forked from Mirrorlandia_minetest/minetest
Unescape tooltip texts
Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua.
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29e46d6b29
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@ -1432,7 +1432,7 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data,std::string element)
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video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
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video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
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m_tooltips[narrow_to_wide(name)] =
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m_tooltips[narrow_to_wide(name)] =
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TooltipSpec (item.getDefinition(idef).description,
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TooltipSpec(item.getDefinition(idef).description,
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m_default_tooltip_bgcolor,
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m_default_tooltip_bgcolor,
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m_default_tooltip_color);
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m_default_tooltip_color);
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@ -1550,13 +1550,15 @@ void GUIFormSpecMenu::parseTooltip(parserData* data, std::string element)
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std::vector<std::string> parts = split(element,';');
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std::vector<std::string> parts = split(element,';');
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if (parts.size() == 2) {
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if (parts.size() == 2) {
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std::string name = parts[0];
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std::string name = parts[0];
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m_tooltips[narrow_to_wide(name)] = TooltipSpec (parts[1], m_default_tooltip_bgcolor, m_default_tooltip_color);
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m_tooltips[narrow_to_wide(name)] = TooltipSpec(unescape_string(parts[1]),
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m_default_tooltip_bgcolor, m_default_tooltip_color);
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return;
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return;
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} else if (parts.size() == 4) {
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} else if (parts.size() == 4) {
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std::string name = parts[0];
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std::string name = parts[0];
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video::SColor tmp_color1, tmp_color2;
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video::SColor tmp_color1, tmp_color2;
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if ( parseColorString(parts[2], tmp_color1, false) && parseColorString(parts[3], tmp_color2, false) ) {
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if ( parseColorString(parts[2], tmp_color1, false) && parseColorString(parts[3], tmp_color2, false) ) {
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m_tooltips[narrow_to_wide(name)] = TooltipSpec (parts[1], tmp_color1, tmp_color2);
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m_tooltips[narrow_to_wide(name)] = TooltipSpec(unescape_string(parts[1]),
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tmp_color1, tmp_color2);
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return;
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return;
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}
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}
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}
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}
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