Very little performance fix on correctBlockNodeIds

+ C++11 codestyle
This commit is contained in:
Loic Blot 2017-07-18 08:18:13 +02:00
parent 5117ce4c90
commit 14a1a712de
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GPG Key ID: EFAA458E8C153987

@ -492,19 +492,17 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
// the information to convert those to names.
// nodedef contains information to convert our names to globally
// correct ids.
std::set<content_t> unnamed_contents;
std::set<std::string> unallocatable_contents;
std::unordered_set<content_t> unnamed_contents;
std::unordered_set<std::string> unallocatable_contents;
for (u32 i = 0; i < MapBlock::nodecount; i++) {
content_t local_id = nodes[i].getContent();
std::string name;
bool found = nimap->getName(local_id, name);
if(!found){
if (!nimap->getName(local_id, name)) {
unnamed_contents.insert(local_id);
continue;
}
content_t global_id;
found = nodedef->getId(name, global_id);
if(!found){
if (!nodedef->getId(name, global_id)) {
global_id = gamedef->allocateUnknownNodeId(name);
if(global_id == CONTENT_IGNORE){
unallocatable_contents.insert(name);
@ -513,19 +511,16 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
}
nodes[i].setContent(global_id);
}
for(std::set<content_t>::const_iterator
i = unnamed_contents.begin();
i != unnamed_contents.end(); ++i){
for (const content_t c: unnamed_contents) {
errorstream << "correctBlockNodeIds(): IGNORING ERROR: "
<<"Block contains id "<<(*i)
<< "Block contains id " << c
<< " with no name mapping" << std::endl;
}
for(std::set<std::string>::const_iterator
i = unallocatable_contents.begin();
i != unallocatable_contents.end(); ++i){
for (const std::string &node_name: unallocatable_contents) {
errorstream << "correctBlockNodeIds(): IGNORING ERROR: "
<< "Could not allocate global id for node name \""
<<(*i)<<"\""<<std::endl;
<< node_name << "\"" << std::endl;
}
}