Modernize src/c* src/d* and src/e* files (#6263)

* Modernize src/c* src/d* and src/e* files

* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
This commit is contained in:
Loïc Blot 2017-08-17 23:02:50 +02:00 committed by GitHub
parent 921151d97a
commit 13e995b811
25 changed files with 298 additions and 343 deletions

@ -119,7 +119,7 @@ class TestCAO : public ClientActiveObject
{
public:
TestCAO(Client *client, ClientEnvironment *env);
virtual ~TestCAO();
virtual ~TestCAO() = default;
ActiveObjectType getType() const
{
@ -155,10 +155,6 @@ TestCAO::TestCAO(Client *client, ClientEnvironment *env):
ClientActiveObject::registerType(getType(), create);
}
TestCAO::~TestCAO()
{
}
ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
{
return new TestCAO(client, env);
@ -261,7 +257,7 @@ class ItemCAO : public ClientActiveObject
{
public:
ItemCAO(Client *client, ClientEnvironment *env);
virtual ~ItemCAO();
virtual ~ItemCAO() = default;
ActiveObjectType getType() const
{
@ -323,10 +319,6 @@ ItemCAO::ItemCAO(Client *client, ClientEnvironment *env):
}
}
ItemCAO::~ItemCAO()
{
}
ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env)
{
return new ItemCAO(client, env);
@ -563,7 +555,7 @@ void GenericCAO::initialize(const std::string &data)
player->setCAO(this);
}
if (m_client->getProtoVersion() < 33)
m_env->addPlayerName(m_name.c_str());
m_env->addPlayerName(m_name);
}
}
@ -607,7 +599,7 @@ void GenericCAO::processInitData(const std::string &data)
GenericCAO::~GenericCAO()
{
if (m_is_player && m_client->getProtoVersion() < 33) {
m_env->removePlayerName(m_name.c_str());
m_env->removePlayerName(m_name);
}
removeFromScene(true);
}
@ -628,7 +620,7 @@ v3f GenericCAO::getPosition()
scene::ISceneNode *node = getSceneNode();
if (node)
return node->getAbsolutePosition();
else
return m_position;
}
return pos_translator.vect_show;
@ -638,11 +630,17 @@ scene::ISceneNode* GenericCAO::getSceneNode()
{
if (m_meshnode) {
return m_meshnode;
} else if (m_animated_meshnode) {
}
if (m_animated_meshnode) {
return m_animated_meshnode;
} else if (m_wield_meshnode) {
}
if (m_wield_meshnode) {
return m_wield_meshnode;
} else if (m_spritenode) {
}
if (m_spritenode) {
return m_spritenode;
}
return NULL;
@ -655,8 +653,8 @@ scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
void GenericCAO::setChildrenVisible(bool toset)
{
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
GenericCAO *obj = m_env->getGenericCAO(m_children[i]);
for (u16 cao_id : m_children) {
GenericCAO *obj = m_env->getGenericCAO(cao_id);
if (obj) {
obj->setVisible(toset);
}
@ -686,8 +684,7 @@ void GenericCAO::removeFromScene(bool permanent)
// Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
if((m_env != NULL) && (permanent))
{
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
u16 ci = m_children[i];
for (u16 ci : m_children) {
if (m_env->attachement_parent_ids[ci] == getId()) {
m_env->attachement_parent_ids[ci] = 0;
}
@ -858,14 +855,13 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
}
else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
}
else if(m_prop.visual == "wielditem") {
} else if (m_prop.visual == "wielditem") {
ItemStack item;
infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
if (m_prop.wield_item == "") {
if (m_prop.wield_item.empty()) {
// Old format, only textures are specified.
infostream << "textures: " << m_prop.textures.size() << std::endl;
if (m_prop.textures.size() >= 1) {
if (!m_prop.textures.empty()) {
infostream << "textures[0]: " << m_prop.textures[0]
<< std::endl;
IItemDefManager *idef = m_client->idef();
@ -894,7 +890,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
updateTextures(m_current_texture_modifier);
scene::ISceneNode *node = getSceneNode();
if (node && m_prop.nametag != "" && !m_is_local_player) {
if (node && !m_prop.nametag.empty() && !m_is_local_player) {
// Add nametag
v3f pos;
pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
@ -919,8 +915,8 @@ void GenericCAO::updateLight(u8 light_at_pos)
updateLightNoCheck(light_at_pos);
// Update light of all children
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
for (u16 i : m_children) {
ClientActiveObject *obj = m_env->getActiveObject(i);
if (obj) {
obj->updateLightNoCheck(light_at_pos);
}
@ -1046,9 +1042,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
// Attachments, part 1: All attached objects must be unparented first,
// or Irrlicht causes a segmentation fault
for(std::vector<u16>::iterator ci = m_children.begin();
ci != m_children.end();)
{
for (auto ci = m_children.begin(); ci != m_children.end();) {
if (m_env->attachement_parent_ids[*ci] != getId()) {
ci = m_children.erase(ci);
continue;
@ -1066,9 +1060,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
addToScene(m_client->tsrc());
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
for (u16 cao_id : m_children) {
// Get the object of the child
ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
ClientActiveObject *obj = m_env->getActiveObject(cao_id);
if (obj)
obj->setAttachments();
}
@ -1248,12 +1242,10 @@ void GenericCAO::updateTextures(std::string mod)
m_previous_texture_modifier = m_current_texture_modifier;
m_current_texture_modifier = mod;
if(m_spritenode)
{
if(m_prop.visual == "sprite")
{
if (m_spritenode) {
if (m_prop.visual == "sprite") {
std::string texturestring = "unknown_node.png";
if(m_prop.textures.size() >= 1)
if (!m_prop.textures.empty())
texturestring = m_prop.textures[0];
texturestring += mod;
m_spritenode->setMaterialTexture(0,
@ -1262,8 +1254,7 @@ void GenericCAO::updateTextures(std::string mod)
// This allows setting per-material colors. However, until a real lighting
// system is added, the code below will have no effect. Once MineTest
// has directional lighting, it should work automatically.
if(m_prop.colors.size() >= 1)
{
if (!m_prop.colors.empty()) {
m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0];
m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0];
m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0];
@ -1274,20 +1265,17 @@ void GenericCAO::updateTextures(std::string mod)
m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
}
}
if(m_animated_meshnode)
{
if(m_prop.visual == "mesh")
{
if (m_animated_meshnode) {
if (m_prop.visual == "mesh") {
for (u32 i = 0; i < m_prop.textures.size() &&
i < m_animated_meshnode->getMaterialCount(); ++i)
{
i < m_animated_meshnode->getMaterialCount(); ++i) {
std::string texturestring = m_prop.textures[i];
if(texturestring == "")
if (texturestring.empty())
continue; // Empty texture string means don't modify that material
texturestring += mod;
video::ITexture* texture = tsrc->getTextureForMesh(texturestring);
if(!texture)
{
if (!texture) {
errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
continue;
}
@ -1351,13 +1339,11 @@ void GenericCAO::updateTextures(std::string mod)
m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
}
}
else if(m_prop.visual == "upright_sprite")
{
} else if (m_prop.visual == "upright_sprite") {
scene::IMesh *mesh = m_meshnode->getMesh();
{
std::string tname = "unknown_object.png";
if(m_prop.textures.size() >= 1)
if (!m_prop.textures.empty())
tname = m_prop.textures[0];
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
@ -1367,8 +1353,7 @@ void GenericCAO::updateTextures(std::string mod)
// This allows setting per-material colors. However, until a real lighting
// system is added, the code below will have no effect. Once MineTest
// has directional lighting, it should work automatically.
if(m_prop.colors.size() >= 1)
{
if(!m_prop.colors.empty()) {
buf->getMaterial().AmbientColor = m_prop.colors[0];
buf->getMaterial().DiffuseColor = m_prop.colors[0];
buf->getMaterial().SpecularColor = m_prop.colors[0];
@ -1380,9 +1365,9 @@ void GenericCAO::updateTextures(std::string mod)
}
{
std::string tname = "unknown_object.png";
if(m_prop.textures.size() >= 2)
if (m_prop.textures.size() >= 2)
tname = m_prop.textures[1];
else if(m_prop.textures.size() >= 1)
else if (!m_prop.textures.empty())
tname = m_prop.textures[0];
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
@ -1392,14 +1377,11 @@ void GenericCAO::updateTextures(std::string mod)
// This allows setting per-material colors. However, until a real lighting
// system is added, the code below will have no effect. Once MineTest
// has directional lighting, it should work automatically.
if(m_prop.colors.size() >= 2)
{
if (m_prop.colors.size() >= 2) {
buf->getMaterial().AmbientColor = m_prop.colors[1];
buf->getMaterial().DiffuseColor = m_prop.colors[1];
buf->getMaterial().SpecularColor = m_prop.colors[1];
}
else if(m_prop.colors.size() >= 1)
{
} else if (!m_prop.colors.empty()) {
buf->getMaterial().AmbientColor = m_prop.colors[0];
buf->getMaterial().DiffuseColor = m_prop.colors[0];
buf->getMaterial().SpecularColor = m_prop.colors[0];
@ -1476,7 +1458,7 @@ void GenericCAO::updateAttachments()
scene::ISceneNode *parent_node = getParent()->getSceneNode();
scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
getParent()->getAnimatedMeshSceneNode();
if (parent_animated_mesh_node && m_attachment_bone != "") {
if (parent_animated_mesh_node && !m_attachment_bone.empty()) {
parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str());
}
@ -1519,7 +1501,7 @@ void GenericCAO::processMessage(const std::string &data)
player->setCollisionbox(m_selection_box);
}
if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
m_prop.nametag = m_name;
expireVisuals();

@ -40,11 +40,11 @@ struct SmoothTranslator
v3f vect_show;
v3f vect_aim;
f32 anim_counter = 0;
f32 anim_time;
f32 anim_time = 0;
f32 anim_time_counter = 0;
bool aim_is_end = true;
SmoothTranslator() {};
SmoothTranslator() = default;
void init(v3f vect);

@ -30,7 +30,7 @@ class SmokePuffCSO: public ClientSimpleObject
scene::IBillboardSceneNode *m_spritenode = nullptr;
public:
SmokePuffCSO(scene::ISceneManager *smgr,
ClientEnvironment *env, v3f pos, v2f size)
ClientEnvironment *env, const v3f &pos, const v2f &size)
{
infostream<<"SmokePuffCSO: constructing"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(

@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IMeshManipulator.h>
#include "client/renderingengine.h"
#include "client.h"
#include "log.h"
#include "noise.h"
// Distance of light extrapolation (for oversized nodes)
@ -81,9 +80,10 @@ void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, boo
getNodeTileN(n, p, index, data, tile);
if (!data->m_smooth_lighting)
color = encode_light(light, f->light_source);
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
tile.layers[layer].material_flags |= set_flags;
tile.layers[layer].material_flags &= ~reset_flags;
for (auto &layer : tile.layers) {
layer.material_flags |= set_flags;
layer.material_flags &= ~reset_flags;
}
}
@ -99,14 +99,16 @@ void MapblockMeshGenerator::getSpecialTile(int index, TileSpec *tile, bool apply
{
*tile = f->special_tiles[index];
TileLayer *top_layer = NULL;
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
TileLayer *layer = &tile->layers[layernum];
for (auto &layernum : tile->layers) {
TileLayer *layer = &layernum;
if (layer->texture_id == 0)
continue;
top_layer = layer;
if (!layer->has_color)
n.getColor(*f, &layer->color);
}
if (apply_crack)
top_layer->material_flags |= MATERIAL_FLAG_CRACK;
}
@ -502,8 +504,8 @@ void MapblockMeshGenerator::drawLiquidSides()
{1, 0},
{0, 0}
};
for (int i = 0; i < 4; i++) {
const LiquidFaceDesc &face = base_faces[i];
for (const auto &face : base_faces) {
const NeighborData &neighbor = liquid_neighbors[face.dir.Z + 1][face.dir.X + 1];
// No face between nodes of the same liquid, unless there is node
@ -580,9 +582,9 @@ void MapblockMeshGenerator::drawLiquidTop()
tcoord_translate.X -= floor(tcoord_translate.X);
tcoord_translate.Y -= floor(tcoord_translate.Y);
for (int i = 0; i < 4; i++) {
vertices[i].TCoords.rotateBy(tcoord_angle, tcoord_center);
vertices[i].TCoords += tcoord_translate;
for (auto &vertice : vertices) {
vertice.TCoords.rotateBy(tcoord_angle, tcoord_center);
vertice.TCoords += tcoord_translate;
}
std::swap(vertices[0].TCoords, vertices[2].TCoords);
@ -619,14 +621,21 @@ void MapblockMeshGenerator::drawGlasslikeNode()
v3f( BS / 2, -BS / 2, -BS / 2),
v3f(-BS / 2, -BS / 2, -BS / 2),
};
for (int i = 0; i < 4; i++) {
for (auto &vertice : vertices) {
switch (face) {
case D6D_ZP: vertices[i].rotateXZBy(180); break;
case D6D_YP: vertices[i].rotateYZBy( 90); break;
case D6D_XP: vertices[i].rotateXZBy( 90); break;
case D6D_ZN: vertices[i].rotateXZBy( 0); break;
case D6D_YN: vertices[i].rotateYZBy(-90); break;
case D6D_XN: vertices[i].rotateXZBy(-90); break;
case D6D_ZP:
vertice.rotateXZBy(180); break;
case D6D_YP:
vertice.rotateYZBy( 90); break;
case D6D_XP:
vertice.rotateXZBy( 90); break;
case D6D_ZN:
vertice.rotateXZBy( 0); break;
case D6D_YN:
vertice.rotateYZBy(-90); break;
case D6D_XN:
vertice.rotateXZBy(-90); break;
}
}
drawQuad(vertices, dir);
@ -650,8 +659,8 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
glass_tiles[4] = tiles[3];
glass_tiles[5] = tiles[4];
} else {
for (int face = 0; face < 6; face++)
glass_tiles[face] = tiles[4];
for (auto &glass_tile : glass_tiles)
glass_tile = tiles[4];
}
u8 param2 = n.getParam2();
@ -785,14 +794,21 @@ void MapblockMeshGenerator::drawTorchlikeNode()
v3f( size, -size, 0),
v3f(-size, -size, 0),
};
for (int i = 0; i < 4; i++) {
for (auto &vertice : vertices) {
switch (wall) {
case DWM_YP: vertices[i].rotateXZBy(-45); break;
case DWM_YN: vertices[i].rotateXZBy( 45); break;
case DWM_XP: vertices[i].rotateXZBy( 0); break;
case DWM_XN: vertices[i].rotateXZBy(180); break;
case DWM_ZP: vertices[i].rotateXZBy( 90); break;
case DWM_ZN: vertices[i].rotateXZBy(-90); break;
case DWM_YP:
vertice.rotateXZBy(-45); break;
case DWM_YN:
vertice.rotateXZBy( 45); break;
case DWM_XP:
vertice.rotateXZBy( 0); break;
case DWM_XN:
vertice.rotateXZBy(180); break;
case DWM_ZP:
vertice.rotateXZBy( 90); break;
case DWM_ZN:
vertice.rotateXZBy(-90); break;
}
}
drawQuad(vertices);
@ -811,14 +827,21 @@ void MapblockMeshGenerator::drawSignlikeNode()
v3f(BS / 2 - offset, -size, -size),
v3f(BS / 2 - offset, -size, size),
};
for (int i = 0; i < 4; i++) {
for (auto &vertice : vertices) {
switch (wall) {
case DWM_YP: vertices[i].rotateXYBy( 90); break;
case DWM_YN: vertices[i].rotateXYBy(-90); break;
case DWM_XP: vertices[i].rotateXZBy( 0); break;
case DWM_XN: vertices[i].rotateXZBy(180); break;
case DWM_ZP: vertices[i].rotateXZBy( 90); break;
case DWM_ZN: vertices[i].rotateXZBy(-90); break;
case DWM_YP:
vertice.rotateXYBy( 90); break;
case DWM_YN:
vertice.rotateXYBy(-90); break;
case DWM_XP:
vertice.rotateXZBy( 0); break;
case DWM_XN:
vertice.rotateXZBy(180); break;
case DWM_ZP:
vertice.rotateXZBy( 90); break;
case DWM_ZN:
vertice.rotateXZBy(-90); break;
}
}
drawQuad(vertices);
@ -840,9 +863,10 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
int offset_count = offset_top_only ? 2 : 4;
for (int i = 0; i < offset_count; i++)
vertices[i].Z += quad_offset;
for (int i = 0; i < 4; i++) {
vertices[i].rotateXZBy(rotation + rotate_degree);
vertices[i] += offset;
for (auto &vertice : vertices) {
vertice.rotateXZBy(rotation + rotate_degree);
vertice += offset;
}
drawQuad(vertices, v3s16(0, 0, 0), plant_height);
}
@ -946,11 +970,12 @@ void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle
v3f( scale, -BS / 2, 0),
v3f(-scale, -BS / 2, 0),
};
for (int i = 0; i < 4; i++) {
vertices[i].rotateYZBy(opening_angle);
vertices[i].Z += offset_h;
vertices[i].rotateXZBy(rotation);
vertices[i].Y += offset_v;
for (auto &vertice : vertices) {
vertice.rotateYZBy(opening_angle);
vertice.Z += offset_h;
vertice.rotateXZBy(rotation);
vertice.Y += offset_v;
}
drawQuad(vertices);
}
@ -1006,8 +1031,9 @@ void MapblockMeshGenerator::drawFencelikeNode()
{
useTile(0, 0, 0);
TileSpec tile_nocrack = tile;
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
tile_nocrack.layers[layer].material_flags &= ~MATERIAL_FLAG_CRACK;
for (auto &layer : tile_nocrack.layers)
layer.material_flags &= ~MATERIAL_FLAG_CRACK;
// Put wood the right way around in the posts
TileSpec tile_rot = tile;
@ -1166,8 +1192,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
v3f(-size, -size + offset, -size),
};
if (angle)
for (int i = 0; i < 4; i++)
vertices[i].rotateXZBy(angle);
for (auto &vertice : vertices)
vertice.rotateXZBy(angle);
drawQuad(vertices);
}
@ -1212,8 +1238,8 @@ void MapblockMeshGenerator::drawNodeboxNode()
std::vector<aabb3f> boxes;
n.getNodeBoxes(nodedef, &boxes, neighbors_set);
for (std::vector<aabb3f>::iterator i = boxes.begin(); i != boxes.end(); ++i)
drawAutoLightedCuboid(*i, NULL, tiles, 6);
for (const auto &box : boxes)
drawAutoLightedCuboid(box, NULL, tiles, 6);
}
void MapblockMeshGenerator::drawMeshNode()

@ -108,11 +108,9 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
if(version <= 19)
{
content_t c_from = n_from.getContent();
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
{
if(trans_table_19[i][1] == c_from)
{
result.setContent(trans_table_19[i][0]);
for (const auto &tt_i : trans_table_19) {
if (tt_i[1] == c_from) {
result.setContent(tt_i[0]);
break;
}
}

@ -67,7 +67,7 @@ public:
if(m_base_position.Y > 8*BS)
m_base_position.Y = 2*BS;
if(send_recommended == false)
if (!send_recommended)
return;
m_timer1 -= dtime;
@ -402,7 +402,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
if(send_recommended == false)
if (!send_recommended)
return;
if(!isAttached())
@ -423,7 +423,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
if(m_armor_groups_sent == false){
if (!m_armor_groups_sent) {
m_armor_groups_sent = true;
std::string str = gob_cmd_update_armor_groups(
m_armor_groups);
@ -432,7 +432,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_messages_out.push(aom);
}
if(m_animation_sent == false){
if (!m_animation_sent) {
m_animation_sent = true;
std::string str = gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
@ -441,7 +441,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_messages_out.push(aom);
}
if(m_bone_position_sent == false){
if (!m_bone_position_sent) {
m_bone_position_sent = true;
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
@ -453,7 +453,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
if(m_attachment_sent == false){
if (!m_attachment_sent) {
m_attachment_sent = true;
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
// create message and add to list
@ -897,7 +897,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
return os.str();
}
void PlayerSAO::getStaticData(std::string *result) const
void PlayerSAO::getStaticData(std::string *) const
{
FATAL_ERROR("Deprecated function");
}
@ -1171,7 +1171,7 @@ int PlayerSAO::punch(v3f dir,
return 0;
// No effect if PvP disabled
if (g_settings->getBool("enable_pvp") == false) {
if (!g_settings->getBool("enable_pvp")) {
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(0, getHP());
// create message and add to list

@ -29,7 +29,7 @@ class UnitSAO: public ServerActiveObject
{
public:
UnitSAO(ServerEnvironment *env, v3f pos);
virtual ~UnitSAO() {}
virtual ~UnitSAO() = default;
virtual void setYaw(const float yaw) { m_yaw = yaw; }
float getYaw() const { return m_yaw; };
@ -156,7 +156,7 @@ class LagPool
float m_pool = 15.0f;
float m_max = 15.0f;
public:
LagPool() {}
LagPool() = default;
void setMax(float new_max)
{
@ -323,7 +323,7 @@ public:
m_time_from_last_punch = 0.0;
return r;
}
void noCheatDigStart(v3s16 p)
void noCheatDigStart(const v3s16 &p)
{
m_nocheat_dig_pos = p;
m_nocheat_dig_time = 0;

@ -50,7 +50,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
std::ostringstream os;
bool is_first = true;
for (size_t i = 0; i < grid_names.size(); i++) {
if (grid_names[i] != "") {
if (!grid_names[i].empty()) {
os << (is_first ? "" : "\n") << grid_names[i];
is_first = false;
}
@ -59,7 +59,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr
} case CRAFT_HASH_TYPE_COUNT: {
u64 cnt = 0;
for (size_t i = 0; i < grid_names.size(); i++)
if (grid_names[i] != "")
if (!grid_names[i].empty())
cnt++;
return cnt;
} case CRAFT_HASH_TYPE_UNHASHED:
@ -112,9 +112,8 @@ static std::vector<std::string> craftGetItemNames(
const std::vector<std::string> &itemstrings, IGameDef *gamedef)
{
std::vector<std::string> result;
for (std::vector<std::string>::size_type i = 0;
i < itemstrings.size(); i++) {
result.push_back(craftGetItemName(itemstrings[i], gamedef));
for (const auto &itemstring : itemstrings) {
result.push_back(craftGetItemName(itemstring, gamedef));
}
return result;
}
@ -124,9 +123,8 @@ static std::vector<std::string> craftGetItemNames(
const std::vector<ItemStack> &items, IGameDef *gamedef)
{
std::vector<std::string> result;
for (std::vector<ItemStack>::size_type i = 0;
i < items.size(); i++) {
result.push_back(items[i].name);
for (const auto &item : items) {
result.push_back(item.name);
}
return result;
}
@ -136,10 +134,9 @@ static std::vector<ItemStack> craftGetItems(
const std::vector<std::string> &items, IGameDef *gamedef)
{
std::vector<ItemStack> result;
for (std::vector<std::string>::size_type i = 0;
i < items.size(); i++) {
result.push_back(ItemStack(std::string(items[i]), (u16)1,
(u16)0, gamedef->getItemDefManager()));
for (const auto &item : items) {
result.emplace_back(std::string(item), (u16)1,
(u16)0, gamedef->getItemDefManager());
}
return result;
}
@ -156,7 +153,7 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
for (std::vector<std::string>::size_type i = 0;
i < items.size(); i++) {
// Is this an actual item?
if (items[i] != "") {
if (!items[i].empty()) {
if (!success) {
// This is the first nonempty item
min_x = max_x = x;
@ -183,10 +180,9 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
// Removes 1 from each item stack
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
{
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
if (input.items[i].count != 0)
input.items[i].remove(1);
for (auto &item : input.items) {
if (item.count != 0)
item.remove(1);
}
}
@ -206,28 +202,25 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
// Make a copy of the replacements pair list
std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
ItemStack &item = input.items[i];
for (auto &item : input.items) {
// Find an appropriate replacement
bool found_replacement = false;
for (std::vector<std::pair<std::string, std::string> >::iterator
j = pairs.begin();
j != pairs.end(); ++j) {
for (auto j = pairs.begin(); j != pairs.end(); ++j) {
if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
if (item.count == 1) {
item.deSerialize(j->second, gamedef->idef());
found_replacement = true;
pairs.erase(j);
break;
} else {
}
ItemStack rep;
rep.deSerialize(j->second, gamedef->idef());
item.remove(1);
found_replacement = true;
output_replacements.push_back(rep);
break;
}
}
}
// No replacement was found, simply decrement count by one
@ -311,9 +304,7 @@ std::string CraftReplacements::dump() const
std::ostringstream os(std::ios::binary);
os<<"{";
const char *sep = "";
for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
i < pairs.size(); i++) {
const std::pair<std::string, std::string> &repl_p = pairs[i];
for (const auto &repl_p : pairs) {
os << sep
<< '"' << (repl_p.first)
<< "\"=>\"" << (repl_p.second) << '"';
@ -343,7 +334,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
if (inp_width == 0)
return false;
while (inp_names.size() % inp_width != 0)
inp_names.push_back("");
inp_names.emplace_back("");
// Get input bounds
unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0;
@ -362,7 +353,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
if (rec_width == 0)
return false;
while (rec_names.size() % rec_width != 0)
rec_names.push_back("");
rec_names.emplace_back("");
// Get recipe bounds
unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
@ -418,15 +409,15 @@ CraftHashType CraftDefinitionShaped::getHashType() const
{
assert(hash_inited); // Pre-condition
bool has_group = false;
for (size_t i = 0; i < recipe_names.size(); i++) {
if (isGroupRecipeStr(recipe_names[i])) {
for (const auto &recipe_name : recipe_names) {
if (isGroupRecipeStr(recipe_name)) {
has_group = true;
break;
}
}
if (has_group)
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
@ -474,10 +465,8 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
// Filter empty items out of input
std::vector<std::string> input_filtered;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const ItemStack &item = input.items[i];
if (item.name != "")
for (const auto &item : input.items) {
if (!item.name.empty())
input_filtered.push_back(item.name);
}
@ -540,15 +529,15 @@ CraftHashType CraftDefinitionShapeless::getHashType() const
{
assert(hash_inited); // Pre-condition
bool has_group = false;
for (size_t i = 0; i < recipe_names.size(); i++) {
if (isGroupRecipeStr(recipe_names[i])) {
for (const auto &recipe_name : recipe_names) {
if (isGroupRecipeStr(recipe_name)) {
has_group = true;
break;
}
}
if (has_group)
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
@ -622,9 +611,7 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
ItemStack item1;
ItemStack item2;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const ItemStack &item = input.items[i];
for (const auto &item : input.items) {
if (!item.empty()) {
if (item1.empty())
item1 = item;
@ -642,9 +629,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
{
ItemStack item1;
ItemStack item2;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const ItemStack &item = input.items[i];
for (const auto &item : input.items) {
if (!item.empty()) {
if (item1.empty())
item1 = item;
@ -659,7 +644,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
std::vector<ItemStack> stack;
stack.push_back(ItemStack());
stack.emplace_back();
return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
}
@ -692,10 +677,9 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
// Filter empty items out of input
std::vector<std::string> input_filtered;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const std::string &name = input.items[i].name;
if (name != "")
for (const auto &item : input.items) {
const std::string &name = item.name;
if (!name.empty())
input_filtered.push_back(name);
}
@ -733,7 +717,7 @@ CraftHashType CraftDefinitionCooking::getHashType() const
{
if (isGroupRecipeStr(recipe_name))
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
@ -741,7 +725,8 @@ u64 CraftDefinitionCooking::getHash(CraftHashType type) const
{
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
return getHashForString(recipe_name);
} else if (type == CRAFT_HASH_TYPE_COUNT) {
}
if (type == CRAFT_HASH_TYPE_COUNT) {
return 1;
} else {
//illegal hash type for this CraftDefinition (pre-condition)
@ -784,10 +769,9 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
// Filter empty items out of input
std::vector<std::string> input_filtered;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
const std::string &name = input.items[i].name;
if (name != "")
for (const auto &item : input.items) {
const std::string &name = item.name;
if (!name.empty())
input_filtered.push_back(name);
}
@ -825,7 +809,7 @@ CraftHashType CraftDefinitionFuel::getHashType() const
{
if (isGroupRecipeStr(recipe_name))
return CRAFT_HASH_TYPE_COUNT;
else
return CRAFT_HASH_TYPE_ITEM_NAMES;
}
@ -833,7 +817,9 @@ u64 CraftDefinitionFuel::getHash(CraftHashType type) const
{
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
return getHashForString(recipe_name);
} else if (type == CRAFT_HASH_TYPE_COUNT) {
}
if (type == CRAFT_HASH_TYPE_COUNT) {
return 1;
} else {
//illegal hash type for this CraftDefinition (pre-condition)
@ -884,9 +870,8 @@ public:
// If all input items are empty, abort.
bool all_empty = true;
for (std::vector<ItemStack>::size_type i = 0;
i < input.items.size(); i++) {
if (!input.items[i].empty()) {
for (const auto &item : input.items) {
if (!item.empty()) {
all_empty = false;
break;
}
@ -906,8 +891,7 @@ public:
// We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];"
// but that doesn't compile for some reason. This does.
std::map<u64, std::vector<CraftDefinition*> >::const_iterator
col_iter = (m_craft_defs[type]).find(hash);
auto col_iter = (m_craft_defs[type]).find(hash);
if (col_iter == (m_craft_defs[type]).end())
continue;
@ -940,8 +924,7 @@ public:
{
std::vector<CraftDefinition*> recipes;
std::map<std::string, std::vector<CraftDefinition*> >::const_iterator
vec_iter = m_output_craft_definitions.find(output.item);
auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
return recipes;
@ -963,26 +946,22 @@ public:
virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
{
std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter =
m_output_craft_definitions.find(output.item);
auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
return false;
std::vector<CraftDefinition*> &vec = vec_iter->second;
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
CraftDefinition *def = *i;
for (auto def : vec) {
// Recipes are not yet hashed at this point
std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
std::vector<CraftDefinition*> new_vec_by_input;
/* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
This would save us some performance. */
new_vec_by_input.reserve(unhashed_inputs_vec.size());
for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
i2 != unhashed_inputs_vec.end(); ++i2) {
if (def != *i2) {
new_vec_by_input.push_back(*i2);
for (auto &i2 : unhashed_inputs_vec) {
if (def != i2) {
new_vec_by_input.push_back(i2);
}
}
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
@ -995,9 +974,8 @@ public:
const std::vector<std::string> &recipe, IGameDef *gamedef)
{
bool all_empty = true;
for (std::vector<std::string>::size_type i = 0;
i < recipe.size(); i++) {
if (!recipe[i].empty()) {
for (const auto &i : recipe) {
if (!i.empty()) {
all_empty = false;
break;
}
@ -1021,8 +999,7 @@ public:
}
CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
std::map<std::string, std::vector<CraftDefinition*> >::iterator
vec_iter = m_output_craft_definitions.find(output.item);
auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
continue;
std::vector<CraftDefinition*> &vec = vec_iter->second;
@ -1030,14 +1007,13 @@ public:
/* We will preallocate necessary memory addresses, so we don't need
to reallocate them later. This would save us some performance. */
new_vec_by_output.reserve(vec.size());
for (std::vector<CraftDefinition*>::iterator i = vec.begin();
i != vec.end(); ++i) {
for (auto &vec_i : vec) {
/* If pointers from map by input and output are not same,
we will add 'CraftDefinition*' to a new vector. */
if (def != *i) {
if (def != vec_i) {
/* Adding dereferenced iterator value (which are
'CraftDefinition' reference) to a new vector. */
new_vec_by_output.push_back(*i);
new_vec_by_output.push_back(vec_i);
}
}
// Swaps assigned to current key value with new vector for output map.
@ -1055,9 +1031,8 @@ public:
std::ostringstream os(std::ios::binary);
os << "Crafting definitions:\n";
for (int type = 0; type <= craft_hash_type_max; ++type) {
for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
it = (m_craft_defs[type]).begin();
it != (m_craft_defs[type]).end(); ++it) {
for (auto it = m_craft_defs[type].begin();
it != m_craft_defs[type].end(); ++it) {
for (std::vector<CraftDefinition*>::size_type i = 0;
i < it->second.size(); i++) {
os << "type " << type
@ -1083,15 +1058,12 @@ public:
virtual void clear()
{
for (int type = 0; type <= craft_hash_type_max; ++type) {
for (std::map<u64, std::vector<CraftDefinition*> >::iterator
it = m_craft_defs[type].begin();
it != m_craft_defs[type].end(); ++it) {
for (std::vector<CraftDefinition*>::iterator
iit = it->second.begin();
iit != it->second.end(); ++iit) {
for (auto &it : m_craft_defs[type]) {
for (auto iit = it.second.begin();
iit != it.second.end(); ++iit) {
delete *iit;
}
it->second.clear();
it.second.clear();
}
m_craft_defs[type].clear();
}
@ -1102,10 +1074,7 @@ public:
// Move the CraftDefs from the unhashed layer into layers higher up.
std::vector<CraftDefinition *> &unhashed =
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
for (std::vector<CraftDefinition*>::size_type i = 0;
i < unhashed.size(); i++) {
CraftDefinition *def = unhashed[i];
for (auto def : unhashed) {
// Initialize and get the definition's hash
def->initHash(gamedef);
CraftHashType type = def->getHashType();

@ -73,7 +73,7 @@ struct CraftInput
unsigned int width = 0;
std::vector<ItemStack> items;
CraftInput() {}
CraftInput() = default;
CraftInput(CraftMethod method_, unsigned int width_,
const std::vector<ItemStack> &items_):
@ -93,7 +93,7 @@ struct CraftOutput
// Used for cooking (cook time) and fuel (burn time), seconds
float time = 0.0f;
CraftOutput() {}
CraftOutput() = default;
CraftOutput(const std::string &item_, float time_):
item(item_), time(time_)
@ -119,9 +119,7 @@ struct CraftReplacements
// List of replacements
std::vector<std::pair<std::string, std::string> > pairs;
CraftReplacements():
pairs()
{}
CraftReplacements() = default;
CraftReplacements(const std::vector<std::pair<std::string, std::string> > &pairs_):
pairs(pairs_)
{}
@ -134,8 +132,8 @@ struct CraftReplacements
class CraftDefinition
{
public:
CraftDefinition(){}
virtual ~CraftDefinition(){}
CraftDefinition() = default;
virtual ~CraftDefinition() = default;
// Returns type of crafting definition
virtual std::string getName() const=0;
@ -169,7 +167,7 @@ public:
class CraftDefinitionShaped: public CraftDefinition
{
public:
CraftDefinitionShaped() {}
CraftDefinitionShaped() = delete;
CraftDefinitionShaped(
const std::string &output_,
@ -179,7 +177,7 @@ public:
output(output_), width(width_), recipe(recipe_),
replacements(replacements_)
{}
virtual ~CraftDefinitionShaped(){}
virtual ~CraftDefinitionShaped() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
@ -218,17 +216,14 @@ private:
class CraftDefinitionShapeless: public CraftDefinition
{
public:
CraftDefinitionShapeless():
output(""), recipe(), hash_inited(false), replacements()
{}
CraftDefinitionShapeless() = delete;
CraftDefinitionShapeless(
const std::string &output_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
output(output_), recipe(recipe_),
hash_inited(false), replacements(replacements_)
output(output_), recipe(recipe_), replacements(replacements_)
{}
virtual ~CraftDefinitionShapeless(){}
virtual ~CraftDefinitionShapeless() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
@ -252,7 +247,7 @@ private:
// Recipe list (item names)
std::vector<std::string> recipe_names;
// bool indicating if initHash has been called already
bool hash_inited;
bool hash_inited = false;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
@ -266,13 +261,11 @@ private:
class CraftDefinitionToolRepair: public CraftDefinition
{
public:
CraftDefinitionToolRepair():
additional_wear(0)
{}
CraftDefinitionToolRepair() = delete;
CraftDefinitionToolRepair(float additional_wear_):
additional_wear(additional_wear_)
{}
virtual ~CraftDefinitionToolRepair(){}
virtual ~CraftDefinitionToolRepair() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
@ -294,7 +287,7 @@ private:
// 1 = new tool is completely broken
// 0 = simply add remaining uses of both input tools
// -1 = new tool is completely pristine
float additional_wear;
float additional_wear = 0.0f;
};
/*
@ -304,18 +297,15 @@ private:
class CraftDefinitionCooking: public CraftDefinition
{
public:
CraftDefinitionCooking():
output(""), recipe(""), hash_inited(false), cooktime()
{}
CraftDefinitionCooking() = delete;
CraftDefinitionCooking(
const std::string &output_,
const std::string &recipe_,
float cooktime_,
const CraftReplacements &replacements_):
output(output_), recipe(recipe_), hash_inited(false),
cooktime(cooktime_), replacements(replacements_)
output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
{}
virtual ~CraftDefinitionCooking(){}
virtual ~CraftDefinitionCooking() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
@ -339,7 +329,7 @@ private:
// Recipe item name
std::string recipe_name;
// bool indicating if initHash has been called already
bool hash_inited;
bool hash_inited = false;
// Time in seconds
float cooktime;
// Replacement items for decrementInput()
@ -353,18 +343,13 @@ private:
class CraftDefinitionFuel: public CraftDefinition
{
public:
CraftDefinitionFuel():
recipe(""), hash_inited(false), burntime()
{}
CraftDefinitionFuel() = delete;
CraftDefinitionFuel(const std::string &recipe_,
float burntime_,
const CraftReplacements &replacements_):
recipe(recipe_),
hash_inited(false),
burntime(burntime_),
replacements(replacements_)
recipe(recipe_), burntime(burntime_), replacements(replacements_)
{}
virtual ~CraftDefinitionFuel(){}
virtual ~CraftDefinitionFuel() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
@ -386,7 +371,7 @@ private:
// Recipe item name
std::string recipe_name;
// bool indicating if initHash has been called already
bool hash_inited;
bool hash_inited = false;
// Time in seconds
float burntime;
// Replacement items for decrementInput()
@ -399,8 +384,8 @@ private:
class ICraftDefManager
{
public:
ICraftDefManager(){}
virtual ~ICraftDefManager(){}
ICraftDefManager() = default;
virtual ~ICraftDefManager() = default;
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
@ -416,8 +401,8 @@ public:
class IWritableCraftDefManager : public ICraftDefManager
{
public:
IWritableCraftDefManager(){}
virtual ~IWritableCraftDefManager(){}
IWritableCraftDefManager() = default;
virtual ~IWritableCraftDefManager() = default;
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,

@ -33,7 +33,7 @@ bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data)
void Database_Dummy::loadBlock(const v3s16 &pos, std::string *block)
{
s64 i = getBlockAsInteger(pos);
std::map<s64, std::string>::iterator it = m_database.find(i);
auto it = m_database.find(i);
if (it == m_database.end()) {
*block = "";
return;

@ -44,7 +44,7 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
args.setFloat("yaw", player->getPlayerSAO()->getYaw());
args.setS32("breath", player->getPlayerSAO()->getBreath());
std::string extended_attrs = "";
std::string extended_attrs;
player->serializeExtraAttributes(extended_attrs);
args.set("extended_attributes", extended_attrs);
@ -174,6 +174,6 @@ void PlayerDatabaseFiles::listPlayers(std::vector<std::string> &res)
player.deSerialize(is, "", &playerSAO);
is.close();
res.push_back(player.getName());
res.emplace_back(player.getName());
}
}

@ -29,7 +29,7 @@ class PlayerDatabaseFiles : public PlayerDatabase
{
public:
PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {}
virtual ~PlayerDatabaseFiles() {}
virtual ~PlayerDatabaseFiles() = default;
void savePlayer(RemotePlayer *player);
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);

@ -489,7 +489,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];
std::string name = list->getName(), width = itos(list->getWidth()),
const std::string &name = list->getName();
std::string width = itos(list->getWidth()),
inv_id = itos(i), lsize = itos(list->getSize());
const char* inv_values[] = {
@ -518,11 +519,11 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
execPrepared("remove_player_metadata", 1, rmvalues);
const PlayerAttributes &attrs = sao->getExtendedAttributes();
for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
for (const auto &attr : attrs) {
const char *meta_values[] = {
player->getName(),
it->first.c_str(),
it->second.c_str()
attr.first.c_str(),
attr.second.c_str()
};
execPrepared("save_player_metadata", 3, meta_values);
}
@ -622,7 +623,7 @@ void PlayerDatabasePostgreSQL::listPlayers(std::vector<std::string> &res)
int numrows = PQntuples(results);
for (int row = 0; row < numrows; row++)
res.push_back(PQgetvalue(results, row, 0));
res.emplace_back(PQgetvalue(results, row, 0));
PQclear(results);
}

@ -111,7 +111,7 @@ class MapDatabasePostgreSQL : private Database_PostgreSQL, public MapDatabase
{
public:
MapDatabasePostgreSQL(const std::string &connect_string);
virtual ~MapDatabasePostgreSQL() {}
virtual ~MapDatabasePostgreSQL() = default;
bool saveBlock(const v3s16 &pos, const std::string &data);
void loadBlock(const v3s16 &pos, std::string *block);
@ -130,7 +130,7 @@ class PlayerDatabasePostgreSQL : private Database_PostgreSQL, public PlayerDatab
{
public:
PlayerDatabasePostgreSQL(const std::string &connect_string);
virtual ~PlayerDatabasePostgreSQL() {}
virtual ~PlayerDatabasePostgreSQL() = default;
void savePlayer(RemotePlayer *player);
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);

@ -38,7 +38,7 @@ Database_Redis::Database_Redis(Settings &conf)
try {
tmp = conf.get("redis_address");
hash = conf.get("redis_hash");
} catch (SettingNotFoundException) {
} catch (SettingNotFoundException &) {
throw SettingNotFoundException("Set redis_address and "
"redis_hash in world.mt to use the redis backend");
}

@ -521,10 +521,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_reset(m_stmt_player_metadata_remove);
const PlayerAttributes &attrs = sao->getExtendedAttributes();
for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
for (const auto &attr : attrs) {
str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
str_to_sqlite(m_stmt_player_metadata_add, 2, it->first);
str_to_sqlite(m_stmt_player_metadata_add, 3, it->second);
str_to_sqlite(m_stmt_player_metadata_add, 2, attr.first);
str_to_sqlite(m_stmt_player_metadata_add, 3, attr.second);
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
sqlite3_reset(m_stmt_player_metadata_add);
}

@ -32,9 +32,9 @@ static inline s16 unsigned_to_signed(u16 i, u16 max_positive)
{
if (i < max_positive) {
return i;
} else {
return i - (max_positive * 2);
}
return i - (max_positive * 2);
}

@ -36,7 +36,7 @@ public:
class MapDatabase : public Database
{
public:
virtual ~MapDatabase() {}
virtual ~MapDatabase() = default;
virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
@ -54,7 +54,8 @@ class RemotePlayer;
class PlayerDatabase
{
public:
virtual ~PlayerDatabase() {}
virtual ~PlayerDatabase() = default;
virtual void savePlayer(RemotePlayer *player) = 0;
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
virtual bool removePlayer(const std::string &name) = 0;

@ -50,16 +50,17 @@ inline u32 time_to_daynight_ratio(float time_of_day, bool smooth)
return values[i][1];
}
return 1000;
} else {
for(u32 i=0; i<sizeof(values)/sizeof(*values); i++){
if(values[i][0] <= t)
}
for (u32 i=0; i < sizeof(values) / sizeof(*values); i++) {
if (values[i][0] <= t)
continue;
if(i == 0)
if (i == 0)
return values[i][1];
float td0 = values[i][0] - values[i-1][0];
float f = (t - values[i-1][0]) / td0;
return f * values[i][1] + (1.0 - f) * values[i-1][1];
}
return 1000;
}
}

@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "debug.h"
#include "exceptions.h"
#include <stdio.h>
#include <stdlib.h>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <map>
#include <sstream>
@ -110,7 +110,7 @@ void DebugStack::print(FILE *file, bool everything)
os.str().c_str());
for (int i = 0; i < stack_max_i; i++) {
if (i == stack_i && everything == false)
if (i == stack_i && !everything)
break;
if (i < stack_i)
@ -128,7 +128,7 @@ void DebugStack::print(std::ostream &os, bool everything)
os<<"DEBUG STACK FOR THREAD "<<thread_id<<": "<<std::endl;
for(int i = 0; i < stack_max_i; i++) {
if(i == stack_i && everything == false)
if(i == stack_i && !everything)
break;
if (i < stack_i)
@ -193,7 +193,7 @@ DebugStacker::~DebugStacker()
{
MutexAutoLock lock(g_debug_stacks_mutex);
if (m_overflowed == true)
if (m_overflowed)
return;
m_stack->stack_i--;

@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include <exception>
#include <assert.h>
#include <cassert>
#include "gettime.h"
#include "log.h"

@ -440,8 +440,7 @@ void set_default_settings(Settings *settings)
void override_default_settings(Settings *settings, Settings *from)
{
std::vector<std::string> names = from->getNames();
for (size_t i = 0; i < names.size(); i++) {
const std::string &name = names[i];
for (const auto &name : names) {
settings->setDefault(name, from->get(name));
}
}

@ -201,7 +201,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
}
}
// No place found
if (fits == false)
if (!fits)
return;
/*
@ -564,7 +564,7 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
v3s16 doorplace;
v3s16 doordir;
bool r = findPlaceForDoor(doorplace, doordir);
if (r == false)
if (!r)
continue;
v3s16 roomplace;
// X east, Z north, Y up
@ -596,7 +596,7 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
break;
}
}
if (fits == false) {
if (!fits) {
// Find new place
continue;
}
@ -625,12 +625,12 @@ v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs)
} while ((dir.X == 0 || dir.Z == 0) && trycount < 10);
return dir;
} else {
}
if (random.next() % 2 == 0)
return random.next() % 2 ? v3s16(-1, 0, 0) : v3s16(1, 0, 0);
else
return random.next() % 2 ? v3s16(0, 0, -1) : v3s16(0, 0, 1);
}
}
@ -673,6 +673,6 @@ int dir_to_facedir(v3s16 d)
{
if (abs(d.X) > abs(d.Z))
return d.X < 0 ? 3 : 1;
else
return d.Z < 0 ? 2 : 0;
}

@ -52,18 +52,18 @@ public:
int id;
EmergeThread(Server *server, int ethreadid);
~EmergeThread();
~EmergeThread() = default;
void *run();
void signal();
// Requires queue mutex held
bool pushBlock(v3s16 pos);
bool pushBlock(const v3s16 &pos);
void cancelPendingItems();
static void runCompletionCallbacks(
v3s16 pos, EmergeAction action,
const v3s16 &pos, EmergeAction action,
const EmergeCallbackList &callbacks);
private:
@ -78,7 +78,7 @@ private:
bool popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata);
EmergeAction getBlockOrStartGen(
v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *data);
const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *data);
MapBlock *finishGen(v3s16 pos, BlockMakeData *bmdata,
std::map<v3s16, MapBlock *> *modified_blocks);
@ -181,7 +181,7 @@ EmergeManager::~EmergeManager()
bool EmergeManager::initMapgens(MapgenParams *params)
{
if (m_mapgens.size())
if (!m_mapgens.empty())
return false;
this->mgparams = params;
@ -316,7 +316,7 @@ v3s16 EmergeManager::getContainingChunk(v3s16 blockpos, s16 chunksize)
int EmergeManager::getSpawnLevelAtPoint(v2s16 p)
{
if (m_mapgens.size() == 0 || !m_mapgens[0]) {
if (m_mapgens.empty() || !m_mapgens[0]) {
errorstream << "EmergeManager: getSpawnLevelAtPoint() called"
" before mapgen init" << std::endl;
return 0;
@ -328,7 +328,7 @@ int EmergeManager::getSpawnLevelAtPoint(v2s16 p)
int EmergeManager::getGroundLevelAtPoint(v2s16 p)
{
if (m_mapgens.size() == 0 || !m_mapgens[0]) {
if (m_mapgens.empty() || !m_mapgens[0]) {
errorstream << "EmergeManager: getGroundLevelAtPoint() called"
" before mapgen init" << std::endl;
return 0;
@ -380,7 +380,7 @@ bool EmergeManager::pushBlockEmergeData(
*entry_already_exists = !findres.second;
if (callback)
bedata.callbacks.push_back(std::make_pair(callback, callback_param));
bedata.callbacks.emplace_back(callback, callback_param);
if (*entry_already_exists) {
bedata.flags |= flags;
@ -457,19 +457,13 @@ EmergeThread::EmergeThread(Server *server, int ethreadid) :
}
EmergeThread::~EmergeThread()
{
//cancelPendingItems();
}
void EmergeThread::signal()
{
m_queue_event.signal();
}
bool EmergeThread::pushBlock(v3s16 pos)
bool EmergeThread::pushBlock(const v3s16 &pos)
{
m_block_queue.push(pos);
return true;
@ -494,9 +488,7 @@ void EmergeThread::cancelPendingItems()
}
void EmergeThread::runCompletionCallbacks(
v3s16 pos,
EmergeAction action,
void EmergeThread::runCompletionCallbacks(const v3s16 &pos, EmergeAction action,
const EmergeCallbackList &callbacks)
{
for (size_t i = 0; i != callbacks.size(); i++) {
@ -528,7 +520,7 @@ bool EmergeThread::popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata)
EmergeAction EmergeThread::getBlockOrStartGen(
v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata)
const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata)
{
MutexAutoLock envlock(m_server->m_env_mutex);
@ -644,7 +636,7 @@ void *EmergeThread::run()
m_mapgen->makeChunk(&bmdata);
if (enable_mapgen_debug_info == false)
if (!enable_mapgen_debug_info)
t.stop(true); // Hide output
}
@ -656,7 +648,7 @@ void *EmergeThread::run()
if (block)
modified_blocks[pos] = block;
if (modified_blocks.size() > 0)
if (!modified_blocks.empty())
m_server->SetBlocksNotSent(modified_blocks);
}
} catch (VersionMismatchException &e) {

@ -54,7 +54,8 @@ struct BlockMakeData {
UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodedef = nullptr;
BlockMakeData() {}
BlockMakeData() = default;
~BlockMakeData() { delete vmanip; }
};