->insertBlock(block);
|
||||
}
|
||||
|
||||
if (m_localdb) {
|
||||
|
Loading…
Reference in New Issue
Block a user