forked from Mirrorlandia_minetest/minetest
Remove mapblock cache for mesh generation. (#13124)
Reduces memory consumption and improves performance
This commit is contained in:
parent
d69cb4fb5d
commit
139db66901
@ -339,8 +339,12 @@ Client::~Client()
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m_mesh_update_manager.wait();
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MeshUpdateResult r;
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while (m_mesh_update_manager.getNextResult(r))
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while (m_mesh_update_manager.getNextResult(r)) {
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for (auto block : r.map_blocks)
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if (block)
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block->refDrop();
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delete r.mesh;
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}
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delete m_inventory_from_server;
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@ -595,6 +599,10 @@ void Client::step(float dtime)
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blocks_to_ack.emplace_back(r.p);
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}
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for (auto block : r.map_blocks)
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if (block)
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block->refDrop();
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}
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if (blocks_to_ack.size() > 0) {
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// Acknowledge block(s)
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@ -25,17 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map.h"
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#include "util/directiontables.h"
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/*
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CachedMapBlockData
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*/
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CachedMapBlockData::~CachedMapBlockData()
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{
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assert(refcount_from_queue == 0);
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delete[] data;
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}
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/*
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QueuedMeshUpdate
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*/
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@ -50,8 +39,7 @@ QueuedMeshUpdate::~QueuedMeshUpdate()
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*/
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MeshUpdateQueue::MeshUpdateQueue(Client *client):
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m_client(client),
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m_next_cache_cleanup(0)
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m_client(client)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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@ -62,39 +50,22 @@ MeshUpdateQueue::~MeshUpdateQueue()
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{
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MutexAutoLock lock(m_mutex);
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for (auto &i : m_cache) {
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delete i.second;
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}
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for (QueuedMeshUpdate *q : m_queue) {
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for (auto block : q->map_blocks)
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if (block)
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block->refDrop();
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delete q;
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}
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}
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bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
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{
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MapBlock *main_block = map->getBlockNoCreateNoEx(p);
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if (!main_block)
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return false;
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MutexAutoLock lock(m_mutex);
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cleanupCache();
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/*
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Cache the block data (force-update the center block, don't update the
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neighbors but get them if they aren't already cached)
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*/
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std::vector<CachedMapBlockData*> cached_blocks;
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size_t cache_hit_counter = 0;
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CachedMapBlockData *cached_block = cacheBlock(map, p, FORCE_UPDATE);
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if (!cached_block->data)
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return false; // nothing to update
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cached_blocks.reserve(3*3*3);
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cached_blocks.push_back(cached_block);
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for (v3s16 dp : g_26dirs)
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cached_blocks.push_back(cacheBlock(map, p + dp,
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SKIP_UPDATE_IF_ALREADY_CACHED,
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&cache_hit_counter));
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g_profiler->avg("MeshUpdateQueue: MapBlocks from cache [%]",
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100.0f * cache_hit_counter / cached_blocks.size());
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/*
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Mark the block as urgent if requested
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*/
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@ -114,10 +85,34 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
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q->crack_level = m_client->getCrackLevel();
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q->crack_pos = m_client->getCrackPos();
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q->urgent |= urgent;
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for (std::size_t i = 1; i < q->map_blocks.size(); i++) {
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if (!q->map_blocks[i]) {
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MapBlock *block = map->getBlockNoCreateNoEx(q->p + g_26dirs[i - 1]);
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if (block) {
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block->refGrab();
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q->map_blocks[i] = block;
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}
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}
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}
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return true;
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}
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}
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/*
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Cache the block data (force-update the center block, don't update the
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neighbors but get them if they aren't already cached)
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*/
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std::vector<MapBlock *> cached_blocks;
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cached_blocks.reserve(3*3*3);
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cached_blocks.push_back(main_block);
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main_block->refGrab();
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for (v3s16 dp : g_26dirs) {
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MapBlock *block = map->getBlockNoCreateNoEx(p + dp);
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cached_blocks.push_back(block);
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if (block)
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block->refGrab();
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}
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/*
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Add the block
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*/
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@ -127,12 +122,9 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
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q->crack_level = m_client->getCrackLevel();
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q->crack_pos = m_client->getCrackPos();
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q->urgent = urgent;
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q->map_blocks = std::move(cached_blocks);
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m_queue.push_back(q);
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// This queue entry is a new reference to the cached blocks
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for (CachedMapBlockData *cached_block : cached_blocks) {
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cached_block->refcount_from_queue++;
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}
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return true;
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}
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@ -140,24 +132,31 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
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// Returns NULL if queue is empty
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QueuedMeshUpdate *MeshUpdateQueue::pop()
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{
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MutexAutoLock lock(m_mutex);
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QueuedMeshUpdate *result = NULL;
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{
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MutexAutoLock lock(m_mutex);
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bool must_be_urgent = !m_urgents.empty();
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for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
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i != m_queue.end(); ++i) {
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QueuedMeshUpdate *q = *i;
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if (must_be_urgent && m_urgents.count(q->p) == 0)
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continue;
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// Make sure no two threads are processing the same mapblock, as that causes racing conditions
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if (m_inflight_blocks.find(q->p) != m_inflight_blocks.end())
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continue;
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m_queue.erase(i);
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m_urgents.erase(q->p);
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m_inflight_blocks.insert(q->p);
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fillDataFromMapBlockCache(q);
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return q;
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bool must_be_urgent = !m_urgents.empty();
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for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
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i != m_queue.end(); ++i) {
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QueuedMeshUpdate *q = *i;
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if (must_be_urgent && m_urgents.count(q->p) == 0)
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continue;
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// Make sure no two threads are processing the same mapblock, as that causes racing conditions
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if (m_inflight_blocks.find(q->p) != m_inflight_blocks.end())
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continue;
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m_queue.erase(i);
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m_urgents.erase(q->p);
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m_inflight_blocks.insert(q->p);
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result = q;
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break;
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}
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}
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return NULL;
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if (result)
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fillDataFromMapBlocks(result);
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return result;
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}
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void MeshUpdateQueue::done(v3s16 pos)
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@ -166,113 +165,22 @@ void MeshUpdateQueue::done(v3s16 pos)
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m_inflight_blocks.erase(pos);
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}
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CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode,
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size_t *cache_hit_counter)
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{
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CachedMapBlockData *cached_block = nullptr;
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auto it = m_cache.find(p);
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if (it != m_cache.end()) {
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cached_block = it->second;
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if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) {
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if (cache_hit_counter)
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(*cache_hit_counter)++;
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return cached_block;
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}
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}
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if (!cached_block) {
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// Not yet in cache
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cached_block = new CachedMapBlockData();
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m_cache[p] = cached_block;
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}
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MapBlock *b = map->getBlockNoCreateNoEx(p);
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if (b) {
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if (!cached_block->data)
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cached_block->data =
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new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
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memcpy(cached_block->data, b->getData(),
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MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
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} else {
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delete[] cached_block->data;
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cached_block->data = nullptr;
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}
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return cached_block;
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}
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CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
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{
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auto it = m_cache.find(p);
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if (it != m_cache.end()) {
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return it->second;
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}
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return NULL;
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}
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void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
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void MeshUpdateQueue::fillDataFromMapBlocks(QueuedMeshUpdate *q)
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{
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MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders);
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q->data = data;
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data->fillBlockDataBegin(q->p);
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std::time_t t_now = std::time(0);
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// Collect data for 3*3*3 blocks from cache
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for (v3s16 dp : g_27dirs) {
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v3s16 p = q->p + dp;
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CachedMapBlockData *cached_block = getCachedBlock(p);
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if (cached_block) {
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cached_block->refcount_from_queue--;
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cached_block->last_used_timestamp = t_now;
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if (cached_block->data)
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data->fillBlockData(dp, cached_block->data);
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}
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}
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for (MapBlock *block : q->map_blocks)
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if (block)
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data->fillBlockData(block->getPos() - q->p, block->getData());
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data->setCrack(q->crack_level, q->crack_pos);
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data->setSmoothLighting(m_cache_smooth_lighting);
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}
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void MeshUpdateQueue::cleanupCache()
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{
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const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
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sizeof(MapNode) / 1000;
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g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
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mapblock_kB * m_cache.size());
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// Iterating the entire cache can get pretty expensive so don't do it too often
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{
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constexpr int cleanup_interval = 250;
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const u64 now = porting::getTimeMs();
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if (m_next_cache_cleanup > now)
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return;
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m_next_cache_cleanup = now + cleanup_interval;
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}
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// The cache size is kept roughly below cache_soft_max_size, not letting
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// anything get older than cache_seconds_max or deleted before 2 seconds.
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const int cache_seconds_max = 10;
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const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
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int cache_seconds = MYMAX(2, cache_seconds_max -
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m_cache.size() / (cache_soft_max_size / cache_seconds_max));
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int t_now = time(0);
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for (auto it = m_cache.begin(); it != m_cache.end(); ) {
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CachedMapBlockData *cached_block = it->second;
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if (cached_block->refcount_from_queue == 0 &&
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cached_block->last_used_timestamp < t_now - cache_seconds) {
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it = m_cache.erase(it);
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delete cached_block;
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} else {
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++it;
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}
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}
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}
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/*
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MeshUpdateWorkerThread
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*/
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@ -302,6 +210,7 @@ void MeshUpdateWorkerThread::doUpdate()
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r.solid_sides = get_solid_sides(q->data);
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r.ack_block_to_server = q->ack_block_to_server;
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r.urgent = q->urgent;
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r.map_blocks = q->map_blocks;
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m_manager->putResult(r);
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m_queue_in->done(q->p);
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@ -29,17 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <vector>
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#include <memory>
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struct CachedMapBlockData
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{
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v3s16 p = v3s16(-1337, -1337, -1337);
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MapNode *data = nullptr; // A copy of the MapBlock's data member
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int refcount_from_queue = 0;
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std::time_t last_used_timestamp = std::time(0);
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CachedMapBlockData() = default;
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~CachedMapBlockData();
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};
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struct QueuedMeshUpdate
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{
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v3s16 p = v3s16(-1337, -1337, -1337);
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@ -47,6 +36,7 @@ struct QueuedMeshUpdate
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int crack_level = -1;
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v3s16 crack_pos;
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MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
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std::vector<MapBlock *> map_blocks;
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bool urgent = false;
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QueuedMeshUpdate() = default;
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@ -90,9 +80,7 @@ private:
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Client *m_client;
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std::vector<QueuedMeshUpdate *> m_queue;
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std::unordered_set<v3s16> m_urgents;
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std::unordered_map<v3s16, CachedMapBlockData *> m_cache;
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std::unordered_set<v3s16> m_inflight_blocks;
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u64 m_next_cache_cleanup; // milliseconds
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std::mutex m_mutex;
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// TODO: Add callback to update these when g_settings changes
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@ -100,10 +88,7 @@ private:
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bool m_cache_smooth_lighting;
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int m_meshgen_block_cache_size;
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CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode,
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size_t *cache_hit_counter = NULL);
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CachedMapBlockData *getCachedBlock(const v3s16 &p);
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void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
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void fillDataFromMapBlocks(QueuedMeshUpdate *q);
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void cleanupCache();
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};
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@ -114,6 +99,7 @@ struct MeshUpdateResult
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u8 solid_sides = 0;
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bool ack_block_to_server = false;
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bool urgent = false;
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std::vector<MapBlock *> map_blocks;
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MeshUpdateResult() = default;
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};
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@ -322,10 +322,9 @@ void Client::handleCommand_BlockData(NetworkPacket* pkt)
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/*
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Create a new block
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*/
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block = new MapBlock(&m_env.getMap(), p, this);
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block = sector->createBlankBlock(p.Y);
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block->deSerialize(istr, m_server_ser_ver, false);
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block->deSerializeNetworkSpecific(istr);
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sector->insertBlock(block);
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}
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if (m_localdb) {
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