forked from Mirrorlandia_minetest/minetest
Modernize src/c* src/d* and src/e* files (#6263)
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
This commit is contained in:
parent
921151d97a
commit
13e995b811
@ -119,7 +119,7 @@ class TestCAO : public ClientActiveObject
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{
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public:
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TestCAO(Client *client, ClientEnvironment *env);
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virtual ~TestCAO();
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virtual ~TestCAO() = default;
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ActiveObjectType getType() const
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{
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@ -155,10 +155,6 @@ TestCAO::TestCAO(Client *client, ClientEnvironment *env):
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ClientActiveObject::registerType(getType(), create);
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}
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TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
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{
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return new TestCAO(client, env);
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@ -261,7 +257,7 @@ class ItemCAO : public ClientActiveObject
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{
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public:
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ItemCAO(Client *client, ClientEnvironment *env);
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virtual ~ItemCAO();
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virtual ~ItemCAO() = default;
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ActiveObjectType getType() const
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{
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@ -323,10 +319,6 @@ ItemCAO::ItemCAO(Client *client, ClientEnvironment *env):
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}
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}
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ItemCAO::~ItemCAO()
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{
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}
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ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env)
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{
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return new ItemCAO(client, env);
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@ -563,7 +555,7 @@ void GenericCAO::initialize(const std::string &data)
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player->setCAO(this);
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}
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if (m_client->getProtoVersion() < 33)
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m_env->addPlayerName(m_name.c_str());
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m_env->addPlayerName(m_name);
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}
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}
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@ -607,7 +599,7 @@ void GenericCAO::processInitData(const std::string &data)
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GenericCAO::~GenericCAO()
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{
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if (m_is_player && m_client->getProtoVersion() < 33) {
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m_env->removePlayerName(m_name.c_str());
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m_env->removePlayerName(m_name);
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}
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removeFromScene(true);
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}
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@ -628,8 +620,8 @@ v3f GenericCAO::getPosition()
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scene::ISceneNode *node = getSceneNode();
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if (node)
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return node->getAbsolutePosition();
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else
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return m_position;
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return m_position;
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}
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return pos_translator.vect_show;
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}
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@ -638,11 +630,17 @@ scene::ISceneNode* GenericCAO::getSceneNode()
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{
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if (m_meshnode) {
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return m_meshnode;
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} else if (m_animated_meshnode) {
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}
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if (m_animated_meshnode) {
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return m_animated_meshnode;
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} else if (m_wield_meshnode) {
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}
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if (m_wield_meshnode) {
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return m_wield_meshnode;
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} else if (m_spritenode) {
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}
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if (m_spritenode) {
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return m_spritenode;
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}
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return NULL;
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@ -655,8 +653,8 @@ scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
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void GenericCAO::setChildrenVisible(bool toset)
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{
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for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
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GenericCAO *obj = m_env->getGenericCAO(m_children[i]);
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for (u16 cao_id : m_children) {
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GenericCAO *obj = m_env->getGenericCAO(cao_id);
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if (obj) {
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obj->setVisible(toset);
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}
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@ -686,8 +684,7 @@ void GenericCAO::removeFromScene(bool permanent)
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// Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
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if((m_env != NULL) && (permanent))
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{
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for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
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u16 ci = m_children[i];
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for (u16 ci : m_children) {
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if (m_env->attachement_parent_ids[ci] == getId()) {
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m_env->attachement_parent_ids[ci] = 0;
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}
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@ -858,14 +855,13 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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}
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else
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errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
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}
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else if(m_prop.visual == "wielditem") {
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} else if (m_prop.visual == "wielditem") {
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ItemStack item;
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infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
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if (m_prop.wield_item == "") {
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if (m_prop.wield_item.empty()) {
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// Old format, only textures are specified.
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infostream << "textures: " << m_prop.textures.size() << std::endl;
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if (m_prop.textures.size() >= 1) {
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if (!m_prop.textures.empty()) {
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infostream << "textures[0]: " << m_prop.textures[0]
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<< std::endl;
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IItemDefManager *idef = m_client->idef();
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@ -894,7 +890,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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updateTextures(m_current_texture_modifier);
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scene::ISceneNode *node = getSceneNode();
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if (node && m_prop.nametag != "" && !m_is_local_player) {
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if (node && !m_prop.nametag.empty() && !m_is_local_player) {
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// Add nametag
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v3f pos;
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pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
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@ -919,8 +915,8 @@ void GenericCAO::updateLight(u8 light_at_pos)
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updateLightNoCheck(light_at_pos);
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// Update light of all children
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for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
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ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
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for (u16 i : m_children) {
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ClientActiveObject *obj = m_env->getActiveObject(i);
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if (obj) {
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obj->updateLightNoCheck(light_at_pos);
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}
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@ -1046,9 +1042,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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// Attachments, part 1: All attached objects must be unparented first,
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// or Irrlicht causes a segmentation fault
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for(std::vector<u16>::iterator ci = m_children.begin();
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ci != m_children.end();)
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{
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for (auto ci = m_children.begin(); ci != m_children.end();) {
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if (m_env->attachement_parent_ids[*ci] != getId()) {
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ci = m_children.erase(ci);
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continue;
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@ -1066,9 +1060,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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addToScene(m_client->tsrc());
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// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
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for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
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for (u16 cao_id : m_children) {
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// Get the object of the child
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ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
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ClientActiveObject *obj = m_env->getActiveObject(cao_id);
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if (obj)
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obj->setAttachments();
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}
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@ -1248,12 +1242,10 @@ void GenericCAO::updateTextures(std::string mod)
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m_previous_texture_modifier = m_current_texture_modifier;
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m_current_texture_modifier = mod;
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if(m_spritenode)
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{
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if(m_prop.visual == "sprite")
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{
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if (m_spritenode) {
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if (m_prop.visual == "sprite") {
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std::string texturestring = "unknown_node.png";
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if(m_prop.textures.size() >= 1)
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if (!m_prop.textures.empty())
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texturestring = m_prop.textures[0];
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texturestring += mod;
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m_spritenode->setMaterialTexture(0,
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@ -1262,8 +1254,7 @@ void GenericCAO::updateTextures(std::string mod)
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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// has directional lighting, it should work automatically.
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if(m_prop.colors.size() >= 1)
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{
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if (!m_prop.colors.empty()) {
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m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0];
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m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0];
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m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0];
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@ -1274,20 +1265,17 @@ void GenericCAO::updateTextures(std::string mod)
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m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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}
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}
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if(m_animated_meshnode)
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{
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if(m_prop.visual == "mesh")
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{
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if (m_animated_meshnode) {
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if (m_prop.visual == "mesh") {
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for (u32 i = 0; i < m_prop.textures.size() &&
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i < m_animated_meshnode->getMaterialCount(); ++i)
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{
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i < m_animated_meshnode->getMaterialCount(); ++i) {
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std::string texturestring = m_prop.textures[i];
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if(texturestring == "")
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if (texturestring.empty())
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continue; // Empty texture string means don't modify that material
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texturestring += mod;
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video::ITexture* texture = tsrc->getTextureForMesh(texturestring);
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if(!texture)
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{
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if (!texture) {
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errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
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continue;
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}
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@ -1351,13 +1339,11 @@ void GenericCAO::updateTextures(std::string mod)
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m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
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m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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}
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}
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else if(m_prop.visual == "upright_sprite")
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{
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} else if (m_prop.visual == "upright_sprite") {
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scene::IMesh *mesh = m_meshnode->getMesh();
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{
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std::string tname = "unknown_object.png";
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if(m_prop.textures.size() >= 1)
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if (!m_prop.textures.empty())
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tname = m_prop.textures[0];
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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@ -1367,8 +1353,7 @@ void GenericCAO::updateTextures(std::string mod)
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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// has directional lighting, it should work automatically.
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if(m_prop.colors.size() >= 1)
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{
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if(!m_prop.colors.empty()) {
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buf->getMaterial().AmbientColor = m_prop.colors[0];
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buf->getMaterial().DiffuseColor = m_prop.colors[0];
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buf->getMaterial().SpecularColor = m_prop.colors[0];
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@ -1380,9 +1365,9 @@ void GenericCAO::updateTextures(std::string mod)
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}
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{
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std::string tname = "unknown_object.png";
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if(m_prop.textures.size() >= 2)
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if (m_prop.textures.size() >= 2)
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tname = m_prop.textures[1];
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else if(m_prop.textures.size() >= 1)
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else if (!m_prop.textures.empty())
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tname = m_prop.textures[0];
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
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@ -1392,14 +1377,11 @@ void GenericCAO::updateTextures(std::string mod)
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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// has directional lighting, it should work automatically.
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if(m_prop.colors.size() >= 2)
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{
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if (m_prop.colors.size() >= 2) {
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buf->getMaterial().AmbientColor = m_prop.colors[1];
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buf->getMaterial().DiffuseColor = m_prop.colors[1];
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buf->getMaterial().SpecularColor = m_prop.colors[1];
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}
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else if(m_prop.colors.size() >= 1)
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{
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} else if (!m_prop.colors.empty()) {
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buf->getMaterial().AmbientColor = m_prop.colors[0];
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buf->getMaterial().DiffuseColor = m_prop.colors[0];
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buf->getMaterial().SpecularColor = m_prop.colors[0];
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@ -1476,7 +1458,7 @@ void GenericCAO::updateAttachments()
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scene::ISceneNode *parent_node = getParent()->getSceneNode();
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scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
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getParent()->getAnimatedMeshSceneNode();
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if (parent_animated_mesh_node && m_attachment_bone != "") {
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if (parent_animated_mesh_node && !m_attachment_bone.empty()) {
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parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str());
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}
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@ -1519,7 +1501,7 @@ void GenericCAO::processMessage(const std::string &data)
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player->setCollisionbox(m_selection_box);
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}
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if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
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if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
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m_prop.nametag = m_name;
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expireVisuals();
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@ -40,11 +40,11 @@ struct SmoothTranslator
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v3f vect_show;
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v3f vect_aim;
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f32 anim_counter = 0;
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f32 anim_time;
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f32 anim_time = 0;
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f32 anim_time_counter = 0;
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bool aim_is_end = true;
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SmoothTranslator() {};
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SmoothTranslator() = default;
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void init(v3f vect);
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@ -30,7 +30,7 @@ class SmokePuffCSO: public ClientSimpleObject
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scene::IBillboardSceneNode *m_spritenode = nullptr;
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public:
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SmokePuffCSO(scene::ISceneManager *smgr,
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ClientEnvironment *env, v3f pos, v2f size)
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ClientEnvironment *env, const v3f &pos, const v2f &size)
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{
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infostream<<"SmokePuffCSO: constructing"<<std::endl;
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m_spritenode = smgr->addBillboardSceneNode(
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@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <IMeshManipulator.h>
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#include "client/renderingengine.h"
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#include "client.h"
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#include "log.h"
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#include "noise.h"
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// Distance of light extrapolation (for oversized nodes)
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@ -81,9 +80,10 @@ void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, boo
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getNodeTileN(n, p, index, data, tile);
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if (!data->m_smooth_lighting)
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color = encode_light(light, f->light_source);
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for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
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tile.layers[layer].material_flags |= set_flags;
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tile.layers[layer].material_flags &= ~reset_flags;
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for (auto &layer : tile.layers) {
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layer.material_flags |= set_flags;
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layer.material_flags &= ~reset_flags;
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}
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}
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@ -99,14 +99,16 @@ void MapblockMeshGenerator::getSpecialTile(int index, TileSpec *tile, bool apply
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{
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*tile = f->special_tiles[index];
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TileLayer *top_layer = NULL;
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for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
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TileLayer *layer = &tile->layers[layernum];
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for (auto &layernum : tile->layers) {
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TileLayer *layer = &layernum;
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if (layer->texture_id == 0)
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continue;
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top_layer = layer;
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if (!layer->has_color)
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n.getColor(*f, &layer->color);
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}
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if (apply_crack)
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top_layer->material_flags |= MATERIAL_FLAG_CRACK;
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}
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@ -502,8 +504,8 @@ void MapblockMeshGenerator::drawLiquidSides()
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{1, 0},
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{0, 0}
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};
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for (int i = 0; i < 4; i++) {
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const LiquidFaceDesc &face = base_faces[i];
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for (const auto &face : base_faces) {
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const NeighborData &neighbor = liquid_neighbors[face.dir.Z + 1][face.dir.X + 1];
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// No face between nodes of the same liquid, unless there is node
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@ -580,9 +582,9 @@ void MapblockMeshGenerator::drawLiquidTop()
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tcoord_translate.X -= floor(tcoord_translate.X);
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tcoord_translate.Y -= floor(tcoord_translate.Y);
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for (int i = 0; i < 4; i++) {
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vertices[i].TCoords.rotateBy(tcoord_angle, tcoord_center);
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vertices[i].TCoords += tcoord_translate;
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for (auto &vertice : vertices) {
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vertice.TCoords.rotateBy(tcoord_angle, tcoord_center);
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vertice.TCoords += tcoord_translate;
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}
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std::swap(vertices[0].TCoords, vertices[2].TCoords);
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@ -619,14 +621,21 @@ void MapblockMeshGenerator::drawGlasslikeNode()
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v3f( BS / 2, -BS / 2, -BS / 2),
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v3f(-BS / 2, -BS / 2, -BS / 2),
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};
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for (int i = 0; i < 4; i++) {
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for (auto &vertice : vertices) {
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switch (face) {
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case D6D_ZP: vertices[i].rotateXZBy(180); break;
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case D6D_YP: vertices[i].rotateYZBy( 90); break;
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case D6D_XP: vertices[i].rotateXZBy( 90); break;
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case D6D_ZN: vertices[i].rotateXZBy( 0); break;
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case D6D_YN: vertices[i].rotateYZBy(-90); break;
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case D6D_XN: vertices[i].rotateXZBy(-90); break;
|
||||
case D6D_ZP:
|
||||
vertice.rotateXZBy(180); break;
|
||||
case D6D_YP:
|
||||
vertice.rotateYZBy( 90); break;
|
||||
case D6D_XP:
|
||||
vertice.rotateXZBy( 90); break;
|
||||
case D6D_ZN:
|
||||
vertice.rotateXZBy( 0); break;
|
||||
case D6D_YN:
|
||||
vertice.rotateYZBy(-90); break;
|
||||
case D6D_XN:
|
||||
vertice.rotateXZBy(-90); break;
|
||||
}
|
||||
}
|
||||
drawQuad(vertices, dir);
|
||||
@ -650,8 +659,8 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
|
||||
glass_tiles[4] = tiles[3];
|
||||
glass_tiles[5] = tiles[4];
|
||||
} else {
|
||||
for (int face = 0; face < 6; face++)
|
||||
glass_tiles[face] = tiles[4];
|
||||
for (auto &glass_tile : glass_tiles)
|
||||
glass_tile = tiles[4];
|
||||
}
|
||||
|
||||
u8 param2 = n.getParam2();
|
||||
@ -785,14 +794,21 @@ void MapblockMeshGenerator::drawTorchlikeNode()
|
||||
v3f( size, -size, 0),
|
||||
v3f(-size, -size, 0),
|
||||
};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
|
||||
for (auto &vertice : vertices) {
|
||||
switch (wall) {
|
||||
case DWM_YP: vertices[i].rotateXZBy(-45); break;
|
||||
case DWM_YN: vertices[i].rotateXZBy( 45); break;
|
||||
case DWM_XP: vertices[i].rotateXZBy( 0); break;
|
||||
case DWM_XN: vertices[i].rotateXZBy(180); break;
|
||||
case DWM_ZP: vertices[i].rotateXZBy( 90); break;
|
||||
case DWM_ZN: vertices[i].rotateXZBy(-90); break;
|
||||
case DWM_YP:
|
||||
vertice.rotateXZBy(-45); break;
|
||||
case DWM_YN:
|
||||
vertice.rotateXZBy( 45); break;
|
||||
case DWM_XP:
|
||||
vertice.rotateXZBy( 0); break;
|
||||
case DWM_XN:
|
||||
vertice.rotateXZBy(180); break;
|
||||
case DWM_ZP:
|
||||
vertice.rotateXZBy( 90); break;
|
||||
case DWM_ZN:
|
||||
vertice.rotateXZBy(-90); break;
|
||||
}
|
||||
}
|
||||
drawQuad(vertices);
|
||||
@ -811,14 +827,21 @@ void MapblockMeshGenerator::drawSignlikeNode()
|
||||
v3f(BS / 2 - offset, -size, -size),
|
||||
v3f(BS / 2 - offset, -size, size),
|
||||
};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
|
||||
for (auto &vertice : vertices) {
|
||||
switch (wall) {
|
||||
case DWM_YP: vertices[i].rotateXYBy( 90); break;
|
||||
case DWM_YN: vertices[i].rotateXYBy(-90); break;
|
||||
case DWM_XP: vertices[i].rotateXZBy( 0); break;
|
||||
case DWM_XN: vertices[i].rotateXZBy(180); break;
|
||||
case DWM_ZP: vertices[i].rotateXZBy( 90); break;
|
||||
case DWM_ZN: vertices[i].rotateXZBy(-90); break;
|
||||
case DWM_YP:
|
||||
vertice.rotateXYBy( 90); break;
|
||||
case DWM_YN:
|
||||
vertice.rotateXYBy(-90); break;
|
||||
case DWM_XP:
|
||||
vertice.rotateXZBy( 0); break;
|
||||
case DWM_XN:
|
||||
vertice.rotateXZBy(180); break;
|
||||
case DWM_ZP:
|
||||
vertice.rotateXZBy( 90); break;
|
||||
case DWM_ZN:
|
||||
vertice.rotateXZBy(-90); break;
|
||||
}
|
||||
}
|
||||
drawQuad(vertices);
|
||||
@ -840,9 +863,10 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
|
||||
int offset_count = offset_top_only ? 2 : 4;
|
||||
for (int i = 0; i < offset_count; i++)
|
||||
vertices[i].Z += quad_offset;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
vertices[i].rotateXZBy(rotation + rotate_degree);
|
||||
vertices[i] += offset;
|
||||
|
||||
for (auto &vertice : vertices) {
|
||||
vertice.rotateXZBy(rotation + rotate_degree);
|
||||
vertice += offset;
|
||||
}
|
||||
drawQuad(vertices, v3s16(0, 0, 0), plant_height);
|
||||
}
|
||||
@ -946,11 +970,12 @@ void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle
|
||||
v3f( scale, -BS / 2, 0),
|
||||
v3f(-scale, -BS / 2, 0),
|
||||
};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
vertices[i].rotateYZBy(opening_angle);
|
||||
vertices[i].Z += offset_h;
|
||||
vertices[i].rotateXZBy(rotation);
|
||||
vertices[i].Y += offset_v;
|
||||
|
||||
for (auto &vertice : vertices) {
|
||||
vertice.rotateYZBy(opening_angle);
|
||||
vertice.Z += offset_h;
|
||||
vertice.rotateXZBy(rotation);
|
||||
vertice.Y += offset_v;
|
||||
}
|
||||
drawQuad(vertices);
|
||||
}
|
||||
@ -1006,8 +1031,9 @@ void MapblockMeshGenerator::drawFencelikeNode()
|
||||
{
|
||||
useTile(0, 0, 0);
|
||||
TileSpec tile_nocrack = tile;
|
||||
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
|
||||
tile_nocrack.layers[layer].material_flags &= ~MATERIAL_FLAG_CRACK;
|
||||
|
||||
for (auto &layer : tile_nocrack.layers)
|
||||
layer.material_flags &= ~MATERIAL_FLAG_CRACK;
|
||||
|
||||
// Put wood the right way around in the posts
|
||||
TileSpec tile_rot = tile;
|
||||
@ -1166,8 +1192,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
|
||||
v3f(-size, -size + offset, -size),
|
||||
};
|
||||
if (angle)
|
||||
for (int i = 0; i < 4; i++)
|
||||
vertices[i].rotateXZBy(angle);
|
||||
for (auto &vertice : vertices)
|
||||
vertice.rotateXZBy(angle);
|
||||
drawQuad(vertices);
|
||||
}
|
||||
|
||||
@ -1212,8 +1238,8 @@ void MapblockMeshGenerator::drawNodeboxNode()
|
||||
|
||||
std::vector<aabb3f> boxes;
|
||||
n.getNodeBoxes(nodedef, &boxes, neighbors_set);
|
||||
for (std::vector<aabb3f>::iterator i = boxes.begin(); i != boxes.end(); ++i)
|
||||
drawAutoLightedCuboid(*i, NULL, tiles, 6);
|
||||
for (const auto &box : boxes)
|
||||
drawAutoLightedCuboid(box, NULL, tiles, 6);
|
||||
}
|
||||
|
||||
void MapblockMeshGenerator::drawMeshNode()
|
||||
|
@ -108,11 +108,9 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
|
||||
if(version <= 19)
|
||||
{
|
||||
content_t c_from = n_from.getContent();
|
||||
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
|
||||
{
|
||||
if(trans_table_19[i][1] == c_from)
|
||||
{
|
||||
result.setContent(trans_table_19[i][0]);
|
||||
for (const auto &tt_i : trans_table_19) {
|
||||
if (tt_i[1] == c_from) {
|
||||
result.setContent(tt_i[0]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
if(m_base_position.Y > 8*BS)
|
||||
m_base_position.Y = 2*BS;
|
||||
|
||||
if(send_recommended == false)
|
||||
if (!send_recommended)
|
||||
return;
|
||||
|
||||
m_timer1 -= dtime;
|
||||
@ -402,7 +402,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
}
|
||||
}
|
||||
|
||||
if(send_recommended == false)
|
||||
if (!send_recommended)
|
||||
return;
|
||||
|
||||
if(!isAttached())
|
||||
@ -423,7 +423,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
}
|
||||
}
|
||||
|
||||
if(m_armor_groups_sent == false){
|
||||
if (!m_armor_groups_sent) {
|
||||
m_armor_groups_sent = true;
|
||||
std::string str = gob_cmd_update_armor_groups(
|
||||
m_armor_groups);
|
||||
@ -432,7 +432,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
m_messages_out.push(aom);
|
||||
}
|
||||
|
||||
if(m_animation_sent == false){
|
||||
if (!m_animation_sent) {
|
||||
m_animation_sent = true;
|
||||
std::string str = gob_cmd_update_animation(
|
||||
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
|
||||
@ -441,7 +441,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
m_messages_out.push(aom);
|
||||
}
|
||||
|
||||
if(m_bone_position_sent == false){
|
||||
if (!m_bone_position_sent) {
|
||||
m_bone_position_sent = true;
|
||||
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
|
||||
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
|
||||
@ -453,7 +453,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
}
|
||||
}
|
||||
|
||||
if(m_attachment_sent == false){
|
||||
if (!m_attachment_sent) {
|
||||
m_attachment_sent = true;
|
||||
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
|
||||
// create message and add to list
|
||||
@ -897,7 +897,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
|
||||
return os.str();
|
||||
}
|
||||
|
||||
void PlayerSAO::getStaticData(std::string *result) const
|
||||
void PlayerSAO::getStaticData(std::string *) const
|
||||
{
|
||||
FATAL_ERROR("Deprecated function");
|
||||
}
|
||||
@ -1171,7 +1171,7 @@ int PlayerSAO::punch(v3f dir,
|
||||
return 0;
|
||||
|
||||
// No effect if PvP disabled
|
||||
if (g_settings->getBool("enable_pvp") == false) {
|
||||
if (!g_settings->getBool("enable_pvp")) {
|
||||
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
std::string str = gob_cmd_punched(0, getHP());
|
||||
// create message and add to list
|
||||
|
@ -29,7 +29,7 @@ class UnitSAO: public ServerActiveObject
|
||||
{
|
||||
public:
|
||||
UnitSAO(ServerEnvironment *env, v3f pos);
|
||||
virtual ~UnitSAO() {}
|
||||
virtual ~UnitSAO() = default;
|
||||
|
||||
virtual void setYaw(const float yaw) { m_yaw = yaw; }
|
||||
float getYaw() const { return m_yaw; };
|
||||
@ -156,7 +156,7 @@ class LagPool
|
||||
float m_pool = 15.0f;
|
||||
float m_max = 15.0f;
|
||||
public:
|
||||
LagPool() {}
|
||||
LagPool() = default;
|
||||
|
||||
void setMax(float new_max)
|
||||
{
|
||||
@ -323,7 +323,7 @@ public:
|
||||
m_time_from_last_punch = 0.0;
|
||||
return r;
|
||||
}
|
||||
void noCheatDigStart(v3s16 p)
|
||||
void noCheatDigStart(const v3s16 &p)
|
||||
{
|
||||
m_nocheat_dig_pos = p;
|
||||
m_nocheat_dig_time = 0;
|
||||
|
183
src/craftdef.cpp
183
src/craftdef.cpp
@ -50,7 +50,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
|
||||
std::ostringstream os;
|
||||
bool is_first = true;
|
||||
for (size_t i = 0; i < grid_names.size(); i++) {
|
||||
if (grid_names[i] != "") {
|
||||
if (!grid_names[i].empty()) {
|
||||
os << (is_first ? "" : "\n") << grid_names[i];
|
||||
is_first = false;
|
||||
}
|
||||
@ -59,7 +59,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
|
||||
} case CRAFT_HASH_TYPE_COUNT: {
|
||||
u64 cnt = 0;
|
||||
for (size_t i = 0; i < grid_names.size(); i++)
|
||||
if (grid_names[i] != "")
|
||||
if (!grid_names[i].empty())
|
||||
cnt++;
|
||||
return cnt;
|
||||
} case CRAFT_HASH_TYPE_UNHASHED:
|
||||
@ -112,9 +112,8 @@ static std::vector<std::string> craftGetItemNames(
|
||||
const std::vector<std::string> &itemstrings, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
for (std::vector<std::string>::size_type i = 0;
|
||||
i < itemstrings.size(); i++) {
|
||||
result.push_back(craftGetItemName(itemstrings[i], gamedef));
|
||||
for (const auto &itemstring : itemstrings) {
|
||||
result.push_back(craftGetItemName(itemstring, gamedef));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -124,9 +123,8 @@ static std::vector<std::string> craftGetItemNames(
|
||||
const std::vector<ItemStack> &items, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
result.push_back(items[i].name);
|
||||
for (const auto &item : items) {
|
||||
result.push_back(item.name);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -136,10 +134,9 @@ static std::vector<ItemStack> craftGetItems(
|
||||
const std::vector<std::string> &items, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<ItemStack> result;
|
||||
for (std::vector<std::string>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
result.push_back(ItemStack(std::string(items[i]), (u16)1,
|
||||
(u16)0, gamedef->getItemDefManager()));
|
||||
for (const auto &item : items) {
|
||||
result.emplace_back(std::string(item), (u16)1,
|
||||
(u16)0, gamedef->getItemDefManager());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -156,7 +153,7 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
|
||||
for (std::vector<std::string>::size_type i = 0;
|
||||
i < items.size(); i++) {
|
||||
// Is this an actual item?
|
||||
if (items[i] != "") {
|
||||
if (!items[i].empty()) {
|
||||
if (!success) {
|
||||
// This is the first nonempty item
|
||||
min_x = max_x = x;
|
||||
@ -183,10 +180,9 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
|
||||
// Removes 1 from each item stack
|
||||
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
|
||||
{
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
if (input.items[i].count != 0)
|
||||
input.items[i].remove(1);
|
||||
for (auto &item : input.items) {
|
||||
if (item.count != 0)
|
||||
item.remove(1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -206,28 +202,25 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
|
||||
// Make a copy of the replacements pair list
|
||||
std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
|
||||
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
ItemStack &item = input.items[i];
|
||||
for (auto &item : input.items) {
|
||||
// Find an appropriate replacement
|
||||
bool found_replacement = false;
|
||||
for (std::vector<std::pair<std::string, std::string> >::iterator
|
||||
j = pairs.begin();
|
||||
j != pairs.end(); ++j) {
|
||||
for (auto j = pairs.begin(); j != pairs.end(); ++j) {
|
||||
if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
|
||||
if (item.count == 1) {
|
||||
item.deSerialize(j->second, gamedef->idef());
|
||||
found_replacement = true;
|
||||
pairs.erase(j);
|
||||
break;
|
||||
} else {
|
||||
ItemStack rep;
|
||||
rep.deSerialize(j->second, gamedef->idef());
|
||||
item.remove(1);
|
||||
found_replacement = true;
|
||||
output_replacements.push_back(rep);
|
||||
break;
|
||||
}
|
||||
|
||||
ItemStack rep;
|
||||
rep.deSerialize(j->second, gamedef->idef());
|
||||
item.remove(1);
|
||||
found_replacement = true;
|
||||
output_replacements.push_back(rep);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
// No replacement was found, simply decrement count by one
|
||||
@ -311,9 +304,7 @@ std::string CraftReplacements::dump() const
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"{";
|
||||
const char *sep = "";
|
||||
for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
|
||||
i < pairs.size(); i++) {
|
||||
const std::pair<std::string, std::string> &repl_p = pairs[i];
|
||||
for (const auto &repl_p : pairs) {
|
||||
os << sep
|
||||
<< '"' << (repl_p.first)
|
||||
<< "\"=>\"" << (repl_p.second) << '"';
|
||||
@ -343,7 +334,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
|
||||
if (inp_width == 0)
|
||||
return false;
|
||||
while (inp_names.size() % inp_width != 0)
|
||||
inp_names.push_back("");
|
||||
inp_names.emplace_back("");
|
||||
|
||||
// Get input bounds
|
||||
unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0;
|
||||
@ -362,7 +353,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
|
||||
if (rec_width == 0)
|
||||
return false;
|
||||
while (rec_names.size() % rec_width != 0)
|
||||
rec_names.push_back("");
|
||||
rec_names.emplace_back("");
|
||||
|
||||
// Get recipe bounds
|
||||
unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
|
||||
@ -418,16 +409,16 @@ CraftHashType CraftDefinitionShaped::getHashType() const
|
||||
{
|
||||
assert(hash_inited); // Pre-condition
|
||||
bool has_group = false;
|
||||
for (size_t i = 0; i < recipe_names.size(); i++) {
|
||||
if (isGroupRecipeStr(recipe_names[i])) {
|
||||
for (const auto &recipe_name : recipe_names) {
|
||||
if (isGroupRecipeStr(recipe_name)) {
|
||||
has_group = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (has_group)
|
||||
return CRAFT_HASH_TYPE_COUNT;
|
||||
else
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
}
|
||||
|
||||
u64 CraftDefinitionShaped::getHash(CraftHashType type) const
|
||||
@ -474,10 +465,8 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const ItemStack &item = input.items[i];
|
||||
if (item.name != "")
|
||||
for (const auto &item : input.items) {
|
||||
if (!item.name.empty())
|
||||
input_filtered.push_back(item.name);
|
||||
}
|
||||
|
||||
@ -540,16 +529,16 @@ CraftHashType CraftDefinitionShapeless::getHashType() const
|
||||
{
|
||||
assert(hash_inited); // Pre-condition
|
||||
bool has_group = false;
|
||||
for (size_t i = 0; i < recipe_names.size(); i++) {
|
||||
if (isGroupRecipeStr(recipe_names[i])) {
|
||||
for (const auto &recipe_name : recipe_names) {
|
||||
if (isGroupRecipeStr(recipe_name)) {
|
||||
has_group = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (has_group)
|
||||
return CRAFT_HASH_TYPE_COUNT;
|
||||
else
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
}
|
||||
|
||||
u64 CraftDefinitionShapeless::getHash(CraftHashType type) const
|
||||
@ -622,9 +611,7 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
|
||||
|
||||
ItemStack item1;
|
||||
ItemStack item2;
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const ItemStack &item = input.items[i];
|
||||
for (const auto &item : input.items) {
|
||||
if (!item.empty()) {
|
||||
if (item1.empty())
|
||||
item1 = item;
|
||||
@ -642,9 +629,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
|
||||
{
|
||||
ItemStack item1;
|
||||
ItemStack item2;
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const ItemStack &item = input.items[i];
|
||||
for (const auto &item : input.items) {
|
||||
if (!item.empty()) {
|
||||
if (item1.empty())
|
||||
item1 = item;
|
||||
@ -659,7 +644,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
|
||||
CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
|
||||
{
|
||||
std::vector<ItemStack> stack;
|
||||
stack.push_back(ItemStack());
|
||||
stack.emplace_back();
|
||||
return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
|
||||
}
|
||||
|
||||
@ -692,10 +677,9 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const std::string &name = input.items[i].name;
|
||||
if (name != "")
|
||||
for (const auto &item : input.items) {
|
||||
const std::string &name = item.name;
|
||||
if (!name.empty())
|
||||
input_filtered.push_back(name);
|
||||
}
|
||||
|
||||
@ -733,15 +717,16 @@ CraftHashType CraftDefinitionCooking::getHashType() const
|
||||
{
|
||||
if (isGroupRecipeStr(recipe_name))
|
||||
return CRAFT_HASH_TYPE_COUNT;
|
||||
else
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
}
|
||||
|
||||
u64 CraftDefinitionCooking::getHash(CraftHashType type) const
|
||||
{
|
||||
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
|
||||
return getHashForString(recipe_name);
|
||||
} else if (type == CRAFT_HASH_TYPE_COUNT) {
|
||||
}
|
||||
if (type == CRAFT_HASH_TYPE_COUNT) {
|
||||
return 1;
|
||||
} else {
|
||||
//illegal hash type for this CraftDefinition (pre-condition)
|
||||
@ -784,10 +769,9 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
const std::string &name = input.items[i].name;
|
||||
if (name != "")
|
||||
for (const auto &item : input.items) {
|
||||
const std::string &name = item.name;
|
||||
if (!name.empty())
|
||||
input_filtered.push_back(name);
|
||||
}
|
||||
|
||||
@ -825,15 +809,17 @@ CraftHashType CraftDefinitionFuel::getHashType() const
|
||||
{
|
||||
if (isGroupRecipeStr(recipe_name))
|
||||
return CRAFT_HASH_TYPE_COUNT;
|
||||
else
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
|
||||
return CRAFT_HASH_TYPE_ITEM_NAMES;
|
||||
}
|
||||
|
||||
u64 CraftDefinitionFuel::getHash(CraftHashType type) const
|
||||
{
|
||||
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
|
||||
return getHashForString(recipe_name);
|
||||
} else if (type == CRAFT_HASH_TYPE_COUNT) {
|
||||
}
|
||||
|
||||
if (type == CRAFT_HASH_TYPE_COUNT) {
|
||||
return 1;
|
||||
} else {
|
||||
//illegal hash type for this CraftDefinition (pre-condition)
|
||||
@ -884,9 +870,8 @@ public:
|
||||
|
||||
// If all input items are empty, abort.
|
||||
bool all_empty = true;
|
||||
for (std::vector<ItemStack>::size_type i = 0;
|
||||
i < input.items.size(); i++) {
|
||||
if (!input.items[i].empty()) {
|
||||
for (const auto &item : input.items) {
|
||||
if (!item.empty()) {
|
||||
all_empty = false;
|
||||
break;
|
||||
}
|
||||
@ -906,8 +891,7 @@ public:
|
||||
|
||||
// We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];"
|
||||
// but that doesn't compile for some reason. This does.
|
||||
std::map<u64, std::vector<CraftDefinition*> >::const_iterator
|
||||
col_iter = (m_craft_defs[type]).find(hash);
|
||||
auto col_iter = (m_craft_defs[type]).find(hash);
|
||||
|
||||
if (col_iter == (m_craft_defs[type]).end())
|
||||
continue;
|
||||
@ -940,8 +924,7 @@ public:
|
||||
{
|
||||
std::vector<CraftDefinition*> recipes;
|
||||
|
||||
std::map<std::string, std::vector<CraftDefinition*> >::const_iterator
|
||||
vec_iter = m_output_craft_definitions.find(output.item);
|
||||
auto vec_iter = m_output_craft_definitions.find(output.item);
|
||||
|
||||
if (vec_iter == m_output_craft_definitions.end())
|
||||
return recipes;
|
||||
@ -963,26 +946,22 @@ public:
|
||||
|
||||
virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
|
||||
{
|
||||
std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter =
|
||||
m_output_craft_definitions.find(output.item);
|
||||
auto vec_iter = m_output_craft_definitions.find(output.item);
|
||||
|
||||
if (vec_iter == m_output_craft_definitions.end())
|
||||
return false;
|
||||
|
||||
std::vector<CraftDefinition*> &vec = vec_iter->second;
|
||||
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
|
||||
i != vec.end(); ++i) {
|
||||
CraftDefinition *def = *i;
|
||||
for (auto def : vec) {
|
||||
// Recipes are not yet hashed at this point
|
||||
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
|
||||
std::vector<CraftDefinition*> new_vec_by_input;
|
||||
/* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
|
||||
This would save us some performance. */
|
||||
new_vec_by_input.reserve(unhashed_inputs_vec.size());
|
||||
for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
|
||||
i2 != unhashed_inputs_vec.end(); ++i2) {
|
||||
if (def != *i2) {
|
||||
new_vec_by_input.push_back(*i2);
|
||||
for (auto &i2 : unhashed_inputs_vec) {
|
||||
if (def != i2) {
|
||||
new_vec_by_input.push_back(i2);
|
||||
}
|
||||
}
|
||||
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
|
||||
@ -995,9 +974,8 @@ public:
|
||||
const std::vector<std::string> &recipe, IGameDef *gamedef)
|
||||
{
|
||||
bool all_empty = true;
|
||||
for (std::vector<std::string>::size_type i = 0;
|
||||
i < recipe.size(); i++) {
|
||||
if (!recipe[i].empty()) {
|
||||
for (const auto &i : recipe) {
|
||||
if (!i.empty()) {
|
||||
all_empty = false;
|
||||
break;
|
||||
}
|
||||
@ -1021,8 +999,7 @@ public:
|
||||
}
|
||||
CraftOutput output = def->getOutput(input, gamedef);
|
||||
got_hit = true;
|
||||
std::map<std::string, std::vector<CraftDefinition*> >::iterator
|
||||
vec_iter = m_output_craft_definitions.find(output.item);
|
||||
auto vec_iter = m_output_craft_definitions.find(output.item);
|
||||
if (vec_iter == m_output_craft_definitions.end())
|
||||
continue;
|
||||
std::vector<CraftDefinition*> &vec = vec_iter->second;
|
||||
@ -1030,14 +1007,13 @@ public:
|
||||
/* We will preallocate necessary memory addresses, so we don't need
|
||||
to reallocate them later. This would save us some performance. */
|
||||
new_vec_by_output.reserve(vec.size());
|
||||
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
|
||||
i != vec.end(); ++i) {
|
||||
for (auto &vec_i : vec) {
|
||||
/* If pointers from map by input and output are not same,
|
||||
we will add 'CraftDefinition*' to a new vector. */
|
||||
if (def != *i) {
|
||||
if (def != vec_i) {
|
||||
/* Adding dereferenced iterator value (which are
|
||||
'CraftDefinition' reference) to a new vector. */
|
||||
new_vec_by_output.push_back(*i);
|
||||
new_vec_by_output.push_back(vec_i);
|
||||
}
|
||||
}
|
||||
// Swaps assigned to current key value with new vector for output map.
|
||||
@ -1055,9 +1031,8 @@ public:
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os << "Crafting definitions:\n";
|
||||
for (int type = 0; type <= craft_hash_type_max; ++type) {
|
||||
for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
|
||||
it = (m_craft_defs[type]).begin();
|
||||
it != (m_craft_defs[type]).end(); ++it) {
|
||||
for (auto it = m_craft_defs[type].begin();
|
||||
it != m_craft_defs[type].end(); ++it) {
|
||||
for (std::vector<CraftDefinition*>::size_type i = 0;
|
||||
i < it->second.size(); i++) {
|
||||
os << "type " << type
|
||||
@ -1083,15 +1058,12 @@ public:
|
||||
virtual void clear()
|
||||
{
|
||||
for (int type = 0; type <= craft_hash_type_max; ++type) {
|
||||
for (std::map<u64, std::vector<CraftDefinition*> >::iterator
|
||||
it = m_craft_defs[type].begin();
|
||||
it != m_craft_defs[type].end(); ++it) {
|
||||
for (std::vector<CraftDefinition*>::iterator
|
||||
iit = it->second.begin();
|
||||
iit != it->second.end(); ++iit) {
|
||||
for (auto &it : m_craft_defs[type]) {
|
||||
for (auto iit = it.second.begin();
|
||||
iit != it.second.end(); ++iit) {
|
||||
delete *iit;
|
||||
}
|
||||
it->second.clear();
|
||||
it.second.clear();
|
||||
}
|
||||
m_craft_defs[type].clear();
|
||||
}
|
||||
@ -1102,10 +1074,7 @@ public:
|
||||
// Move the CraftDefs from the unhashed layer into layers higher up.
|
||||
std::vector<CraftDefinition *> &unhashed =
|
||||
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
|
||||
for (std::vector<CraftDefinition*>::size_type i = 0;
|
||||
i < unhashed.size(); i++) {
|
||||
CraftDefinition *def = unhashed[i];
|
||||
|
||||
for (auto def : unhashed) {
|
||||
// Initialize and get the definition's hash
|
||||
def->initHash(gamedef);
|
||||
CraftHashType type = def->getHashType();
|
||||
|
@ -73,7 +73,7 @@ struct CraftInput
|
||||
unsigned int width = 0;
|
||||
std::vector<ItemStack> items;
|
||||
|
||||
CraftInput() {}
|
||||
CraftInput() = default;
|
||||
|
||||
CraftInput(CraftMethod method_, unsigned int width_,
|
||||
const std::vector<ItemStack> &items_):
|
||||
@ -93,7 +93,7 @@ struct CraftOutput
|
||||
// Used for cooking (cook time) and fuel (burn time), seconds
|
||||
float time = 0.0f;
|
||||
|
||||
CraftOutput() {}
|
||||
CraftOutput() = default;
|
||||
|
||||
CraftOutput(const std::string &item_, float time_):
|
||||
item(item_), time(time_)
|
||||
@ -119,9 +119,7 @@ struct CraftReplacements
|
||||
// List of replacements
|
||||
std::vector<std::pair<std::string, std::string> > pairs;
|
||||
|
||||
CraftReplacements():
|
||||
pairs()
|
||||
{}
|
||||
CraftReplacements() = default;
|
||||
CraftReplacements(const std::vector<std::pair<std::string, std::string> > &pairs_):
|
||||
pairs(pairs_)
|
||||
{}
|
||||
@ -134,8 +132,8 @@ struct CraftReplacements
|
||||
class CraftDefinition
|
||||
{
|
||||
public:
|
||||
CraftDefinition(){}
|
||||
virtual ~CraftDefinition(){}
|
||||
CraftDefinition() = default;
|
||||
virtual ~CraftDefinition() = default;
|
||||
|
||||
// Returns type of crafting definition
|
||||
virtual std::string getName() const=0;
|
||||
@ -169,7 +167,7 @@ public:
|
||||
class CraftDefinitionShaped: public CraftDefinition
|
||||
{
|
||||
public:
|
||||
CraftDefinitionShaped() {}
|
||||
CraftDefinitionShaped() = delete;
|
||||
|
||||
CraftDefinitionShaped(
|
||||
const std::string &output_,
|
||||
@ -179,7 +177,7 @@ public:
|
||||
output(output_), width(width_), recipe(recipe_),
|
||||
replacements(replacements_)
|
||||
{}
|
||||
virtual ~CraftDefinitionShaped(){}
|
||||
virtual ~CraftDefinitionShaped() = default;
|
||||
|
||||
virtual std::string getName() const;
|
||||
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
|
||||
@ -218,17 +216,14 @@ private:
|
||||
class CraftDefinitionShapeless: public CraftDefinition
|
||||
{
|
||||
public:
|
||||
CraftDefinitionShapeless():
|
||||
output(""), recipe(), hash_inited(false), replacements()
|
||||
{}
|
||||
CraftDefinitionShapeless() = delete;
|
||||
CraftDefinitionShapeless(
|
||||
const std::string &output_,
|
||||
const std::vector<std::string> &recipe_,
|
||||
const CraftReplacements &replacements_):
|
||||
output(output_), recipe(recipe_),
|
||||
hash_inited(false), replacements(replacements_)
|
||||
output(output_), recipe(recipe_), replacements(replacements_)
|
||||
{}
|
||||
virtual ~CraftDefinitionShapeless(){}
|
||||
virtual ~CraftDefinitionShapeless() = default;
|
||||
|
||||
virtual std::string getName() const;
|
||||
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
|
||||
@ -252,7 +247,7 @@ private:
|
||||
// Recipe list (item names)
|
||||
std::vector<std::string> recipe_names;
|
||||
// bool indicating if initHash has been called already
|
||||
bool hash_inited;
|
||||
bool hash_inited = false;
|
||||
// Replacement items for decrementInput()
|
||||
CraftReplacements replacements;
|
||||
};
|
||||
@ -266,13 +261,11 @@ private:
|
||||
class CraftDefinitionToolRepair: public CraftDefinition
|
||||
{
|
||||
public:
|
||||
CraftDefinitionToolRepair():
|
||||
additional_wear(0)
|
||||
{}
|
||||
CraftDefinitionToolRepair() = delete;
|
||||
CraftDefinitionToolRepair(float additional_wear_):
|
||||
additional_wear(additional_wear_)
|
||||
{}
|
||||
virtual ~CraftDefinitionToolRepair(){}
|
||||
virtual ~CraftDefinitionToolRepair() = default;
|
||||
|
||||
virtual std::string getName() const;
|
||||
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
|
||||
@ -294,7 +287,7 @@ private:
|
||||
// 1 = new tool is completely broken
|
||||
// 0 = simply add remaining uses of both input tools
|
||||
// -1 = new tool is completely pristine
|
||||
float additional_wear;
|
||||
float additional_wear = 0.0f;
|
||||
};
|
||||
|
||||
/*
|
||||
@ -304,18 +297,15 @@ private:
|
||||
class CraftDefinitionCooking: public CraftDefinition
|
||||
{
|
||||
public:
|
||||
CraftDefinitionCooking():
|
||||
output(""), recipe(""), hash_inited(false), cooktime()
|
||||
{}
|
||||
CraftDefinitionCooking() = delete;
|
||||
CraftDefinitionCooking(
|
||||
const std::string &output_,
|
||||
const std::string &recipe_,
|
||||
float cooktime_,
|
||||
const CraftReplacements &replacements_):
|
||||
output(output_), recipe(recipe_), hash_inited(false),
|
||||
cooktime(cooktime_), replacements(replacements_)
|
||||
output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
|
||||
{}
|
||||
virtual ~CraftDefinitionCooking(){}
|
||||
virtual ~CraftDefinitionCooking() = default;
|
||||
|
||||
virtual std::string getName() const;
|
||||
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
|
||||
@ -339,7 +329,7 @@ private:
|
||||
// Recipe item name
|
||||
std::string recipe_name;
|
||||
// bool indicating if initHash has been called already
|
||||
bool hash_inited;
|
||||
bool hash_inited = false;
|
||||
// Time in seconds
|
||||
float cooktime;
|
||||
// Replacement items for decrementInput()
|
||||
@ -353,18 +343,13 @@ private:
|
||||
class CraftDefinitionFuel: public CraftDefinition
|
||||
{
|
||||
public:
|
||||
CraftDefinitionFuel():
|
||||
recipe(""), hash_inited(false), burntime()
|
||||
{}
|
||||
CraftDefinitionFuel() = delete;
|
||||
CraftDefinitionFuel(const std::string &recipe_,
|
||||
float burntime_,
|
||||
const CraftReplacements &replacements_):
|
||||
recipe(recipe_),
|
||||
hash_inited(false),
|
||||
burntime(burntime_),
|
||||
replacements(replacements_)
|
||||
recipe(recipe_), burntime(burntime_), replacements(replacements_)
|
||||
{}
|
||||
virtual ~CraftDefinitionFuel(){}
|
||||
virtual ~CraftDefinitionFuel() = default;
|
||||
|
||||
virtual std::string getName() const;
|
||||
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
|
||||
@ -386,7 +371,7 @@ private:
|
||||
// Recipe item name
|
||||
std::string recipe_name;
|
||||
// bool indicating if initHash has been called already
|
||||
bool hash_inited;
|
||||
bool hash_inited = false;
|
||||
// Time in seconds
|
||||
float burntime;
|
||||
// Replacement items for decrementInput()
|
||||
@ -399,8 +384,8 @@ private:
|
||||
class ICraftDefManager
|
||||
{
|
||||
public:
|
||||
ICraftDefManager(){}
|
||||
virtual ~ICraftDefManager(){}
|
||||
ICraftDefManager() = default;
|
||||
virtual ~ICraftDefManager() = default;
|
||||
|
||||
// The main crafting function
|
||||
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
|
||||
@ -416,8 +401,8 @@ public:
|
||||
class IWritableCraftDefManager : public ICraftDefManager
|
||||
{
|
||||
public:
|
||||
IWritableCraftDefManager(){}
|
||||
virtual ~IWritableCraftDefManager(){}
|
||||
IWritableCraftDefManager() = default;
|
||||
virtual ~IWritableCraftDefManager() = default;
|
||||
|
||||
// The main crafting function
|
||||
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
|
||||
|
@ -33,7 +33,7 @@ bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data)
|
||||
void Database_Dummy::loadBlock(const v3s16 &pos, std::string *block)
|
||||
{
|
||||
s64 i = getBlockAsInteger(pos);
|
||||
std::map<s64, std::string>::iterator it = m_database.find(i);
|
||||
auto it = m_database.find(i);
|
||||
if (it == m_database.end()) {
|
||||
*block = "";
|
||||
return;
|
||||
|
@ -44,7 +44,7 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
|
||||
args.setFloat("yaw", player->getPlayerSAO()->getYaw());
|
||||
args.setS32("breath", player->getPlayerSAO()->getBreath());
|
||||
|
||||
std::string extended_attrs = "";
|
||||
std::string extended_attrs;
|
||||
player->serializeExtraAttributes(extended_attrs);
|
||||
args.set("extended_attributes", extended_attrs);
|
||||
|
||||
@ -174,6 +174,6 @@ void PlayerDatabaseFiles::listPlayers(std::vector<std::string> &res)
|
||||
player.deSerialize(is, "", &playerSAO);
|
||||
is.close();
|
||||
|
||||
res.push_back(player.getName());
|
||||
res.emplace_back(player.getName());
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ class PlayerDatabaseFiles : public PlayerDatabase
|
||||
{
|
||||
public:
|
||||
PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {}
|
||||
virtual ~PlayerDatabaseFiles() {}
|
||||
virtual ~PlayerDatabaseFiles() = default;
|
||||
|
||||
void savePlayer(RemotePlayer *player);
|
||||
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
|
||||
|
@ -489,7 +489,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
|
||||
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
|
||||
for (u16 i = 0; i < inventory_lists.size(); i++) {
|
||||
const InventoryList* list = inventory_lists[i];
|
||||
std::string name = list->getName(), width = itos(list->getWidth()),
|
||||
const std::string &name = list->getName();
|
||||
std::string width = itos(list->getWidth()),
|
||||
inv_id = itos(i), lsize = itos(list->getSize());
|
||||
|
||||
const char* inv_values[] = {
|
||||
@ -518,11 +519,11 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
|
||||
|
||||
execPrepared("remove_player_metadata", 1, rmvalues);
|
||||
const PlayerAttributes &attrs = sao->getExtendedAttributes();
|
||||
for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
|
||||
for (const auto &attr : attrs) {
|
||||
const char *meta_values[] = {
|
||||
player->getName(),
|
||||
it->first.c_str(),
|
||||
it->second.c_str()
|
||||
attr.first.c_str(),
|
||||
attr.second.c_str()
|
||||
};
|
||||
execPrepared("save_player_metadata", 3, meta_values);
|
||||
}
|
||||
@ -622,7 +623,7 @@ void PlayerDatabasePostgreSQL::listPlayers(std::vector<std::string> &res)
|
||||
|
||||
int numrows = PQntuples(results);
|
||||
for (int row = 0; row < numrows; row++)
|
||||
res.push_back(PQgetvalue(results, row, 0));
|
||||
res.emplace_back(PQgetvalue(results, row, 0));
|
||||
|
||||
PQclear(results);
|
||||
}
|
||||
|
@ -111,7 +111,7 @@ class MapDatabasePostgreSQL : private Database_PostgreSQL, public MapDatabase
|
||||
{
|
||||
public:
|
||||
MapDatabasePostgreSQL(const std::string &connect_string);
|
||||
virtual ~MapDatabasePostgreSQL() {}
|
||||
virtual ~MapDatabasePostgreSQL() = default;
|
||||
|
||||
bool saveBlock(const v3s16 &pos, const std::string &data);
|
||||
void loadBlock(const v3s16 &pos, std::string *block);
|
||||
@ -130,7 +130,7 @@ class PlayerDatabasePostgreSQL : private Database_PostgreSQL, public PlayerDatab
|
||||
{
|
||||
public:
|
||||
PlayerDatabasePostgreSQL(const std::string &connect_string);
|
||||
virtual ~PlayerDatabasePostgreSQL() {}
|
||||
virtual ~PlayerDatabasePostgreSQL() = default;
|
||||
|
||||
void savePlayer(RemotePlayer *player);
|
||||
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
|
||||
|
@ -38,7 +38,7 @@ Database_Redis::Database_Redis(Settings &conf)
|
||||
try {
|
||||
tmp = conf.get("redis_address");
|
||||
hash = conf.get("redis_hash");
|
||||
} catch (SettingNotFoundException) {
|
||||
} catch (SettingNotFoundException &) {
|
||||
throw SettingNotFoundException("Set redis_address and "
|
||||
"redis_hash in world.mt to use the redis backend");
|
||||
}
|
||||
|
@ -521,10 +521,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
|
||||
sqlite3_reset(m_stmt_player_metadata_remove);
|
||||
|
||||
const PlayerAttributes &attrs = sao->getExtendedAttributes();
|
||||
for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
|
||||
for (const auto &attr : attrs) {
|
||||
str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
|
||||
str_to_sqlite(m_stmt_player_metadata_add, 2, it->first);
|
||||
str_to_sqlite(m_stmt_player_metadata_add, 3, it->second);
|
||||
str_to_sqlite(m_stmt_player_metadata_add, 2, attr.first);
|
||||
str_to_sqlite(m_stmt_player_metadata_add, 3, attr.second);
|
||||
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
|
||||
sqlite3_reset(m_stmt_player_metadata_add);
|
||||
}
|
||||
|
@ -32,9 +32,9 @@ static inline s16 unsigned_to_signed(u16 i, u16 max_positive)
|
||||
{
|
||||
if (i < max_positive) {
|
||||
return i;
|
||||
} else {
|
||||
return i - (max_positive * 2);
|
||||
}
|
||||
|
||||
return i - (max_positive * 2);
|
||||
}
|
||||
|
||||
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
class MapDatabase : public Database
|
||||
{
|
||||
public:
|
||||
virtual ~MapDatabase() {}
|
||||
virtual ~MapDatabase() = default;
|
||||
|
||||
virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
|
||||
virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
|
||||
@ -54,7 +54,8 @@ class RemotePlayer;
|
||||
class PlayerDatabase
|
||||
{
|
||||
public:
|
||||
virtual ~PlayerDatabase() {}
|
||||
virtual ~PlayerDatabase() = default;
|
||||
|
||||
virtual void savePlayer(RemotePlayer *player) = 0;
|
||||
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
|
||||
virtual bool removePlayer(const std::string &name) = 0;
|
||||
|
@ -50,16 +50,17 @@ inline u32 time_to_daynight_ratio(float time_of_day, bool smooth)
|
||||
return values[i][1];
|
||||
}
|
||||
return 1000;
|
||||
} else {
|
||||
for(u32 i=0; i<sizeof(values)/sizeof(*values); i++){
|
||||
if(values[i][0] <= t)
|
||||
}
|
||||
|
||||
for (u32 i=0; i < sizeof(values) / sizeof(*values); i++) {
|
||||
if (values[i][0] <= t)
|
||||
continue;
|
||||
if(i == 0)
|
||||
if (i == 0)
|
||||
return values[i][1];
|
||||
float td0 = values[i][0] - values[i-1][0];
|
||||
float f = (t - values[i-1][0]) / td0;
|
||||
return f * values[i][1] + (1.0 - f) * values[i-1][1];
|
||||
}
|
||||
return 1000;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "porting.h"
|
||||
#include "debug.h"
|
||||
#include "exceptions.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
@ -110,7 +110,7 @@ void DebugStack::print(FILE *file, bool everything)
|
||||
os.str().c_str());
|
||||
|
||||
for (int i = 0; i < stack_max_i; i++) {
|
||||
if (i == stack_i && everything == false)
|
||||
if (i == stack_i && !everything)
|
||||
break;
|
||||
|
||||
if (i < stack_i)
|
||||
@ -128,7 +128,7 @@ void DebugStack::print(std::ostream &os, bool everything)
|
||||
os<<"DEBUG STACK FOR THREAD "<<thread_id<<": "<<std::endl;
|
||||
|
||||
for(int i = 0; i < stack_max_i; i++) {
|
||||
if(i == stack_i && everything == false)
|
||||
if(i == stack_i && !everything)
|
||||
break;
|
||||
|
||||
if (i < stack_i)
|
||||
@ -193,7 +193,7 @@ DebugStacker::~DebugStacker()
|
||||
{
|
||||
MutexAutoLock lock(g_debug_stacks_mutex);
|
||||
|
||||
if (m_overflowed == true)
|
||||
if (m_overflowed)
|
||||
return;
|
||||
|
||||
m_stack->stack_i--;
|
||||
|
@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include <iostream>
|
||||
#include <exception>
|
||||
#include <assert.h>
|
||||
#include <cassert>
|
||||
#include "gettime.h"
|
||||
#include "log.h"
|
||||
|
||||
|
@ -440,8 +440,7 @@ void set_default_settings(Settings *settings)
|
||||
void override_default_settings(Settings *settings, Settings *from)
|
||||
{
|
||||
std::vector<std::string> names = from->getNames();
|
||||
for (size_t i = 0; i < names.size(); i++) {
|
||||
const std::string &name = names[i];
|
||||
for (const auto &name : names) {
|
||||
settings->setDefault(name, from->get(name));
|
||||
}
|
||||
}
|
||||
|
@ -201,7 +201,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
|
||||
}
|
||||
}
|
||||
// No place found
|
||||
if (fits == false)
|
||||
if (!fits)
|
||||
return;
|
||||
|
||||
/*
|
||||
@ -564,7 +564,7 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
|
||||
v3s16 doorplace;
|
||||
v3s16 doordir;
|
||||
bool r = findPlaceForDoor(doorplace, doordir);
|
||||
if (r == false)
|
||||
if (!r)
|
||||
continue;
|
||||
v3s16 roomplace;
|
||||
// X east, Z north, Y up
|
||||
@ -596,7 +596,7 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (fits == false) {
|
||||
if (!fits) {
|
||||
// Find new place
|
||||
continue;
|
||||
}
|
||||
@ -625,12 +625,12 @@ v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs)
|
||||
} while ((dir.X == 0 || dir.Z == 0) && trycount < 10);
|
||||
|
||||
return dir;
|
||||
} else {
|
||||
if (random.next() % 2 == 0)
|
||||
return random.next() % 2 ? v3s16(-1, 0, 0) : v3s16(1, 0, 0);
|
||||
else
|
||||
return random.next() % 2 ? v3s16(0, 0, -1) : v3s16(0, 0, 1);
|
||||
}
|
||||
|
||||
if (random.next() % 2 == 0)
|
||||
return random.next() % 2 ? v3s16(-1, 0, 0) : v3s16(1, 0, 0);
|
||||
|
||||
return random.next() % 2 ? v3s16(0, 0, -1) : v3s16(0, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
@ -673,6 +673,6 @@ int dir_to_facedir(v3s16 d)
|
||||
{
|
||||
if (abs(d.X) > abs(d.Z))
|
||||
return d.X < 0 ? 3 : 1;
|
||||
else
|
||||
return d.Z < 0 ? 2 : 0;
|
||||
|
||||
return d.Z < 0 ? 2 : 0;
|
||||
}
|
||||
|
@ -52,18 +52,18 @@ public:
|
||||
int id;
|
||||
|
||||
EmergeThread(Server *server, int ethreadid);
|
||||
~EmergeThread();
|
||||
~EmergeThread() = default;
|
||||
|
||||
void *run();
|
||||
void signal();
|
||||
|
||||
// Requires queue mutex held
|
||||
bool pushBlock(v3s16 pos);
|
||||
bool pushBlock(const v3s16 &pos);
|
||||
|
||||
void cancelPendingItems();
|
||||
|
||||
static void runCompletionCallbacks(
|
||||
v3s16 pos, EmergeAction action,
|
||||
const v3s16 &pos, EmergeAction action,
|
||||
const EmergeCallbackList &callbacks);
|
||||
|
||||
private:
|
||||
@ -78,7 +78,7 @@ private:
|
||||
bool popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata);
|
||||
|
||||
EmergeAction getBlockOrStartGen(
|
||||
v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *data);
|
||||
const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *data);
|
||||
MapBlock *finishGen(v3s16 pos, BlockMakeData *bmdata,
|
||||
std::map<v3s16, MapBlock *> *modified_blocks);
|
||||
|
||||
@ -181,7 +181,7 @@ EmergeManager::~EmergeManager()
|
||||
|
||||
bool EmergeManager::initMapgens(MapgenParams *params)
|
||||
{
|
||||
if (m_mapgens.size())
|
||||
if (!m_mapgens.empty())
|
||||
return false;
|
||||
|
||||
this->mgparams = params;
|
||||
@ -316,7 +316,7 @@ v3s16 EmergeManager::getContainingChunk(v3s16 blockpos, s16 chunksize)
|
||||
|
||||
int EmergeManager::getSpawnLevelAtPoint(v2s16 p)
|
||||
{
|
||||
if (m_mapgens.size() == 0 || !m_mapgens[0]) {
|
||||
if (m_mapgens.empty() || !m_mapgens[0]) {
|
||||
errorstream << "EmergeManager: getSpawnLevelAtPoint() called"
|
||||
" before mapgen init" << std::endl;
|
||||
return 0;
|
||||
@ -328,7 +328,7 @@ int EmergeManager::getSpawnLevelAtPoint(v2s16 p)
|
||||
|
||||
int EmergeManager::getGroundLevelAtPoint(v2s16 p)
|
||||
{
|
||||
if (m_mapgens.size() == 0 || !m_mapgens[0]) {
|
||||
if (m_mapgens.empty() || !m_mapgens[0]) {
|
||||
errorstream << "EmergeManager: getGroundLevelAtPoint() called"
|
||||
" before mapgen init" << std::endl;
|
||||
return 0;
|
||||
@ -380,7 +380,7 @@ bool EmergeManager::pushBlockEmergeData(
|
||||
*entry_already_exists = !findres.second;
|
||||
|
||||
if (callback)
|
||||
bedata.callbacks.push_back(std::make_pair(callback, callback_param));
|
||||
bedata.callbacks.emplace_back(callback, callback_param);
|
||||
|
||||
if (*entry_already_exists) {
|
||||
bedata.flags |= flags;
|
||||
@ -457,19 +457,13 @@ EmergeThread::EmergeThread(Server *server, int ethreadid) :
|
||||
}
|
||||
|
||||
|
||||
EmergeThread::~EmergeThread()
|
||||
{
|
||||
//cancelPendingItems();
|
||||
}
|
||||
|
||||
|
||||
void EmergeThread::signal()
|
||||
{
|
||||
m_queue_event.signal();
|
||||
}
|
||||
|
||||
|
||||
bool EmergeThread::pushBlock(v3s16 pos)
|
||||
bool EmergeThread::pushBlock(const v3s16 &pos)
|
||||
{
|
||||
m_block_queue.push(pos);
|
||||
return true;
|
||||
@ -494,9 +488,7 @@ void EmergeThread::cancelPendingItems()
|
||||
}
|
||||
|
||||
|
||||
void EmergeThread::runCompletionCallbacks(
|
||||
v3s16 pos,
|
||||
EmergeAction action,
|
||||
void EmergeThread::runCompletionCallbacks(const v3s16 &pos, EmergeAction action,
|
||||
const EmergeCallbackList &callbacks)
|
||||
{
|
||||
for (size_t i = 0; i != callbacks.size(); i++) {
|
||||
@ -528,7 +520,7 @@ bool EmergeThread::popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata)
|
||||
|
||||
|
||||
EmergeAction EmergeThread::getBlockOrStartGen(
|
||||
v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata)
|
||||
const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata)
|
||||
{
|
||||
MutexAutoLock envlock(m_server->m_env_mutex);
|
||||
|
||||
@ -644,7 +636,7 @@ void *EmergeThread::run()
|
||||
|
||||
m_mapgen->makeChunk(&bmdata);
|
||||
|
||||
if (enable_mapgen_debug_info == false)
|
||||
if (!enable_mapgen_debug_info)
|
||||
t.stop(true); // Hide output
|
||||
}
|
||||
|
||||
@ -656,7 +648,7 @@ void *EmergeThread::run()
|
||||
if (block)
|
||||
modified_blocks[pos] = block;
|
||||
|
||||
if (modified_blocks.size() > 0)
|
||||
if (!modified_blocks.empty())
|
||||
m_server->SetBlocksNotSent(modified_blocks);
|
||||
}
|
||||
} catch (VersionMismatchException &e) {
|
||||
|
@ -54,7 +54,8 @@ struct BlockMakeData {
|
||||
UniqueQueue<v3s16> transforming_liquid;
|
||||
INodeDefManager *nodedef = nullptr;
|
||||
|
||||
BlockMakeData() {}
|
||||
BlockMakeData() = default;
|
||||
|
||||
~BlockMakeData() { delete vmanip; }
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user