forked from Mirrorlandia_minetest/minetest
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
This commit is contained in:
parent
92d1985802
commit
146f77fdb7
@ -214,7 +214,8 @@ LOCAL_SRC_FILES := \
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jni/src/touchscreengui.cpp \
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jni/src/database-leveldb.cpp \
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jni/src/settings.cpp \
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jni/src/wieldmesh.cpp
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jni/src/wieldmesh.cpp \
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jni/src/client/clientlauncher.cpp
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# Network
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LOCAL_SRC_FILES += \
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@ -494,6 +494,7 @@ set(minetest_SRCS
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sky.cpp
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tile.cpp
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wieldmesh.cpp
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client/clientlauncher.cpp
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network/clientopcodes.cpp
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network/toclientpacket.cpp
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${minetest_SCRIPT_SRCS}
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src/client/clientlauncher.cpp
Normal file
707
src/client/clientlauncher.cpp
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@ -0,0 +1,707 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "main.h"
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#include "mainmenumanager.h"
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#include "debug.h"
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#include "clouds.h"
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#include "server.h"
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#include "filesys.h"
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#include "guiMainMenu.h"
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#include "game.h"
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#include "chat.h"
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#include "gettext.h"
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#include "profiler.h"
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#include "log.h"
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#include "serverlist.h"
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#include "guiEngine.h"
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#include "player.h"
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#include "fontengine.h"
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#include "clientlauncher.h"
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// A pointer to a global instance of the time getter
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// TODO: why?
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TimeGetter *g_timegetter = NULL;
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u32 getTimeMs()
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{
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if (g_timegetter == NULL)
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return 0;
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return g_timegetter->getTime(PRECISION_MILLI);
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}
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u32 getTime(TimePrecision prec) {
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if (g_timegetter == NULL)
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return 0;
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return g_timegetter->getTime(prec);
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}
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ClientLauncher::~ClientLauncher()
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{
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if (receiver)
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delete receiver;
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if (input)
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delete input;
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if (g_fontengine)
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delete g_fontengine;
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if (device)
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device->drop();
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}
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bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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{
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init_args(game_params, cmd_args);
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// List video modes if requested
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if (list_video_modes)
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return print_video_modes();
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if (!init_engine(game_params.log_level)) {
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errorstream << "Could not initialize game engine." << std::endl;
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return false;
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}
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// Speed tests (done after irrlicht is loaded to get timer)
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if (cmd_args.getFlag("speedtests")) {
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dstream << "Running speed tests" << std::endl;
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speed_tests();
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return true;
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}
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video::IVideoDriver *video_driver = device->getVideoDriver();
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if (video_driver == NULL) {
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errorstream << "Could not initialize video driver." << std::endl;
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return false;
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}
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porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
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/*
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This changes the minimum allowed number of vertices in a VBO.
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Default is 500.
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*/
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//driver->setMinHardwareBufferVertexCount(50);
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// Create time getter
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g_timegetter = new IrrlichtTimeGetter(device);
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// Create game callback for menus
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g_gamecallback = new MainGameCallback(device);
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device->setResizable(true);
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if (random_input)
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input = new RandomInputHandler();
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else
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input = new RealInputHandler(device, receiver);
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smgr = device->getSceneManager();
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guienv = device->getGUIEnvironment();
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skin = guienv->getSkin();
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skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
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skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
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g_fontengine = new FontEngine(g_settings, guienv);
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assert(g_fontengine != NULL);
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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// Irrlicht 1.8 input colours
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skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
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skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
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#endif
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// Create the menu clouds
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if (!g_menucloudsmgr)
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g_menucloudsmgr = smgr->createNewSceneManager();
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if (!g_menuclouds)
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g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
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g_menucloudsmgr, -1, rand(), 100);
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g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
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scene::ICameraSceneNode* camera;
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camera = g_menucloudsmgr->addCameraSceneNode(0,
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v3f(0, 0, 0), v3f(0, 60, 100));
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camera->setFarValue(10000);
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/*
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GUI stuff
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*/
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ChatBackend chat_backend;
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// If an error occurs, this is set to something by menu().
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// It is then displayed before the menu shows on the next call to menu()
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std::wstring error_message = L"";
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bool first_loop = true;
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/*
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Menu-game loop
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*/
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bool retval = true;
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bool *kill = porting::signal_handler_killstatus();
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while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
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{
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// Set the window caption
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const wchar_t *text = wgettext("Main Menu");
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device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
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delete[] text;
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try { // This is used for catching disconnects
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guienv->clear();
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/*
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We need some kind of a root node to be able to add
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custom gui elements directly on the screen.
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Otherwise they won't be automatically drawn.
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*/
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guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
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bool game_has_run = launch_game(&error_message, game_params, cmd_args);
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// If skip_main_menu, we only want to startup once
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if (skip_main_menu && !first_loop)
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break;
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first_loop = false;
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if (!game_has_run) {
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if (skip_main_menu)
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break;
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else
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continue;
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}
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// Break out of menu-game loop to shut down cleanly
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if (!device->run() || *kill) {
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if (g_settings_path != "")
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g_settings->updateConfigFile(g_settings_path.c_str());
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break;
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}
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if (current_playername.length() > PLAYERNAME_SIZE-1) {
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error_message = wgettext("Player name too long.");
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playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
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g_settings->set("name", playername);
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continue;
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}
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device->getVideoDriver()->setTextureCreationFlag(
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video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
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#ifdef HAVE_TOUCHSCREENGUI
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receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
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g_touchscreengui = receiver->m_touchscreengui;
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#endif
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the_game(
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kill,
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random_input,
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input,
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device,
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worldspec.path,
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current_playername,
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current_password,
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current_address,
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current_port,
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error_message,
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chat_backend,
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gamespec,
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simple_singleplayer_mode
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);
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smgr->clear();
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#ifdef HAVE_TOUCHSCREENGUI
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delete g_touchscreengui;
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g_touchscreengui = NULL;
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receiver->m_touchscreengui = NULL;
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#endif
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} //try
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catch (con::PeerNotFoundException &e) {
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error_message = wgettext("Connection error (timed out?)");
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errorstream << wide_to_narrow(error_message) << std::endl;
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}
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#ifdef NDEBUG
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catch (std::exception &e) {
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std::string narrow_message = "Some exception: \"";
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narrow_message += e.what();
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narrow_message += "\"";
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errorstream << narrow_message << std::endl;
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error_message = narrow_to_wide(narrow_message);
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}
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#endif
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// If no main menu, show error and exit
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if (skip_main_menu) {
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if (error_message != L"") {
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verbosestream << "error_message = "
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<< wide_to_narrow(error_message) << std::endl;
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retval = false;
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}
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break;
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}
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} // Menu-game loop
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g_menuclouds->drop();
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g_menucloudsmgr->drop();
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return retval;
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}
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void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
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{
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skip_main_menu = cmd_args.getFlag("go");
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// FIXME: This is confusing (but correct)
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/* If world_path is set then override it unless skipping the main menu using
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* the --go command line param. Else, give preference to the address
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* supplied on the command line
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*/
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address = g_settings->get("address");
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if (game_params.world_path != "" && !skip_main_menu)
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address = "";
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else if (cmd_args.exists("address"))
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address = cmd_args.get("address");
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playername = g_settings->get("name");
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if (cmd_args.exists("name"))
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playername = cmd_args.get("name");
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list_video_modes = cmd_args.getFlag("videomodes");
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use_freetype = g_settings->getBool("freetype");
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random_input = g_settings->getBool("random_input")
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|| cmd_args.getFlag("random-input");
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}
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bool ClientLauncher::init_engine(int log_level)
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{
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receiver = new MyEventReceiver();
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create_engine_device(log_level);
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return device != NULL;
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}
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bool ClientLauncher::launch_game(std::wstring *error_message,
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GameParams &game_params, const Settings &cmd_args)
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{
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// Initialize menu data
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MainMenuData menudata;
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menudata.address = address;
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menudata.name = playername;
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menudata.port = itos(game_params.socket_port);
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menudata.errormessage = wide_to_narrow(*error_message);
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*error_message = L"";
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if (cmd_args.exists("password"))
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menudata.password = cmd_args.get("password");
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menudata.enable_public = g_settings->getBool("server_announce");
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// If a world was commanded, append and select it
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if (game_params.world_path != "") {
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worldspec.gameid = getWorldGameId(game_params.world_path, true);
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worldspec.name = _("[--world parameter]");
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if (worldspec.gameid == "") { // Create new
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worldspec.gameid = g_settings->get("default_game");
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worldspec.name += " [new]";
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}
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worldspec.path = game_params.world_path;
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}
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/* Show the GUI menu
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*/
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if (!skip_main_menu) {
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main_menu(&menudata);
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// Skip further loading if there was an exit signal.
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if (*porting::signal_handler_killstatus())
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return false;
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address = menudata.address;
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int newport = stoi(menudata.port);
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if (newport != 0)
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game_params.socket_port = newport;
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simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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if (menudata.selected_world >= 0
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&& menudata.selected_world < (int)worldspecs.size()) {
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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worldspec = worldspecs[menudata.selected_world];
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}
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}
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if (menudata.errormessage != "") {
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/* The calling function will pass this back into this function upon the
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* next iteration (if any) causing it to be displayed by the GUI
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*/
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*error_message = narrow_to_wide(menudata.errormessage);
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return false;
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}
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if (menudata.name == "")
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menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
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else
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playername = menudata.name;
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password = translatePassword(playername, narrow_to_wide(menudata.password));
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g_settings->set("name", playername);
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current_playername = playername;
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current_password = password;
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current_address = address;
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current_port = game_params.socket_port;
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// If using simple singleplayer mode, override
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if (simple_singleplayer_mode) {
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assert(skip_main_menu == false);
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current_playername = "singleplayer";
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current_password = "";
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current_address = "";
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current_port = myrand_range(49152, 65535);
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} else if (address != "") {
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ServerListSpec server;
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server["name"] = menudata.servername;
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server["address"] = menudata.address;
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server["port"] = menudata.port;
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server["description"] = menudata.serverdescription;
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ServerList::insert(server);
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}
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infostream << "Selected world: " << worldspec.name
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<< " [" << worldspec.path << "]" << std::endl;
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if (current_address == "") { // If local game
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if (worldspec.path == "") {
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*error_message = wgettext("No world selected and no address "
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"provided. Nothing to do.");
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errorstream << wide_to_narrow(*error_message) << std::endl;
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return false;
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}
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if (!fs::PathExists(worldspec.path)) {
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*error_message = wgettext("Provided world path doesn't exist: ")
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+ narrow_to_wide(worldspec.path);
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errorstream << wide_to_narrow(*error_message) << std::endl;
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return false;
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}
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// Load gamespec for required game
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gamespec = findWorldSubgame(worldspec.path);
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if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
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*error_message = wgettext("Could not find or load game \"")
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+ narrow_to_wide(worldspec.gameid) + L"\"";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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return false;
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}
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||||
|
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if (porting::signal_handler_killstatus())
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return true;
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||||
|
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if (game_params.game_spec.isValid() &&
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game_params.game_spec.id != worldspec.gameid) {
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errorstream << "WARNING: Overriding gamespec from \""
|
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<< worldspec.gameid << "\" to \""
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<< game_params.game_spec.id << "\"" << std::endl;
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gamespec = game_params.game_spec;
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}
|
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|
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if (!gamespec.isValid()) {
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*error_message = wgettext("Invalid gamespec.");
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*error_message += L" (world_gameid="
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+ narrow_to_wide(worldspec.gameid) + L")";
|
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errorstream << wide_to_narrow(*error_message) << std::endl;
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return false;
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||||
}
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||||
}
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||||
|
||||
return true;
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||||
}
|
||||
|
||||
void ClientLauncher::main_menu(MainMenuData *menudata)
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{
|
||||
bool *kill = porting::signal_handler_killstatus();
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||||
video::IVideoDriver *driver = device->getVideoDriver();
|
||||
|
||||
infostream << "Waiting for other menus" << std::endl;
|
||||
while (device->run() && *kill == false) {
|
||||
if (noMenuActive())
|
||||
break;
|
||||
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
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||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
// On some computers framerate doesn't seem to be automatically limited
|
||||
sleep_ms(25);
|
||||
}
|
||||
infostream << "Waited for other menus" << std::endl;
|
||||
|
||||
// Cursor can be non-visible when coming from the game
|
||||
#ifndef ANDROID
|
||||
device->getCursorControl()->setVisible(true);
|
||||
#endif
|
||||
|
||||
/* show main menu */
|
||||
GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
|
||||
|
||||
smgr->clear(); /* leave scene manager in a clean state */
|
||||
}
|
||||
|
||||
bool ClientLauncher::create_engine_device(int log_level)
|
||||
{
|
||||
static const irr::ELOG_LEVEL irr_log_level[5] = {
|
||||
ELL_NONE,
|
||||
ELL_ERROR,
|
||||
ELL_WARNING,
|
||||
ELL_INFORMATION,
|
||||
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
||||
ELL_INFORMATION
|
||||
#else
|
||||
ELL_DEBUG
|
||||
#endif
|
||||
};
|
||||
|
||||
// Resolution selection
|
||||
bool fullscreen = g_settings->getBool("fullscreen");
|
||||
u16 screenW = g_settings->getU16("screenW");
|
||||
u16 screenH = g_settings->getU16("screenH");
|
||||
|
||||
// bpp, fsaa, vsync
|
||||
bool vsync = g_settings->getBool("vsync");
|
||||
u16 bits = g_settings->getU16("fullscreen_bpp");
|
||||
u16 fsaa = g_settings->getU16("fsaa");
|
||||
|
||||
// Determine driver
|
||||
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
|
||||
std::string driverstring = g_settings->get("video_driver");
|
||||
std::vector<video::E_DRIVER_TYPE> drivers
|
||||
= porting::getSupportedVideoDrivers();
|
||||
u32 i;
|
||||
for (i = 0; i != drivers.size(); i++) {
|
||||
if (!strcasecmp(driverstring.c_str(),
|
||||
porting::getVideoDriverName(drivers[i]))) {
|
||||
driverType = drivers[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == drivers.size()) {
|
||||
errorstream << "Invalid video_driver specified; "
|
||||
"defaulting to opengl" << std::endl;
|
||||
}
|
||||
|
||||
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
|
||||
params.DriverType = driverType;
|
||||
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
|
||||
params.Bits = bits;
|
||||
params.AntiAlias = fsaa;
|
||||
params.Fullscreen = fullscreen;
|
||||
params.Stencilbuffer = false;
|
||||
params.Vsync = vsync;
|
||||
params.EventReceiver = receiver;
|
||||
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
|
||||
#ifdef __ANDROID__
|
||||
params.PrivateData = porting::app_global;
|
||||
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
|
||||
"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
|
||||
#endif
|
||||
|
||||
device = createDeviceEx(params);
|
||||
|
||||
if (device) {
|
||||
// Map our log level to irrlicht engine one.
|
||||
ILogger* irr_logger = device->getLogger();
|
||||
irr_logger->setLogLevel(irr_log_level[log_level]);
|
||||
|
||||
porting::initIrrlicht(device);
|
||||
}
|
||||
|
||||
return device != NULL;
|
||||
}
|
||||
|
||||
void ClientLauncher::speed_tests()
|
||||
{
|
||||
// volatile to avoid some potential compiler optimisations
|
||||
volatile static s16 temp16;
|
||||
volatile static f32 tempf;
|
||||
static v3f tempv3f1;
|
||||
static v3f tempv3f2;
|
||||
static std::string tempstring;
|
||||
static std::string tempstring2;
|
||||
|
||||
tempv3f1 = v3f();
|
||||
tempv3f2 = v3f();
|
||||
tempstring = std::string();
|
||||
tempstring2 = std::string();
|
||||
|
||||
{
|
||||
infostream << "The following test should take around 20ms." << std::endl;
|
||||
TimeTaker timer("Testing std::string speed");
|
||||
const u32 jj = 10000;
|
||||
for (u32 j = 0; j < jj; j++) {
|
||||
tempstring = "";
|
||||
tempstring2 = "";
|
||||
const u32 ii = 10;
|
||||
for (u32 i = 0; i < ii; i++) {
|
||||
tempstring2 += "asd";
|
||||
}
|
||||
for (u32 i = 0; i < ii+1; i++) {
|
||||
tempstring += "asd";
|
||||
if (tempstring == tempstring2)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
infostream << "All of the following tests should take around 100ms each."
|
||||
<< std::endl;
|
||||
|
||||
{
|
||||
TimeTaker timer("Testing floating-point conversion speed");
|
||||
tempf = 0.001;
|
||||
for (u32 i = 0; i < 4000000; i++) {
|
||||
temp16 += tempf;
|
||||
tempf += 0.001;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
TimeTaker timer("Testing floating-point vector speed");
|
||||
|
||||
tempv3f1 = v3f(1, 2, 3);
|
||||
tempv3f2 = v3f(4, 5, 6);
|
||||
for (u32 i = 0; i < 10000000; i++) {
|
||||
tempf += tempv3f1.dotProduct(tempv3f2);
|
||||
tempv3f2 += v3f(7, 8, 9);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
TimeTaker timer("Testing std::map speed");
|
||||
|
||||
std::map<v2s16, f32> map1;
|
||||
tempf = -324;
|
||||
const s16 ii = 300;
|
||||
for (s16 y = 0; y < ii; y++) {
|
||||
for (s16 x = 0; x < ii; x++) {
|
||||
map1[v2s16(x, y)] = tempf;
|
||||
tempf += 1;
|
||||
}
|
||||
}
|
||||
for (s16 y = ii - 1; y >= 0; y--) {
|
||||
for (s16 x = 0; x < ii; x++) {
|
||||
tempf = map1[v2s16(x, y)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
infostream << "Around 5000/ms should do well here." << std::endl;
|
||||
TimeTaker timer("Testing mutex speed");
|
||||
|
||||
JMutex m;
|
||||
u32 n = 0;
|
||||
u32 i = 0;
|
||||
do {
|
||||
n += 10000;
|
||||
for (; i < n; i++) {
|
||||
m.Lock();
|
||||
m.Unlock();
|
||||
}
|
||||
}
|
||||
// Do at least 10ms
|
||||
while(timer.getTimerTime() < 10);
|
||||
|
||||
u32 dtime = timer.stop();
|
||||
u32 per_ms = n / dtime;
|
||||
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
bool ClientLauncher::print_video_modes()
|
||||
{
|
||||
IrrlichtDevice *nulldevice;
|
||||
|
||||
bool vsync = g_settings->getBool("vsync");
|
||||
u16 fsaa = g_settings->getU16("fsaa");
|
||||
MyEventReceiver* receiver = new MyEventReceiver();
|
||||
|
||||
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
|
||||
params.DriverType = video::EDT_NULL;
|
||||
params.WindowSize = core::dimension2d<u32>(640, 480);
|
||||
params.Bits = 24;
|
||||
params.AntiAlias = fsaa;
|
||||
params.Fullscreen = false;
|
||||
params.Stencilbuffer = false;
|
||||
params.Vsync = vsync;
|
||||
params.EventReceiver = receiver;
|
||||
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
|
||||
|
||||
nulldevice = createDeviceEx(params);
|
||||
|
||||
if (nulldevice == NULL) {
|
||||
delete receiver;
|
||||
return false;
|
||||
}
|
||||
|
||||
dstream << _("Available video modes (WxHxD):") << std::endl;
|
||||
|
||||
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
|
||||
|
||||
if (videomode_list != NULL) {
|
||||
s32 videomode_count = videomode_list->getVideoModeCount();
|
||||
core::dimension2d<u32> videomode_res;
|
||||
s32 videomode_depth;
|
||||
for (s32 i = 0; i < videomode_count; ++i) {
|
||||
videomode_res = videomode_list->getVideoModeResolution(i);
|
||||
videomode_depth = videomode_list->getVideoModeDepth(i);
|
||||
dstream << videomode_res.Width << "x" << videomode_res.Height
|
||||
<< "x" << videomode_depth << std::endl;
|
||||
}
|
||||
|
||||
dstream << _("Active video mode (WxHxD):") << std::endl;
|
||||
videomode_res = videomode_list->getDesktopResolution();
|
||||
videomode_depth = videomode_list->getDesktopDepth();
|
||||
dstream << videomode_res.Width << "x" << videomode_res.Height
|
||||
<< "x" << videomode_depth << std::endl;
|
||||
|
||||
}
|
||||
|
||||
nulldevice->drop();
|
||||
delete receiver;
|
||||
|
||||
return videomode_list != NULL;
|
||||
}
|
129
src/client/clientlauncher.h
Normal file
129
src/client/clientlauncher.h
Normal file
@ -0,0 +1,129 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef __CLIENT_LAUNCHER_H__
|
||||
#define __CLIENT_LAUNCHER_H__
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "client/inputhandler.h"
|
||||
#include "gameparams.h"
|
||||
|
||||
// A small helper class
|
||||
class TimeGetter
|
||||
{
|
||||
public:
|
||||
virtual u32 getTime(TimePrecision prec) = 0;
|
||||
};
|
||||
|
||||
// A precise irrlicht one
|
||||
class IrrlichtTimeGetter: public TimeGetter
|
||||
{
|
||||
public:
|
||||
IrrlichtTimeGetter(IrrlichtDevice *device):
|
||||
m_device(device)
|
||||
{}
|
||||
u32 getTime(TimePrecision prec)
|
||||
{
|
||||
if (prec == PRECISION_MILLI) {
|
||||
if (m_device == NULL)
|
||||
return 0;
|
||||
return m_device->getTimer()->getRealTime();
|
||||
} else {
|
||||
return porting::getTime(prec);
|
||||
}
|
||||
}
|
||||
private:
|
||||
IrrlichtDevice *m_device;
|
||||
};
|
||||
// Not so precise one which works without irrlicht
|
||||
class SimpleTimeGetter: public TimeGetter
|
||||
{
|
||||
public:
|
||||
u32 getTime(TimePrecision prec)
|
||||
{
|
||||
return porting::getTime(prec);
|
||||
}
|
||||
};
|
||||
|
||||
class ClientLauncher
|
||||
{
|
||||
public:
|
||||
ClientLauncher() :
|
||||
list_video_modes(false),
|
||||
skip_main_menu(false),
|
||||
use_freetype(false),
|
||||
random_input(false),
|
||||
address(""),
|
||||
playername(""),
|
||||
password(""),
|
||||
device(NULL),
|
||||
input(NULL),
|
||||
receiver(NULL),
|
||||
skin(NULL),
|
||||
font(NULL),
|
||||
simple_singleplayer_mode(false),
|
||||
current_playername("inv£lid"),
|
||||
current_password(""),
|
||||
current_address("does-not-exist"),
|
||||
current_port(0)
|
||||
{}
|
||||
|
||||
~ClientLauncher();
|
||||
|
||||
bool run(GameParams &game_params, const Settings &cmd_args);
|
||||
|
||||
protected:
|
||||
void init_args(GameParams &game_params, const Settings &cmd_args);
|
||||
bool init_engine(int log_level);
|
||||
|
||||
bool launch_game(std::wstring *error_message, GameParams &game_params,
|
||||
const Settings &cmd_args);
|
||||
|
||||
void main_menu(MainMenuData *menudata);
|
||||
bool create_engine_device(int log_level);
|
||||
|
||||
void speed_tests();
|
||||
bool print_video_modes();
|
||||
|
||||
bool list_video_modes;
|
||||
bool skip_main_menu;
|
||||
bool use_freetype;
|
||||
bool random_input;
|
||||
std::string address;
|
||||
std::string playername;
|
||||
std::string password;
|
||||
IrrlichtDevice *device;
|
||||
InputHandler *input;
|
||||
MyEventReceiver *receiver;
|
||||
gui::IGUISkin *skin;
|
||||
gui::IGUIFont *font;
|
||||
scene::ISceneManager *smgr;
|
||||
SubgameSpec gamespec;
|
||||
WorldSpec worldspec;
|
||||
bool simple_singleplayer_mode;
|
||||
|
||||
// These are set up based on the menu and other things
|
||||
// TODO: Are these required since there's already playername, password, etc
|
||||
std::string current_playername;
|
||||
std::string current_password;
|
||||
std::string current_address;
|
||||
int current_port;
|
||||
};
|
||||
|
||||
#endif
|
428
src/client/inputhandler.h
Normal file
428
src/client/inputhandler.h
Normal file
@ -0,0 +1,428 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef __INPUT_HANDLER_H__
|
||||
#define __INPUT_HANDLER_H__
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
|
||||
class MyEventReceiver : public IEventReceiver
|
||||
{
|
||||
public:
|
||||
// This is the one method that we have to implement
|
||||
virtual bool OnEvent(const SEvent& event)
|
||||
{
|
||||
/*
|
||||
React to nothing here if a menu is active
|
||||
*/
|
||||
if (noMenuActive() == false) {
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (m_touchscreengui != 0) {
|
||||
m_touchscreengui->Toggle(false);
|
||||
}
|
||||
#endif
|
||||
return g_menumgr.preprocessEvent(event);
|
||||
}
|
||||
|
||||
// Remember whether each key is down or up
|
||||
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
|
||||
if (event.KeyInput.PressedDown) {
|
||||
keyIsDown.set(event.KeyInput);
|
||||
keyWasDown.set(event.KeyInput);
|
||||
} else {
|
||||
keyIsDown.unset(event.KeyInput);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
// case of touchscreengui we have to handle different events
|
||||
if ((m_touchscreengui != 0) &&
|
||||
(event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
|
||||
m_touchscreengui->translateEvent(event);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
// handle mouse events
|
||||
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
|
||||
if (noMenuActive() == false) {
|
||||
left_active = false;
|
||||
middle_active = false;
|
||||
right_active = false;
|
||||
} else {
|
||||
left_active = event.MouseInput.isLeftPressed();
|
||||
middle_active = event.MouseInput.isMiddlePressed();
|
||||
right_active = event.MouseInput.isRightPressed();
|
||||
|
||||
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
|
||||
leftclicked = true;
|
||||
}
|
||||
if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
|
||||
rightclicked = true;
|
||||
}
|
||||
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
|
||||
leftreleased = true;
|
||||
}
|
||||
if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
|
||||
rightreleased = true;
|
||||
}
|
||||
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
|
||||
mouse_wheel += event.MouseInput.Wheel;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
|
||||
dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)
|
||||
<< std::endl;
|
||||
return true;
|
||||
}
|
||||
/* always return false in order to continue processing events */
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsKeyDown(const KeyPress &keyCode) const
|
||||
{
|
||||
return keyIsDown[keyCode];
|
||||
}
|
||||
|
||||
// Checks whether a key was down and resets the state
|
||||
bool WasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
bool b = keyWasDown[keyCode];
|
||||
if (b)
|
||||
keyWasDown.unset(keyCode);
|
||||
return b;
|
||||
}
|
||||
|
||||
s32 getMouseWheel()
|
||||
{
|
||||
s32 a = mouse_wheel;
|
||||
mouse_wheel = 0;
|
||||
return a;
|
||||
}
|
||||
|
||||
void clearInput()
|
||||
{
|
||||
keyIsDown.clear();
|
||||
keyWasDown.clear();
|
||||
|
||||
leftclicked = false;
|
||||
rightclicked = false;
|
||||
leftreleased = false;
|
||||
rightreleased = false;
|
||||
|
||||
left_active = false;
|
||||
middle_active = false;
|
||||
right_active = false;
|
||||
|
||||
mouse_wheel = 0;
|
||||
}
|
||||
|
||||
MyEventReceiver()
|
||||
{
|
||||
clearInput();
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
m_touchscreengui = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool leftclicked;
|
||||
bool rightclicked;
|
||||
bool leftreleased;
|
||||
bool rightreleased;
|
||||
|
||||
bool left_active;
|
||||
bool middle_active;
|
||||
bool right_active;
|
||||
|
||||
s32 mouse_wheel;
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
TouchScreenGUI* m_touchscreengui;
|
||||
#endif
|
||||
|
||||
private:
|
||||
// The current state of keys
|
||||
KeyList keyIsDown;
|
||||
// Whether a key has been pressed or not
|
||||
KeyList keyWasDown;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
Separated input handler
|
||||
*/
|
||||
|
||||
class RealInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
|
||||
m_device(device),
|
||||
m_receiver(receiver),
|
||||
m_mousepos(0,0)
|
||||
{
|
||||
}
|
||||
virtual bool isKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return m_receiver->IsKeyDown(keyCode);
|
||||
}
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return m_receiver->WasKeyDown(keyCode);
|
||||
}
|
||||
virtual v2s32 getMousePos()
|
||||
{
|
||||
if (m_device->getCursorControl()) {
|
||||
return m_device->getCursorControl()->getPosition();
|
||||
}
|
||||
else {
|
||||
return m_mousepos;
|
||||
}
|
||||
}
|
||||
virtual void setMousePos(s32 x, s32 y)
|
||||
{
|
||||
if (m_device->getCursorControl()) {
|
||||
m_device->getCursorControl()->setPosition(x, y);
|
||||
}
|
||||
else {
|
||||
m_mousepos = v2s32(x,y);
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool getLeftState()
|
||||
{
|
||||
return m_receiver->left_active;
|
||||
}
|
||||
virtual bool getRightState()
|
||||
{
|
||||
return m_receiver->right_active;
|
||||
}
|
||||
|
||||
virtual bool getLeftClicked()
|
||||
{
|
||||
return m_receiver->leftclicked;
|
||||
}
|
||||
virtual bool getRightClicked()
|
||||
{
|
||||
return m_receiver->rightclicked;
|
||||
}
|
||||
virtual void resetLeftClicked()
|
||||
{
|
||||
m_receiver->leftclicked = false;
|
||||
}
|
||||
virtual void resetRightClicked()
|
||||
{
|
||||
m_receiver->rightclicked = false;
|
||||
}
|
||||
|
||||
virtual bool getLeftReleased()
|
||||
{
|
||||
return m_receiver->leftreleased;
|
||||
}
|
||||
virtual bool getRightReleased()
|
||||
{
|
||||
return m_receiver->rightreleased;
|
||||
}
|
||||
virtual void resetLeftReleased()
|
||||
{
|
||||
m_receiver->leftreleased = false;
|
||||
}
|
||||
virtual void resetRightReleased()
|
||||
{
|
||||
m_receiver->rightreleased = false;
|
||||
}
|
||||
|
||||
virtual s32 getMouseWheel()
|
||||
{
|
||||
return m_receiver->getMouseWheel();
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_receiver->clearInput();
|
||||
}
|
||||
private:
|
||||
IrrlichtDevice *m_device;
|
||||
MyEventReceiver *m_receiver;
|
||||
v2s32 m_mousepos;
|
||||
};
|
||||
|
||||
class RandomInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
RandomInputHandler()
|
||||
{
|
||||
leftdown = false;
|
||||
rightdown = false;
|
||||
leftclicked = false;
|
||||
rightclicked = false;
|
||||
leftreleased = false;
|
||||
rightreleased = false;
|
||||
keydown.clear();
|
||||
}
|
||||
virtual bool isKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return keydown[keyCode];
|
||||
}
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual v2s32 getMousePos()
|
||||
{
|
||||
return mousepos;
|
||||
}
|
||||
virtual void setMousePos(s32 x, s32 y)
|
||||
{
|
||||
mousepos = v2s32(x, y);
|
||||
}
|
||||
|
||||
virtual bool getLeftState()
|
||||
{
|
||||
return leftdown;
|
||||
}
|
||||
virtual bool getRightState()
|
||||
{
|
||||
return rightdown;
|
||||
}
|
||||
|
||||
virtual bool getLeftClicked()
|
||||
{
|
||||
return leftclicked;
|
||||
}
|
||||
virtual bool getRightClicked()
|
||||
{
|
||||
return rightclicked;
|
||||
}
|
||||
virtual void resetLeftClicked()
|
||||
{
|
||||
leftclicked = false;
|
||||
}
|
||||
virtual void resetRightClicked()
|
||||
{
|
||||
rightclicked = false;
|
||||
}
|
||||
|
||||
virtual bool getLeftReleased()
|
||||
{
|
||||
return leftreleased;
|
||||
}
|
||||
virtual bool getRightReleased()
|
||||
{
|
||||
return rightreleased;
|
||||
}
|
||||
virtual void resetLeftReleased()
|
||||
{
|
||||
leftreleased = false;
|
||||
}
|
||||
virtual void resetRightReleased()
|
||||
{
|
||||
rightreleased = false;
|
||||
}
|
||||
|
||||
virtual s32 getMouseWheel()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void step(float dtime)
|
||||
{
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if (counter1 < 0.0) {
|
||||
counter1 = 0.1 * Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_jump"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if (counter1 < 0.0) {
|
||||
counter1 = 0.1 * Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_special1"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if (counter1 < 0.0) {
|
||||
counter1 = 0.1 * Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_forward"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if (counter1 < 0.0) {
|
||||
counter1 = 0.1 * Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_left"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if (counter1 < 0.0) {
|
||||
counter1 = 0.1 * Rand(1, 20);
|
||||
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if (counter1 < 0.0) {
|
||||
counter1 = 0.1 * Rand(1, 30);
|
||||
leftdown = !leftdown;
|
||||
if (leftdown)
|
||||
leftclicked = true;
|
||||
if (!leftdown)
|
||||
leftreleased = true;
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if (counter1 < 0.0) {
|
||||
counter1 = 0.1 * Rand(1, 15);
|
||||
rightdown = !rightdown;
|
||||
if (rightdown)
|
||||
rightclicked = true;
|
||||
if (!rightdown)
|
||||
rightreleased = true;
|
||||
}
|
||||
}
|
||||
mousepos += mousespeed;
|
||||
}
|
||||
|
||||
s32 Rand(s32 min, s32 max)
|
||||
{
|
||||
return (myrand()%(max-min+1))+min;
|
||||
}
|
||||
private:
|
||||
KeyList keydown;
|
||||
v2s32 mousepos;
|
||||
v2s32 mousespeed;
|
||||
bool leftdown;
|
||||
bool rightdown;
|
||||
bool leftclicked;
|
||||
bool rightclicked;
|
||||
bool leftreleased;
|
||||
bool rightreleased;
|
||||
};
|
||||
|
||||
#endif
|
33
src/gameparams.h
Normal file
33
src/gameparams.h
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef __GAME_PARAMS_H__
|
||||
#define __GAME_PARAMS_H__
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
|
||||
struct GameParams {
|
||||
u16 socket_port;
|
||||
std::string world_path;
|
||||
SubgameSpec game_spec;
|
||||
bool is_dedicated_server;
|
||||
int log_level;
|
||||
};
|
||||
|
||||
#endif
|
1235
src/main.cpp
1235
src/main.cpp
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user